Talk:Screw the Dead

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Mass harman organisation? No wonder they voted someone else mayor... We're coming to get you, Barbara 04:54, 2 June 2011 (BST)

This would essentially be Escape all over again. Once the zombies reach a critical mass, which is somewhere around 100, there's very little the survivors can do against them. The Dead have more than enough for critical mass, so trying to hold out in conflict like you suggest is suicide, and this is coming from someone who has been in leadership positions with some of the biggest and best survivor and zombie groups currently in the game. Once you get to that size, zombies win. Period. Especially so since any survivors you round up will be less organized than The Dead, who have a Firefox extension available to them that helps them track where the brains are in the city.
Right now, smart survivors are having no trouble staying alive and finding revives, and there are entire suburbs that are nearly fully repaired if you know where to look. The trick is to know who to talk to and which groups are doing okay. If you're having trouble getting revives, move to a new suburb, put out feelers with other groups, and start sleeping in plain sight. Aichon 07:24, 2 June 2011 (BST)

Actually critical mass is roughly around 2000. 100 is almost inconsequential when it comes to sieges. --Karekmaps 2.0?! 08:06, 2 June 2011 (BST)
In the old days, yes, 2000, but not since zombie interference was introduced. It's FAR less these days, and active survivors can only get you so far, as Blackmore 4(04) demonstrated (IP hits become a major issue). That said, my 100 number is just silly, and I blame it on being tired. Even so, Escape showed that 400 survivors against 100 organized zeds, all in the same block, results in a zed victory in about a day. Aichon 08:53, 2 June 2011 (BST)
Meh, I don't know much about the blackmore raid but I do know 404's tactics fairly intimately. It's a meta-core strategy but has some issuses, like IP hits you mentioned because they're core meta is too small for it. In meta-coord heavy strategies your required cycle group size increases by a very large factor relative to your group. The factor of increase is dependant on the randomness and consistency of strikes and can be minimized based on your level of knowledge about the enemies activity and your group's use of standbys. --Karekmaps 2.0?! 09:46, 2 June 2011 (BST)
Actually, it could be easier to explain by what crit mass represents to each side. For zombies critical mass is enough ferals that any break in draws actives that increase the effectiveness of minor coordination. Generally this means at least 5-10 zombies per break in every break-in, at least that's the sign you're getting close. However, survivor crit mass stops that. Survivor crit mass is enough active survivors that any lowering of the cades is instantly repaired. It actually requires a smaller number of players to achive and varies based on the type of building greatly because of the second condition of a possible survivor crit mass(they bhav e two scenarios) which is a large enough resource advantage to nullify or reverse any break in through healing, needling, or gun and dump+cade. It's clearly the harder scenario to achive but in malls or hospitals it's actually easier than the zombie crit mass but, in malls it is harder when a corner falls because of how much that would reduce the average cost of Zombies to kill. The second method is more effective against strike teams, the first against ferals. --Karekmaps 2.0?! 09:56, 2 June 2011 (BST)
I'd rather the Dead have to spend time and effort fetching me and my allies rather than all of us gathering their food for them.--Penguinpyro 09:09, 2 June 2011 (BST)

All survivors gathering in one place?
This can only end well Awesome.png -- boxy 09:22, 2 June 2011 (BST)

You go there, and while the dead are distracted, I'll repair my museum on the other side of the city and start collecting paintings.--Yonnua Koponen T G P ^^^ 10:33, 2 June 2011 (BST)

Sadly, you'd only get rid of one third of The Dead. They need to keep their 2+ other The Dead alts away, after all. -- Spiderzed 12:42, 2 June 2011 (BST)
This is true. Unlike you we discourage zerging and do as much as possible to force our various zombies into different sections of the map. Sort of like spreading the love except it's teeth and claws. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| Crywig.gif 13:22, 2 June 2011 (BST)

ALRIGHT, GUNS UP

LETS DO THIS! MAYYYYYYOOOOOOOOORRRRRRRRRRRRR MCCHHHHHEEEEEEEEEESSSSSSSSEEEEEEEEE!--You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| 11:05, 2 June 2011 (BST)

THHHHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhHOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMASSSSSSSSSSSSSS -- ϑanceϑanceevolution 12:25, 2 June 2011 (BST)

Yes please

it has been most difficult to find targets these last few months, so I commend your attempt to provide us with some, my good man. --Karloth Vois ¯\(°_o)/¯ 11:33, 2 June 2011 (BST)

Yeah!

Lets all go and repair a suburb with no Necrotech facilities! Thats a fantastic plan! --Rosslessness 12:40, 2 June 2011 (BST)

Proves one thing...

After contacting only half of the active Survivor groups (and ONLY contacting pro-survivor elements) we have all kinds of zombies salivating (drooling really) at the prospect of this initiative. I have long suspected that most every Survivor group has been infiltrated by zombie elements - this all but proves it to me.

I don't care who was voted mayor - I seek to lead out of necessity rather than political mandate. This is not simply the latest UD event; when we succeed this initiative will lead to new-found cooperation - a new Survivor philosophy for Malton.

Unless all of you are cowards and remain content to play along with the status quo as your zombie alts.

"Toute nation a le gouvernement qu’elle mérite" - Joseph de Maistre (1811)

Mayor MC Cheese 12:47, 2 June 2011 (BST)

Every worthwhile survivor group is strongly "infiltrated by zombie elements". You need to have played a zombie to become a survivor player of any worth. Couldn't throw a dead cat without hitting a zombie player in 404, and so I couldn't in any other worthwhile survivor group. -- Spiderzed 12:55, 2 June 2011 (BST)
OMG Zombi SPAI!!1! --Kirsty Cotton 12:59, 2 June 2011 (BST)
"(diff | hist) . . Talk:The Malton Globetrotters‎; 00:15 . . (+49) . . Mayor MC Cheese (Talk | contribs) (→Please read this asap: new section)" Might want to rethink your definition of the word pro-survivor chief. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||| Crywig.gif 13:22, 2 June 2011 (BST)
Yo zombies how dare you read what I spammed on the public wiki (the logical conclusion: zombie conspiracy controls all harmanz)
Je suis une baguette - Napoleon Bonaparte (1632 AD) --Karloth Vois ¯\(°_o)/¯ 13:42, 2 June 2011 (BST)