Suggestion talk:20090304 Additional Necronet Info

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From Developing Suggestions

Additional Necronet Info

Timestamp: A Big F'ing Dog 17:14, 2 March 2009 (UTC)
Type: Improvement
Scope: Necronet usage
Description: There are a few extra details I think Necronet should give us, in addition to the map of scanned zombies.
  1. Number of revives performed in the last 24 hours in the map's area.
  2. The change in the overall number of scanned zombies in the map's area over the past 24 hours, and the current total of all zombies on the map. As zombies become unscanned as time passes, are revived, or leave the area this number would go down.
  3. Number of scanned brain rotters currently in the map's area.

All of this information would logically be collected by Necrotech (otherwise why scan?), and it makes sense that scientists could access it. So below the map a scientist might see:

Over the last twenty four hours:
22 revivifications performed
Population of scanned zombies increased by 15 to 129
31 zombies with brainrot currently detected

This information doesn't provide any direct military advantage (except maybe knowing when to flee), but it'd give a scientist a decent estimate as to a suburb's current condition, and whether the zombies are winning the battle for the area.

Discussion (Additional Necronet Info)

Is this a skill? --RosslessnessWant a Location Image? 18:36, 2 March 2009 (UTC)

This is a rather interesting idea. It would definetly add more of a use to the scientist class, along with the necronet system. The good thing about it is that it only detects scanned zombies, so unless survivors co-ordinated and did large sweeps of the suburb, the system would not be effective, as per the normal necronet. I'd say it's a good suggestion. --Happy doodle 18:40, 2 March 2009 (UTC)

Not sure the change in numbers is worthwhile but number of rotters would be useful and logicaly should be available. If implemented I would also suggest showing how many scanners are operating and how many necronet terminals in the scan area.--Honestmistake 20:22, 2 March 2009 (UTC)

I don't see how Necronet would be able to gather a revive count given the current operation of scaners and syringes. Rotters is a useful stat and obviously possible though. -- User:The Rooster RoosterDragon User talk:The Rooster 20:35, 2 March 2009 (UTC)

I would assume that the reviver who scans first could easily be considered to enter a note of his actions as part of the process?--Honestmistake 23:54, 2 March 2009 (UTC)
Well scanning gives you the option of immediately reviving. I can see the revive count ONLY applying in the case of a "scanner activated" revive (as opposed to just using a syringe). It might skew the numbers some (since there would be more revives then indicated) but most people scan first anyway so as to not waste a syringe on a rotter. I don't see this suggestion having any significant problems.--Pesatyel 05:02, 3 March 2009 (UTC)
I still don't know if I approve of the revive count. That seems like a stretch, a kind of like a useless bit of info as well. Other than telling the scientist how quickly the RP lines are moving, it doesn't really give any information. I love the rest though. --Maverick Talk - OBR Praise Knowledge! 404 06:52, 3 March 2009 (UTC)
Some people might not have scanners, and some people might not scan before reviving. As mentioned above, not a particularly great stat. Certainly one of the most boring when considered Malton-wide. It's essentially constant. -- User:The Rooster RoosterDragon User talk:The Rooster 18:28, 3 March 2009 (UTC)
Adding to this, a scan shows zombie information at the time of being scanned. It extracts DNA, and links that information to NecroNet. It doesn't put a tracking device in the zombie. If the revive count were to work properly, the syringes themselves would have to be connected to the NecroNet, and if that were the case, one could revive rotters in a 9x9 area around powered NecroTech buildings... Long story short, it's impossible to implement a revive count without serious consistency issues. --LaosOman 14:30, 11 March 2009 (UTC)

Dupe. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 08:21, 3 March 2009 (UTC)

Do you have a link so we can compare it to this one? --Kamikazie-Bunny 09:31, 3 March 2009 (UTC)
Probably not. It's Iscariot, after all. --_Vic D'Amato__Dead vs Blue_ 08:50, 4 March 2009 (UTC)
Tell me why I'd give him the help to alter this so it doesn't class as a dupe, when I can just wait until it goes for voting and get two friends to help me remove it? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 09:42, 4 March 2009 (UTC)
  • Because he had the sense to post it here, where we can give detailed feedback, instead of going straight to the main suggestion page?
  • Because it would save everyone time and effort later?
  • Or how about so people can see that you are not always an asshat?--Honestmistake 11:48, 4 March 2009 (UTC)
Well it's been up for voting for 2 days now and none of the dupe brigade have appeared yet... Shouldn't this be moved to the suggestion discussion now? --Kamikazie-Bunny 14:42, 6 March 2009 (UTC)