Category:Current Suggestions: Difference between revisions

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'''[[Suggestion:20090129 Burglar Alert|Burglar Alert]]'''
'''[[Suggestion:20090129 Burglar Alert|Burglar Alert]]'''
suggest_time=[[User:Jon Pyre|Jon Pyre]] 06:53, 24 April 2007 (BST)|
suggest_type=Item|
suggest_scope=Survivors|
suggest_description= Burglar Alert can be aquired only in Mall Tech Stores, with limited rates around 2%.
When clicked on it shows a confirmation box with short description: "Do you wan't to install burglar alert in this building? It will allow you and members of your group to deny outsider access to your safehouse."
After confirmation alert is installed. It's visible only inside the building with description "There's burglar alert in place, no one will sneak in through the windows undetected."
It doesn't need power to work, it has batteries of it's own.
Whenever some survivor tries to free run to the building with alarm on:
-system checks if there're are any survivors inside,
-system checks if there's at least one survivor inside from the same group as the newcomer
If there are only people from other group/groups - player gets a message "There was burglar alert in the window, and someone from inside heard it and pushed you down the barricade! You're forced to street level!"
(Milder version would just make him go back where he came from, but this should be mean, after all someone installing this alert is leaving outsiders to dry!)
If there are people from his group, he gets in. "There was burglar alert in the window, and your friend heard it and helped you inside the building."
If there's no one inside. "There was burglar alert in the window, but after you come inside you see that there was no one to answear it."
People without any group kick out everyone.
Even though that alert is inside and its volume is not very high, it can be heard in the neighboaring streets in 5 block radius. Everyone outside gets a message similiar to flares about the alert going off.
(Note that not only victiom is forced to the street - also his action possible got zombies alerted.)
When barricade is below heavy, one can enter from the street. However alert gets free runers regardless of barricade level. After all, they still go through the windows.
---
Adding this feature would get a few improvements:
- some additional meaning to groups
- additional tool for survior vs survivor combat
- roleplay-sensible way to play pranks on other for the meanies
- possibility for the bad guys to just save their own hides and leave others to thier faiths
(note that it would be sensibe for zombies to leave alarm safehouses alone ... as a trap for passerbies!)
- more spice to exploration, you don't know if this light hospital will grant you safe heaven, as alert is not visible from outside
Naturally it would also mean some deaths, when person gets on the street and sets off alarm on his last APs.
:<small>by [[User:Peterus|Peterus]] at 12:32, 29 January 2009 (UTC) </small>
:<small>by [[User:Peterus|Peterus]] at 12:32, 29 January 2009 (UTC) </small>



Revision as of 12:59, 29 January 2009

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From the Urban Dead FAQ:

Q. Can I send you some ideas?
A. All players are welcome to suggest alterations and additions that they think would improve the game - we can't guarantee that they'll be implemented, but anything submitted to the Suggestions page of the Urban Dead Wiki will certainly be passed on and read, if it passes peer review. --Kevan

This page is for suggestions for new content to add to Urban Dead in the future. You are free to make whatever Suggestions you desire, but you must follow the Suggestions Guidelines when you Suggest them.

Once suggestions reach the end of their voting period they are moved to one of the following peer reviewed pages:

  • Peer Reviewed Suggestions - For suggestions with a total of 2/3 or more Keep votes after 2 weeks of voting.
  • Undecided Suggestions - For suggestions with less than 2/3, but greater than or equal to 50% of Keep votes after 2 weeks of voting.
  • Peer Rejected Suggestions - For all other suggestions after 2 weeks of voting, or those that comply to the 2/3 Spam votes rule.
  • Humorous Suggestions - For amusing suggestions that would normally get thrown into Peer Rejected, but are fun to read.
  • Previous Days Suggestions - For a history of suggestions - check here first before submitting.

The Suggestion System

Advice before Making a Suggestion

  1. Read the Suggestions Dos and Do Nots page and the Frequently Suggested Ideas page for guidelines.
  2. Consider taking it to the Developing Suggestions page first. You will get a feel for how the community views such suggestions and often get some idea for fine tuning your suggestion. This step is recommended.
  3. Look for your suggestion in the following pages to avoid a duplicate suggestion (Use the Ctrl + F function to search for keywords):
    1. Previous Days' Suggestions
    2. Peer Reviewed Suggestions
    3. Peer Rejected Suggestions
    4. Undecided Suggestions
  4. Repeats of Suggestions under consideration or already considered may be deleted without warning by any user unless there are substantial differences.
  5. New and sensitive users should be aware that voters will not always treat their ideas kindly. It may be helpful to wait a few days to get a feel for the place and the other users before subjecting your idea to any possible criticism. If you're unsure, the Discussion page is good neutral territory to suggest, gather feedback, and refine your idea before officially submitting it.
  6. Before submitting your suggestion, read what kind of suggestions are approved, and which rejected.
    1. If your suggestion is a basic functionality improvement, it will probably be accepted.
    2. If it makes characters, especially survivors, significantly more powerful, it will almost certainly be rejected.
  7. Again, read the existing suggestions before you post.
  8. Reading the Talk page is also highly recommended.
  9. Each author should not make more than one suggestion per day (i.e. in a 24 hour period beginning at 00:01 GMT). This limit does not include suggestions which the author has removed for the purpose of revision. Suggestions may be revised once per day at most. Suggestions must be removed prior to revisions being posted. Frequent removal of suggestions to avoid having them spaminated is considered abuse of the system. Removal of suggestions in order to post non-revision suggestions the same day is also considered abuse of the system.
  10. Suggestions created entirely for the purpose of satire, insult, or comedy are to be re-categorised into the humourous suggestions category. If you post a joke suggestion please put it on the Humorous category yourself.

Peer Reviewed Suggestions

Peer Reviewed Suggestions are not guaranteed to be implemented into the game. Suggestions that are Peer Reviewed are simply suggestions considered good and worthy by the wiki population, and being moved to that page places no onus on Kevan to implement them.

Cycling Suggestions

Please help to cycle suggestions into their appropriate categories.


Making a Suggestion

If this is your first time making a suggestion, consider taking it to the Developing Suggestions page before starting in on the voting process as described below. The friendly people there can help you avoid formating errors and will let you know if the suggestion stands a decent chance of passing a vote, has glaring problems, or (good or bad) has been made and voted on already in the past. You may also find it useful to have a look at this Sample Suggestion to let you see what you need to put into your suggestion when you make it.

To make a new suggestion:

  • Copy the following code, click here, and paste it so that it's just above the last line of code:
    {{Subst:NewSug|SUGGESTION NAME}}
  • Change SUGGESTION NAME to the name of your suggestion.
  • Make it descriptive and different from other suggestions listed, and DO NOT include your name, signature, date, slashes (e.g. /), or quotation marks.
  • Save the page. This adds your suggestion to the list below so voters can see it. You're not done yet.
  • Click the link to your suggestion page that we just created. The link should be colored red at the moment.
  • Copy the following code, paste it into your suggestion page, and preview the changes. Follow the instructions it gives you:
    {{SugHead}}
  • Preview your suggestion before saving it. Once you save it, you basically cannot alter it. Check the policies for specifics.

Suggestions

Current Day's Suggestions

READ THE Suggestions Dos and Do Nots and Frequently Suggested Ideas Page BEFORE YOU POST A NEW SUGGESTION.

Add new suggestions to the bottom of this list - duplicate suggestions WILL be removed.

DO NOT POST THE ACTUAL SUGGESTION HERE. FOLLOW THE INSTRUCTIONS

Please remove any suggestions from the top, that are more than 24hrs old, as you go. The current time (depending on caching issues) is 00:37, 9 May.



Burglar Alert suggest_time=Jon Pyre 06:53, 24 April 2007 (BST)| suggest_type=Item| suggest_scope=Survivors| suggest_description= Burglar Alert can be aquired only in Mall Tech Stores, with limited rates around 2%.

When clicked on it shows a confirmation box with short description: "Do you wan't to install burglar alert in this building? It will allow you and members of your group to deny outsider access to your safehouse."

After confirmation alert is installed. It's visible only inside the building with description "There's burglar alert in place, no one will sneak in through the windows undetected."

It doesn't need power to work, it has batteries of it's own.

Whenever some survivor tries to free run to the building with alarm on: -system checks if there're are any survivors inside, -system checks if there's at least one survivor inside from the same group as the newcomer If there are only people from other group/groups - player gets a message "There was burglar alert in the window, and someone from inside heard it and pushed you down the barricade! You're forced to street level!" (Milder version would just make him go back where he came from, but this should be mean, after all someone installing this alert is leaving outsiders to dry!) If there are people from his group, he gets in. "There was burglar alert in the window, and your friend heard it and helped you inside the building." If there's no one inside. "There was burglar alert in the window, but after you come inside you see that there was no one to answear it."

People without any group kick out everyone.

Even though that alert is inside and its volume is not very high, it can be heard in the neighboaring streets in 5 block radius. Everyone outside gets a message similiar to flares about the alert going off. (Note that not only victiom is forced to the street - also his action possible got zombies alerted.)

When barricade is below heavy, one can enter from the street. However alert gets free runers regardless of barricade level. After all, they still go through the windows.

--- Adding this feature would get a few improvements: - some additional meaning to groups - additional tool for survior vs survivor combat - roleplay-sensible way to play pranks on other for the meanies - possibility for the bad guys to just save their own hides and leave others to thier faiths (note that it would be sensibe for zombies to leave alarm safehouses alone ... as a trap for passerbies!) - more spice to exploration, you don't know if this light hospital will grant you safe heaven, as alert is not visible from outside

Naturally it would also mean some deaths, when person gets on the street and sets off alarm on his last APs.

by Peterus at 12:32, 29 January 2009 (UTC)


Previous Days' Suggestions

The previous two weeks' suggestions, that are still open for voting, are listed below, under the heading Articles in category "Current Suggestions".

This category currently contains no pages or media.