Suggestion:20090411 Music! Music! Music!

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Music! Music! Music!

Timestamp: CaptainVideo 04:43, 8 April 2009 (BST)
Type: Item/Skill/Flavor
Scope: Everybody (for different reasons)
Description: The addition of musical instruments to the game.

Full details below.

Piano.jpg Music Lover
This user likes music.


Extended explanation

Musical instruments will primarily serve to amuse the bored. However, they have specific abilities that allow them an additional limited strategic value.

  • There are two basic kinds - those that are found as items, and those that are part of the buildings they are in. Their specific properties are listed in the table below; they all share the following general characteristics:
    • "Incorporated" instruments are part of buildings. Pianos are found in schools and churches, and organs are found in cathedrals (only in one square of each cathedral, though). Their music does not carry outside. They cannot be played if the building is ruined, and the organ will not work without power.
    • "Portable" instruments will surface when searching various areas (listed in the table below).
  • Instruments are listed by name in a user's inventory (or in building inventory, for incorporated instruments). Instruments never "vanish," as books do; they last until the user throws them out.
  • There will now be music stores in all malls; their yield is listed just below the table in "List of Instruments"
  • Instruments cannot be used to attack anyone or anything.
  • When you play an instrument outside, the sound carries for a 3x3 grid which you are at the center of. People inside that radius will get "You hear a harmonica playing to the south-west," or whatever is appropriate for the circumstances.
  • Zombies can also hear music played outside, and will get the same description. Logically, they will be lured to it, which opens up a new field of possibilities for zombies (who will want to eat the muscicians), the survivors (who may be baiting the zombies into a trap) and PKers (who can just play music to call attention to any comatose survivors they have found, like ringing a dinner bell). Fun for all!
  • Flavor would be fairly straightforward ("You play the piano") ("You play the trumpet. The sound echoes off the nearby buildings.")

Last, and not least:

  • Every time you play an instrument (of any kind) you have a 20% chance of gaining one XP point. Mathematically speaking, this is not a destabilizing force for the game - you would have to do nothing but play music for ten days to get the 100XP needed to buy one skill. XP is simply intended to be a reward for playing music - just like reading.

List of Instruments

Instrument Encumbrance Can be found in Search Yield Notes
Harmonica 2 Junkyards, schools, clubs, forts (barracks) 2%, 1%, 5%, 2% And you thought there was no direction home before.
Cowbell 2 Junkyards, schools 2%, 2.5% Is there anything NOT made better with more cowbell?
Flute 5 Schools, cathedrals, churches 1%, 5%, 5% One of those instruments you see in always see in church orchestras and schools.
Recorder 5 Schools 5% One of those instruments you really only see in schools.
Clarinet 5 Schools, churches, cathedrals 1%, 2%, 2% I had a friend who used to play one of these. I swear half the valves on it are for show.
Trumpet 10 Schools, clubs, forts (storehouse) 1%, 5%, 5% This is one of those things that always shows up in bands.
Saxophone 15 Schools, clubs 1%, 6% Undead Bill Clinton would be proud.
Guitar 15 Schools, clubs, churches, cathedrals 1%, 8%, 2%, 1% Not included: sheet music for "The Man Comes Around".
Bass Guitar 15 Clubs 2% By popular request!
Trombone 15 Schools, clubs, forts (storehouse) 1%, 5%, 5% Another one of those instruments found mostly in bands. Bands of people, not bands of trombones.
Violin 15 Schools, mansions 1%, 5% So, yeah. Violins. Yep.
Drum 20 Schools, clubs, forts (storage room) 1.5%, 1%, 2% Alright, I got nothing here either.
Bagpipes 15 Forts (storehouse) 4% Wake the dead!
Malton Zoo Kazoo 2 The zoo (anywhere) 2% A popular gift shop item before the Man came around.
Wooden Train Whistle 2 Railway station 5% Another thing you'd find in a gift store pillaged of everything else.
Piano N/A Church, school N/A Not an item, something that's part of the building. Includes a button that says "Play the Piano (1 AP)" when you're inside a building that has one.
Organ N/A Cathedral N/A Same as the piano, but won't work unless a generator is installed in the building.

Mall Music Stores: Mall Music Stores will have very low yields for any specific instrument. If you have shopping, you'll have a 2% for guitars, 1% for everything else - but there are no zoo kazoos, wooden train whistles, pianos or organs. Overall, this means that you have a 14% chance of finding an instrument when searching in a mall store; this would double to 28% with Bargain Hunting.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Yay flavor! Also, you can vote too author-man! --Bob Boberton TF / DW 01:38, 11 April 2009 (BST)
  2. Keep - Why the fuck not?--Mr. Angel, Help needed? 01:45, 11 April 2009 (BST)
  3. Keep - Author-man has spoken! -CaptainVideo 01:52, 11 April 2009 (BST)
  4. Kerp - Toot-toot. Guud.--  AHLGTG THE END IS NIGH! 01:59, 11 April 2009 (BST)
  5. Keep - I want to waste all my ap to find a bass. Though I must say, I'd be afraid to see something like A survivor plays guitar.. and again..and again..and again..and again..and again.. --Janus talk 02:02, 11 April 2009 (BST)
  6. Keep - Playing a guitar in a zombie apocalypse? Hell Yeah, why not!--The Cop 02:59, 11 April 2009 (BST)
  7. Keep - More culture in Malton? Who am I to say no? And...Who are you to say no? --DTPraise KnowledgePK 03:23, 11 April 2009 (BST)
  8. Keep - Keep, if music be the food of love then lets feed Malton! --mo ヽ(´ー`)ノ MCM MOB DB 03:25, 11 April 2009 (BST)
  9. Keep/Change - Make bagpipes available in Nichols Mall's Kilt Store, and you got a keep. ;) --Haliman - Talk 04:03, 11 April 2009 (BST)
  10. Keep - I need to be able to play sweet violin music whilst watching people being dragged screaming out into the street by the walking dead. --CITIZEN VI 04:05, 11 April 2009 (BST)
  11. FUCK YEAH HARMONICAS - DANCEDANCEREVOLUTION (TALK | CONTRIBS) OFFLINE 04:40, 11 April 2009 (BST)
  12. Keep/Change - I love band. Cello would be a nice addition though...--JustAnotherWebSurfer 05:38, 11 April 2009 (BST)
  13. Keep/Change - Make pianos available in clubs, drums incorporated (unless in is actually a single 'drum'. In which case you should add a drum 'set'), and bass guitar!? Upright bass is more like it! SilverMemoryPKMPR 05:46, 11 April 2009 (BST)
    I can't make changes to this without invalidating all the votes already cast, but if this actually gets into the game I'll look into the above suggestions as a "patch". -CaptainVideo 06:13, 11 April 2009 (BST)
  14. Keep - Good flavour. --Papa Moloch 06:28, 11 April 2009 (BST)

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