Suggestion talk:20100629 Zombie Class Change

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Zombie Class Change

Timestamp: •▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:35, 28 June 2010 (BST)
Type: Class Change
Scope: Zombies
Description: When you start as a zombie, and get revived, your character class is always going to be Civilian. I'd like to propose a change to this system. When a player starts as a Corpse, they are given the option to choose their survivor class (Civilian, Military, Science). I also propose that on the spawning screen, where they show the welcome message and the tips, that each one of that welcome messages is a little different depending on which Survivor class the player chooses.

Choosing Civilian will retain the original welcome message.

Choosing Military will result in this message:

  • "As a soldier stationed at one of the two Forts when the quarantine laws came into effect, the army has decided to send your unit to <SUBURB>. However, the zombie threat overwhelmed your unit and you were killed in the process. Now, your eyes flick open, and you rise unsteadily to your feet."

Choosing Science will result in this message:

  • "You were a Forensic Scientist investigating the death of civilians in <SUBURB>. During one of your on scene investigation of a dead body, the dead body came to life and bit a chunk of your shoulder off. You didn't survive. Now, your eyes flick open, and you rise unsteadily to your feet."

Discussion (Zombie Class Change)

It's a work in progress, but I believe that if you start as a Zombie, you should definitely be able to choose which Survivor class you go into. So any ideas? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 19:36, 28 June 2010 (BST)

I like it a lot. One thing I would say is that for the Military one, I'd prefer it to say either Fort Creedy or Fort Perryn, rather than leaving it seeming open and weird.--Yonnua Koponen Talk ! Contribs 19:37, 28 June 2010 (BST)

So you're saying you want Military, and Scientist Zombies? --RosslessnessWant a Location Image? 20:15, 28 June 2010 (BST)

Considering Axe's is about flavour text, and that is about new skills, I don't consider them to be too similar.--Yonnua Koponen Talk ! Contribs 20:17, 28 June 2010 (BST)

How does this work with purchasing skills? When I fall, I'll weep for happiness 20:18, 28 June 2010 (BST)

Well its not just flavour. Its also about changing the cost of levelling substantially. A medical zombie would save 50xp getting the highly useful diagnosis and necrotech employment. A death cultist would save loads on his freerunning and close combat skills. --RosslessnessWant a Location Image? 20:20, 28 June 2010 (BST)
Your question's been answered by Ross, Mis. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:39, 28 June 2010 (BST)
And Ross, it's not quite a dupe. I have added flavour text, and every zombie still starts with Vigour Mortis. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:44, 28 June 2010 (BST)
So they do fall into the pricing ranges for the classes they ape. That's all I wanted to know. I guess I'd be cool with this. When I fall, I'll weep for happiness 20:51, 28 June 2010 (BST)
I wouldn't vote against it. --RosslessnessWant a Location Image? 20:53, 28 June 2010 (BST)

I like it. The always Civilian thing always kind of confused me anyways. --Maverick Talk - OBR Praise Knowledge! 404 22:16, 28 June 2010 (BST)

Before I send this to voting, does anyone have ideas on how to improve the welcome texts? Now that I think of it, telling new Science classed zombies that they were Forensic Scientists might seem a little...out there. I mean, there is no way every Science class zombies were Forensic Scientists before they died... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:38, 28 June 2010 (BST)

I'd like to reiterate my fort thing from earlier.--Yonnua Koponen Talk ! Contribs 22:45, 28 June 2010 (BST)

Re: TripleU's kill vote

Scientists and military were around before the quarantine. Aichon 08:35, 30 June 2010 (BST)

Okay, the scientists were, but it looks to me like the soldiers are just being airdropped from outside. --VVV RPGMBCWS 22:42, 30 June 2010 (BST)

There already exist two forts within the city, neither of which is a temporary building - they're solid installations with full infrastructure. If that doesn't suggest a definite pre-existing military presence then I'm not sure what would. When I fall, I'll weep for happiness 22:46, 30 June 2010 (BST)