Talk:Brain Rot

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May 7, 2008: Ok ****'s, you want to keep combat reviving me? I just got both my zombies, my only 2 characters, brain rot. A few of you scan, you guys usually don't though. I win bitches. -Xenozed(s)

AHAHAHAHAHAHA # Karnwield the Seeker jabbed you in the neck with a syringe, to no effect. (1 hour and 56 minutes ago) no more than 2 hours after I posted this. SUCKERS.
-Xenozed(s)

Rotters who break into NecroTech buildings to be revived are usually killed anyway.

Is this really true? I know I've revivified some Brain Rotters. I've changed it a bit. --Ivy DeSmarts 00:42, 28 April 2006 (BST)

In my experience it depends on how trigger happy the survivors inside are. The best etiquette for getting a Rotter revived is generally to break in, close the door behind you and mrh? but I find that when I bust in and eat people I get a revive, whereas when I mrh? I get headshots. *shrugs* I'd say it's a matter of luck most likely - whether or not the first active survivor is more willing to use a syringe or a shotgun to clear you out of the building. – Nubis NWO 13:20, 28 April 2006 (BST)
Well, the fastest way to stop a rampaging zombie is to revive them. I'm guessing that the occupants of said NT building had their wits together enough to realize where they where and that they could do that. - Amazing Hector 06:34, 29 August 2006 (BST)
Ok, I've decided to put this to an informal test. I've found a powered NT building with my Zed alt, and am currently charging in valhalla berzerker style for the cause of most honored science. Will repeat as necessary. If any rotters are willing to engage in same, please post your experiences here. - Amazing Hector 20:41, 29 August 2006 (BST)
Yes, this continues to be true. Then again, with names like "rot1" and "strike boy", my rotters are pretty obvious "career zombies", and unlikely to get a "sympathy revive". Killing the zombie with guns earns more XP's, and reviving them costs almost as many AP's, if you don't count searching for ammo. The "smart" thing would be to knock them down to 5 HP or so, THEN revive them... --Swiers X:00 04:45, 29 January 2007 (UTC)
I think it's more the fact that you've just broken in to their safe house. Visit somewhere like the Serrel building in Yagoton, a dedicated Brain Rot revive clinic, and you're supposed to go there, people expect to see rotters. Busting down someones barricades and making strange noises at them? I can see why they'd shoot you (even though I'd make every effort to revive them, personally). --Monsieur Cartier 13:18, 17 February 2007

So if you revive a rotter do they lose the skill or do they still have it.. I mean do they have to keep getting revived in NT over and over (every time they die?)--Airborne88Zzz1.JPGT|ZC|MI|E! 02:20, 13 March 2008 (UTC) 03:42, 13 March 2008 (UTC)

They still have it, and yes, they have to be revived in a powered NT building every time they want to undie. -Ornithopter 03:44, 13 March 2008 (UTC)
That is what I thought... So what is the point of even trying? If they buy that skill they know what they are in for..--Airborne88Zzz1.JPGT|ZC|MI|E! 02:20, 13 March 2008 (UTC) 03:48, 13 March 2008 (UTC)
Some people like the challenge of playing survivors with brain rot. There's even a group called brainROT RUM ☣
that is designed for exactly such people, and they have enough members to be on the stats page.  Members of brainROT RUM ☣
typically break into powered NT's to get revives, but they have another (living) member waiting inside to revive them, and the living member also re-builds the barricades.  Its actually pretty fun, because it makes getting revived take some real teamwork, rather than just dumb luck and blind patience.  SIM Core Map.png Swiers 06:07, 13 March 2008 (UTC)
Hey ya, I just say their page. I guess it would be quite a challenge. Never thought of it like that. As for me.. I think I'll lay off the brain rot for right now.. --Airborne88Zzz1.JPGT|ZC|MI|E! 02:20, 13 March 2008 (UTC) 06:18, 13 March 2008 (UTC)
Open your mind to the rot! You have only your cerebral immune system to loose! Level 42 is good for you! SIM Core Map.png Swiers 07:05, 13 March 2008 (UTC)
I need to plus up one of my alts. The higher level ones are all currently enrolled in other groups. Be kinda crappy to run off and get brain rot.. Haha. The idea of playing a human w/B.rot is very appealing.(now that you explained your group)--Airborne88Zzz1.JPGT|ZC|MI|E! 07:09, 13 March 2008 (UTC)
Certainly. I was just throwing the propaganda out there. Its not a play style you should rush into; most folks who do it have played the character as a brain rotted zombie for some time. You should also be aware the brainROT RUM ☣
has a lot of ties with PKer group Red Rum, and is composed mostly of documented PKers.  Not all the members are technically PKers (mine is a proven bounty hunter, and we are open to other roles) but its a very bad group to join if you dislike PKing as a play style on principle.  The basic group concept is that PKing is OK if you do it to "help" people reach level 42... SIM Core Map.png Swiers 07:23, 13 March 2008 (UTC)
Hmm.. I almost forgot. I have a lvl20 zombie (400xp) and.. Brain Rot! I made him to see how "the other half lives". I think I may dust him off a bit and feed him a few brains. I can't say that i approve much of Pking, maybe we can work something out. Thanks for all your help. --Airborne88Zzz1.JPGT|ZC|MI|E! 07:41, 13 March 2008 (UTC)
Not all survivor groups reject members who have brain rot. The Know Nothings are one such group, and there may be others. Most of the Know Nothings don't have brain rot, but at least one does. SIM Core Map.png Swiers 07:50, 13 March 2008 (UTC)
That is a really good point. I guess I have always assumed players with brain rot were just die hard zombie characters. I gave my zombie rot because I was sick of getting random revived. I am going to plus up my zed and think really hard about your group.--Airborne88Zzz1.JPGT|Z.Quiz|PSS 07:57, 13 March 2008 (UTC)

Merging

These pages are awful, and in some areas incomplete. They all need reworking. Any thoughts on standardisation? --RosslessnessWant a Location Image? 10:15, 6 August 2008 (BST)

What pages are you talking about?--Karekmaps?! 10:18, 6 August 2008 (BST)
The zombie skill pages. Feeding groan is just a link on the zombie skills page that links to itself, lots of random information is just lumped on the bottom of that page, we still havent got an article on the new ruin rates (Barring the work the Eastonwood Ferals have done). It just needs sorting. I just wondered about a standardish look for each section/page? --RosslessnessWant a Location Image? 10:25, 6 August 2008 (BST)
Try to make a short description(summary paragraph) at the top, outside of sections(which should at the very least be the starting stub), then work on adding information and touching it up from there.--Karekmaps?! 12:26, 6 August 2008 (BST)
OK. I'll have a go.--RosslessnessWant a Location Image? 12:30, 7 August 2008 (BST)

Feh... 80% of this page needs to just GO. >delete< It is awful. But such radical procedures ought not to be done without some Talk page consultation, first, nuh? --WanYao 12:28, 20 August 2008 (BST)