Suggestion talk:20090423 Disembowel

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From Discussion (Disembowel)

So, basically this is a way to get survivors to consume more first-aid kits, right? I don't like the idea of having higher consumption rates. I'd also think that at 17 HP (20 to start, 17 after the disembowel) you're going to get eaten dead pretty fast anyway. --Bob Boberton TF / DW 17:48, 19 April 2009 (BST)

Well, this is basically a zombie insurance policy against a very badly wounded survivor getting healed, if they can't finish them off themselves. It also gives survivors a choice to make. Treat those who are most injured, or maximize overall survivor HP? Should you blow a FAK on the badly wounded guy who might die anyway, or bring someone to 35 from 25? If you choose the latter it'll require more hits from the zombies to kill everyone and take the building but you'll be writing off the badly wounded. --A Big F'ing Dog 23:50, 19 April 2009 (BST)

Interesting concept. Misleading name, after all, if I disembowel you I'm pretty much already using your intestines as dental floss. Maybe something like "Puncturing Wound" or "Bust a Gut" instead? It doesn't really depict the effects of a serious abdominal rupture, just a minor nick to the abdominal cavity that's easily repaired. The Diagnosis/Scent Blood effect sounds good, as to the attack itself, I dunno... maybe. At 12 HP you can already drag 'em out onto the street, so doing this at 20 could add flavor by letting a character watch their player become more and more debilitated by repeated assaults, and it doesn't instantly kill them, though it causes them to require special attention. But I wonder if anyone'll go for it. Some might see it as a threat to balance, because it clearly makes players easier to kill. Not sure on this one.--Necrofeelinya 02:23, 20 April 2009 (BST)

Actually, surgery heals 15 HP, not 5. Or did you mean that with this condition you only heal 5 HP with the skill? So, as far as survivors are concerned, all this does is force them to use 2 FAK to get rid of the condition and heal?--Pesatyel 07:08, 20 April 2009 (BST)

Yes, that's what I mean. With surgery you can remove the condition AND heal 5hp. Otherwise, a first-aid kit only removes the condition (and infection if present). --A Big F'ing Dog 15:47, 20 April 2009 (BST)

In the first paragraph you say tangling grasp is a prerequisite, in the second you give a hit rate (40%) before tangling grasp, which should be impossible. Not a bad idea, but given that the attack can only be done to near dead survivors, and the status goes away upon death, it's usefulness is very limited -- boxy talkteh rulz 11:58 20 April 2009 (BST)

I think he means it's a sub-skill of Tangling Grasp - you have to buy that skill first to get this one, not "you must grasp someone to use this skill on them." --Bob Boberton TF / DW 14:42, 20 April 2009 (BST)
Yes, that's what I mean. The attack is unlocked only after you purchase the tangling grasp skill. And it's accuracy/damage would rise with Vigour Mortis, Death Grip, and Rend Flesh to max out at 40%. Tangling grasp could bring accuracy to 50%.
While the use of the attack is limited, it'd be worth using on a seriously injured survivor if you don't think you can kill them yourself. If a survivor stops by with two first aid kits and treats the victim, they might only be at 22hp rather than 32hp, much easier for some other zombie to kill.--A Big F'ing Dog 15:50, 20 April 2009 (BST)

I would actually get a fair bit of use out of a skill like this as my Rotter has over 16,000 xp and tends to drag victims onto the street for others to finish off. Disembowling them (or crippling or whatever it ends up being called) as well would just be the icing on my brain flavoured cake. --Honestmistake 19:43, 20 April 2009 (BST)

I've been thinking of ways to simplify this suggestion, and improve it based on your comments. Here's my idea:

When you have someone with 19hp or less in a tangling grasp a button would appear: [Disembowel]. Or whatever the skill is eventually called.

Pressing it would cost 1AP and would automatically give the victim the disemboweled condition I describe above. It would cause no HP loss (while it does damage health obviously in that someone's stomach is punctured, this isn't reflected in the HP total but in the way it interferes with healing since that's essentially having your health reduced by 10).

Wearing a flak jacket can potentially protect you from this attack. If the survivor has one on any disemboweling attempt has a 50% chance of failure, causing the zombie to lose the 1AP spent.

If you have surgery, in a powered hospital you'd be able to heal 10HP in addition to fixing the disembowel condition. --A Big F'ing Dog 21:21, 20 April 2009 (BST)

So, basically, this just forces everyone to use 2 FAK to heal and remove the condition (or a powered hospital).--Pesatyel 07:42, 22 April 2009 (BST)

Yes. --A Big F'ing Dog 16:00, 22 April 2009 (BST)