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- character_goals=To find Andrew and escape Malton| ...my way half way across Malton the past two months in search of my brother Andrew. I ran into a woman named Anna, she claim she saw him around here not too l2 KB (372 words) - 03:02, 10 January 2007
- ! bgcolor="#556655" align="center" | <font color=#ddeedd size=+1>'''Andrew Lanzer'''</font> A different thing, maybe not a very difficult thing. Sneaking past the few zombies that invaded the first floor was easy enough. Sneaking back7 KB (1,206 words) - 03:36, 12 May 2008
- ....e. lifting), they smash things and that's why it takes them longer to get past them. Maybe if it were some kind of chair under the doorknob I could see ho ...ith 8 spams (and one smam), 1 kill and 1 author keep. -- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 22:35, 24 February 2006 (GMT)11 KB (1,777 words) - 19:37, 26 May 2006
- [[Category:Journals|Andrew Lennox]] character_name=Andrew Lennox|8 KB (1,582 words) - 13:33, 3 May 2011
- ...Nope, I did that with my Necronet upgrades. Sorry! :) -- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 00:51, 14 August 2006 (BST) ...e building in all of the game. Reviving would slowly become a thing of the past v.v Anyway, I don't believe in zombie anonymity. Unless you're a bloody ske12 KB (1,977 words) - 05:40, 14 September 2006
- ==Past Parties== *Andrew C7 KB (1,063 words) - 22:26, 6 March 2010
- ...rhah! Bra!nz! currently holds a commanding 73%-19% lead over his opponent, Andrew Miller, in their race for the open seat. Right now Mr. Bra!nz!'s platform "I'm sorry, but Andrew Miller is just a boring, politics-as-usual kind of guy," explained Bra!nz!12 KB (2,137 words) - 01:09, 23 September 2010
- ...? Not bad for flavour terms. Bring on the Mark III's! -- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 11:04, 5 August 2006 (BST) #'''Keep''' - a wonderful blast from the long forgotten past. --[[User:Kiltric|Kiltric]] 03:21, 7 August 2006 (BST)17 KB (2,868 words) - 07:52, 20 August 2006
- ...-8 <i>The new skill... ...power is lost.</i> is excellent. lose everything past that, because not only don't the extra bits add nothing to it, it detracts #*'''Re''' - I never learn. :( -- [[User:Andrew McM|Andrew McM]] 14:10, 20 Jan 2006 (GMT)27 KB (4,556 words) - 16:51, 23 May 2006
- #'''Keep''' Great idea. -- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 00:25, 4 September 2006 (BST) ...hange Urban Dead. Good or bad thing, eh, I dunno yet. -- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 23:36, 4 September 2006 (BST)27 KB (4,123 words) - 21:45, 3 May 2011
- suggest_description= If there's a lot of radio spam I sometimes want to skip past it, but I risk passing over other messages mixed in with them. I suggest gi ...to defend. It's because (for practical purposes) you can't barricade them past very strongly, because then people can't get in. So why not just do away wi23 KB (3,890 words) - 21:43, 3 May 2011
- ...p over the barbed wire but it's impossible to climb up the outside and get past it. A: No. The armory would stay exactly the same. Once a zombie was past the fence it could be attacked as normal.23 KB (3,923 words) - 17:10, 24 May 2006
- **'''Re''' - moved it. -- [[User:Andrew McM|Andrew McM]] 12:20, 26 Dec 2005 (GMT) ...ability to unlearn (or mutate, in the case of things like Brainrot) out of past skills keeps changes like 'Deadflesh' (natural zombie flak jackets for the20 KB (3,311 words) - 04:01, 21 January 2006
- ...'Re:''' Just to let you know this is not a dupe. I looked through all the past suggestions in order to make sure the same thing or something like this was ...ised Keven is free to pick between suggestions. Keep. -- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 17:56, 9 December 2006 (UTC)36 KB (6,057 words) - 13:51, 10 June 2009
- <br>These are all the members from the past and present of the [http://wiki.urbandead.com/index.php/South_Paynterton_Ac ...tp://www.urbandead.com/profile.cgi?id=1008215 <span style="color: #DB81B8">Andrew Cohen</span>]17 KB (2,590 words) - 23:48, 4 June 2021
- *Humans killed by zombies in the past 24 hours. *Humans killed by humans in the past 24 hours.52 KB (8,604 words) - 02:06, 5 May 2006
- ...ly. Want to reconsider your vote? *Points at Sonny* }}-- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 17:05, 28 August 2006 (BST) #'''Keep''' - A very good suggestion. Well Done. -- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 17:05, 28 August 2006 (BST)20 KB (3,151 words) - 20:14, 4 May 2011
- ...the razorwire/barbed wire on top? And zombies shouldn't be allowed to get past the fences. --[[User:Vellin|Vellin]] 05:22, 27 Nov 2005 (GMT) ...ion=There's always a HUGE controversy over whether to barricade heavily or past that. This balances it. When a building is less than heavily barricaded,59 KB (9,703 words) - 02:53, 12 December 2005
- *'''Kill''' Ahhh, beer, is there anything it can't do? [[User:Andrew McM|Andrew McM]] 14:28, 19 Nov 2005 (GMT) ...e taken seriously. Way overpowered and a bonus to PKers. [[User:Andrew McM|Andrew McM]] 19:39, 20 Nov 2005 (GMT)55 KB (8,818 words) - 14:48, 16 February 2008
- ...re I'd swear that someone dug this idea out of the dark grey depths of the past suggestion pages....It seems weirdly familiar. [[User:Bentley Foss|Bentley ...move the entire thing to [[Merchandise Suggestions]]. -- [[User:Andrew McM|Andrew McM]] <sup> [[Project Welcome|W!]]</sup> 19:25, 3 March 2006 (GMT)26 KB (4,379 words) - 11:11, 8 April 2006