User:TheBardofOld/Randomosity/Sandbox/Project1: Difference between revisions

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{{UDGame|
{{UDGame|
top=Northwest Unemplementia|
top=Northwest Unemplementia|
NW_location={{UDBox|Lake Haiku}} |NW_color=Deep Water|
NW_location={{UDBox|NW1|Lake Haiku}} |NW_color=Deep Water|
N_location={{UDBox|Lake Haiku}}  |N_color=Deep Water|
N_location={{UDBox|N1|Lake Haiku}}  |N_color=Deep Water|
NE_location= {{UDBox|Lake Haiku}}  |NE_color=Deep Water|
NE_location= {{UDBox|NE1|Lake Haiku}}  |NE_color=Deep Water|
W_location={{UDBox|Lake Haiku}}  |W_color=Deep Water|
W_location={{UDBox|N1|Lake Haiku}}  |W_color=Deep Water|
This_location= {{UDBox2|Lake Haiku}}  |location_color=Deep Water|
This_location= {{UDBox2|Lake Haiku}}  |location_color=Deep Water|
E_location= {{UDBox|Lake Haiku}}  |E_color=Deep Water|
E_location= {{UDBox|E1|Lake Haiku}}  |E_color=Deep Water|
SW_location={{UDBox|Lake Haiku}}  |SW_color=Deep Water|
SW_location={{UDBox|SW1|Lake Haiku}}  |SW_color=Deep Water|
S_location= {{UDBox|Lake Haiku}}  |S_color=Deep Water|
S_location= {{UDBox|S1|Lake Haiku}}  |S_color=Deep Water|
SE_location={{UDBox|Lake Haiku}} |SE_color=Deep Water|
SE_location={{UDBox|SE1|Lake Haiku}} |SE_color=Deep Water|
location=You are resting in the cabin of a small sailboat somewhere in the middle of Lake Haiku. Also here are {{UDLink|a soldier}}, {{UDLink|a child}}, and {{UDLink|a talking dog}}.
location=You are resting in the cabin of a small sailboat somewhere in the middle of Lake Haiku. Also here are {{UDLink|a male soldier}}, {{UDLink|a female schoolteacher}}, {{UDLink|a female child}}, and {{UDLink|a talking dog}}.<br>


The water is calm. It is nighttime and the glow from a waning crescent moon provides a little light.
The water is calm. It is nighttime and the glow from a waning crescent moon provides a little light.<br>
 
The boat's engine is out of fuel.|


The boat's engine is out of fuel.
profile=You are {{UDLink|some schmuck}}. You have 50 Hit Points, 20 Experience Points, and 21 Action Points. You are Not Hungry and Not Thirsty.|
profile=You are {{UDLink|some schmuck}}. You have 50 Hit Points, 20 Experience Points, and 21 Action Points. You are Not Hungry and Not Thirsty.|
inventory=|
inventory=You carry a butterfly knife, a bottle of water, and a walkie-talkie. You are wearing brown cargo shorts, a grey jacket, and a pair of white tennis shoes.|
navigation=Defaults to normal if parameter deleted|
navigation=|
middle=
middle=
{{UDAct|Your actions resulted in}}
 
{{UDAct|*You sigh and contemplate your future in this god-forsaken land.*}}


{{UDTurnH}}
{{UDTurnH}}
{{UDTurn|What happened|when}}
 
{{UDTurn|'''A female child''' sobs quietly in the arms of the schoolteacher.|30 seconds ago}}
 
{{UDTurn|'''A female schoolteacher''' said "There, there, everything's going to be alright."|now}}


{{UDActionH}}
{{UDActionH}}
::{{UDAction|an action|page to be linked}}
::{{UDAction|Scoff at the schoolteacher's comment|here}} {{UDAction|Agree with the schoolteacher|here}}  
}}
}}
{{Custom Title|left|Insert Main Pagename}}
{{Custom Title|left|Insert Main Pagename}}

Revision as of 08:11, 10 January 2014

An Introduction

After having fiddled with suburbs for Ross's Unemplementia project, I decided to make a region of my own. I will be staying with the "Unemplementia" name and for all creative reasons, this region will be in the northwestern area of Unemplementia. Composed primarily of a range of mountains stretching from the southeast to the northwest, the area is dotted with lakes, towns, mines, caves, and other locations of the nature. Northwest Unemplementia will have a varying elevation, which unfortunately, is a bit challenging to accurately describe so for all reasons, imagine the mountains and peaks as having high elevations, valleys with gentle/rough slopes, and cliffs with dangerous ledges.

The following is purely speculation, as I don't have the ability to change the core of the game.

In addition, after having spent some time playing Quarantine 2019, Dead Frontier, and a few other survival-based games, many locations will feature content and various new gameplay issues that are foreign to Urban Dead such as the consumption of food and water for hunger and thirst (much like Action Points/Sleep and HP). Logically, food and water must be consumed on a daily? basis to prevent a loss of health, so players will be able to search locations for food and water. As a result, players will have the option to siege/hold a source of food and water to prevent others from accessing it. Players will also have the option of maintaining/defending/destroying/etc various essential utilities like power derived from renewable and non-renewable sources like solar, hydroelectric, coal, and natural gas in order to provide a source of power other than petrol/gasoline. Much like radio towers and transmitters, powered buildings can have computer(s) hooked up to the area's network so as to provide another source of communication between players, news of game updates, and other game-related areas.

Undetermined: Some locations will have unique qualities to them, such as a missile silo that with the combined efforts of a large gathering of players, have the option to destroy (ruin) an area; a hydroelectric water dam whose floodgates can be opened that will in turn, drain the lake/reservoir and flood the river attached to it.

Map of Northwest Unimplementia

North Goodsprings Grizzly Bear Radio Bennett Resort Big Brother Peak Lewis Silver Mine State Park Lavender Clearing Solache Reservoir Dim Caves Bad Mojo Forest Crow Canyon
South Goodsprings Stonegate Estates Little Sister Summit Eagle Lodge Haiku Reservation Prospect Village Diggers' Peak Unemplementia Army Base Unemplementia Missile Silo Crow Dry Lake
North Amber Amber Bay Haversand Castle Haiku City Premium Green Acres Milton Resort Whispering Caves Ed's Outdoors Emporium Beatrice Truckstop Loal Power Plant
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 76 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100

Sections/Suburbs

To decrease the amount of wiki-scrolling for the entire region's suburbs, the suburb will be chopped up into nine sections, with the cardinal directions (North, South, West, East) being composed of a 3x4 chunk of suburbs and the intermediate directions (Northwest, Northeast, Southwest, Southeast) only consisting of a 3x3 chunk of suburbs.

Northwestern Block
Northern Block
Northeastern Block
Western Block
Central Block
Eastern Block
Southwestern Block
Southern Block
Southeastern Block

Rendition of the Visual

Ingame
Northwest Unemplementia
Lake Haiku
You are some schmuck. You have 50 Hit Points, 20 Experience Points, and 21 Action Points. You are Not Hungry and Not Thirsty.

You are resting in the cabin of a small sailboat somewhere in the middle of Lake Haiku. Also here are a male soldier, a female schoolteacher, a female child, and a talking dog.

The water is calm. It is nighttime and the glow from a waning crescent moon provides a little light.

The boat's engine is out of fuel.

*You sigh and contemplate your future in this god-forsaken land.*

Since your last turn:
A female child sobs quietly in the arms of the schoolteacher. (30 seconds ago)
A female schoolteacher said "There, there, everything's going to be alright." (now)
Possible actions:
Scoff at the schoolteacher's comment Agree with the schoolteacher
Inventory:

You carry a butterfly knife, a bottle of water, and a walkie-talkie. You are wearing brown cargo shorts, a grey jacket, and a pair of white tennis shoes.


Insert Main Pagename

Template Workbench

Template:Water Station
Template:RailwayA
Template:RailwayB
Template:RailwayC
Template:RailwayD
Template:Railway Crossing1
Template:Railway Crossing2
Template:Railway Turntable
Template:Alternative Apparel Store
Template:Jewelery Store
Template:Book Store
Template:Gun Store
Template:Hardware Store
Template:Liquor Store
Template:Sports Store
Template:Tech Store
Template:Antique Store
Template:Construction Zone
Template:Windmill
Template:Trailer Park
Template:General Store
Template:Watermill
Template:Paddock
Template:Water Tower
Template:Spring
Template:Observatory
Template:Fire Tower
Template:Ski Lift
Template:Cabin
Template:Supermarket
Template:Casino
Template:Shallow Water
Template:Deep Water
Template:Sunken Ship
Template:Boat
Template:Marina
Template:Security Fence1
Template:Security Fence2
Template:Security Fence3
Template:Security Fence4
Template:Security Fence CornerA
Template:Security Fence CornerB
Template:Security Fence CornerC
Template:Security Fence CornerD
Template:Security Fence CornerE
Template:Security Fence CornerF
Template:Security Fence CornerG
Template:Security Fence CornerH
Template:Security Fence Gate1
Template:Security Fence Gate2
Template:Security Fence Gate3
Template:Security Fence Gate4
Template:Ranger Station
Template:Abandoned Homestead
Template:Geological Station
Template:Cave
Template:Mine
Template:Visitors Center
Template:Mountain Peak
Template:Loading PlatformA
Template:Loading PlatformB
Template:Missile Silo
Template:Island1
Template:Hydroelectric Dam
Template:Truck Stop
Template:Road Bridge Trail1
Template:Road Bridge Trail2
Template:Road BridgeSW1
Template:Road BridgeSW2
Template:Road BridgeDW1
Template:Road BridgeDW2
Template:Railway BridgeSW1
Template:Railway BridgeSW2
Template:Railway BridgeDW1
Template:Railway BridgeDW2
Template:Railway BridgeT1
Template:Railway BridgeT2
Template:Railway TunnelW1
Template:Railway TunnelW2
Template:Railway TunnelW3
Template:Railway TunnelW4
Template:Railway TunnelM1
Template:Railway TunnelM2
Template:Railway TunnelM3
Template:Railway TunnelM4
Template:Old Rail Tunnel1
Template:Old Rail Tunnel2
Template:Old Rail Tunnel3
Template:Old Rail Tunnel4

-

Construction Zone

Demo Block1 [1, 2]

Water Station RailwayA RailwayB
RailwayC Construction Zone RailwayD
Railway Crossing1 Railway Crossing2 Railway Turntable

Basic Info:

Template:Info Construction Zone
Hardware Store

Demo Block2 [3, 4]

Alternative Apparel Store Jewelery Store Book Store
Gun Store Hardware Store Liquor Store
Sports Store Tech Store Antique Store

Basic Info:

Template:Info Hardware Store
Paddock

Demo Block3 [5, 6]

Windmill Trailer Park General Store
Watermill Paddock Water Tower
Spring Observatory Fire Tower

Basic Info:

Template:Info Paddock
Street Garage

Demo Block4 [7, 8]

Barracks Beach Bunker
Pharmacy Street Garage Ski Lift
Cabin Supermarket Casino

Basic Info:

Template:Info Street Garage
Marina

Demo Block5 [9, 10]

Shallow Water Deep Water Sunken Ship
Boat Marina Security Fence1
Security Fence2 Security Fence3 Security Fence4

Basic Info:

Template:Info Marina
Geological Station

Demo Block6 [11, 12]

Security Fence Gate1 Security Fence Gate2 Security Fence Gate3
Security Fence Gate4 Geological Station Cave
Mine Visitors Center Mountain Peak

Basic Info:

Template:Info Geological Station
Ranger Station

Demo Block7 [13, 14]

Security Fence CornerA Security Fence CornerB Security Fence CornerC
Security Fence CornerD Ranger Station Missile Silo
Island1 Hydroelectric Dam Truck Stop

Basic Info:

Template:Info Ranger Station
Road Bridge Trail2

Demo Block8 [15, 16]

Security Fence CornerE Security Fence CornerF Security Fence CornerG
Security Fence CornerH style="width:100px; height:80px; Template:Road Bridge Trail2"|Road Bridge Trail2 Railway TunnelW1
Railway TunnelW2 Railway TunnelW3 Railway TunnelW4

Basic Info:

Template:Info Road Bridge Trail2
a barn

Demo Block9 [17, 18]

Abandoned Homestead Loading PlatformA Loading PlatformB
Security Fence CornerD a barn a wooden barn
a farmhouse a yard some stables

Basic Info:

Template:Info Barn
a swimming pool

Demo Block10 [19, 20]

a field a cornfield a garden
a golf course a swimming pool woodland
a clearing a road a garage

Basic Info:

Template:Info Swimming Pool
Country Club

Demo Block11 [21, 22]

dormitory River Lock Petrol Station
Suburbs Railway Country Club Boathouse
Ruined Abbey River76 (Shallow) River85 (Deep)

Basic Info:

Template:Info Country Club
Road Bridge Trail1

Demo Block12 [23, 24]

Railway BridgeSW1 Railway BridgeSW2 Railway BridgeDW1
Railway BridgeDW2 style="width:100px; height:80px; Template:Road Bridge Trail1"|Road Bridge Trail1 Road BridgeSW1
Road BridgeSW2 Road BridgeDW1 Road BridgeDW2

Basic Info:

Template:Info Road Bridge Trail1
Road Bridge Trail2

Demo Block13 [25, 26]

style="width:100px; height:80px; Template:Railway BridgeT1"|Railway BridgeT1 style="width:100px; height:80px; Template:Railway BridgeT2"|Railway BridgeT2 Railway Bridge
Suburbs Railway style="width:100px; height:80px; Template:Road Bridge Trail2"|Road Bridge Trail2 Railway TunnelW1
Railway TunnelW2 Railway TunnelW3 Railway TunnelW4

Basic Info:

Template:Info Road Bridge Trail2