UDWiki:Featured Articles: Difference between revisions

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(changing back to Gameplay. In a few months someone or myself will change to the dif \/ before this i hope)
(ere we go, Zombie Lexicon)
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====[[UDWiki:Featured Articles|Featured Article]]====</includeonly>
====[[UDWiki:Featured Articles|Featured Article]]====</includeonly>
{{Featured Article|
  title = [[Guides:The Zombie Lexicon]]|
  image = Cgisf-tgg.png|
  description = '''The [[Guides:The Zombie Lexicon|Zombie Lexicon.]]''' There are 4 different complex methods by which zombies communicate using [[Death Rattle]]: [[Zombese]], [[Zombish]], [[Zomban]], and [[Zamgrh]].  The former three refer to codes that can be translated, while the latter is a zombie attempt at language.  These serve several important functions including coordination with other zombies and limited communication with [[survivors]]. '''([[Guides:The Zombie Lexicon|more...]])'''
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==Previous Featured Article==
{{Featured Article|
{{Featured Article|
   title = [[Gameplay]]|
   title = [[Gameplay]]|
   image = Gameplay.png|
   image = Gameplay.png|
   description = '''[[Gameplay]] of Urban Dead'''. Almost all actions taken by characters in Urban Dead use Action Points (AP). Movement, attacking, searching, repairing barricades, etc. all require the expenditure of Action Points. Characters receive one new AP every half-hour, up to a maximum of 50 points. When a character's AP total falls to zero or less, that character is unable to do anything until at least one AP is restored. '''([[Gameplay|more...]])'''
   description = '''[[Gameplay]] of Urban Dead'''. Almost all actions taken by characters in Urban Dead use Action Points (AP). Movement, attacking, searching, repairing barricades, etc. all require the expenditure of Action Points. Characters receive one new AP every half-hour, up to a maximum of 50 points. When a character's AP total falls to zero or less, that character is unable to do anything until at least one AP is restored. '''([[Gameplay|more...]])'''
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==Previous Featured Article==
{{Featured Article|
{{Featured Article|
   title = [[Blackmore 4(04)]]|
   title = [[Blackmore 4(04)]]|

Revision as of 09:00, 12 February 2012

Featured Articles
Featured Articles are considered to be the best articles in the Urban Dead Wiki, as determined by its users. Before being listed here, good articles are voted on for accuracy, neutrality, completeness, and style according to our featured article criteria.

At present, there are 15 featured articles with 19,389 articles in total.

Current Featured Article

Cgisf-tgg.png The Zombie Lexicon. There are 4 different complex methods by which zombies communicate using Death Rattle: Zombese, Zombish, Zomban, and Zamgrh. The former three refer to codes that can be translated, while the latter is a zombie attempt at language. These serve several important functions including coordination with other zombies and limited communication with survivors. (more...)

Previous Featured Article

Gameplay.png Gameplay of Urban Dead. Almost all actions taken by characters in Urban Dead use Action Points (AP). Movement, attacking, searching, repairing barricades, etc. all require the expenditure of Action Points. Characters receive one new AP every half-hour, up to a maximum of 50 points. When a character's AP total falls to zero or less, that character is unable to do anything until at least one AP is restored. (more...)
Bb1.jpg Blackmore 4(04) was a siege that took place from August 19, 2010 to August 31, 2010. It began with an alleged "failed Piñata" by the group 404: Barhah not found, and quickly spiraled into a suburb-wide conflict between various survivor groups, the RRF, and the FU. It ended after thirteen days when a joint strike by RRF strike teams established a foothold and overpowered survivor resistance inside the building. (more...)

Former Featured Articles

Charge.JPG The Battle of Blackmore (Aug. 18-Oct. 13 2006) was a major siege centered around The Blackmore Building in Ridleybank and Nichols Mall in Stanbury Village. The fight appeared to be a stalemate for almost two months, when zombies eventually overpowered Nichols Mall's defenders on Oct. 12. Blackmore fell the next day. (more...)
Cczombie.jpg Zombies (known in zamgrh as zambahz) are the walking dead; Either players who started out as zombies, or survivors who died and stood up as zombies.

Zombies have access to the zombie skills tree, and can pay 100 XP for any zombie skill. Characters that begin the game as a zombie start with the skill Vigour Mortis, which gives them +10% to hit when using all non-weapon attacks... More...

Stop hand.png Grims guide to staying alive

Well, I'm just writing a lovely guide to human survival, based on my experiences as feral zombie, horde zombie, zombie leader, "PKer", NT nomad, and general all-around villain.More...

Mall3.JPG The Fall of Monroeville Mall

Monroeville Mall is very special building in Monroeville for many reasons:

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Spawning

After signing up to Urban Dead your new character will be placed somewhere inside the city. Exactly where will be randomised, but will be based on a number of criteria, defined by the character class chosen.(more...)

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Survivor-Zombie Imbalance

There are popular theories concerning the best ratio of survivors to zombies.(more...)

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Scientist

Survivors with the Scientist character class pay 75 XP for all science skills, 150 XP for military skills, and 100 XP for all other skills. This means they must pay a little above 10% more than any other characters to buy all available survivor skills due to the abundance of military skills in the game. (more...)

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River Tactics

River Tactics are a broad range of strategies which seek to gain an advantage over zombie horde and mega-horde incursions through flexibility, redirection and avoidance. (more...)

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Rat Tactics

A zombie horde has trashed your suburb and moved on. The locals are dead or scattered. Ferals are roaming everywhere. All your safehouses and resource buildings are thrashed... (more...)

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Necrowatch

Time moves forever onwards, even here in Malton. It feels like it wasn't so long ago that the NecroWatch initiative had only just... (more...)

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Ccmilitary.jpg

Military

Survivors with the Military character class pay 75 XP for all military skills, 150 XP for science skills, and 100 XP for all other skills.. (more...)

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Darrien creekMRH.JPG

Guides:First Day in Malton

This page is for people who come to the wiki after (or hopefully on or before) their first day in Malton- or for those who wish they had done so.. (more...)

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Malton-coat-of-arms.gif

Guides:A Beginners Guide to Urban Dead

Welcome to the city of Malton. This guide serves as a brief introduction to the game, as well as a pseudo strategy guide for beginning players. (more...)

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Mall-under siege.jpg

First Siege of Caiger Mall

On October 27th, 2005, Caiger Mall came under assault by a large number of zombies. Although minor engagements between survivors and zombies had taken place before, the Siege of Caiger Mall is considered by many... (more...)

Killer.jpg

Guide:Siege PKer Guide

Howdy. I'm IAmRisen. Y'all may remember me from Blackmore-1 and the sieges of Stickling and Giddings Malls. I'm here to talk to you about what I did at those three sieges, namely PKing in support of an attacking zombie horde... (more...)

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Decay

Repairing a ruined building requires that all zombies be removed from it, and that the survivor has a toolbox in their inventory.

  • AP cost to repair any building begins at 1 AP and increases by 1 each server midnight left ruined.
  • This is shown on the "repair building damage" button...(more...)
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Cccivilian.jpg

Civilians pay 100 XP for all skills. This means that they need to spend fewer Experience Points than the other classes to buy all available skills....(more...)

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Deadset.PNG

Borehamwood is one of three cities available in Urban Dead; the others being Malton and Monroeville. Borehamwood was introduced on Tuesday, 28 October, 2008 as part of the promotional campaign for the UK release of Dead Set, (more...)