Suggestion talk:20071230 Blood-soaked Clothes Lose Colour
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Blood-soaked Clothes Lose Colour
Timestamp: | Midianian|T|T:S|C:RCS| 13:25, 24 December 2007 (UTC) |
Type: | Flavour |
Scope: | Those who wear clothes |
Description: | When an item of clothing becomes blood-soaked, you couldn't tell anymore what the original colour was. It would only be displayed as "light-coloured" or "dark-coloured". White, yellow, mustard yellow, orange, pink, tan and all pale variants of any colour would be shown as "light-coloured". Black, grey, red, green, blue, brown and all dark variants of any colour would be shown as "dark-coloured".
For example, a yellow shirt would be displayed as "blood-soaked light-coloured shirt". Special attributes like "camouflage", "tartan", "khaki" and "high-visibility" would not change. |
Discussion (Blood-soaked Clothes Lose Colour)
Anyone disagree which colours are dark and pale? --Midianian|T|T:S|C:RCS| 13:25, 24 December 2007 (UTC)
- yeah... and there are pale and dark versions of various colours... and this strikes me as a classic example of more realism >< more fun ... --WanYao 13:48, 24 December 2007 (UTC)
I dunno, orange strikes me as more of a medium color, at least the orange shirt I had. So does red (unless you specify dark red). Blue could be dark, medium, or light. I mean, some of the colors (like yellow, black) I would agree with you that it's fair to assume it's light/dark, but others... it's not really clear cut.
BTW, I prefer the phrase "light" colored to "pale" colored. Light colored and pale colored are not the same, IMO, as pale is more washed out or pastel, whereas light colors could still be fairly saturated, but just a brighter hue. --Ms.Panes 00:53, 25 December 2007 (UTC)
- I originally had "light" instead of "pale", but thought I'd use terms already in the game. "light" sounds better, so I'll change back to that.
- I switched orange back and forth between light and dark a couple of times. There probably should be a "medium-coloured" category that would include orange, grey and a couple of other colors, but "medium-coloured" doesn't sound very good. Can someone think of a better name for that?
- As for the colour of blue, I'd say it's just blue. navy belongs to dark blues and cyan to pale blues. --Midianian|T|T:S|C:RCS| 12:33, 25 December 2007 (UTC)
- Well, believe it or not, the light and dark colour coding is already in the game – see Clothes Codes. I would suggest having pale/light shades become "blood-soaked light-coloured", dark shades become "blood-soaked dark-coloured"... and plain shades could possibly just be "blood-soaked"? ᚱᛁᚹᛖᚾᚨᚾᛏ 12:48, 25 December 2007 (UTC)
Personally I like this idea, it works for me, but as for it's time I think it should happen when one is dead, ie. when they have been killed and are not a zombie or a human, simply because blood will then 'soak' into their clothes while dead and they will probably have more bodies on top of them. I know it probably sounds stupid but thats how I see it working. Acoustic Pie 23:17, 25 December 2007 (UTC)
- As far as I understand, clothes only get bloody or damaged when your character is attacked and/or dies. Losing colour would happen when the item of clothing is turned into blood-soaked. I don't know when that exactly is, however. --Midianian|T|T:S|C:RCS| 23:35, 25 December 2007 (UTC)
Dear God! This is 'Urban Dead', not 'Urban Fashion Design'! Who cares what color the bloody shirt is? (Please pardon that pun, as it was not intended) --TriPolarClicky! 03:28, 26 December 2007 (UTC)
How about the color is replaced with "blood soaked"? BoboTalkClown 21:11, 27 December 2007 (UTC)
- You mean that the colour would be just removed? "blood-soaked" is one of the already available damage-states. I guess that could work, but I'd rather have at least some hint to what colour was. It gets so generic if it's just plain "blood-soaked". --Midianian|T|T:S|C:RCS| 21:37, 27 December 2007 (UTC)
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I agree with Uncle Bill that eliminating the color altogether would be better than changing it to "light-colored" or "dark-colored", as that would make the descriptions shorter and thus easier to read. --Ms.Panes 17:42, 30 December 2007 (UTC)
- I think eliminating the colour altogether makes the clothes too generic (you wouldn't wear just "a shirt", would you?). The light/dark division keeps at least some properties of the original. They could be just "light" and "dark"? On the other hand, pretty much any additional adjective is too much when the clothing is already "tattered and blood-soaked" :/. --Midianian|T|T:S|C:RCS| 18:43, 30 December 2007 (UTC)
- In real life? Sure I do. "Could you get me a shirt?", "Do you like my shirt?", "I'm going to buy a shirt." In real life I wouldn't refer to clothing as "tattered and blood soaked", I'd say, "Get that disgusting thing out of here!" or possibly call for an ambulance or the police, depending on the situation. In the game? Once an item is "tattered and blood soaked", "shirt" isn't much different from "yellow shirt" because at that point it's just too hard on the eyes/repetitive of other's profiles for people to read it. It really interferes with the image I'm trying to create for my character. Honestly, instead of getting rid of the color, I'd get rid of the "blood soaked and tattered" thing. Then I might bother to read what people are wearing. The gore fits the theme, but it's too distracting. --Ms.Panes 07:28, 31 December 2007 (UTC)
- I meant that, in the game, would you use an item of clothing which would be just "a shirt"? No colour, nothing, never. The repetitive "Wearing a tattered and blood-soaked black trousers, a tattered and blood-soaked pink shirt, a tattered and a bloodsoaked grey jacket" could be better solved by combining the adjectives for many clothes in the description than by removing the colour (so that it becomes "Wearing tattered and blood-soaked black trousers, pink shirt and grey jacket"). --Midianian|T|T:S|C:RCS| 11:56, 31 December 2007 (UTC)
- I've been thinking, and really I want people to notice what I'm wearing, so... have, "Wearing a white lab coat, dark blue jeans, and white boots. The coat is bloodstained, the jeans are shredded and bloody, and the boots are scuffed." Or, combining some parts, "Wearing a white lab coat, dark blue jeans, and white boots. The coat and jeans are bloodstained, and the boots are bloody and in tatters." Requisite gore without interfering with my outfit - perfect. --Ms.Panes 16:04, 2 January 2008 (UTC)
- I meant that, in the game, would you use an item of clothing which would be just "a shirt"? No colour, nothing, never. The repetitive "Wearing a tattered and blood-soaked black trousers, a tattered and blood-soaked pink shirt, a tattered and a bloodsoaked grey jacket" could be better solved by combining the adjectives for many clothes in the description than by removing the colour (so that it becomes "Wearing tattered and blood-soaked black trousers, pink shirt and grey jacket"). --Midianian|T|T:S|C:RCS| 11:56, 31 December 2007 (UTC)
- In real life? Sure I do. "Could you get me a shirt?", "Do you like my shirt?", "I'm going to buy a shirt." In real life I wouldn't refer to clothing as "tattered and blood soaked", I'd say, "Get that disgusting thing out of here!" or possibly call for an ambulance or the police, depending on the situation. In the game? Once an item is "tattered and blood soaked", "shirt" isn't much different from "yellow shirt" because at that point it's just too hard on the eyes/repetitive of other's profiles for people to read it. It really interferes with the image I'm trying to create for my character. Honestly, instead of getting rid of the color, I'd get rid of the "blood soaked and tattered" thing. Then I might bother to read what people are wearing. The gore fits the theme, but it's too distracting. --Ms.Panes 07:28, 31 December 2007 (UTC)
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