Guides/Review: Difference between revisions

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# Still think that the headers could be made more descriptive and that it would need to be dumbed down. But now it works as a guide as far as my definition goes. --{{User:Spiderzed/Sandbox/Sig}} 20:51, 21 November 2010 (UTC)
# Still think that the headers could be made more descriptive and that it would need to be dumbed down. But now it works as a guide as far as my definition goes. --{{User:Spiderzed/Sandbox/Sig}} 20:51, 21 November 2010 (UTC)
# I'm all for getting this to the guides page, but '''only''' after it's been dumbed down for everyone's use. Especially if a newbie finds this guide. It may become difficult for them to understand some of the in-game terms and flowery words. --{{User:Thanatologist/Sig}} 09:35, 22 November 2010 (UTC)
# I'm all for getting this to the guides page, but '''only''' after it's been dumbed down for everyone's use. Especially if a newbie finds this guide. It may become difficult for them to understand some of the in-game terms and flowery words. --{{User:Thanatologist/Sig}} 09:35, 22 November 2010 (UTC)
# I liked it! --[[User:C Whitty|C Whitty]] 21:51, 23 November 2010 (UTC)


====Against====
====Against====

Revision as of 21:51, 23 November 2010

This page is for the community review of new guides. This is so the Guides page does not get filled up with nonsensical guides (like it was at one point,) and that there is a minimum standard of quality on the Guides page. Guides which pass this review have a template added to the page ({{GuideReviewed}}) and featured guides will have {{FeaturedGuide}} added to the page. Guides which do not pass a community review will not be added to the Guides page, but may still carry [[Category:Guides]]. This is so that guides that are deemed good and worthy by the community are easily findable by newer players, while less accurate guides can still be found, but aren't presented as prominently.

Guides are reviewed through a voting process. There are three eligible votes:

  • Support - to indicate support for the guide's inclusion on the page
  • Abstain - to not formally vote, but still offer input on the discussion
  • Against - to indicate disapproval for the guide's inclusion on the page

After two weeks, the votes will be tallied.

  • A guide which has more than 75% Support will be placed at a "Featured Guides" section at the top of the guides page
  • A guide which has more than 50% Support will be placed on the page, in the appropriate section (survivor, zombie, or player killer.)
  • A guide which has less than or equal to 50% Support will not be placed on the page
  • Guides which don't attract any votes will not be placed on the page

General criteria which should be considered before a guide is included on the page are:

  1. Formatting - There must be no obvious formatting errors in the text. The guide must work in all major browsers
  2. Accuracy - The guide must be accurate
  3. Clarity - The guide must be easy to read, with no obvious spelling or grammar errors.

If you are writing a guide and want feedback before taking it to review, please read the Developing Guides page.

Please note that neutrality and civility are not requirements.

Voting

Please add {{Guidesvoting}} on the guide before nominating it. Please inform the author if they are still active and can easily be found.

Tidal Tactics

A feral/low-strength horde tactical article, explaining both a mentality and a game plan in detail. A littly wordy and humourous but not so much as to be a challenge. Strength is just an accident arising from the weakness of others 23:16, 18 November 2010 (UTC)

Support

  1. Still think that the headers could be made more descriptive and that it would need to be dumbed down. But now it works as a guide as far as my definition goes. -- Spiderzed 20:51, 21 November 2010 (UTC)
  2. I'm all for getting this to the guides page, but only after it's been dumbed down for everyone's use. Especially if a newbie finds this guide. It may become difficult for them to understand some of the in-game terms and flowery words. -- †  talk ? f.u. 09:35, 22 November 2010 (UTC)
  3. I liked it! --C Whitty 21:51, 23 November 2010 (UTC)

Against

  1. Fix the below and it'll be on par with the other great Tactics. -- LEMON #1 11:42, 22 November 2010 (UTC)

Abstain

  1. I hate to say this because the content is excellent, but the style/language just absolutely kills reading this guide. I'd really consider dumbing it down\making the tone flow better Mis. Phrases like "a quantum soup of Irish postmodernism" and "Only for the deluded are grand schemes - strategems based on wide co-ordination such as River Tactics or Dam Tactics will invariably fall in the long term" are not what I would usually expect in my internet browser MMO guides. The style makes this somewhat of a slog to get to the information. The first couple of paragraphs are worse than the rest, and the guide overall could use a little "thinning down." Otherwise, I'd vote this in in a heartbeat.-MHSstaff 02:30, 19 November 2010 (UTC)
    I think it's a great description of the erosion effect a prolonged feral assault has, as in such instances as the Feral Undead Spring Picnic. What I don't really see is a guide, though, apart from the scattered tactics tips in Play by Play. The latter should be the main menu in an actual guide. With actual sub-headers that show up in the TOC - with names that tell straight what those sub-scetions are about. -- Spiderzed 21:54, 20 November 2010 (UTC) struck by original voter -- Spiderzed 20:51, 21 November 2010 (UTC)
    See, I don't believe that guides have to be all about point-by-point instructions and tips - it can also be about expounding an idea so that it's understood more than just followed. See the difference between the Zombie Lexicon and the Dictionary, though both are considered guides. As for the comments above and below this, dumbing-down isn't happening. I like colourful writing and I'd rather have it not featured and fun, than bland and featured. Strength is just an accident arising from the weakness of others 19:00, 21 November 2010 (UTC)
    It's your work, so you probably know your intended goals with this guide better than the rest of us. That said, I think there are reasons why concerns about the writing style are coming up here, and earlier in Developing Guides. Colourful and aesthetic writing is a wonderful thing, but this is not something that I would call either "easy" or "fun" to read. There are many parts where the writing becomes somewhat tedious and a chore to read, and while I wouldn't call it "pretentious," I think it does move unnecessarily in that direction. All that I ask is that you think about your guide, think about the audience you are trying to reach, and at least consider making this easier to read for the community. You are obviously a good writer, and I bet it would be fairly straightforward for you to edit this so that the content comes across in a more readable fashion.-MHSstaff 20:14, 21 November 2010 (UTC)
    Still think that the play-by-play section needs to be made more accessible, as that isn't just descriptive, but also helps to turn the understanding of TT into concrete actions - as a guide should.
    You should also have 1-2 sentences at the top that give a clear-cut idea of what TT is about. In fact, it is already in the article, and just needs to be moved up a bit: "the teachings of tidal tactics are simple - prolonged attack, time after time, will wear down any defense, and sap the resolve of the defenders"
    Once those two things have happened, I'll move my vote to Support. -- Spiderzed 19:15, 21 November 2010 (UTC)
    The bullets in the 'play by play' section have been changed to level four headers which might make it more accessible. Very little actual text has changed except for a few sentences singled out here, but I did bold a line in the opening paragraph to act as a summary of the idea. Strength is just an accident arising from the weakness of others 20:44, 21 November 2010 (UTC)
  2. The information is solid - The writing atrocious. MHS nailed it. Layman terms, Mis. Not a science report. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 23:17, 20 November 2010 (UTC)
  3. As above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:48, 21 November 2010 (UTC)

Working for NecroTech

A little something I've been working on - while Guides:Scientist briefly covers all aspects of science-class characters, this one is specifically geared toward NecroTech scientists (with a dash of RP-flavour thrown in for good measure). I'm pretty sure I've covered everything that needs to be covered, and the comments made at Developing Guides have been addressed. ~~ Chief Seagull ~~ talk 12:18, 15 November 2010 (UTC)

Support

  1. Works for me. Also a good example of what DG can accomplish when people actually p a r t i c i p a t e in it. -- Spiderzed 17:19, 15 November 2010 (UTC)
  2. Well written, good necronet-centric guide. ~ Red Hawk One Talk | space for lease 23:35, 19 November 2010 (UTC)
  3. A nice read.--Umbrella-White.pngThadeous OakleyUmbrella-White.png 10:07, 20 November 2010 (UTC)
  4. As above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:48, 21 November 2010 (UTC)

Against

Abstain


Cobra/Guide

As I told already on Developing Guides, none of the existing PKer guides has made me happy. They are good at teaching the basic "max your guns and hide in dark buildings" drill, but hardly go beyond that. (Possible exception is only the Siege PKer guide, and let's face it, it's more about death-cultists who use PKing as one of their tools, than about the run-of-the-mill PKer who doesn't necessarily care about whether the zombies win or lose.)

I looked to write up something that is still easy to pick up for beginners, but also teaches some advanced tricks without going to deep into tangents as actions via question marks, or the way that the RG works. -- Spiderzed 14:59, 14 November 2010 (UTC)

Support

  1. Le fabricant c'est moi. -- Spiderzed 15:07, 14 November 2010 (UTC)
  2. While the coloring leaves something to be desired, the overall content seems top-notch. Great amount of information, very detailed and easy to read. Nice work, if I may say so and definitely one of the better guides on the subject. However, I suggest removing the Cobra top, and moving the guide to mainspace.--Umbrella-White.pngThadeous OakleyUmbrella-White.png 16:02, 14 November 2010 (UTC)
    Precedence for guides as group sub-page. And even a featured guide at that. -- Spiderzed 16:06, 14 November 2010 (UTC)
    It was just a suggestion sweetheart. If you don't want to, then it's fine. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 16:15, 14 November 2010 (UTC)
  3. Yes Good Idea!!! - User:Krazymouse 16:16, 14 November 2010 (UTC)
  4. Yarp, tis a good comprehensive guide. I can't see a reason to say no. ~~ Chief Seagull ~~ talk 12:09, 15 November 2010 (UTC)
  5. -MHSstaff 18:58, 15 November 2010 (UTC)
  6. Hail Cobra! This is something we can all get behind! Sage|Carr Cobra 15:25, 18 November 2010 (UTC)
  7. I found it pretty well-done. Strength is just an accident arising from the weakness of others 23:16, 18 November 2010 (UTC)
  8. Love it that you admit it's for the lulz, instead of being trenchcoats that decided to shoot survivors too. >_> So many just don't get it. </3 --EasilyDistracted 09:26, 20 November 2010 (UTC)
  9. Love it. Just love it. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:48, 21 November 2010 (UTC)

Against

Abstain

Recent Nominations

Guide:Dealing with People

My guide. It would be greatly appreciated if input and comments were written as specifically as possible.

Support

  1. Author Vote and Nominated (I didn't see any rules against it) --Jon Aiken RSZ ! 06:56, 14 October 2010 (BST)

Against

  1. Plainly wrong in several regards (Zombie Spies), plainly oversimplifying in others (Death-Cultist section), and also omitting Zerg Hunters. Go to Developing Guides first and iron it out. -- Spiderzed 11:21, 14 October 2010 (BST)
    Plainly wrong in what way? --Jon Aiken RSZ ! 15:12, 14 October 2010 (BST)
    Zombie Spies don't work the way that you think that they work. Many hordes don't allow usage of breather intel at all. And even among those with a very liberal stance on death-culting (such as FU), there are no full-time zombie spies who highlight foodzie barns with flares. Oh, and forget especially about death-cultists being spared by their horde. My FU cultist got eaten plenty of times by team mates. And when my team members don't do it, random ferals will do it. -- Spiderzed 19:10, 14 October 2010 (BST)
  2. Plainly one-sided - strategy guides are allowed this as they outline a play style for one side and have no reason to consider the other tactically. Overviews like this need to be all-encompassing or they're quite deficient, and frankly I find improper use of the "onoz griefing!" card to be insulting. Strength is just an accident arising from the weakness of others 15:03, 14 October 2010 (BST)
    What do you mean "onoz griefing?" --Jon Aiken RSZ ! 15:12, 14 October 2010 (BST)
    Simply put, the use of the term griefing when it's clearly not the case. 'Griefing' is a deliberate attempt to ruin someone's enjoyment of a game, either for trolling purposes or to force them to quit. The only concrete uses of griefing in this game are targetted zrg nest (bad), text rapists (very bad), and zerg hunters (es muy bueno!). Ganking the odd generator is as valid a tactic as installing said generator in the first place. Strength is just an accident arising from the weakness of others 15:19, 14 October 2010 (BST)
  3. As Mis. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:08, 14 October 2010 (BST)

Abstain

With less than 50% Support, guide has failed to enter the guides page. -- Spiderzed 22:57, 2 November 2010 (UTC)

Guides:Ghost Town Reclamation

Right. Major Rewrite. Discuss.

Support

  1. It's a detailed guide, explains the subject matter in a way that can be understood. Though I feel this is really only something for small groups. Larger survivor groups can basically skip Phase 2&3, as they can easily overcome the ferals with sheer numbers, repairing and barricading large amount of buildings in a single run. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 10:45, 20 August 2010 (BST)
  2. This is one of the best guides I've read.--GANG Giles Sednik CAPD 12:32, 20 August 2010 (BST)
  3. Off to featured guides with that. -- Spiderzed 12:44, 20 August 2010 (BST)
  4. Sex makes babies!!??! O_O -- Emot-argh.gif 15:36, 20 August 2010 (BST)
  5. Move to mainspace, perhaps? --VVV RPMBG 04:36, 21 August 2010 (BST)
    Yep. It will be. RosslessnessWant a Location Image? 11:06, 21 August 2010 (BST)
  6. It should be double checked for minor spelling/grammar errors, but all in all, it's good. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:06, 21 August 2010 (BST)
  7. It seems like a good idea to me. --Zensaga 18:11, 21 August 2010 (BST)
  8. I concur with the idea of proofreading the guide, but other than these minor errors, this is a rather good guide, especially applicable for smaller groups. -- Chirurgien  (talk 10:03, 24 August 2010 (BST)
  9. Looks great.--Gumball135 11:33, 27 August 2010 (BST)
  10. Nice. (How many pkers hang around ghost towns as zombies?)--Ryvyoli Y R 06:28, 28 August 2010 (BST)
  11. Good guide, maybe not as useful as other ones, but still good. William Burns 21:52, 29 August 2010 (BST)
  12. Excellent guide-sound strategy--Belisarius17 23:30, 3 September 2010 (BST)

Against

  1. Only slightly against due to the use of combat revives. Any PK'er worth his/her account will use the revive to cause problems for anyone trying to repopulate an area.--keepster33 03:36, 27 August 2010 (BST)
    In fairness, alive or dead, a pker will cause problems for anyone trying to repopulate an area. --RosslessnessWant a Location Image? 14:37, 28 August 2010 (BST)
    Combat revives are a very good AP investment, as per CRAP, and are in the original spirit of the game. We should be encouraging them whenever we can, not bash on them at every opportunity because the DEM said so. RinKou 17:14, 28 August 2010 (BST)
    That aside, PKers are hardly a threat in ghost towns. They use at least 20AP to kill you - your pals just use 10AP to revive you - and after at least 3 bouts of this, the PKer is out of ammo and far away from making another strike, unless he leaves for greener pastures to restock (which takes even more APs). (Not that there are many PKers in ghost towns to begin with, as regular PKing relies on easy access to ammo in a lit mall or at least a lit PD, none of which is found until very late in a ghost town reclamation.)
    Death-cultists are more of a threat, as they can destroy gennies and abuse the cade strafing by creating pinatas. But even there, the chance to reset repair costs is worth the consequences in most cases. -- Spiderzed 17:31, 28 August 2010 (BST)
    Which is why i suggested only cading to vsb to begin with. tricky pinatas! --RosslessnessWant a Location Image? 12:07, 29 August 2010 (BST)

Abstain

  1. I thought it was well thought out and written, but my experiences with Ghost Towns have been slightly different - and that is my sole reason for abstaining --C Whitty 14:44, 21 August 2010 (BST)


With Over 75% Support Ghost town reclamation has been Successful and will be moved to Featured Guides. --RosslessnessWant a Location Image? 10:24, 4 September 2010 (BST)

Guides:Short simple guide to staying alive

Okay, it's been revised a bit, even has one graphic now. Goal of this guide is as described in intro section - just the basics of how to get a newbie up to where they can keep themselves alive without the predictable mistakes, something that I see as missing in some of the more comprehensive "Everything I can think of about UD"-type guides.

No longer as "short" as it once was, but it's still "shorter" than any (most?) others in its general category, which was the idea. I admittedly diverged into a couple short comments of some of the more obvious or confusing questions, like "why not guns?", and the fact that despite being "survivor vs. zombie", it is possible to PK - something that confused the hell outa me at first given the "us vs them" premise (just didn't expect it), and how to become unzobmified. --Swingin' Sam 00:30, 15 August 2010 (BST)

Support

  1. Why not. I'd add a quick comment about using the new home button so you don't lose your vsb building. I'd also suggest adding something about how you should speak to other people in game. Not bad though. --RosslessnessWant a Location Image? 16:54, 17 August 2010 (BST)
    re "speak to other people in the game" - do you mean what info to pass on, or what tone to keep? The former I did (a bit), the other is kinda outside "game advice" and more "life advice".  :/ Outside that, the "new home button" is, well - new! But not a bad suggestion, I'll squeeze it in.--Swingin' Sam 07:23, 19 August 2010 (BST)
    I simply meant, speak to people. No comment on content, its just a good way of getting recognised and meeting helpful people. --RosslessnessWant a Location Image? 10:20, 20 August 2010 (BST)
  2. Does what it says on the can. -- Spiderzed 16:57, 17 August 2010 (BST)
  3. Pretty sweet.--GANG Giles Sednik CAPD 12:36, 20 August 2010 (BST)
  4. Not too shabby but I do believe down at the bottom you mean "zombified" not "zobmified" (<-- my only problem with it) -- Emot-argh.gif 15:38, 20 August 2010 (BST)
    Great Zobmie Jeezamus! I means what I sez! Which is to say - thanx, but that was 200% intentionalled - as was the sprelling of "Halp", and the malconjugation of the verb "to be" in "I be zobmified"--Swingin' Sam 03:23, 21 August 2010 (BST)
  5. Not as "short" as it started out, but I wish I had this when I first started. --Swingin' Sam 13:25, 24 August 2010 (BST)

Against

  1. There's no original research of thought. You're just repeating what you heard in other guides. Also, crit 3. --VVV RPMBG 04:43, 21 August 2010 (BST)
    Purely an assumption on your part, and an incorrect (and irrelevant) one. In fact, I haven't slogged through any of the other opuses, at best only skimmed parts of them, which is what prompted me to create this short(er) one. After over 3 years of intermittent play, I don't have to read the obvious to write about it (or improve on it).--Swingin' Sam 19:12, 21 August 2010 (BST)
  2. As most guides are it was well written........but samey! Was it needed? Are there other guides out there that cover this subject? --C Whitty 14:53, 21 August 2010 (BST)
    Not same imo - shorter, more to the point, which makes it MUCH more accessible and inviting to read. There may be other guides that cover 100% of this material, but also cover much, much, much, much, much, much... more. As the title suggests, this attempts to focus only on what a newbie really needs for the first week or two, to a solid Level 4 survivor, not every related topic that also might jump to mind of a vet player. Guns? DNA extractors? pffft - not newbie friendly at all, imo, quite the opposite. After level 4, sure - but that's not what this guide is about.--Swingin' Sam 19:12, 21 August 2010 (BST)
  3. As per TripleU. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:08, 21 August 2010 (BST)
    I would be willing to bet my wirecutters that a close analysis would show a significant difference in content. I find other Guides (now that I'm invited to compare) both unfocused and scattered, with details to the basics lacking in favour of mid- or upper-level tangents. Not same same, not a bit.--Swingin' Sam 19:58, 21 August 2010 (BST)
  4. Like all before, it's a well-written guide. It just reads like a guide for newbies, written by a newbie. Between common knowledge and common mistakes, First Day in Malton just does the job better. Sorry, brah. RinKou 00:55, 27 August 2010 (BST)

Abstain

With just More than 50% support the guide has been Successful and will be placed on the Guides page. --RosslessnessWant a Location Image? 10:24, 4 September 2010 (BST)

Misanthropy's Map Toolbox

May as well throw this up, see if it gets used some more. I'd been holding off cause I thought I still hadn't gotten round to fixing the rounded corners issues but apparently I already did that (though I think some browsers still don't display them, but that's unavoidable). Anyway, vote.

Support

Against

  1. First and most importantly, this guide has absolutely nothing to do with Urban Dead. That said, it should be explaining how to use the map systems we already have (suburb map, barricade plan map, status map), not some completely new invention. Far to many people don't know to use a chart and either |smallplain}} or |largeplain}} to show a multi-suburb barricade plan. I'm the only one that's ever bothered to make a one-suburb status map (showing the status of every building). No one ever thinks to make existing maps better. Don't distract them with your branded templates. --VVV RPMBG 05:58, 8 August 2010 (BST)
  2. As VVV and Link, I like this guide but I can't vouch it as a candidate for the Guides Page. -- 11:24, 8 August 2010 (BST)
  3. It's a pretty awesome map tool, and I've been meaning to use it for something (can't think of what right now) but as others it's not really an UD oriented guide.--GANG Giles Sednik CAPD 12:38, 20 August 2010 (BST)
  4. Sorry Mis but I agree a Wiki how to isn't necessary "Guide Worthy" as far as the guides page goes. The Urban Dead Colloquialisms you cited contains a lot of terminology we use in UD that would be different to a brand new user which is why it was accepted. -- Emot-argh.gif 15:41, 20 August 2010 (BST)
  5. The tetris bit swung it for me --C Whitty 14:55, 21 August 2010 (BST)

Abstain

  1. It's a good page, but it doesn't really belong on the guides page, which (historically, at least) has been focused on guides for stuff going on in-game. Linkthewindow  Talk  06:32, 8 August 2010 (BST)
    I sorta took the precedence as being the Urban Dead Colloquialisms guide on there, which also has much more weighting towards the metagame than the game itself. Strength is just an accident arising from the weakness of others 20:14, 9 August 2010 (BST)
    *Precedent.--User:Yonnua Koponen/signature2 20:16, 9 August 2010 (BST)
    That too. It's been a long day. Strength is just an accident arising from the weakness of others 20:19, 9 August 2010 (BST)
  2. I agree, this isn't Guide material. Perhaps one of those Wiki Help pages? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:11, 21 August 2010 (BST)


With Less than 50% support the Map Toolbox has Failed to gain support to be featured on Guides. As many have suggested why not put it in the Help Namespace? --RosslessnessWant a Location Image? 10:24, 4 September 2010 (BST)


Guides:Damage Per Action

Was never nominated because it was just put into the Guides namespace, while it's there we might as well throw it here, and I think (assuming the maths is right) that it could be very helpful. --

11:40, 16 July 2010 (BST)

Support

  1. Nothing that isn't blatantly obvious to someone knowing basic stochastics, but as someone has already written it up, it can as well be included on the Guides page. -- Spiderzed 11:45, 16 July 2010 (BST)
  2. --RosslessnessWant a Location Image? 11:48, 16 July 2010 (BST)
  3. Technical Pacifist 12:00, 16 July 2010 (BST)
  4. I gave it some look, and after I submitted this I thought that it needs an update in the "flare gun" section as it doesn't show what accuracy it gives when flare gun is mixed with handgun trainings. Besides that it seems cool -- 13:50, 16 July 2010 (BST)
  5. Having second thoughts about moving it into the guides space, but if it's in the guides space, might as well vote keep. Linkthewindow  Talk  14:10, 16 July 2010 (BST)
  6. As link.-- Adward  14:52, 16 July 2010 (BST)

Against

Abstain

Successful and featured. Linkthewindow  Talk  01:37, 7 August 2010 (BST)

Guides:Anti Siege Strategy

For some reason this has never been voted on. So I'm putting it up now. Linkthewindow  Talk  02:16, 16 July 2010 (BST)

Support

Against

  1. A little outdated (it predates cade blocking) but the information is still (basically) good. Pretty much needs an update, then I'll vote for inclusion. Linkthewindow  Talk  02:16, 16 July 2010 (BST)
  2. Outdated, and rather curt. A relic of a time long-gone, when numbers were high enought that large-scale tactics mattered more, and cade-blocking didn't exist. Now that it does, sieges don't, which makes this a poor choice for being featured. Strength is just an accident arising from the weakness of others 02:21, 16 July 2010 (BST)
  3. It's not retarded, but it is outdated. --VVV RPMBG 02:31, 16 July 2010 (BST)
  4. Clearly superceded by The Mall Defence Manifesto. I see nothing in A.S.S. (:P) that isn't already covered by that one (and then some more). -- Spiderzed 11:28, 16 July 2010 (BST)
  5. As the above people. Technical Pacifist 12:00, 16 July 2010 (BST)
  6. As Spiderzed/Mis.-- Adward  14:53, 16 July 2010 (BST)

Abstain

Failed Linkthewindow  Talk  01:37, 7 August 2010 (BST)

Please check the archive for older nominations