Shearbank Patrol

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Shearbank Patrol
AquaPoliceDept.jpg
Abbreviation: SP
Group Numbers: 3 Active
Leadership: Decentralised
Goals: Upkeep and Defense of Shearbank suburb
Recruitment Policy: Free-to-join
Contact: 26.80 Mhz

Shearbank Patrol is a local Malton survivor group serving a purpose of communication, organisation, general upkeep and restoration hub of the Shearbank suburb.

The group does not claim neighbourhood supremacy, leadership, elitism or egregious policies but merely recognises regional organisation as the best way to cleanse Malton of its Undead Plague.

Operation

Shearbank Patrol's main goal is to ease communication between survivors of the Shearbank suburb. Each member is encouraged to profess their occupation so that any survivor may notify them or all players of their class of any specific tasks. Status reports and communication are encouraged both inside and outside of the group.

Group members are encouraged to maintain buildings in accordance with Shearbank Barricade Plan, terminate any immediate threats, notify other players of impending danger and otherwise aid peace-keeping and future reconstruction of the suburb and Malton as a whole.

Members

Note to newcomers: To join the ranks, please set "Shearbank Patrol" as your in-game group and sign off your name and current occupation in the list below. You may update your occupation as often as you like.

AquaInfo.jpg All members are encouraged to add as many in-game and mobile contacts from the group as they can, and otherwise freely communicate via suburb's 26.80 Mhz frequency. Communication and specific help requests are the main goals of Shearbank Patrol.

Active Members

Inactive Members

Zombies (not helping the group's mission, but not much we can do about it)

Officially Recognised Positions

This is the list of officially recognized positions in the group. Adding new positions is discretionary.

  • Recon - Updating of Wiki pages and tagging of individual buildings, radio reports and DNA scans.
  • Zombie Hunter - Termination of any zombies outside of designated Revive Points, as well as Rotters clogging them.
  • Medic - Distribution of medpacks among Hospital and otherwise surviving population.

Shearbank

Radio Announcements - Help Requests - Current News

Overwatch Status: "... maybe a dozen in Shearbank ... all stragglers, no groups ... lights are on across the suburb ... infrastructure looks intact too ... lights are on in the Turner Building ..." [4 August 2009]

General Strategy

Stickling Mall is the unofficial base of operations of all Shearbank survivors. As such, it is a top priority building and should be barricaded and powered at all times - any further restoration of the suburb is expected to sprawl outwards from the building, one block at a time.

It is recommended to maintain all Radio Transceivers set to 26.80 Mhz (Stickling Mall, Shearbank and Shearbank Patrol official frequency) at all times. Survivors are expected to carry a Radio Receiver set to the same frequency at all times.

Survivors both inside and outside of Shearbank Patrol are encouraged to request and offer help with specific tasks via radio and mobile communication. Check Member List for class and item specifics.

Axes

Axes are small, high-efficiency, self-sufficient locations that provide most everything needed for survival in the suburb. A typical axis will consist of an Entry Point, Revive Point and Fuel, First-Aid Kit and Ammo supplies. Using axes requires Free Running skill.


Axis 1

First Axis: Edmund General - Whippey Building - Stickling Mall - Warehouse - Allder Row

  • Entry point is Edmund General. An additional entry point is St. Christopher's.

Axis 2

Second Axis: Josaphat General - Turner Building - Borrer PD - Factory - Sartin Monument

  • Entry point is Josaphat General. Borrer PD entry point is Meaker Lane.

Strategic Points

-----Fire Stations-----


Nurton Walk Fire Station is safe.

  • VSB, dark.

AndyMatthews (talk) 04:45, 7 December 2024 (UTC)



Meaker Lane Fire Station is safe.

--VVV RPMBG 07:33, 31 July 2024 (UTC)


-----Hospitals-----


Edmund General Hospital is safe.

  • HB, dark.

AndyMatthews (talk) 04:46, 7 December 2024 (UTC)



Lazarus General Hospital is rebuilding.

--VVV RPMBG 07:09, 25 June 2024 (UTC)



Josaphat General Hospital is safe.

--VVV RPMBG 03:35, 9 November 2024 (UTC)


-----NecroTech Facilities-----


The Gabe Building is safe.

  • VSB, dark.

AndyMatthews (talk) 21:01, 10 December 2024 (UTC)



The Whippey Building is safe.

  • VSB, lit.

AndyMatthews (talk) 04:43, 17 December 2024 (UTC)



The Nisbet Building is safe.

--VVV RPMBG 05:51, 14 August 2024 (UTC)



The Turner Building is safe.

--VVV RPMBG 03:35, 9 November 2024 (UTC)


------Police Departments-----


Farrant Crescent Police Department is safe.

  • EHB, lit.

AndyMatthews (talk) 21:05, 10 December 2024 (UTC)



Lessey Lane Police Department is safe.

  • EHB, dark.

AndyMatthews (talk) 12:34, 20 December 2024 (UTC)



Owsley Crescent Police Department is safe.

--VVV RPMBG 07:33, 31 July 2024 (UTC)



Borrer Street Police Department is safe.

--VVV RPMBG 07:33, 31 July 2024 (UTC)


-----Malls-----


Stickling Mall is safe.

  • All corners barricaded, some lit.

AndyMatthews (talk) 12:34, 20 December 2024 (UTC)


-----Mall Entry Points-----


Owsley Crescent Police Department is safe.

--VVV RPMBG 07:33, 31 July 2024 (UTC)



The Bridle Museum is safe.

  • EHB, dark.

AndyMatthews (talk) 12:34, 20 December 2024 (UTC)



Meaker Lane Fire Station is safe.

--VVV RPMBG 07:33, 31 July 2024 (UTC)



St. Christopher's Church is safe.

  • VSB, dark.

AndyMatthews (talk) 04:44, 17 December 2024 (UTC)


-----Phone Masts-----


Keedwell Plaza School is safe.

--VVV RPMBG 07:09, 25 June 2024 (UTC)


-----Notes-----




Dangers

This is the list of individuals actively causing mischief and destruction in the suburb. Update the list at your own discretion. Proof collection (optional): [UDWitness]

Use Ctrl+F to quickly scan the list.

Player Killers

05 sergeant.png High-priority targets. Any Player Killers are liable to termination on sight. Notifying nearby players of your actions is discretionary.

Vandals

03 coporal.png Medium-priority targets. Any Vandals are liable to termination on sight. Notifying nearby players of your actions is discretionary.

Zergers

01 private.png Low-priority targets. Any Zergers are liable to termination on sight. Notifying nearby players of your actions is discretionary.

Zombies

02 private 1st class.png High- (rotters) and low- (anything else) priority targets. Any zombies outside of designated Revive Points (Allder Row, Male Way, The Sartin Monument) are liable to termination on sight.

NecroWatch status:

(53,22)

The Whippey Building

WhippeyBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
Quincy Kildare (talk) 20:12, 26 December 2016 (UTC)
(59,21)

The Gabe Building

GabeBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
~~ Chief Seagull ~~ talk 15:22, 2 May 2012 (BST)
(52,29)

The Turner Building

TurnerBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
~~ Chief Seagull ~~ talk 10:54, 2 May 2012 (BST)
(55,28)

The Nisbet Building

NisbetBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
Quincy Kildare (talk) 00:25, 21 December 2016 (UTC)