Developing Suggestions: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
Line 131: Line 131:
Am I the only one that the terrible (or lack of proper) formatting for this suggestion is bothering? --{{User:Klexur/Signature}} 13:57, 17 October 2012 (BST)
Am I the only one that the terrible (or lack of proper) formatting for this suggestion is bothering? --{{User:Klexur/Signature}} 13:57, 17 October 2012 (BST)
:The guy is new, I'd give him some slack. It's good to see people having a go around here. However, as mentioned above, food has been suggested before, and is highly unlikely to be put into the game other than the little foodlett things in the game already. {{User:DanceDanceRevolution/a}} 14:40, 17 October 2012 (BST)
:The guy is new, I'd give him some slack. It's good to see people having a go around here. However, as mentioned above, food has been suggested before, and is highly unlikely to be put into the game other than the little foodlett things in the game already. {{User:DanceDanceRevolution/a}} 14:40, 17 October 2012 (BST)
----
===LEND A HAND===
{|
|'''Timestamp:''' [[User:Heheevilme|Heheevilme]] 12:03, 16 October 2012 (BST)
|-
|'''Type:''' Skill
|-
|'''Scope:''' survivors
|-
|'''Description:''' allows for a person to give another person ammunition and weapon must be lowest weapon in persons pack  only up to 2 times per day and cant supply ammo again to same person till next day can also give medpacks only 1 per person ( this is to prevent over abuse)
skill costs 100xp
|}
====Discussion (LEND A HAND)====
Super zerg-exploitable. Need I say more? {{User:Bob Moncrief/Sig}} 13:59, 16 October 2012 (BST)
:This. --{{:User:Thanatologist/Sig}} 03:26, 17 October 2012 (BST)
how would this be exploited by a zerg if only a survivor can use it?
zombies arent able to use medpacks or ammo unless you have met a zed with a gun {{unsigned|Heheevilme}}
:Whoever said a zerg had to be zombie? And yes, there are zombies that could use guns. It was an awesome easter egg back in the days. --{{User:Axe Hack/Sig}} 12:51, 17 October 2012 (BST)
And i can see how this can be abused however multi accounts arent they monitored so your not 2 close to the original {{unsigned|Heheevilme}}
:A zerg won't give a damn about that because they bypass the countermeasures with proxies. The countermeasures only work if two or more characters with the same IP are within close proximity of each other. All a zerger needs to do to bypass this countermeasure is to use proxy IPs. --{{User:Axe Hack/Sig}} 13:22, 17 October 2012 (BST)
::changed it  so that its 2 thabks for the insight axe hack {{unsigned|Heheevilme}}
:::Changing it from 5 times a day to 2 times a day doesn't solve the zerg abuse problem. Zergers have a near infinite amount of alts. Regardless of however much you change it, it does not stop the fact that zergers can and will use this as often as they can to their advantage. --{{User:Axe Hack/Sig}} 18:16, 17 October 2012 (BST)
[[Suggestions_Dos_and_Do_Nots#AP.2C_Inventory.2C_Skills.2C_and_Barricades|uh-oh]]... {{User:DanceDanceRevolution/a}} 13:04, 17 October 2012 (BST)


----
----

Revision as of 17:14, 23 November 2012

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing

Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Collectible Mall Postcards

Timestamp: A Big F'ing Dog 21:27, 22 November 2012 (UTC)
Type: Novelty Item
Scope: Survivors and Zombies
Description: Here's an idea for a fun mini-game that could exist within the overall game of Urban Dead.

Searching in any unruined mall could have a chance of giving you a postcard for that mall. For example, a "Caiger Mall Postcard" or "Ackland Mall Postcard".

Mall postcards would take up 0 inventory space, but you're only able to collect one for each mall. Finding a second one for the same mall would give you a message like "You find a Bale Mall Postcard but discard it because you already have one."

Zombies would also randomly find them after killing a survivor inside a mall, but to signify the item was collected while dead it would be covered in blood, "Blood-Splattered Mitchem Mall Postcard". "You find a postcard on the floor near your victim and pick it up."

It would be a fun goal, for your own entertainment, to travel around the city and collect the complete set. And if you don't want to collect postcards you'd be able to select them as an item to auto-discard.

Discussion (Collectible Mall Postcards)

  1. Suggestion - I like the general idea, but it still lacks an incentive, an actual call to action. Would the postcards be represented with an actual image or would it just be plain text? Would there be an added bonus? Something that involves more than just searching a couple of times in a mall? PB&J 11:25, 23 November 2012 (UTC)

Hardcore City

Timestamp: •▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:37, 15 November 2012 (UTC)
Type: New City/New Game Type
Scope: Everyone
Description: I'm too lazy to type right now as it's about 1:30AM on a Wednesday night, so I'll keep this as short and simple as possible.

Brand new city of 50 blocks of 10x10 (to accommodate the size of the current player base). No NT buildings or items. Supplies are limited. There will be a time limit of one month, and as such, there will be a "Last man standing" leaderboard and other such leaderboards. After one month is up, and scores are tallied, everything resets (all characters' levels are returned to Lv1 and are returned to survivor status, and will be included in the next round assuming the player registers them for the next round). No Zombie starting class (keep reading. I'll explain why). Registrations for this city are open one week before a round begins, and closes as soon as the round starts. 1-5 registered players will randomly be chosen to begin with an Infection status. Infections cannot be cured.

The basic concept of this suggestion was to introduce a new possible game type meant to see whether players will band together and ration their limited supplies, or whether they will get greedy and attempt to hoard as much of the supplies all for themselves.

Discussion (Hardcore City)

I apologize for some of the poorly constructed sentences. I was trying to keep this short. Didn't realize in doing so, I would be making this sound like a newspaper ad. Don't worry. The actual suggestion, assuming this makes it that far, will not be worded like this. >_> --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:38, 15 November 2012 (UTC)

Not a fan at all, I'm afraid. It sounds like Q2019 to me, except with slower leveling and less zombies, meaning that the one month timeframe will result in massive numbers of survivors alive at the end each time, I should think. After all, if you're not creating the majority of your zombies until partway through the time, they won't have time to level up sufficiently to be a real threat. As a result, PKing will play the decisive role in deciding whether or not the city survives the month, but I doubt there would be enough PKers to wipe enough people out in that time (unless the turnout was extremely poor). Aichon 06:58, 15 November 2012 (UTC)

So. 5 players are infected. It's incurable. So why would they even play? They've got 50ap until they die. Meh. The zombie threat will be non existent, the xp gaining will be terrible. (Pking is a terrible way to gain xp) so it's the hack and heal game all the way. Except.... there's limited faks. So xp gain in all circumstances would be at a crawl. The only way I seeing it work was if a group had a friendly zombie who didnt mind dying every day.
Better suggestion. Normal game rules, but make infection incurable and headshots fatal for all. --Ross Less Ness Enter Stranger... 09:49, 15 November 2012 (UTC)
I agree with Ross here and Aichon here: the one month time-limit is miserable and will prevent actual player culture. In Q2019, I didn't see any regions or locations that were actually symbolic like the Caigers and Ridleybanks of UD. Player culture enables RP and immersion, which are vital for low-tech games like these. PB&J 11:37, 15 November 2012 (UTC)

Let's try this one then:

  • Headshots are fatal
    • Headshots are a limited chance to activate skill (just adding this one here to keep survivors from becoming too powerful, much like how the other perma-death cities were with Perma-Headshot)
  • Incurable Infections
    • OK, not 100% incurable, but FAKs will become a limited chance to heal Infections item
  • Supplies are limited
    • Not completely limited. 5 random barricaded buildings in each suburbs will be resupplied via airdrops each week

Yes, I'm still pushing for a city with limited supplies. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:58, 15 November 2012 (UTC)

Bump. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:54, 23 November 2012 (UTC)


wrench

Timestamp: Heheevilme 13:09, 20 October 2012 (BST)
Type: weapon
Scope: survivors/zeds
Description: a simple wrench that does 2 damage hit ratio 10 and 25 with hand to hand combat making it 35 hit ratio accuracy 3 encumbered and can be found in factorys and auto repair station, and hardware store in mall

search rate is 4 to 6 percent

Discussion (wrench)

I don't know if we need new Survivor weapons right now. The game is skewed towards survivors, and they don't really need any more buffs. Bob Moncrief EBDW! 17:02, 20 October 2012 (BST)

Can't you already get a wrench?! A ZOMBIE ANT 02:22, 22 October 2012 (BST)

Oh, you cant. Oh well. As you can see here, we already have a bunch of melee weapons in the game. I don't know if we need more... Unless they implement cars. Maybe we'll need a wrench then. A ZOMBIE ANT 02:25, 22 October 2012 (BST)

Don't see the use right now, since it would be just another weapon nobody would use... PB&J 11:39, 15 November 2012 (UTC)

i'm still waiting for penis rockets.--User:Sexualharrison22:04, 22 November 2012


Food For Thought

Timestamp: Heheevilme 14:23, 17 October 2012 (BST)
Type: objects
Scope: survivors/zed
Description:

malton seems to be on the verge of alcoholism as we have wine and beer but weres the food my suggestion is food can be found in pubs,hospitals,schools,clubs,malls


5 percent no power 15 with power

food in general crisps 1hp rate in pubs and malls and schools

canned food varying from tuna,beans etc 3 hp all buildings soda 1 hp all buildings

frozen food perishes if not supplied to a building with no power via supply create only 5hp limited supply ranging from 25 will appear in a small corner which is how much food is left no search rate required simply hit tab only drops during a siege.

food grants hp but like the booze etc can not be used to heal from infection

zed foods

rotted meat 3hp ( found in destroyed buildings of the above) flesh of fallen if a zed manages to kill a person they can grant themselves 1hp back

Discussion (Food For Thought)

Food is a dupe suggestion. I'm just too lazy to search for them right now. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:24, 17 October 2012 (BST)

Am I the only one that the terrible (or lack of proper) formatting for this suggestion is bothering? --Klexur 13:57, 17 October 2012 (BST)

The guy is new, I'd give him some slack. It's good to see people having a go around here. However, as mentioned above, food has been suggested before, and is highly unlikely to be put into the game other than the little foodlett things in the game already. A ZOMBIE ANT 14:40, 17 October 2012 (BST)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

Call Backup

by A Big F'ing Dog at 18:16, 19 September 2012 (BST)

Newbie Radio

by A Big F'ing Dog at 00:42, 16 September 2012 (BST)