Suggestion:20070621 Station change/barricade damage warnings
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20070621 Station change/barricade damage warnings
Aguyuno 17:46, 21 June 2007 (BST)
Suggestion type
Improvement.
Suggestion scope
Survivors.
Suggestion description
Since the game is making it much easier to catch griefers with each and every update (with us now being able to see who destroyed the last of the barricades, seeing who destroyed the generator/radio, etc.), these same griefers are moving to newer, more "indepth" methods of pissing off their fellow survivors. Thus, I suggest we add two more and then we're pretty much done in all we have to do in terms of hampering how easy it is to grief. They are the following:
1) Make it so that we see when barricades are just damaged _period_ - not just the last blow. Because people got around that pretty easily as griefers simply bring it down to loosely (or now loosely) now, and then bugger off because we'll never know it was them. We'll just see "A zombie brought down the last of the barricades". This won't be that hard to fix, really; just the same way as everything else says "You have been shot by ____... and again... and again..." etc. you can have "_____ damaged the barricades... and again... and again..." etc. This would also help everyone in the long run as it means that there'd be no cases of signing on and carelessly missing that the barricades had been weakened by a zombie because, thanks to this method, you can see that it occured. Of course, if it's separate zombies attacking the barricades, you don't need to keep adding separate lines for each one since no one's going to care and freak out at this - after all, destroying barricades is what zombies are SUPPOSED to do. Just have the link aspect removed from their name so that it always simply says "A zombie damaged the barricades", regardless as to whether it was only one zombie or 4 different ones.
2) Make it so that we can see when someone changes the station of a radio transmitter. I don't know if this occurs anywhere else, but currently my character in Hildebrand mall is having to deal with people repeatedly changing the radio station for no reason except to annoy everyone. This throws everything off because of the fact that now we're hearing completely irrelevant broadcasts instead of ones from other corners of the mall, making it harder to work as a team in the malls (one entity on four separate blocks) or just a general area where all radios are on the same station.
Griefing will, of course, always be a major part of urban dead; there's no way to completely stop it short of removing the option from the game, and I certainly don't want that. I may not be a griefer myself, but hell, it IS part of the game; removing it is just silly. However, at the same time, if we make it so that we can see who's griefing and when, it'll be a lot easier to bring them to justice (if they acted 8 hours ago we know not to chase them down cause they're long gone, but if it was 10 minutes ago we could probably find them in the area) and also will prevent the same griefer sitting in a mall or other highly populated area, damaging the barricades and then sitting back, laughing hysterically as the survivors freak out as they blame each other for doing it because they don't know who it is who ACTUALLY is the culprit.
Thus, my suggestions. I hope it's not too long winded...
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Looks okay, and it would be nice to know who attacked cades down, rather than only finding out when they have been outright destroyed --Ryiis 18:23, 21 June 2007 (BST)
- Keep - Wise words, the station changing thing is particularly irritating! Werewolf32 19:47, 21 June 2007 (BST)
- Keep - The 1st part was BRILLIANT, but the 2nd part was kinda meh. I don't have that problem that much, but i still vite KEEP. --Bruce Torbaron 21:40, 21 June 2007 (BST)
- Keep - Yay! --Hhal 21:41, 21 June 2007 (BST)
- Keep - Makes sense. --Magentaine 22:52, 21 June 2007 (BST)
- Keep - Great idea.Studoku 23:43, 21 June 2007 (BST)
- Keep - Finally another great idea that lets us take care of annoying people trying to grief and make things more complicated as its annoying and serves no point.--Major Striker 02:46, 22 June 2007 (BST)
- Keep - Hey, it's only fair. When I shoot someone, they get a notice telling them that I shot them. Why should 'cade killers get to weasel out of punishment? Second part though... I've never actually had the radio in a place even matter, besides getting ads for Zom-B-Good, of course. --SgtBop 10:19, 22 June 2007 (BST)
- Keep Oh thank ferk. If this was implemented, Extinction's NTJ would be nerfed bigger than all get out. Griefing is bad. I think you just need to make it where this only works on survivors, or those inside who attack barricades, to get rid of most of the kill votes. Nalikill 15:30, 22 June 2007 (BST)
- Keep/Change - Otherwise good, but you shouldn't see the identity of an outside-attacker. A message should be displayed only when the state of the barricade changes (like from EH to VH and vice versa). --Midianian 20:12, 22 June 2007 (BST)
- Keep - But Midianian puts forth a good point.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 22:56, 22 June 2007 (BST)
- keep - As above. --Sonofagun18 18:56, 25 June 2007 (BST)
- keep - As above. -- Vista +1 20:23, 28 June 2007 (BST)
- keep - Not bad. --Ducis DuxSlothTalk 04:58, 4 July 2007 (BST)
- Keep - Allthough I think it should only count for barricades. Changing a radiofrequency is much easier to do unnoticed than smashing your axe against the barricades. - BzAli 15:12, 5 July 2007 (BST)
Kill Votes
Kill - Oh yay, another suggestion to make greifing harder than it was before. We all know there are people that would do this IRL, so why remove the aspect from the game? We already have bounty hunters hunting down greifers and PKers constantly, now you wanna make the game less fun for the people that do this stuff for fun? I'm all for a challenge, but this is ridiculous. Just because some people don't like being a zombie long enough to get a revive is no reason to screw greifers over. And the radio thing, your getting a little spam. Wow. Like it's gonna kill you. If you don't like people messing with your station, then don't use a radio.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 20:42, 21 June 2007 (BST)Vote changed due to big puppy dog eyes.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 22:56, 22 June 2007 (BST)- Re: Edit: Sorry. This was a harsher stated "Re:" then it should've been. --Aguyuno 20:49, 21 June 2007 (BST)
- kill - would make alot of spam...can you immagine how big the page would be in a mall seige?--'BPTmz 00:03, 22 June 2007 (BST)
Kill - Zombies hit some barricades hundreds of times a day, do you really want that much spam? I know I don't.--karek 00:23, 22 June 2007 (BST)
- Kill Right there with you Blood Panther and Karek. The incredible spam from sieges would be... Ugghh... --Secruss 01:41, 22 June 2007 (BST)
- Re: I understand what you guys are saying. However, like I said, I don't want different message for different zombies; "a zombie damaged the barricades... and again... " etc. is perfectly fine. That wouldn't add up that much, even if you only sign on once a day, you know? --Aguyuno 03:13, 22 June 2007 (BST)
- Re:Re: The wordiness of your post stopped me from seeing that that's how you're doing it. I'm changing my vote to the right vote now.--karek 09:14, 22 June 2007 (BST)
- Re: I understand what you guys are saying. However, like I said, I don't want different message for different zombies; "a zombie damaged the barricades... and again... " etc. is perfectly fine. That wouldn't add up that much, even if you only sign on once a day, you know? --Aguyuno 03:13, 22 June 2007 (BST)
- Kill - Meh, it's a part of Malton life, not knowing if the guy you're sleeping next to is secretly getting up in the middle of the night and taking down your 'cades... but he'll slip up, one of these days -- boxy T L ZS Nuts2U DA 03:19, 22 June 2007 (BST)
- Change - I have to admit I've got a bias, since I 'cade grief myself. But I think that 'cade changes should only be noticed in two place: Nothing:Loosely (or reverse) and VS+2:Heavily (or reverse). I'd support that suggestion.
If you don't notice all of the survivors who run through the building, or survivors who spray tag in front of you, then you shouldn't notice if someone creeps up to the Radio and changes the freq. armareum 03:44, 22 June 2007 (BST)- Re: Truthfully, I'd kinda like to know when people randomly spray tag in front of me as well; I would've added that to my suggestion here had I remembered it at the time. But my point is that it's not a matter of not noticing it (in terms of realism), so much as not caring. You'd see a guy leaving but eh, whatever, you don't care. But if you see some random dick busting down the barricades, or switching your station, you'd kinda notice xP. As for the bit about only when barricade levels change - again, that'd just lead to the same problem as it is now, in that once the barricades are down to very strong griefers will just damage the hell out of until light/loosely and then leave it alone so they can't be caught. That's already an issue these days; why even bother implementing ANYTHING if it's not gonna help? --Aguyuno 17:00, 22 June 2007 (BST)
- Kill - In the current state it is a total zombie nerf. "Whops - there are zombies outside who take down the cades at the moment, lets go and kill them." And it would generate to much spam. OrangUtanKlaus 11:31, 22 June 2007 (BST)
- Re: - True. Truth be told, I'm not really interested in the zombie aspect. We don't really need to be warned about them breaking it down anyway, since that's to be expected. It's just survivors. --Aguyuno 17:00, 22 June 2007 (BST)
- CHANGE-Make an option to channel it on/of so for barricades you have A: start/destroy completely. B: as A plus change from heavily to VS+2 and vice versa, and C: notice all barricade messages (INCLUDING BUILDING! Virtually all over-barricaders stick around where they are with no worrys aboutbounty hunters, it SO p***** me off...) and radio changes would be just A ignore/B notice. --AlexanderRM 18:40, 22 June 2007 (BST)
- Re: Mmm, a very good idea, methinks. Thank you for the suggestion :); I agree entirely that that would be better. --Aguyuno 20:57, 22 June 2007 (BST)
- Kill - I do prefer my game balanced, and not encouraging hilarious trenchcoater quotes.--User:Axe27/Sig 21:03, 22 June 2007 (BST)
- Re: I'd respond, but that doesn't even make any sense :/. --Aguyuno 23:30, 22 June 2007 (BST)
Spam/Dupe Votes
- Spam - There are two types of survivors - people who have fun and sryinge trenchcoaters (look at me I'm Mr. Serious and I'm going to put the cades back up). ZOMBIES "GREIF" SURVIVORS TOO. Are we going to eliminate them? No. wooty 2:10, 22 June 2007 (BST)
- Re: Did I suggest eliminating zombies from the game? No. Did I suggest eliminating griefers from the game? No. Do I encourage the killing of zombies if you're a survivor? Yes. Do I encourage the killing of griefers if you're a survivor? Yes. In short, I'm said nothing about this being a case where "omg grieferz sux git rid of dem!". I just want it to be easier to TRACK them because the fact that they can get away with doing whatever the hell they want and no one would be the wiser is kinda annoying. --Aguyuno 03:13, 22 June 2007 (BST)
- Re:Greifing isnt just jerks annoying survivors, it's a tactic used by a lot of zombie hordes. In "reality" maybe people would notice someone fiddling around with a radio station, but in "reality" they wouldn't kill him for it. And "kind of annoying" is all they are.
- Re: If they're griefing someone in a square that their zombie character is already attacking, that's called zerging, which is cheating in this game; defending that doesn't count as a reason against me, I'm afraid. Also, if someone was fucking around with the radio station just to piss me off, and I'm in the middle of a zombie apocalypse where I can be dead at any minute (a risk only increased by how much I'm warned about the increasing volume of zombies just outside), you're damned right I'd kill him for it! Survival is key in this time of scenario; if you're hampering my (and my group's) chances of living, be it through PKing or changing the radio station for no reason, then I'm going to blow your face open. Simple as that. Anyway, that's it for the re's; if you haven't changed your mind even after hearing this from me, I'm not gonna bother wasting both our time further, so don't even bother responding to this. --Aguyuno 17:00, 22 June 2007 (BST)
- Re:Greifing isnt just jerks annoying survivors, it's a tactic used by a lot of zombie hordes. In "reality" maybe people would notice someone fiddling around with a radio station, but in "reality" they wouldn't kill him for it. And "kind of annoying" is all they are.
- Re: Did I suggest eliminating zombies from the game? No. Did I suggest eliminating griefers from the game? No. Do I encourage the killing of zombies if you're a survivor? Yes. Do I encourage the killing of griefers if you're a survivor? Yes. In short, I'm said nothing about this being a case where "omg grieferz sux git rid of dem!". I just want it to be easier to TRACK them because the fact that they can get away with doing whatever the hell they want and no one would be the wiser is kinda annoying. --Aguyuno 03:13, 22 June 2007 (BST)
- Spam - Don't mess with Zombie anonymity. It's kinda hidden in there but this change would effectively nerf and remove any sort of zombie anonymity that exists and would be way too big of a survivor buff, you want to know which zombies are active when stand outside and let them bite you.--karek 09:17, 22 June 2007 (BST)
- Spam The potential for massive pages of spam, coupled with the annihilation of zombie anonymity makes this a no-go for me. --The Hierophant 17:03, 22 June 2007 (BST)
- Re: To both of you; zombie anonymity is a non-issue. In the suggestion I stated "remove the link aspect from their name" or something to that effect; I don't want zombie profile links available, mate.
- Re:Re: - First off stop it with the damn Res, take it up on talk cause you're spamming your own suggestion. Second It's still an absurd and major zombie nerf on the level of spam. Letting survivors get a flier saying there are active zombies is the same as if I could walk by as a zombie and know which survivors have been active at any given point as long as I'm outside the building. It's xray vision and a broken suggestion. You want to change it do the right thing, remove this from voting, then put it up again later as a new suggestion.--karek 09:45, 23 June 2007 (BST)
- Re: To both of you; zombie anonymity is a non-issue. In the suggestion I stated "remove the link aspect from their name" or something to that effect; I don't want zombie profile links available, mate.