Suggestions/21st-Apr-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
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VOTING ENDS: 5th-May-2006

Wailing Shriek

Removed by author, spammed for being naughty, but I learned of voter changes and options to make it a hottie. (Was 10 Kill, 4 Spam, 1 Keep) --MrAushvitz 16:48, 21 April 2006 (BST)


Contacts list distinguishes friends/foe

Dupe of Contact Categories A good suggestion and in peer reviewed.--Vista W! 08:00, 21 April 2006 (BST)


Stat tracker should keep track of who kills who in a 24 hour period

Timestamp: 00:55, 21 April 2006 (BST)
Type: Statistics Tracker Addition
Scope: Statistics Tracker
Description: I suggest that the Statistics Tracker be amended to keep track of the following four categories:
  • Humans killed by zombies in the past 24 hours.
  • Humans killed by humans in the past 24 hours.
  • Zombies killed by humans in the past 24 hours.
  • Zombies killed by zombies in the past 24 hours.

This should give us a better idea of how the zombie-human fight is progressing, and that info is more relevant now that the odds are a bit more balanced (aka dying is no longer a slap on a wrist, and killing a survivor actually MEANS something finally).

Also, after being ZKed twice in the past 2 days, I'm genuinely curious as to whether the new revive rules, which have finally resulted in a 50/50 split, are actually making the game more balanced, or just resulting in lots more ZKers running around.

Votes

  1. Keep - Author vote for author suggestion. Slartybartfast 01:00, 21 April 2006 (BST)
  2. Keep - Interesting idea. Certified=Insane 01:05, 21 April 2006 (BST)
  3. Keep - Like it, along with the 'most common tag'. It's good that people are coming up with stuff for the stats page. I think it could be interesting to have several other stats on the page, as well. -Wyndallin 01:07, 21 April 2006 (BST)
  4. Keep - It would be a tool to track the PKers many kills,
    And could validate the creation of skills. BuncyTheFrog Talk GBP 01:11, 21 April 2006 (BST)
  5. Keep - Keepski. MrAushvitz 01:17, 21 April 2006 (BST)
  6. Keep - I also move that knife kills now automatically be accompanied by a booming cry of HUMILIATION! --Undeadinator 01:22, 21 April 2006 (BST)
  7. Keep Id like it but i doubt it will ever happen, as it would have no ingame effect so i doubt it will be a priority include--xbehave 01:31, 21 April 2006 (BST)
  8. Keep - I like it and it will show how much murder there is - --ramby T--W! - SGP 02:27, 21 April 2006 (BST)
  9. Keep Should be interesting. --Jon Pyre 02:42, 21 April 2006 (BST)
  10. Keep - And Undeadinator should submit that as a suggestion --Cinnibar 02:48, 21 April 2006 (BST)
  11. Keep - Let's see how much impact PKing has on things... --John Ember 02:56, 21 April 2006 (BST)
  12. Keep - It would be interesting to know--Bermudez 03:26, 21 April 2006 (BST)
  13. Keep - It might be a lot to ask, but it would be quite interesting. As for how much it is to ask, we'll let Kevan be the judge of that, as I believe is the norm for technical questions --McArrowni 03:32, 21 April 2006 (BST)
  14. Keep It would solve the age old question of is this A Zombie Apocolypse Game, A War Game With Zombie Targets, or A Feeding Frenzy of Post-Apocalyptic Spam. Conndraka 03:53, 21 April 2006 (BST)
  15. Keep - "STREETS IS WATCHING", now we'll know for sure that he is - Jedaz 05:10, 21 April 2006 (BST)
  16. Keep - I like the idea as it can bring about a lot of interesting data. Dickus Maximus 05:14, 21 April 2006 (BST)
  17. Keep - This would be interesting information to plot over time. --Spraycan Willy MalTel 07:55, 21 April 2006 (BST)
  18. Keep - Interesting info.--Vista W! 08:01, 21 April 2006 (BST)
  19. Keep - This would be very interesting, and answer a lot of questions about the corpse composition in the game. --Grim s 11:32, 21 April 2006 (BST)
  20. KEEP - This is again a very interesting suggestion, this will be the key statistic to reflect upon a lot of interesting questions. --Changchad 12:26, 21 April 2006 (BST)
  21. Keep - Mo' stats, mo' better--Mookiemookie 12:27, 21 April 2006 (BST)
  22. Keep - Sounds good. You need to know what to balance and how, and with more stats, half the work is done for us --Porgon 12:51, 21 April 2006 (BST)
  23. Keep - mmm, more data. Grim S, I think you mean 'de-'composition, no? (Thank you, folks, thank you. I'll be here all week...)--Bulgakov 14:47, 21 April 2006 (BST)
  24. Keep - This is too good not to implement on the stats page. Agent Heroic 15:22, 21 April 2006 (BST)
  25. Keep - -- Andrew McM W! 15:31, 21 April 2006 (BST)
  26. Keep - I'm kind of surprised this isn't already being tracked. --Arcibi 16:01, 21 April 2006 (BST)
  27. Keep - I rather like this one. --Reverend Loki 18:21, 21 April 2006 (BST)
  28. Keep - Why not?--Xavier06 18:51, 21 April 2006 (BST)
  29. Keep - Yea. --Brizth W! M T 20:45, 21 April 2006 (BST)
  30. Keep - Makes it fun for zeds and humans. --Theblackgecko 23:58, 21 April 2006 (BST)
  31. Kill - Good idea, but I'm against increasing this sort of information in the game. I think it will decrease the sense of isolation and take a tiny bite out of the metagame unless you put it in a newspaper, on a NecroNet welcome screen, something like that. --einexile 01:08, 3 May 2006 (BST)
  32. Keep An excellent idea. –Xoid Talk 05:15, 4 May 2006 (BST)

Athletics

Removed by author, not far from the kitchen. As per voter suggestion, to keep it bitchen. (Was 9 Kill, 1 Keep shorter version follows) --MrAushvitz 04:50, 21 April 2006 (BST)


Cut Down Server Stress With This Refreshing Search X Times Concept

Timestamp: 03:12, 21 April 2006 (BST)
Type: Improvement
Scope: Searching
Description: Searching probably accounts for a significant number of clicks Urban Dead receives. Here's an idea to A) Cut Down On Hits, and B) Make searching more convenient, without giving survivors any kind of gameplay advantage.

I suggest a small two-character sized text field be added next to the search button that could have any number inputed from 1-50. The default number would be 1. If you enter a number greater than one it would perform that many searches, using up that amount of AP and counting as that number of IP hits. However to prevent a survivor from exploiting this to say, find ammunition or first-aid kits while battling a zombie indoors it would first send you to a redirect page that would not switch to your search results for 1 second for every search you perform. You'd have this on the screen:

You begin to search 25 times.

The page would automatically load up the results after the appropriate amount of time. This can be done very easily without any server stress using a <meta http-equiv="refresh" content="X; URL=..."> tag. While that page loads the player could check their email, chat online, browse the wiki, read an article somewhere else, without having to click over and over again. After the appropriate amount of time the page would load up however it wouldn't just display the items they found as static text. Instead the found items would be arranged alphabetically in two or three parallel rows at the top of the screen (as many as needed) with a small checkbox next to each one. At the bottom of the items, above your normal controls, would be a "Discard" button. That way if someone was unlucky enough to find fifteen newspapers they wouldn't have to spend time individually discarding each one. They could simply check off the ones they're throwing and hit "discard". The whole checkbox setup would be gone after you discard. The items also appear in your inventory as usable items if you want to use one of them in your next turn. To get rid of the items found message with the checkboxes, discard button, and the whole shebang without throwing any of them away just refresh the page, perform any action, or hit discard without checking any boxes. You'd still spend 1 IP hit for each item discarded as currently.

A few notes:

If you hit your max item limit while searching it would stop your search process. Say you start to search 30 times but max out your inventory after 21 searches. You would stop then without throwing away the additional 9AP. It would still take 30 seconds for the page to load though.

For survivors with Shopping to avoid making tons of extra text fields for each individual store search button at a mall I suggest making one two-character sized text field after all the store buttons that would count for all of them.

In summary: Let people search X times to make dozens of searches happen with a single click, but make it take 1 second per search to avoid exploitation. Also make it easy to discard the items. This would probably cut down on the clicks Urban Dead receives by lots and lots and lots, now that thousands of survivors would not have to click 30 times each while searching the gun store or hospital. Obviously you wouldn't want to use this feature all the time when you wanted fine control over your AP while searching, or while zombies were present. But if your attitude was "I'm late for work/class/other thing. Let me just quickly burn off my AP searching" this would be a time saver and server load saver.

Votes

  1. Keep Author vote. Doesn't make it easier or faster for survivors to find items. Just adds real world convenience and real world lack of server stress. --Jon Pyre 03:12, 21 April 2006 (BST)
  2. Keep While I do not find this breaks the game, some others may still find it lame. If this fails, my suggestion rings: let us stop with the searchy things. BuncyTheFrog Talk GBP 03:35, 21 April 2006 (BST)
  3. Kill - This is getting closer to the solution. The problem I always saw with Search X times type things was the reduction of IP hits making zerging easier, not the active searching with zombies in the room. The time thing, at this point is the only thing keeping this a kill for me, while I like the rest, remember some people are on dialup, so by the time the page loads for real, and the auto delay, and any server lag due to heavy usage, and they could be waiting a couple of minutes.--Bermudez 03:46, 21 April 2006 (BST)
    • Re This shouldn't be any slower for people on dial-up. Only two pages would have to be loaded, the redirect page and the regular game window with item results. It might actually be faster since they wouldn't need to load 30 pages. In terms of search time it would actually help even it out with people who have faster connections in terms of convenience.--Jon Pyre 04:30, 21 April 2006 (BST)
  4. Keep Some servers are faster than others, It could set the "You can now take another action based on the users system clock,which although would require a couple more "pings" It would have to be less traffic than if someone searches 30 times (of course I'm no code guru) Conndraka 04:01, 21 April 2006 (BST)
    • Re The player would only have to load two pages. The time it would take the player to load is (Time It Takes to Load First Page + 1 second per search + Time It Takes To Load the Second Page). Only having to load two pages plus 1 second per search of wait time could be significantly faster for someone on dial-up. --Jon Pyre 05:11, 21 April 2006 (BST)
  5. Keep Search X times without the instant-rearming that zombies fear. Yet another good one from Jon Pyre. --McArrowni 04:21, 21 April 2006 (BST)
  6. Keep Then you won't hear people making stupid suggestions relating to being nerfed by infection cuz they're out of FAK's, now they can spend a whole day's searching in a hospital and have an abundance of FAK's (and I can suggest more increased infection ideas..) "yayyyy." Also it would be better for dialup anyways, because they don't have to wait for the whole page to load each time before they click on search once, wait again.. etc. This is as good as it gets. I might even stop posting suggestions for a couple more days if this continues. --MrAushvitz 04:32, 21 April 2006 (BST)
  7. Keep - Yeah I don't see why not... - Jedaz 05:14, 21 April 2006 (BST)
  8. Kill - do not automate the game.--Cah51o 05:39, 21 April 2006 (BST)
    • Re Autowhatnow? You enter a command. The game fufills that command. --Jon Pyre 05:57, 21 April 2006 (BST)
  9. Keep - Like unto the smashing of 'cades are these search escapades. Remove the tedium, it's really not needium. --John Ember 06:31, 21 April 2006 (BST)
  10. Keep -It's still a search x times suggestion. I dislike them a lot, but to be honest we're never going to stop getting them and without a doubt your version is the best we're ever going to get. I'm not enthousiastic about it, but it has a lot going for it in its class.--Vista W! 08:08, 21 April 2006 (BST)
  11. Kill -I have been watching you for a while with your suggestions MrAushvitz. This one is nice but it dosen't feel finished, I dont like the idea of a separate page for the searching. that is it feels a bit vague. But at any rate this is close to getting a keep from me. you just need to make things that much more umm easy to understand. there are x search ideas that stop the x search when a zombie is present. oh to hell with this I can hardly think. Close but no cigar. Nazreg 08:35, 21 April 2006 (BST)
    Emmm, the author is Jon Pyre, different suggestor, and in this case quite a different suggestor--Vista W! 10:30, 21 April 2006 (BST)
    Oh god. My bad, I should stop posting drunk. oh well I still dont like the way it works so the vote stays. just ignore the rambling. Nazreg 09:50, 23 April 2006 (BST)
  12. Kill - Needs to explain what's to prevent people from viewing source and copying the refresh URL to avoid any waiting at all. - Dashiva 11:33, 21 April 2006 (BST)
    • Re It should be fairly simple to set up a message "You're still searching" to come up if they do that. --Jon Pyre 15:44, 21 April 2006 (BST)
  13. Keep, provided the waiting period can't be bypassed. But I trust Kevan to know how. --Brizth W! M T 13:03, 21 April 2006 (BST)
  14. keep- well its gunna get through eventually but,"30 times but max out your inventory after 21 searches." does that mean the server has to process 30 searches individually meaning your not really cutting down on server load just bandwidth? --xbehave 13:55, 21 April 2006 (BST)
    • Re The game would still have to calculate search results. However instead of getting 30 clicks and having to calculate 30 search results it would get 1 click and calculate 30 search results.--Jon Pyre 15:46, 21 April 2006 (BST)
  15. keep MajesticNinja 17:12 21th April 2006
  16. Keep Seem feasible.--Xavier06 19:00, 21 April 2006 (BST)
  17. Keep - I like the idea of hitting buttons fewer times. --Theblackgecko 00:00, 22 April 2006 (BST)
  18. Keep - Agent Heroic 03:10, 22 April 2006 (BST)
    • Tally - 14 Keep, 4 Kill, 18 Total. Agent Heroic 03:12, 22 April 2006 (BST) Please use a # so as not to break the numbering. --Pinpoint 05:36, 22 April 2006 (BST)
  19. Keep - The first search 'improvement' that hasn't made me want to stab the author. <3 -Wyndallin 03:14, 22 April 2006 (BST)
  20. Keep - Seems to get all the kinks out of the "search x times" suggestions.--Pesatyel 04:38, 22 April 2006 (BST)
  21. Keep - Best of Breed Award! --Spraycan Willy MalTel 08:19, 24 April 2006 (BST)

Athletics (Real Short Version)

Timestamp: 01:33, 21 April 2006 (BST)
Type: Civilian Skill
Scope: Increases bat, pipe hitting accuracy
Description: As per voter's mention.

Athletics

Appears under survivors skills tree as a seperate skill, this skills' bonuses also apply to your zombie character.

You are a big fan of sports and have excellent physical fitness and hand-eye co-ordination. You have +5% to hit with baseball bat and length of pipe.

Votes

  1. Keep - Bats and Pipes are so easy to find, so newbies can use them and you can do headshots with a bat, all good. Crowbar already is more effective against barricades, no need to up it's hit % needlessly. I ain't helping no zombie spies if I have a choice. MrAushvitz 04:44, 21 April 2006 (BST)
  2. Kill - Not strong enough to be useful for anyone - Jedaz 05:16, 21 April 2006 (BST)
  3. Keep - Torn on this one, but whatever, it's not like anyone's gonna actually start using it. Dickus Maximus 05:18, 21 April 2006 (BST)
  4. Kill - Its a bit underpowered, im all for making bats and pipes better, but this is just a sink hole for unused xp.Nazreg 08:38, 21 April 2006 (BST)
  5. Kill - They're still not as effective as fire axes, so no-one will use this. The percentage should be higher than the Fire Axe, so it gives survivors a similar choice to Zombies (Claws and Teeth). --Cyberbob240CDF Arb 08:41, 21 April 2006 (BST)
  6. Kill - Now that HP things are done, we can truly have some fun. This suggestion, in my thought, is surely gonna go to rot. "Not high enough!" the people scream, and certainly true it would seem. BuncyTheFrog Talk GBP 11:32, 21 April 2006 (BST)
  7. Keep - I'm going to Keep this just because it's so delectably brief. Good on ya, Mr A. --John Ember 14:44, 21 April 2006 (BST)
  8. Kill -Percentage not high enough to make it useful. I can guarantee the difference between me (a poor athlete) and someone in a league, professional or otherwise, will probably be more than 5%.--Xavier06 19:06, 21 April 2006 (BST)
    • Re - Yeah, I was kind of worried because it enhances 2 different weapons that people might think it a bit too much. But since we'd be helping newbies +10% each wouldn't a problem, for 2 weapons that are so easy to find but do only 2 damage. MrAushvitz 19:43, 21 April 2006 (BST)
  9. Keep - The HP buff was to deep// but I said I would keep//now the buff's gone away// I would like this to stay--Bermudez 22:21, 21 April 2006 (BST)
  10. Keep - Xavier has a point, but I still like it. Keep'ed. I'll keep it if it fails and shows up with a higher percentage, too. -Wyndallin 01:55, 22 April 2006 (BST)
  11. Kill - Not adding enough to be usefull, it'll be in the same boat as Knife Combat and will only be used by people to raise their level --Teksura 04:42, 22 April 2006 (BST)
  12. keep - i like this; though as it stands +10% would be better. Rather than buff hit percentage further i would suggest adding the following instead: 1)it follows body building on the skill tree. 2) it allows free runners to enter heavily barricaded buildings directly, they just use their superior skills to jump and climb straight in! 3) As a balance to this benefit your superbly toned flesh tastes real good allowing all zeds that bite you to gain 1 extra HP back (this is in addition to digestion!) --Honestmistake 12:44, 22 April 2006 (BST)

Weather

Timestamp: 12:08, 21 April 2006 (BST)
Type: Event/improvement
Scope: Everyone
Description: "You look out of the window of your safehouse, it's raining once again in Malton". This only really effects characters that are outside. This limits the amount of what a player is able to see due to weather conditions. What it does is only show the blocks name surrounding your block. So that means you can't see Zombies/Survivors on any adjacent blocks when it's raining or whatever. You will however still be able to see everything as normal on your block. This would add an interesting element to the game as you wouldn't know wether or not the block you are running onto is going to be safe or if there are any Zombies to kill.


For flavour purposes there would be several different types of weather. Each one with their own flavour text to let the player know what the conditions are like.

Rain (5% chance)
Inside - Rain steadily beats down on the rooftop.
Outside - A downpour streams from the sky obscuring your line of sight.
Fog (3% chance)
Inside - The cold depths of the fog can be felt from inside.
Outside - A thick blanket of fog makes it impossible to see beyond the block.
Snow (2% chance)
Inside - Whirls of wind force snow in between the cracks of the walls.
Outside - The snow falls thickly blocking your vision.

Flares would also be impacted upon by only being visible from 7 blocks away as well. This makes sense because the visiable range of them would be severly reduced from the weather. However everything else would remain un-affected.

The weather would be randomly chosen at the IP hit reset. The chance for clear/normal weather would be 90%. When there is clear weather visibility would be as normal.

This is not a dupe of this as I have reworked it a little bit. Note, I am not the Author of the original idea if anyone was wondering but I am alowed to rework it and submit it again.

Votes

  1. Keep -Nice re-work, you've refined a little bit and made it a bit better. Actually I encourage the improving of suggestions already in peer reviewed.--Vista W! 12:11, 21 April 2006 (BST)
  2. KEEP - This suggestion, is frankly awesome, it will be a great thing to read if you get bored and stuff. BUT, about the snow, it will REALLY be unlikely to have snow in summer time right? So erm, are there any change in terms of summer time and winder time, this can be differicinated from the BST and GMT...I think..--Changchad 12:19, 21 April 2006 (BST)
    • Re - I see your point. I'm sure (and I know that you arn't suppose to say this) that Kevan can just change the odds for each one depending on the season if he wants to. But yes, I probably should have put something in there. But it's too late now because you arn't alowed to edit a suggestion after you post it apparently. I saw some guys suggestion removed because he changed one little thing, oh well such is. - Jedaz 12:30, 21 April 2006 (BST)
  3. Kill - Don't mess with vision. It's just not a good idea. --Porgon 12:53, 21 April 2006 (BST)
    • Re - Would you care to explain why you think so? This would only occur once every 10 days on average so it's not like it's going to be a constant thing - Jedaz 12:56, 21 April 2006 (BST)
  4. Keep helps atmosphere (so to speak) and flavour - I like it. KyleTravis 13:12, 21 April 2006 (BST)
  5. Kill Not only do i not like the messing with vision, but i prefferd the seasons in the original version--xbehave 13:50, 21 April 2006 (BST)
  6. Keep - When the weather dost beat down, everyone may turn and frown. For when the fog enters your head, you cannot see much past your bed. BuncyTheFrog Talk GBP 14:15, 21 April 2006 (BST)
  7. Keep - Fun!--Mookiemookie 14:37, 21 April 2006 (BST)
  8. Keep - I'd love to see some kind of background rain/fog/snow graphic stuck in the blocks to make it more obvious what was going on, but that's an implementation detail. --John Ember 14:48, 21 April 2006 (BST)
    • Re - Ooohh... what a great idea. If this passes whoever takes the notes add this to them - Jedaz 14:53, 21 April 2006 (BST)
  9. Keep - Nice idea, but it'd be even better if one of those effects, instead of obscuring vision so much as to make seeing people impossible, just stopped you from being able to differentiate between humans and zombies. You'd just see "x figures."--'STER-Talk-Mod 15:02, 21 April 2006 (BST)
    • Re - Hmm... well most people would presume it was Zombies which it would be, but what do you think about saying "you see X figures" BUT X figures could be less then there actualy are there. So there could be 50 characters, but you see only 6 figgures. That would be better I'ld reckon. I would change it but the rules on changing the suggestions... but the person adding the notes if this passes can mention this - Jedaz 15:32, 21 April 2006 (BST)
  10. Kill Visual effects work best in games with visuals. If this was WOW and there was a foggy jungle and enemies were hard to see until they were right on you, that'd be cool. You'd be peering through the mists hoping to catch a glimpse of them, getting creeped out by the atmosphere. Here in a turn based game you'd have people moving around looking for zombies/survivors going "Nope, nobody there. Nope, nobody there. For the third time, that square was empty not merely obscured..(etc) And now I'm out of AP". And seriously, flare guns suck as it is. --Jon Pyre 15:53, 21 April 2006 (BST)
  11. Keep Especially with Jedaz's thoughts on seeing figures. Cool! --Intx13 16:35, 21 April 2006 (BST)
  12. Keep Damn you, sir! I was going to post a weather idea one of these days. I like it. The weather has always been an element to any combat situation, armies on both sides have suffered horrible losses because of it. Can we not honor tradition. Besides, zombies out in the cold, ya got to admire their tenacity. --MrAushvitz 16:43, 21 April 2006
  13. Keep I really like this one! Good Idea! --MajesticNinja 17:16 21 April 2006(BST)
  14. Kill - Just NO --EnForcer32 17:38, 21 April 2006 (BST)
  15. Keep - Interesting, great for RP purposes. I like this. --Mikhail Vicktor 12:53, 21 April 2006 (EST)
  16. Keep -mmmm Atmosphere. There are aditions to this suggestion I would like to see if its implemented but its a keeper in my opinion as is. Conndraka 17:57, 21 April 2006 (BST)
  17. Keep -An extra bit of atmosphere, a minor inconvenience. I would like to see some sort of difference between the effects but I suppose if you mess with things too much, you're just gonna get kill-voted by people afraid of change.--Xavier06 19:16, 21 April 2006 (BST)
  18. Kill- unless a new iteam like binoculers is made this vision thing is going to cause to much troble than its worth and there will be to many sudgestions about changing it and even if bionoculers where added theyed hurt newbies on both sidesAvicm 22:41, 21 April 2006 (BST)
  19. Keep - i disagre, and also skroo jer sudgestion --Undeadinator 23:30, 21 April 2006 (BST)
  20. Kill - While fog might be interesting due to fear messages like you hear footsteps from near by I'm not keen on the reduced visibility. Velkrin 00:03, 22 April 2006 (BST)
  21. Kill - fog fills the silence//but so as not to stop the violence// let us see through the rain//in order to inflict pain.--Bermudez 01:25, 22 April 2006 (BST)
    • Re - I would have changed the suggestion before to have it so you can kinda see through the rain (see one of my Re's above) but you arn't alowed to change the suggestion once it has been posted, but hopefuly the person taking the notes will see it and put a note about it. - Jedaz 04:54, 22 April 2006 (BST)
  22. Keep - Was going to vote Kill but then I saw that you said 'IP hit reset', not just 'IP hit'. Because that would be ANNOYING. -Wyndallin 01:59, 22 April 2006 (BST)
    • Re - lol, that gave me a good laugh. Yeah it would be annoying, the weather would change like 50 times every second if it was like that. - Jedaz 04:52, 22 April 2006 (BST)
  23. Keep - Would be great to have some more flavour--Chineselegolas TMI 04:22, 22 April 2006 (BST)
  24. Keep - It would be cool if snow and fog and rain had slightly different effects, but that would be way too complicated, so this is probably the best we can get, given simplicity.--Pesatyel 04:48, 22 April 2006 (BST)
  25. Kill - I don't like the visibility thing in the fog either --Cinnibar 05:09, 22 April 2006 (BST)
  26. Keep - The author vote, I decided I might as well add my vote to it. - Jedaz 05:57, 22 April 2006 (BST)
    • Tally - 26 Total, 8 Kill, 18 Keep - Jedaz 06:00, 22 April 2006 (BST)
  27. Kill - It would make things more difficult for noob zombies, who can get a significant proportion of their XP from survivors caught outside. It would also hinder feral zombies hordeing together. --Toejam 15:19, 3 May 2006 (BST)

Police and Fire Radios

Timestamp: 19:35, 21 April 2006 (BST)
Type: Skill and Improvement
Scope: Police and Fire Stations
Description: All Police and Fire stations in the real world have radio equipment that they use to contact their men in the fields. I propose that when a player is in a Police or Fire Station with power and the appropriate skill they are able to send a message to everyone in the Suburb who has a Police Scanner at the cost of 10 AP. The suburb would also need to have an active cell tower to send and recieve messages.

Police Scanners-Can be found in Police, Fire, and Mall Tech stores at a rate of 9%.

Radio Operation: A Civilian skill that is needed to send messages from Police and Fire Stations.

This skill could provide some fun flavor and useful in game communications to tell players what is going on in the Suburb or who controls the area.

Votes

  1. Kill - Were players more mature, i would vote keep, but as it stands all it will result in is numerous garbage calles of "So and so is a pker" with no proof, "So and so is a Nazi", again with no proof, "Katthew is a slut" and "STREETS IS BROADCASTIN". Then all the "Join our group" calls that would flood the damn thing. --Grim s-Mod 19:45, 21 April 2006 (BST)
  2. Kill - Police scanner, of course, that's the ticket! But they shouldn't be quite so easy to find. Keep it exactly as you've listed it, but police scanners should be find rate: 2%,1% and 3% because they're easier to find all mall tech stores (a police scanner really is just a very good radio receiver unit.) At a police station you just grab one of those officer portable radio units (which are very portable, and don't interfere with running speed.) I agree with the whole thing, since it costs 10 AP to use. But Broadcast: Radio should be a skill, just to cut down on spam unless someone is very serious about sending their message. I think you've got it, just don't make it too easy to do or we'll have a boatload of radio spam. At a police station should be easier to find guns and ammo than radios, makes sense. Grim has an excellent point, however unlike spraypainted messages your name will be readable with the brodcast so a bad broadcaster might receive a complimentary beating from survivors, as well as zombies. Rare does not make it better, but it does make it harder for jerks to just broadcast anytime they like, they'll need a skill, the 10 AP at a powered building which is permitted, and only is received by those with receiving equipment. MrAushvitz 19:51, 21 April 2006 (BST)
    • Re - I think that you have are confused. The scanner is only needed to RECIEVE the messages not send them. If a player wants to send a message then they have to go to a Police/Fire station and have the "Radio Operation" civilian skill. --Starsaver 23:24, 23 April 2006 (BST)
  3. Kill - STREETS IS BROADCASTIN! - CthulhuFhtagn 20:03, 21 April 2006 (BST)
  4. Kill - STREETS IS A BROAD CASTING! (AKA what Grim said)- McArrowni 20:20, 21 April 2006 (BST)
  5. Kill - STREETS IS CALLING: WILL YOU ACCEPT THE CHARGES? -- Andrew McM W! 20:27, 21 April 2006 (BST)
  6. Kill - even if it isnt abused it would be overused and be a strain on the serverAvicm 22:46, 21 April 2006 (BST)
  7. Keep - Any jerk-off willing to dump 10 AP to say "Hi mom" does not deserve said AP anyways. This penalizes stupid people at no cost to you. Think about it. --Undeadinator 23:43, 21 April 2006 (BST)
  8. Kill - because STREETS IS BROADCASTING// This suggestion will not be lasting--Bermudez 01:31, 22 April 2006 (BST)
  9. Keep - Aushvitz has a better point than most of the regulars. I'm... confused. -Wyndallin 02:06, 22 April 2006 (BST)
  10. Kill - If it only reached one's contacts, this could be strategically useful. Without that restriction, it's just a license to spam. --John Ember 02:29, 22 April 2006 (BST)
  11. Question - I know it isn't a valid vote, but I need clarification. If I have a police scanner, am I the only one that hears the message or does EVERYONE in the square I'm in ALSO hear it? If it is the former, I want to vote Keep. And if it IS the former, than it WOULDN'T BE SPAM, thus no "Streets is broadcasting."--Pesatyel 04:54, 22 April 2006 (BST)
    • Re - You are the only one who hears the message, however if the other players in that square have the Scanner then they get the same message. --Starsaver 23:27, 23 April 2006 (BST)
  12. Kill - An interesting idea that will be abused horribly. --Cinnibar 05:13, 22 April 2006 (BST)

Electronic Voice Phenomena [EVP]

Timestamp: 21:02, 21 April 2006 (BST)
Type: Skill
Scope: Dying Survivors
Description: Under Miscellaneous Skills (100 xp), a new skill called "Electronic Voice Phenomena (Player may phone a friend one time while dying)."

How it would work If (1) the survivor has a cell phone and (2) the local mast is powered, then having this skill allows you to push a button labeled "EVP" when you are dead.
Pushing the button calls the first person on your phone list and leaves an odd message. The message is randomly generated. Examples could include:

  • "Ahhhh....<click>.",
  • "... Yo ...no ... quiero ... morir! ...<click>"
  • "<player> screams in terror, then the phone line goes dead.", or
  • "You hear strange buzzing which could be <player> calling your name."

Feel free to suggest additional messages within your suggestions. Kevan may not use any of our suggestions anyway. Note that this will only work one time per death. Uses A player could have an arrangement with a friend to come revive them when they are killed. This would encourage the regular use of mobile phones to let the other player know where you are, in case you die.

Remember, a zombie could use this to taunt a living player. The zombie could select the leader of a group as their only mobile phone contact, then commit suicide, as a threat to the leader.

Why should you vote keep Because this could add some creepy fun. Wouldn't it be cool to get a phone call from the nearly-dead? Please don't use realism as a reason to kill this suggestion - hitting a cell phone button as you are killed is on-par with the realism of returning from the dead.

Votes

  1. Keep - I think this would be creepy, please vote Keep-y! --Agazman 21:02, 21 April 2006 (BST)
  2. Kill - Must...resist...cruelty...to...newbies...letting...Project Welcome...down.. --Andrew McM W! 21:13, 21 April 2006 (BST)
    1. Re - Please be more specific about why you voted kill on the discussion page --Agazman 21:23, 21 April 2006 (BST)
  3. Kill - But... I'm already dead.... so how am I making the call.... :boggle: --John Ember 21:54, 21 April 2006 (BST)
    1. Re - [Please read before you vote] Perhaps you missed my points about Electronic Voice Phenomena which is based on messages sent by the dead. Alternatively, you could say that the dying player hit the talk button on their cell phone as they fell (under Why you should vote to keep). If you feel the need for absolute realism, I recommend not playing any computer games at all. --Agazman 22:08, 21 April 2006 (BST)
    • Re - You're thinking of ghosts, not zombies. Zombies do not exhibit EVP. Zombies say "HARMAN HAMBARGER HAH ZAGGAZZAN? GRAB ZAGAZZAN, HARM ZAGAZZAN! RAM! RAM!" --John Ember 01:54, 22 April 2006 (BST)
  4. Kill - It seems like the only uses for this are Spam, metagming, and more Spam. --Norcross 22:15, 21 April 2006 (BST)
  5. Kill -maby if it was only within a certain time of deat like 60 seconds for realisim but i can still also see severle forms of abuse of this and if to many people get and use the skill it will will seriously strian the serverAvicm 22:52, 21 April 2006 (BST)
  6. Kill - Apart from rubbing it in Michael Keaton's face, why the hell would we want to do this again? --Undeadinator 23:33, 21 April 2006 (BST)
  7. Kill - ¡Sì, quierro morir!¡Morir es un honor! ¡Vivir está a la blasfemia! I kinda like the idea... but not too much the EVP part of it. I'd vote keep for a random call though, which would no messages, since they seem to only use text and sorry, but you do onot text when you die... Tempted to vote keep though... --Certified=Insane 23:49, 21 April 2006 (BST)
  8. Kill John Ember, maybe you were dictating? --Jon Pyre 00:35, 22 April 2006 (BST)
  9. Kill - this sugestion makes me sad. for much spam it would add. --Bermudez 01:34, 22 April 2006 (BST)
  10. Kill - Am I going to have to be the one who points out this is simply not possable on phones that you can only get good enough reception to send text messages on? --Teksura 04:50, 22 April 2006 (BST)
  11. Kill - This game is about Zombies and Survivors, not Ghosts - Jedaz 04:58, 22 April 2006 (BST)
  12. Kill - White noise was a terrible movie. This is not a good suggestion, too. --Cinnibar 05:12, 22 April 2006 (BST)
  13. Keep - Let the dead use phones.?! I don't even know if I like it but I'm voting keep. --Spraycan Willy MalTel 08:24, 24 April 2006 (BST)

Generous Heart

This suggestion has been Spaminated, with 5 kills, 1 Dupe, and 12 Spam. --Grim s-Mod 14:38, 22 April 2006 (BST)


Rifle

Timestamp: 22:33, 21 April 2006 (BST)
Type: Weapon
Scope: Humans
Description: Fires a distance of one square in any direction (drop down box) East, North South, West. Saves you standing in a group of Zombies and getting bit. The % to hit would be the same as a shotgun. The bonus of a headshot from a distance would be cool!

Votes
{{{suggest_votes}}}

  1. Kill/Dupe Even though I like the Idea personally, Ranged wepons will not ever be acceptable to the Zombie population. Besides With all the "Military" in Malton, Automatic wepons would be more "realistic" Conndraka 23:10, 21 April 2006 (BST)
  2. Spam - What the hell are you trying to make this game, Carlos Hathcock's Big Zombie Game Hunter? A just and caring god would smite you unto ash for this blasphemy. --Undeadinator 23:38, 21 April 2006 (BST)
  3. Spam - I thought we were done with insane overpowered rifle ideas, but alas. --Zaruthustra-Mod 23:58, 21 April 2006 (BST)
  4. Spam - I direct you here, also needs more information, not to shoot across blocks, etc, etc. Velkrin 00:00, 22 April 2006 (BST)
  5. Spam - In short: Previous "shoot in a different square" suggestions have been killed before, and your suggestion is incomplete (a new weapon suggestion requires the following which you did not provide: Damage, ammo type and reload mechanism, where it can be found, and where and in what quantity is the ammo found (as a 6-round clip like the pistol, or as ). I'll remind you again to make sure your suggestion hasn't been suggested before, and if it has, make sure you address the problems the older versions had. I had problem deciding between spam or dupe on this one.--McArrowni 00:32, 22 April 2006 (BST)
  6. Spam I must agree with the above. It isn't original and attacking from a distance is pretty overpowered. Though it really wouldn't make you "safe" as the zombie could easily walk over, it'd just save you movement AP so you could strike into several squares without moving that far. --Jon Pyre 00:33, 22 April 2006 (BST)
  7. Spam - Let me tell you something Mean Gene!!! This suggestion is SPAM brother!!! Dickus Maximus 00:57, 22 April 2006 (BST)
  8. Spam - attacking from range, is frankly quite strange, for it hurts the poor zeds, to be shot in their heads, from where their claws can't attack, or even think to bite back--Bermudez 01:45, 22 April 2006 (BST)
  9. Spam - Ah, it's sort of refreshing to see the old standbys coming back into their own. --John Ember 01:49, 22 April 2006 (BST)
  10. Kill Man, some people get shot down faster than me. No Bette Middler singing "From a distance" please. In reality yes rifles shoot at a long range, in this game, griefs zombies big time. MrAushvitz 02:07, 22 April 2006 (BST)
  11. Spam - This suggestion made zombie baby Jesus cry. -Wyndallin 02:11, 22 April 2006 (BST)
  12. Spam - Need I say more? --Cinnibar 05:00, 22 April 2006 (BST)
  13. Spam - As with the suggestion ABOVE this one, if it isn't even going to have damage or anything else listed, how is it even a suggestion?--Pesatyel 05:01, 22 April 2006 (BST)
  14. Spam - Yay! More spam!! --Pinpoint 05:47, 22 April 2006 (BST)
  15. Spam Looks like there's a rival for the most-spams-before-deletion award! Shooting from a block away with minimal to no risk to yourself will always be overpowered unless zombies can do the same, and nobody wants zombies shooting stuff from a block away... --Volke 08:56, 22 April 2006 (BST)
  16. Spam - What they all said.--Mookiemookie 15:13, 22 April 2006 (BST)
  17. Spam - The game recently became balanced. This would make it incredibly boring. The most exciting part of UD is when you get to attack an active player. --Tetra 22:52, 22 April 2006 (BST)
  18. Spam - Can't have enough... - Jedaz 12:32, 4 May 2006 (BST)

Safe Zones

Timestamp: 21:17, 21 April 2006 (BST)
Type: Map/ Playing Field Enhancement
Scope: Low Level Zeds and Survivors
Description: Areas where New Zeds could be safe from survivors and new survivors could be safe from Zombies.

How it would work An Area slightly smaller than One Suburb is rendered uninhabitable by the opposing type of characters, however a (level to be agreed on by consensus) characters also found the area in hospitable.

Zombie Flavor Text if you are a Survivor: "The Air is thick with Contagion you become infected!" with every AP. Survivor Flavor Text if you are a Zombie: "A High Caliber weapon strikes you; you are knocked to the ground."

In either case the areas will have been so decimated by looters it could neither be barricaded nor would searches be fruitful (since survivors would have completely ransacked anywhere close to being safe.)

If a Zombie was above (the level to be agreed on by consensus) Flavor text might say "The contagion in the air is hostile to your Zombie senses, you can progress no further.

If a Survivor was above (the level to be agreed on by consensus) Flavor text might say "The sound of a bullet and a signal from a Commando indicate that it wouldn’t be wise to get any closer to the quarantine barrier (You can progress no further).

Why should you vote keep Assists Newbies and allows for some Characters to "Get a Break" while trying to get the first couple of levels under their belt. Note: This would not prevent Player on Player nor Zombie on Zombie Violence. However Zombies could stand up w/o penalty (in this area alone) and players would find themselves revived in a "Hospital"

Votes

  1. Kill - And the Lord spake, saying: verily, let the sissies hang out at Chuck E. Cheese's instead. --Undeadinator 23:41, 21 April 2006 (BST)
  2. Kill - Sorry, but no. --Lucero Capell 23:43, 21 April 2006 (BST)
  3. Kill - I can't think of one good reason to vote keep. I'm sorry but I just find the idea stupid... --Certified=Insane 23:52, 21 April 2006 (BST)
  4. Keep Authors Vote: From Detailed Information In the graph on the left, we see the absolute number of characters at each of the lowest six levels, since the inception of stats. The main thing to note here is that levels 1 and 2 fluctuate much more than levels 3 through 6. This isn't particularly surprising; we know that the character database grows by an average of 1500 new toons every single day, and that every night at rollover it idles out a similar number. It is hard to estimate how much of this comes from first-time players who drop the game after just a little bit of use, and how much of it is from existing players making new alts. Regardless, it appears that only about half of all 1st level characters make it to 2nd, and half of all 2nds make it to 3rd. Once a character gets to 3rd, however, their numbers are much less volatile.Conndraka 00:02, 22 April 2006 (BST)
  5. Kill Just limited invulnerability for low level characters. --Zaruthustra-Mod 00:03, 22 April 2006 (BST)
  6. Kill - Newbie survivors are the best thing a newbie zombie can find. Having a safe zone will just cause them to swarm that area, leaving newbie zombies out in the cold searching for food to level up, or just sitting in the newbie zombie ZKing. Velkrin 00:06, 22 April 2006 (BST)
  7. Kill We don't need a "GAMEPLAY IS TURNED OFF HERE" Zone. --Jon Pyre 00:30, 22 April 2006 (BST)
  8. Kill - Sissy. Dickus Maximus 00:59, 22 April 2006 (BST)
  9. Kill - Unfortunately, newbie zombies require newbie survivors as a source of food. --McArrowni 01:16, 22 April 2006 (BST)
  10. Kill - Being a newbie sucks in any game, but the great thing about newbism is that it's temporary. --Mia 01:22, 22 April 2006 (BST)
  11. Kill - Temporary, assuming there's some incentive to level up and learn how the game really works. I'm afraid this would take that away.--Guardian of Nekops 01:32, 22 April 2006 (BST)
  12. Kill - Just give them one free death where they can stand up as human or zombie, then the training wheels come off. Creating special safe zones would cause the population to clump like crazy. --John Ember 02:06, 22 April 2006 (BST)
  13. Kill - I see where your reasoning is going with this, but sorry, no. And to the previous voters, calling someone a 'sissy' does not, in fact, make your e-penis grow any longer. Neither does calling them a 'fag', or anything of that sort. Despite the social disorders shared by Katthew and a large minority of the general populace, it isn't actually acceptable. At least, not in the real world. -Wyndallin 02:16, 22 April 2006 (BST)
  14. Kill - If you want a safe zone for survivors co-ordinate with some survivors to hold an area against zombies. That's kinda the whole point of the game. Your suggestion removes this. -Torfin 03:37, 22 April 2006 (BST)
  15. Kill - No.... Just.. No--Teksura 05:03, 22 April 2006 (BST)
  16. Kill -I've seen better "newbie helper" suggestions. Each zone would, instantly, become the ultimate safehouse for the respective group (even WITH the bad search odds and such mentioned in the suggestion). I'm not saying DON'T do "newbie helper" suggestions, just not like this.--Pesatyel 05:08, 22 April 2006 (BST)
  17. Kill So-called "safe zones" in games like this are usually either impossible to hold or are really just forced upon the players. This is no different. Sorry. --Volke 08:52, 22 April 2006 (BST)
  18. Kill - Pansy--Mookiemookie 15:15, 22 April 2006 (BST)
  19. Kill -I don't mind helping newbies, but not holding their hand. The "Sink or Swim" aesthethic is just part of the whole zombie-apocalypse tone. You get just enough advice to get you started and links to other resources, if you should be curious. Read the wiki player-guides, join a group, and get yourself that precious, precious Free Running/Lurching Gait. I knew a player that was unlucky enough to have his survivor character start in Riddlybank and he made out fine anyway, so anyone can do it if they try. If they can't hack it, maybe they should go to another MMORPG.--Xavier06 03:34, 30 April 2006 (BST)

Several Reforms to Hand-to-Hand Combat Skills

Removed by author. General consensus was that the reforms were way too overpowered. (1 keep, 5 kill) |----Jack Brandenburg 19:57, April 21 2006 (EDT)


Zombie Weapon Skills

Removed by author. Also overpowered. (1 keep, 2 kill, 1 spam) ----Jack Brandenburg 19:57, April 21 2006 (EDT)|