Krinks Power Station

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Revision as of 11:05, 7 April 2010 by Zyckde (talk | contribs) (Undo revision 1687401 by Special:Contributions/Zyckde (User talk:Zyckde) srry, did not read well. But is till think it is inaccurate since neonazi's have been attacking.)
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Mall-safe-small.jpg

[36,92] - [37,93] (bic) (statuses) (update)
Krinks Power Station
EHB, SW corner - VHB, powered
hajen (talk) 20:15, 26 March 2024 (UTC)


Krinks Power Station

Williamsville [36,92], [37,92], [36,93], [37,93]

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Basic Info:

  • Power Stations do not power other locations.
  • Tagging Power Stations earns 1 XP with the Tagging skill.
  • There are two power stations in the city: Krinks (2x2 block square) and Tolman (two blocks).
Krinks Power Station in the snow two years before the Outbreak


Description

Krinks Power Station is a four-block building located in the suburb of Williamsville in the south of the city and is one of the two defunct power stations in Malton. It was originally owned and operated by Malton Power and Light prior to the outbreak. The station was built to replace the old and small Tolman Power Station in the east of the town. It is an ideal location as a Base Of Operations and used to be inhabited by the Communist Party of Malton and Zombie Juice, two survivor groups. As of November 2009, Krinks Power Station is inhabited by people not belonging to any group, often passing through. For now the WWSIS maintains the station. They adhere to the safety standards as set by the Communist Party of Malton for this location and use LURCS to keep the population up to date on imminent threats. It is the policy to keep the Krinks Power Station at EHB++. See Williamsville Barricade Plan for details on the surrounding buildings.

The Krinks Power Station turbine hall


Current Status Logbook

Krinks Power Station/Archive

  • Don't be a nobody - Sign your posts! Just use --~~~~ or this button Sign.png in the editor.

7 April 2010 The neonazi hasn't been attacking since 21 March. --Cornholioo 9:33, 7 April 2010 (UTC)

2 April 2010 The power station is safe. No more than 7 standing zombies in the area. None are threatening the Krinks directly. --zyckde 10:15, 2 April 2010 (BST)

24 March 2010 The place has been rebuilt, and the cading is up. The first generator has been installed, the attacking neonazi is a zombie atm. --zyckde 07:42, 24 March 2010 (UTC)

20 March 2010 Philosophe Knights have killed many inside. One of them, AlejandroTheZombie, returned as a zombie and destroyed the North-East barricades. Also the NecroTech facilities to the south have been sabotaged. --zyckde 00:36, 21 March 2010 (UTC)

17 March 2010 The plant remains safe. There has been a major zombie attack in the nearby police station, but hardly ever do zombies scratch the cadings of the plant. Several inhabitants of Krinks have recently been killed in gunfire attacks. Despite the disruption that this causes, the plant remains firm in survivor hands. --zyckde 11:47, 17 March 2010 (UTC)

3 March 2010 The plant is still safe. Members of the CPM and the FUACK have arrived. They have come to ensure fascists will not gain a foothold in the plant. --zyckde 11:01, 4 March 2010 (UTC)

18 February 2010 There had been a breach in the southern quadrants, but all is good again. Several zombies keep scratching the cadings in the South Eastern quadrant. LURCS keeps the population updated with news bulletins, and is organizing the replacement of destroyed radio's. --Zyckde 15:40, 19 February 2010 (UTC)

Late January 2010 All four quadrants have been rebuild and have generators and transmitters keeping the sizable population informed through LURCS --Zyckde 14:57, 29 January 2010 (UTC)

Mid January 2010 All four quadrants have been rebuild. --Zyckde 12:07, 10 January 2010 (UTC)

Late December 2009 2 Eastern quadrants totally ruined. The destruction was preceded by series of GK incidents in the Western side of the plant. There are no surviving members of the WWSIS, except for one who was getting supplies from the mall at the time of the invasion and is currently the last survivor in there. --Zyckde, 28 December 2009 (BST)

December 2009 All 4 quadrants fully powered, NE and SE with transmitters tuned at 27.18 Mhz. Most survivors stay in the surrounding buildings. All sections EHB. The generators are being refueled constantly by members of the WWSIS. --Zyckde, 18 December 2009 (BST)

November 2009 All 4 quadrants fully powered, NE and SE with transmitters tuned at 28.37 Mhz. Total of 4 survivors. All sections EHB. --RoyKirk 21:45, 6 November 2009 (BST)

September 2009 The building has been ruined and all of the doors have been secured, there are a few zombie's gathering around. --user:Alixandah 16 September 2009 (BST)

May 2009 All 4 quadrants fully powered, 2 with transmitters. Total of 14 survivors (including me). All sections EHB. --James Woodgrow 09:58, 29 May 2009 (BST)

Radio

The radio channel used in the plant is LURCS, organised and maintained by the WWSIS.

An example of one of the earliest broadcasts of LURCS
Radiotransmission.gif Short-wave Radio Info
Krinks Power Station

Frequency: 27.18 MHz
Channel: LURCS
Transmitter coordinates:All quadrants, and several surrounding buildings.



Inhabitants of the plant

The groups currently present in the Krinks Power Station are RGOW, CPM, FUACK, WWSIS, The Black Flag, Suburban Brigades, Deck of 52, and several others.

Conflict in and around the Power Plant

For more details on the conflict got to Battle of Krinks and talk:Battle_of_Krinks.

There are hostilities between several survivors, both feral and organized. The conflict centers around the WWSIS (one of the present occupants) and the National Socialist Union. The initial conflict escalated and has cost at least twelve inhabitants of Krinks Power Station their lives. The hostilities seem to hamper the work necessary to maintain the plant in good order.

Anonymous broadcast from the Krinks or one of its surrounding buildings.


Safety Standards from the Communist Party of Malton

  • Try to keep this Power Station powered at all times.
  • Keep this Power Station zombie-free. They're nothing but trouble.
  • Repair damage when possible.
  • Nobody is low priority. We're all equal.