Suggestion:20081008 Wear and Tear: Difference between revisions

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#'''Keep''' - Let's see what happens. My guess is that there'll be a Third Big Bash (or whatever number we're up to right now) immediately after it is implemented. --{{User:Blake Firedancer/sig}} 03:55, 9 October 2008 (BST)
#'''Keep''' - Let's see what happens. My guess is that there'll be a Third Big Bash (or whatever number we're up to right now) immediately after it is implemented. --{{User:Blake Firedancer/sig}} 03:55, 9 October 2008 (BST)
#'''keep''' ok--{{:User:Airborne88/sig}} 00:01, 12 October 2008 (BST)
#'''keep''' ok--{{:User:Airborne88/sig}} 00:01, 12 October 2008 (BST)
#'''Keep''' - Yeah, I like. {{User:DanceDanceRevolution/sig}} 00:56, 12 October 2008 (BST)


'''Kill Votes'''
'''Kill Votes'''

Revision as of 23:56, 11 October 2008


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20081008 Wear and Tear

RosslessnessWant a Location Image? 18:37, 8 October 2008 (BST)

Suggestion type
Ruin change.

Suggestion scope
Malls.

Suggestion description
Large buildings with multiple floors and shops have more systems and areas that are likely to be destroyed or damaged by zombies, and become harder to repair, especially as malls are a major battleground in Malton. However because of their size they require more effort to ransack.

In Game Terms

Mall squares take 8 ransack attempts to ruin, but once ruined deteriorate at twice the rate of smaller buildings (repair costs = 2ap a day).

Note This Doesn't fix anything really. Its a tweak, if it was implemented i think it would be interesting to see whether it encouraged zombies to salt the land more, or encourage survivors to retake quickly, or move away from malls to other trp's (the horror!), i just feel its slightly more realistic (which in itself is no valid reason). But hey. Vote.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - The doubled ruin-rate more than compensates for the increased cost to ruin. However, due to the relatively short time malls usually remain in ruins, I doubt this would be a severe blow to survivors. --Midianian|T|T:S|C:RCS| 20:33, 8 October 2008 (BST)
  2. Keep Its been 3 hours, and it hasn't yet been spammed to hell, so yeah, I'm like, the Author. --RosslessnessWant a Location Image? 21:56, 8 October 2008 (BST)
  3. Keep - The only way to determine the effects of this tweak will be to implement it, and I'm willing to give it a shot. It can be easily changed back if it proves game-breaking, as no players will invest anything in the change. -- Galaxy125 00:42, 9 October 2008 (BST)
  4. Keep - As above. Besides, this could mean a greater use of the "Salt the Land" tactic, or means that survivors will now be desperate to retake malls after a seige. Oh, and Noob question, but could you also clarify how much AP the first day ruin will cost. Like, if survivors immediatly retake a mall, will it cost them 1 or 2 AP to repair? Linkthewindow 03:51, 9 October 2008 (BST)
  5. Keep - Let's see what happens. My guess is that there'll be a Third Big Bash (or whatever number we're up to right now) immediately after it is implemented. --Blake Firedancer T E RNL? P.I.S.I.T. 03:55, 9 October 2008 (BST)
  6. keep ok--Airborne88Zzz1.JPGT|Z.Quiz|PSS 00:01, 12 October 2008 (BST)
  7. Keep - Yeah, I like. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 00:56, 12 October 2008 (BST)

Kill Votes

  1. Kill - Size is not represented by a block of game space, just as AP is not a time measurement. Increasing the amount of ransack successes, and therefore further nerfing ruin earns this a kill. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:02, 8 October 2008 (BST)
    Disussion moved to talk page per author's instructions. Linkthewindow 03:52, 9 October 2008 (BST)
  2. Kill - Obviously this would motivate survivors to retake fallen malls as soon as possible, intensifying the game's focus on them. Malls really don't need to be focused on more than they already are. Unnecessary game change.--Jiangyingzi 22:01, 9 October 2008 (BST)
  3. Kill/Change - The ruin damage rate is already high. Twice that amount is just rediculous! Now on account of malls being a larger area, I would be more inclined to agree with a higher INITIAL repair cost at the normal rate...--Kolechovski 16:43, 11 October 2008 (BST)

Spam/Dupe Votes

  1. Spam - I just don't follow the reasoning. You say you want to move survivors away from malls and to other TRPs. There's a problem with that, though: things are easier to find in malls. That's why survivors congregate there and attempt to hold onto malls: it's tactically a wise thing to do, even if just for the high FAK find rates (never mind the ammo). On the other hand, creating more reasons to be precious about malls (as this suggestion does) will make them even more of a focal point of conflict. Therefore, in trying to move survivors away, this suggestion would actually do the opposite. Also, it's a shot in the foot for river tactics, as it would promote the holding of a mall over letting it go until the horde has passed. (And that last point reinforces the previous one.) --Funt Solo QT Scotland flag.JPG 20:47, 8 October 2008 (BST)
    RE To quote myself "i think it would be interesting to see whether it encouraged zombies to salt the land more, or encourage survivors to retake quickly, or move away from malls to other trp's (the horror!)" I don't want players to do anything, im just curious what they will do. But yes, a lot of what you say above could, and would happen. (I maintain that funt should spend more time on talk:suggestions as he does explain things without imploding.) --RosslessnessWant a Location Image? 21:03, 8 October 2008 (BST)
    Re - FUCKING GRAAAAGHHH! *POP* (Just noting that I only put this in the Spam section because I don't see myself ever voting Keep on it, not because I think it's ridiculous. Also - too busy with other projects to take part in talk:suggestions except in passing.) --Funt Solo QT Scotland flag.JPG 23:12, 8 October 2008 (BST)



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Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
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Comments
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  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)