Suggestion talk:20090113 Feral Hearing
Current Discussion
From Developing Suggestions
Feral Hearing
Timestamp: | RosslessnessWant a Location Image? 12:54, 25 December 2008 (UTC) |
Type: | Skill found under feeding groan. (Yes level 3 skill). |
Scope: | Zombies, Humans |
Description: | Over the last three years zombies have gotten better at recognising those telltale feeding groans. As such. If your zombie is Inside a building and another zombie feeding groans in an adjacent block you receive the message
You hear a groaning from inside Titus General Hospital This is a crossover skill, so if alive you get an inferior message. You hear a groaning from somewhere not too far away. We all know zombies can hear sounds up to 6 blocks away, and as zombies are increasingly salting the land I thought this would be an interesting addition. |
Discussion (Feral Hearing)
Savage. --RosslessnessWant a Location Image? 12:54, 25 December 2008 (UTC)
- You don't get specific instructions as to the name of the building at the moment and i don't think that should change. For me it's part to make people ahve to actually think, part so people don't have to metagame to find out where to go and partly because, well, zombies shouldn't know the names of buildings (yes the map says them, but the game would suck if they didn't). So you should fix that part of it imho. Aside from that, I think it's good. Allows zombies to salt buildings and get groan messages :) --xoxo 13:04, 25 December 2008 (UTC)
- You hear a groaning from the northeast. Something like that? --RosslessnessWant a Location Image? 16:24, 25 December 2008 (UTC)
- atm survivors have all the advantage telling each other where to go to deal with a zombie incursion. meanwhile, zombies can't do squat except metagame to communicate new targets. this helps and would be a very welcome addition. the only reservation i have is that atm barricade blocking is a little to strong: if you add this, it's a big boost. but maybe the only change needed is to cut back on blocking rates somewhat.... --WanYao 18:50, 25 December 2008 (UTC)
- You hear a groaning from the northeast. Something like that? --RosslessnessWant a Location Image? 16:24, 25 December 2008 (UTC)
yes to the version with no building names. an interesting thought might be memories of life having some sort of impact on this... - tylerisfat 09:14, 26 December 2008 (UTC)
I don't think survivors should be able to hear it. It'd be impossible to breach a building next to a crowded building. As for zombies, I think to balance this out they should only hear it if it's very loud, caused by a high number of survivors. --A Big F'ing Dog 02:47, 27 December 2008 (UTC)
- What do others think about the crossover ability? --RosslessnessWant a Location Image? 10:13, 27 December 2008 (UTC)
I don't like the below skill for the same reason. Directions, not names. -- . . <== DDR Approved Editor 17:01, 27 December 2008 (UTC)
- No building names it is then, as that seems to be the feeling. --RosslessnessWant a Location Image? 18:30, 27 December 2008 (UTC)
I like it with or without the names, but doesn't the game already tell you what direction a groan is coming from? --William Told and Co. ಠ_ಠ ಠ_ಠ ಠ_ಠ 04:08, 30 December 2008 (UTC)
- As per WanYao, you'd have to reduce blocking rates. At the moment, a zed has the choice of blocking a building or being outside to hear the groans - being able to do both would be too large a boost unless you were to cut down on the effectiveness of squatting a ruined resource building. Personally, I prefer my zed having to make the choice Sanpedro 06:27, 30 December 2008 (UTC)