Elorian Lancers

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"Sir, I have not yet begun to fight!" -John Paul Jones


Elorian Lancers
Bringing valour back to Malton.
Abbreviation: EL
Group Numbers: Small (5-10)
Leadership: Captain Leah of the Trinity
Goals: Assist the New Malton Colossus in saving Malton- and humanity!
Recruitment Policy: Simply contact Captain Leah and put 'Elorian Lancers' into your profile, then start moving out!
Contact: silverknight6@gmail.com

Here is my sword, here is my blade!
A cavalry officer's famous crusade!
Here is my sword, here is my blade!
A soldier's work is left unpaid!

Here is my sword, here is my blade!
A cavalry officer's famous crusade!
Here is my sword, here is my blade!
An officer's work is left unsaid!

Here is my sword, here is my blade!
A cavalry officer's famous crusade!
Here is my sword, here is my blade!
Here is the life of fighter remade!


The Elorian Lancers

Yes, we are the Lancers. Quality over quanity, they say, and we are the embodiment of that adage. We stand firm here to show the world what we, as Maltonians, can do, and what we, as a group, can do. For the zombies are upon us, and battle is nigh! We have struggled through the dark days and nights as you have, and we have slept with one eye open, as you have. Our hands have always been upon our weapons as we stroll through the streets, and all of us have collected scars from our sojourn here in this city.

Yet who gives up but the weakest of men? Who find despair where there is none, who squashes hope with melencholy cries? "It is the end!" they say, "It is the end!" But no, it is not the end. We have not yet begun to fight our battle, the true battle- the one to end this war!

It will not come soon. It may lie in the distant future, many months ahead, but in the meantime, we shall do our part to ensure that that day comes. The day when we can walk in the streets without fear of injury, the day when our homes are freed once more. For it is tyranny these zombies impose upon us!

They are not a foe to be underestimated. They ambush us in the alleys. Their claws bring down our barricades and strongholds, and their teeth rend the flesh of our defenders. They cunningly disguise themselves as humans, and walk the floors of our safehouses. But they are a foe, and mercy cannot be shown to them! For it is every last man for himself- except for those who fight for the cause.

News

Of course, most of the time, by the time you read this stuff, it's happened long before you logged in and there's nothing you can do about it. But on the off chance that you can do something....

July, 2007

-Well, when Nichols got screwed, I brought the guys down, but it seems some went down with Blackmore and others have gone MIA. We're collecting in a location to regroup, try and make it since Nichols needs a coordinated group action. ---Captain Leah- 15:34, 1 July 2007 (BST)


Old news is located at the Elorian Lancers News Archive.

The Cause

So what is this cause? Who made it? Who is there to see it prevail? We are, that is who. The cause is that of every survivor, the cause that every forsaken citizen holds dear. The cause of humanity, that must be borne upon our shoulders above the snarling fangs of the enemy. Yes, we shall fight, and we shall defeat every last zombie, even if all of our number should die in the attempt, for you can never keep a true Maltonian down- we shall always, always rise again!

Our Lancers

But then, who directs the Lancers? Who calls them to order and leads them into the dark? Who runs this war machine as it rumbles through the streets? We fight bravely, yes, but it is only with coordination that we can win this battle. Our leaders stand with our fighters, and that is how we win!

Officers

Chief Lance: Captain Leah of the Trinity of Three (Channel Four Newsteam, Malton Postal Service, Elorian Lancers)
Second Lance: None
Lieutenant: req46 (Support Specialists)
Lieutenant: RasmikularFart (General Fighters)

Specialized Members

Support Specialists: Those guys who work behind the scenes as medics and barricaders. These are the revivers and medics!
Noel Dikenec'h
Lynksant

Radio Officers: Brave souls who forgo weaponry and carry transmitters and many radios on many frequencies, along with a generator for the contacts!
None

General Fighters: The backbone of the Lancers, the warriors and strikers, and then our faithful guards!
Captain Skull


Unsorted: Members who have not chosen a specialty or choose not to.
None

MIA: We need your profiles- and your location! Hook up with us as soon as possible!
None

Retired: The characters who sit at the old folks' home and spin yarns about the good old days.
Fireblade890
Magdelena Aleghari


Operations Headquarters

No matter how large a group is, it will never reach its full potential unless it is organized. No matter how good their weapons, they will never go as far. Clean your guns, and they will shoot farther! It is on that principal why we organize ourselves. Small operations, such as seizing a low-level building as a foreward base or holding and helping another structure are deemed as 'Projects,' while larger operations, such as advances into enemy territory and securing a strong base are called 'operations.' Small things, like setting waypoints or gathering locations are deemed 'objectives.' Only general information and locations will be provided here, so if you wish to learn more, you must first know how we work- and you will know that only if you are one of us!

Current Objectives

None

Current Projects

Project Redman: Run a low-key supply depot in Northwest Malton to aid other survivor groups. FAKs and other such things are needed. Update: Now moved to Barrville.
Waypoints: None.
Objective: Improve odds of survivor success by offering a close supply depot.

Current Operations

None


See the Elorian Lancers Project Archive.

Policies

Policies that we abide by- with exceptions made for certain scenarios, of course. Generally, however, we'll adhere to these rules.

Player Killers

Player Killers, or PKers, are not tolerated in or around this group. We will not ally ourself with such users in any form or fashion. Our headquarters are neither havens nor centers for player killers, and we will shoot them on sight. If you have been PKed by a player in one of our areas of operations, let us know!

If you have been killed by one of our members, please take a screenshot and notify Captain Leah immediately.

Bounties

We will not allow bounties to be placed on our members. If word reaches us about such a bounty, unless we have cast out that member, we will respond with due force in word and deed.

Espionage

Spies are not supported nor used by this group. Caught spies will be evicted, shot, and banned immediately.

Building Breach

In the instance of a safehouse breach, the Lancers are to fight so long as there is at least a 3:2 human to zombie ratio. At the 2:1 ratio, Lancers are to flee the building unless it is of vital importance.

Waypoints & Destinations

Waypoints should be checked if they are upon your route to a destination. Reports should be filed with Captain Leah on our forum.

Operational Conflicts

If there is a conflict between objectives of operations, the larger group always has priority.

Retaking a Location

Retaking a safehouse, Lancers should move in concert (or as close as possible) to quickly take and barricade the building, as piecemeal attacks are worth little. Lancers should have supplies for at least three days of fighting before joining a raid!

Supplies & Gear

For most general fighters, your inventory should roughly amount to this (at all times possible):
Pistol x 3 (Loaded)
Shotgun x 3 (Loaded)
Flare Gun x 1
Pistol Clip x 3
Shotgun Shell x 6
Fire Axe x 1
Knife x 1
Binoculars x 1
GPS System x 1
Mobile Phone x 1
Radio x 1
Fuel Can x 1
DNA Extractor x 1
Necrotech Revival Syringe x 3
First Aid Kit x 3
Spray Can x 1
Flak Jacket x 1

Obvious, room for flexibility should be taken into consideration, despite the fact that this brings you to 100% encumberence (obviously, Radio Officers would forgo most of the weapons, taking radios and transmitters instead, while Support Officers would also drop many of the weapons except for high-yield (shotguns) guns for emergencies, generators, and plenty of FAKs.

Skills

Due to the fast-paced nature of combat in Malton, we do ask that you at least have the skill Free Running and/or First Aid. The zombie skills known as Lurching Gait and Ankle Grab are also imperative. Body Building, Basic Firearms Training, and Hand-to-Hand Combat are also extremely useful.

Combat Reviving

Absolutely not allowed. You waste three valuable syringes when you combat revive, possibly more. One on the revived zombie, one for the guy who needed the needle, and many more for everyone who dies as a result of the revived zombie's actions (ie, barricade destruction, generator destruction, etc.).

Courtesy

Lancers should be courteous. Often, it is not the zombies outside that kill us, but the lack of cooperation within that does.

Seiges

Inventory balance in a seige should shift more to the defensive roles, ie, more transmitters, generators, fuel, first aid kits, and especially syringes, rather than guns and other weapons. Hold resource buildings at all costs and return to the main building at the end of supply runs to keep it fortified (and act as a barrier for other survivors). Remember to say our banner quote to the zombie masses! "You ask too much of us, sah! Surrender? No, I believe that is not an option!"

Coordinated Strikes

These are organized within our forum to allow for secrecy. They should occur in a one hour timeframe.

Our History

The Battle for Shearbank

Amidst the chaos engulfing the suburb of Shearbank, home to Stickling Mall, we Lancers are regrouping and readying ourselves for the war effort! Our operational base in this campaign is to be the Hitchcock Building in Millen Hills, conviently located near by the mall. Here is where our newer members train up for the battles ahead!

The Charge on Caiger

On the dates of May 1st to May 4th, the Lancers were preparing with the CMS to launch an attack on Caiger Mall. The mall was retaken before the official attack time (6:00 PM EST, or the Server Reset) came around. Now, we must hold the mall as survivors loot it.

The First Massacre of Molebank and the War of West Becktown

Almost all Lancers were killed at the Flowar Building- all those who were able to attend, anyway. A strike by the Lancers, Ghetto Cow, and the Aardwolf Rangers failed mainly due to a lack of interest/manpower.

Contact Information

Do you want to join our legion, or simply learn more about us? We can be reached through several ways, most of which are listed here.

Joint Forum of The New Malton Colossus

Captain Leah resides here under the username 'leah,' and can be contacted via personal message or through posts. This is the joint forum for the New Malton Colossus, so if you wish to get in touch with the fabled Channel 4 Newsteam, the Malton Rangers, or a number of other famous groups, leg it on over!

E-mail

E-mail the group leader at silverknight6@gmail.com.

Group Affiliations and Alliances

Alliances

-Ghetto Cow
-Aardwolf Rangers
-New Malton Colossus

Enemies

Users
-Azamat
-Saddaminator

Groups
None

Other Information

Communications

Radio Frequency: 27.04

Locations

Base of Operations (Home): None Set
Foreward Bases: None Set
Revive Points: None Set

Supply Bases: The Strange Bank

Buttons & Banners

Syringe.jpg Planned Revivification
This user or group supports
organized revivification.
Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
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This user or group supports the use of proper grammar and spelling on the Wiki.
Cmslogo1.jpg Caiger Mall Survivor
This user or group assisted in defending Caiger Mall on one or more occasions.
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This User or Group supports River Tactics.
Bsfa98.JPG War On Sheep
This user or group is sick of survivors acting like lame sheep. Zombies are supposed to be the herd creatures, not the living!
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This user is wholly dedicating to making the 3rd of July the most absolutely kickass night ever..
know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 27.04 MHz MHz
Transmitter Coordinates: [x,y]

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Bringing Glorious Battle to you since 2006.
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This user or group supports MHG in their attempt to restore health care in Malton.