Suggestions/5th-Oct-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Color Text to Help Distinguish Different Types of Messages

Timestamp: Jon Pyre 04:13, 5 October 2006 (BST)
Type: Improvement
Scope: Messages
Description: If there's a lot of radio spam I sometimes want to skip past it, but I risk passing over other messages mixed in with them. I suggest giving different types messages different text colors so you can easily find speech or attacks mixed in with whatever else there is. Here are some color suggestions:
  • Speech/Feeding Groan/Death Rattle/Gestures: White.
  • Killing and generator/transmitter destruction: Red.
  • Radio: Pale yellow.
  • Healing/Revivification: Blue.
  • Flares: Orange.

Keep Votes

  1. Keep Author vote. Makes it easy to find what you're looking for, prevents spam from causing you to miss important messages. --Jon Pyre 04:14, 5 October 2006 (BST)
  2. No need to write Keep in the Keep section now......S.O....:STATIC:Please help....at the :STATIC: building reading a good suggestion...:STATIC: --Axe Hack 04:16, 5 October 2006 (BST)
  3. Nifty. Wish I'd thought of it. --Squidward 04:31, 5 October 2006 (BST)
  4. Good idea.--Grigori 04:48, 5 October 2006 (BST)
  5. It can only help.--Pesatyel 05:11, 5 October 2006 (BST)
  6. Lampchop - I totally no what you mean here. --Officer Johnieo 05:18, 5 October 2006 (BST)
  7. Hmmm... Would there be a problem with some computers though? All in all I like the suggestion --Lord Evans 05:56, 5 October 2006 (BST)
    • Re Not at all. It could all be done with simple html. Look I'm doing it now! --Jon Pyre 08:50, 5 October 2006 (BST)
  8. Essence of chocolate - Good idea, makes things simpler.--Mr yawn 06:34, 5 October 2006 (BST)
  9. Colourful Keep - Not sure what Lord Evans is worried about. --Funt Solo 08:28, 5 October 2006 (BST)
  10. I guess... - Only thing I can forsee is, the more spam the more homosexual. --CaptainM 08:56, 5 October 2006 (BST)
  11. Keep - Simple but good idea that could easily be impliated into the game.--Brownst 09:02, 5 October 2006 (BST)Deathbringer83
  12. Keep - Well duh! --Nob666 09:10, 5 October 2006 (BST) Edit: Xoid has a point, not everyone would like the new colors. I still do think that this suggestion has enough merit to pass, switching could be added as a note if/when this goes to the Peer Reviewed. --Nob666 16:13, 5 October 2006 (BST)
  13. Keep --ExplodingFerret 10:30, 5 October 2006 (BST)
  14. Keep -- I also like Xoid's addition, but the main suggestion is enough for a keep from me --Gene Splicer 11:42, 5 October 2006 (BST)
  15. Keep -- Frickin' A.. i can learn to ignore certain colors if they don't matter to this particular character.. all good! --MrAushvitz 13:10, 5 October 2006 (BST)
  16. Keep - Awesome idea, help if you're sitting in a building that is under siege or something. --BBM 14:36, 5 October 2006 (BST)
  17. Keep - Although, I hope this can be done in such a way as to not look goofy. --Rgon 15:30, 5 October 2006 (BST)
  18. Keep - But like Xoid says changing the colour wouldbe even better. :)
  19. Kepp - Like Xoid said, it needs to be able to be turned on or off, but even so, it is a keep from me Sergeant Chineselegolas VDO 16:00, 5 October 2006 (BST)
  20. Keep - Good idea, but maybe put a link in the profile page to turn it off or set your own colors, ala Xoid. --GhostStalker 17:00, 5 October 2006 (BST)
  21. Keep - Those colours are fine by me, but make a option to change them to what you want. --Preasure 19:36, 5 October 2006 (BST)
  22. Keep - Nice, I love it.--Canuhearmenow Hunt! 21:05, 5 October 2006 (BST)
  23. Keep - hell yes ;p--Kcold 21:55, 5 October 2006 (BST)
  24. Keep - I like writing keep anyway. And great idea.--Labine50 MHG|MalTel 00:32, 6 October 2006 (BST)
  25. Keep - Good-ness. --ALIENwolve 04:14, 11 October 2006 (BST)
  26. Keep - Does nothing but cut down on headaches (well, unless you're very sensitive to colors...). What more could you possibly want in a suggestion? --Reaper with no name 04:01, 14 October 2006 (BST)
  27. Keep - Definitely. - Atticus Rex A M P 07:51, 14 October 2006 (BST)
  28. Keep - Zombie Spray healed everyone--Zombie Spray 06:45, 15 October 2006 (BST)

Kill Votes

  1. I want to be able to turn this feature on or off, or be able to use colours of my choice. –Xoid STFU! 11:07, 5 October 2006 (BST)
  2. As Xoid. I like the appearance as-is (well, I force a serif font, but other than that I do). --Aitroxan 00:48, 6 October 2006 (BST)

Spam/Dupe Votes
Spam/Dupe Votes here


Orange Sherbert

Removed as a humorous suggestion. --Funt Solo 12:39, 5 October 2006 (BST)


Extendable Ladder (Modification of Rope Ladder)

Timestamp: Reaper with no name 17:17, 5 October 2006 (BST)
Type: improvement
Scope: Forts
Description: I've modified my "Rope Ladder" suggestion a bit. I renamed it because someone brought up the point about why they shouldn't be able to use the same technique on other buildings, since it's just a rope ladder. Hence, I've changed the name. Now it's simply a metal ladder whose bottom has to be lowered by someone on the inside (similiar to a fire escape). Also, now only people with free-running can enter the forts by this method, the reason being that the ladder still doesn't quite reach ground level and requires one to be able to jump pretty high for it. This also has the added benefit of making it impossible for zombies to get in through this method. Below I've rehashed all the reasoning behind it.

For a long time I've been trying to think of a way to make forts more defensible. In general, the way I've tried to approach it is by somehow either increasing the effectiveness of the barricades or decreasing the effectiveness of the zombies attacking it. But then I looked at why forts are so hard to defend. It's because (for practical purposes) you can't barricade them past very strongly, because then people can't get in. So why not just do away with the last part?

What this would do is allow survivors to enter forts that are barricaded above very strongly as long as there is another survivor inside (the one who would be assumed to be lowering the ladder). Suddenly, fort barricades would then be as strong as those of malls. Sure, they wouldn't be large buildings like the malls, but the inferior search percentages they offer would make up for that

Keep Votes
For Votes here

  1. Author Keep - I think this should address most people's concerns. --Reaper with no name 17:17, 5 October 2006 (BST)
  2. Summary - Armoury only: if human inside, any human with Free Running may enter the Armoury regardless of barricade level. --Funt Solo 17:29, 5 October 2006 (BST) Additionally, John Pyre is wrong - it's not the same suggestion, as the requirement for Free Running was not included last time. That's a key difference. --Funt Solo 19:21, 5 October 2006 (BST)
  3. Keep - I like it because it makes the Armory/Forts into a complex kind of like a large building, but requires "high tower" movement to do so. Which survivors would do.. with all the damn zombies out there. Quite cool, there's only 2 forts, so what the hell, some special rules that aren't totally insane. Very reasonable, and fun. This may set a presedent for a jail.. which may use similar rules. --MrAushvitz 18:42, 5 October 2006 (BST)
  4. Keep - Armoury only, but yeh i like.--Mr yawn 18:58, 5 October 2006 (BST)
  5. Keep - I want armouries to not suck. And everyone who objects to building elitism should be asking for the whole consumer tree to be removed --Gene Splicer 19:20, 5 October 2006 (BST)
  6. Keep - Finally, a way to defend the forts! --Preasure 19:36, 5 October 2006 (BST)
  7. Keep - I think that clears up the primary stumbling block for this suggestion. Looks good. --Rgon 20:21, 5 October 2006 (BST)
  8. Keep I was going to make my own fort improvement suggestion, but this will be fine until I can hash out the details of my idea. --GhostStalker 20:54, 5 October 2006 (BST)
  9. Keep- This is better than the last version.--Grigori 21:06, 5 October 2006 (BST)
  10. Seiges - Yay! Now with this imagine the fairness of fort seiges... :) --MarieThe Grove 21:35, 5 October 2006 (BST)
    Hurrr Hurrr --User:◙╬┼■■▌Ω☻☺☼♫♪▲►▼◄ 23:33, 5 October 2006 (BST)
    Note Invalid vandal vote struck. --Funt Solo 23:46, 5 October 2006 (BST)
  11. Oi! Lower the ladder! - Come on Jon, can you really dupe your own suggestion. --Officer Johnieo 23:33, 5 October 2006 (BST)
  12. This would make it possible for us citizens of Whittenside to defend Perryn. - Whitehouse 00:27, 6 October 2006 (BST)
  13. Random Text - This has to be one of the best suggestions I've ever read.--Labine50 MHG|MalTel 00:36, 6 October 2006 (BST)
  14. Yea A fort ought to be fortifiable. --Aitroxan 00:55, 6 October 2006 (BST)

Kill Votes
Against Votes here

  1. FFS - Yes, the fort's barricades could be mall level, but then it would be nerfing newbies. --BBM 08:34, 6 October 2006 (BST)

Spam/Dupe Votes

  1. Dupe It's the same damn suggestion. I don't care if a minor part of your reasoning is changed. --Jon Pyre 18:00, 5 October 2006 (BST)

Generator Explosion

Spaminated with 7/7 Spam votes. --Funt Solo 20:46, 5 October 2006 (BST)


Location Device

Timestamp: Canuhearmenow Hunt! 21:02, 5 October 2006 (BST)
Type: New Item.
Scope: better friend, bounty, or victim location.
Description: This would add the "Location Tracker" to Malton. It's 1 inventory space, found at 3% Mall Tech Stores, 3% Armories, and 1% Zoo's. It requires you have a GPS for it to work. What happens is this; If someone on your contacts list has a GPS unit and a Location Device on them, then when you go into a suburb they are also in the Location Device "Pings" Like what sound SONAR makes. When your within a 4X4 block of the person it begins "Pinging Violently." This does not show you exactly where the person is, it doesn't even tell you the specific person. What this does tell you, however, where a friend or target is generally at. For example, it could help people that don't use the Wiki to find someone, or find a friend at a revive point. What this also does is a PKer hunting a specific Quarry would use this to track down his prey, while the flipside is a Bounty Hunter can use on to hunt down a PKer. Zombies can use this, however, because a "Ping" is still a "Ping"

Keep Votes

  1. Keep - Author Vote, tell me what you think, and if it needs fixing, well, tell me!--Canuhearmenow Hunt! 21:02, 5 October 2006 (BST)
  2. Keep - Ahrrrr.. That be Sexy Says I! Sonar Zombie Hunting.. sure? Cool you can use animal tracking devices in the zoo.. excellent. --MrAushvitz 21:34, 5 October 2006 (BST)
  3. Keep - Man, you make great suggestions.--Labine50 MHG|MalTel 00:45, 6 October 2006 (BST)

Kill Votes

  1. Kill - I may just not understand what you mean, but it seems like this essentially would narrow down a search to a 49 block area to find an unidentified person on your contact list. Just doesn't seem like it would have that much usefulness. --Rgon 22:40, 5 October 2006 (BST)
  2. This is the kinda thing that MIGHT be workable AFTER different contact categories is added (assuming THAT ever gets added). Right now I think the contact list is too chaotic for this to be useful.--Pesatyel 04:04, 6 October 2006 (BST)
  3. I strongly agree with Rgon. --ExplodingFerret 11:36, 6 October 2006 (BST)

Spam/Dupe Votes

  1. Spam Cannon! - Why would anyone carry a Location Device (or a t-shirt saying please PK me)? --Funt Solo 21:46, 5 October 2006 (BST)
  2. spam cow - i understand what you what to make but like the way you explain it im agree with funt solo so give a better explaination --Kcold 21:53, 5 October 2006 (BST)
    • Re - Simple, a normal survivor would use to find friends who died or other reasons. PKer, to hunt a normal survivor or a Bounty Hunter. Bounty Hunter, to hunt PKer's using device. Its a vicious Triangle thing.--Canuhearmenow Hunt! 22:09, 5 October 2006 (BST)
  3. Ping! - If it's such a "vicious Triangle" why would anyone want to belong? --Officer Johnieo 23:41, 5 October 2006 (BST)
  4. Spam - I doubt anyone is going to carry one of these knowing they could be specifically targeted.--Mr yawn 06:31, 6 October 2006 (BST)

Burp

Removed as a humorous suggestion. --Funt Solo 21:37, 5 October 2006 (BST)


Zombie Tagging

Origional suggest_time=MrAushvitz 21:56, 5 October 2006 (BST)

Removed by author for edit. 05:43, 6 October 2006 (BST) I didn't want to remove it, but the page was totally screwed up.. anyways voting was 50/50 and I should adress 1 thing about it so voters will take it seriously. --MrAushvitz 05:43, 6 October 2006 (BST)


Meh... removed by maker because i discovered that it was, infact, a dupe :P sry. ThreeSided 02:52, 6 October 2006 (BST)


Harbour/Sea

Timestamp: Seloth 23:07, 5 October 2006 (BST)
Type: Map Extension.
Scope: All.
Description: The Map is extended at any side revile a sea,the reason being would be up to kevin but for example"Military offical incharge of the Malton Disaster have decided to open up a section of the sea next to malotn for surviours trapped inside,reason being is people do not have acces to hygenic facilitys,The quarentined sea will have nets guarding the bottom and Navy ships guarding the top"

The quarentined sea will have a 4 to 6 square iseland as well as 1 navy ships which will act like the forts,and will be 3 squares long,3 large ships such as a tanker,Cruise ships,cargo and transport ship will also be there and be at varity of lenght such as 6 squares long for a tanker which would contain items such as beer and wine,FAKS Gens and fuel,gps units ect.There would also be other boats doted around with such ones as pleaser and fishing boats that are 1 or 2 square long.

Survivours

There would be two ways for suvivours to get around,One is to swim which would take 3 or 2 ap a move((Maby implement a skill making it 1 or 2 ap))and a rowboat or a small rubber boat containing a small engine and would need a fuel can to start or a row boat with oars,each move would be 1 ap.

Barricading would be the usuual except it would be based around area such as weak hulls or port holes on the ships,on the boats it would be placing or locking a door of a cabin.

For acces around a ship/boat it would be like this

"You are on the Cargo ships deck,you see blah blah blah"

"enter Cargo hold" "enter Ship living space" "enter bridge" "jump into water" "take a row boat/ruuber boat"->((if availble))

on a boat you would see

" you are standing on a weather beaten fishing boat,Miscluse rops and nets cover the ground"

"Enter cabin" "'jump into water"

and for the rubber/row boats you would have options such as these

"Climb onto boat/ship" "Jump into water" "take a row boat/ruber boat"->((if availble))

For boats,if you find a boat and it say something like"A large gaping hole is at the side of the boat,water is flooding in"then you can repair it((explains why down below))

If a survivour swims and rests tin the water then they will drown.

If a survivour wishes to sleep on just a rubber/row boat then it would be similar to sleeping on dry land outside,suicidle((explain further down.

Zombies

It will take zombie 3 ap to move under water.they would travel by the ground under the sea.If zombie wanted to reach a boat or ships then a skill called "great inhale" or something like that will let the zombie float up to try and attack the boat or ships

For boats there are two ways to gain acces to it,one by clim ing over the side via a ladder hanging of the side or by smashing at the hull.Smashing at the hull will be twice as hard as smashing barricades,it wouldcrack the hull and let the zombie cling through or swim in and then attack the survivour.

For Ships it would be attacking the port holes or a crack in the ship which would have cades on them

for the iseland,zeds can simply walk up it


Im sorry for the spelling mistakess and other mistake but Im tired and I was rushing this. Now this is just a start off idea,it can be changed or what ever if put into the game,this is just a basic.

Keep Votes

  1. Keep - "Ahrrr ya scurvy dog!" This may need a bit of work, but could be handy.. howsabout a lake? Less boats more wading around.. --MrAushvitz 23:50, 5 October 2006 (BST)

Kill Votes

  1. No to turning Urban Dead into Shartak. This modifies the game Hugely. -- Andrew McM W! 23:41, 5 October 2006 (BST)
  2. Revise - Add some more detail. I like the idea, though. Put on suggestion talk page for revision.--Canuhearmenow Hunt! 23:43, 5 October 2006 (BST)
  3. Land Ho! There are already talks about a underworld, and a Fallback Belt, I just don't think Urban Dead can handle another such expansion at the moment. --Officer Johnieo 23:45, 5 October 2006 (BST)
  4. Kill - Honestly, I don't hate the idea. I think that ideally, water tiles would add some flavor. Now, the spelling aside, I'd like to kill it because I don't think that the huge expansion of the map necessary for this would be a good idea--the present map is working out for me just fine. If the map were getting vastly redesigned, I'd like to see water tiles in it, but I don't think that these sea dynamics (AP costs, etc) and these massive 6 square ships (buildings) are that great of a plan. In short, I think a refined, scaled back version would be better.--Peter Moran 00:21, 6 October 2006 (BST)
  5. Kill - Lord in heaven. Proofread, please! This isn't necessarily a bad suggestion overall, though, might have some merit. However, if your suggesting blocks with multiple rooms (as I read it), that's fairly spammable. Anyway, give it a major revision, spellcheck, and try to organize it better, and try again. --Rgon 02:00, 6 October 2006 (BST)
  6. Kill - with many suburbs being virtually deserted, we don't really need a map extension at this time. --ExplodingFerret 11:38, 6 October 2006 (BST)
  7. Hesitant Kill - This is an interesting idea. It really is. But I don't really see how it fits into the whole "zombie apocalypse" thing this game has going (or is trying to have). And I don't really see anything inherently fun or necessary about it. So I'm gonna have to vote kill on this one. Sorry. --Reaper with no name 04:03, 14 October 2006 (BST)

Spam/Dupe Votes

  1. Spam - If you can't be bothered to use a spell-checker, then I can't be bothered to read your suggestion. --Funt Solo 23:59, 5 October 2006 (BST)
  2. Spam - If it's not worth your time to proofread, there's no sense wasting time on it at all. --Aitroxan 01:14, 6 October 2006 (BST)
  3. Spam - Same as above.--Pesatyel 04:10, 6 October 2006 (BST)
  4. Spam - Same as above, be warned about the grammar nazis.--Mr yawn 06:34, 6 October 2006 (BST)
  5. Spam - Same as above. Also kevin won't be implementing this.--Thari TжFedCom is BFI! 06:40, 6 October 2006 (BST)
  6. Spam - That's some horrible spelling. And if this is a "starting idea", put it on the discussion page. --Nob666 12:01, 6 October 2006 (BST)