Suggestions/November2006

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Suggestions for November, 2006

  • Suggestions with a strike-through were either removed by the authors, removed as dupes or moved to discussion due to a rule breach.
  • Suggestions in italics were either spaminated or moved to humorous suggestions.

Suggestions/1st-Nov-2006

VOTING ENDED: 15th-Nov-2006

  • Horde Leader
  • Dogs
  • Limit MultiClass
  • Keep Fog
  • Protect Equipment
  • Hunger

Suggestions/2nd-Nov-2006

VOTING ENDED: 16th-Nov-2006

  • The Malton Wall
  • Renewed Ankle Grab
  • Chain Link Fences
  • Blood Marks
  • Small Surgery Change (2)
  • New Uses for Wirecutters
  • New General and Zombie Skill - Adrenaline Rush/Zombie Surge
  • New General and Zombie Skill – Rapid Recovery
  • NT Test Subject v2
  • Hunger (Edit)
  • Sentry

Suggestions/3rd-Nov-2006

VOTING ENDED: 17th-Nov-2006

  • New Fence Rules
  • Suppression Fire
  • Sprinting
  • Driving Hunger
  • Deleting Characters
  • Advanced Character Skill
  • access problems

Suggestions/4th-Nov-2006

VOTING ENDED: 18th-Nov-2006

  • Broken Glasses
  • Command Structure
  • NecroTranq Syringe v3
  • Selective Hearing
  • Ruins Of The Damned
  • Custom attacks
  • Sewers (essentially, a hiding place for zombies)

Suggestions/5th-Nov-2006

VOTING ENDED: 19th-Nov-2006

  • Zombies With Memories of Life Can Open Doors From Inside
  • Detect Ransack
  • Distant Billboards
  • Dumping Bodies Change
  • Dead bodies act dead
  • Starting Items for Consumers
  • Mechanical Engineer

Suggestions/6th-Nov-2006

VOTING ENDED: 20th-Nov-2006

  • Malton University (MU)
  • Lower Revive Costs If You're Not Killed By A Zombie
  • NecroTranq Syringe v4
  • Rearrange Healing Skills
  • Give Liqour

Suggestions/7th-Nov-2006

VOTING ENDED: 21st-Nov-2006

  • Whisper
  • Guard
  • Ransack Levels

Suggestions/8th-Nov-2006

VOTING ENDED: 22nd-Nov-2006

  • Gut Buster
  • Gut Buster (Edit)
  • Communication
  • I Say, Old Bean!
  • New Skills – Stench of Decay, Festering Boils, Open Sores
  • Power Grid

Suggestions/9th-Nov-2006

VOTING ENDED: 23rd-Nov-2006

  • Carry Survivor
  • Necrotech Tracking Chip
  • Crucifix Change
  • Handsaw/Sawed-Off Shotgun
  • Berserker
  • Fireman's Carry
  • Fireman's Carry v2.0
  • "Epic" characters

Suggestions/10th-Nov-2006

VOTING ENDED: 24th-Nov-2006

  • Grasping Hands
  • Necrotech Tracking Chip v 2.0
  • Save The Newbs!
  • Hello There, My Good Man!

Suggestions/11th-Nov-2006

VOTING ENDED: 25th-Nov-2006

  • Sanctuary
  • Memories of Life - Revival
  • Attacking Scream
  • Why, How Fascinating!
  • Overthrow

Suggestions/12th-Nov-2006

VOTING ENDED: 26th-Nov-2006

  • Recovery
  • Good Gracious Me!

Suggestions/13th-Nov-2006

VOTING ENDED: 27th-Nov-2006

  • Recovery Version 2.0
  • Forklift
  • Nursing
  • Reduce Stand-Up Cost
  • Zombie Regeneration
  • Why, How Fascinating! v2
  • Backhand/Near Miss/I Suck At Names Today
  • Beer Glass
  • Wounded Effectiveness
  • Zombie Barricade Demolition

Suggestions/14th-Nov-2006

VOTING ENDED: 28th-Nov-2006

  • Rabid Dogs
  • First, Cause a Distraction
  • Revivification Mechanics Improvement
  • Why, How Fascinating! v2 Restored
  • Gang Warfare
  • Gang Warfare v2
  • Get out, all of you!

Suggestions/15th-Nov-2006

VOTING ENDED: 29th-Nov-2006

  • Nursing (revised)
  • Bottles of Alcohol
  • Let the booze run freely

Suggestions/16th-Nov-2006

VOTING ENDED: 30th-Nov-2006

  • Contacts List Change
  • Yet Another Crazy Headshot Skill
  • Embrace

Suggestions/17th-Nov-2006

VOTING ENDED: 1st-Dec-2006

  • Law Enforcement
  • Colored Spraypaint
  • Teeny Tiny Itty Bitty Flavor Change, Re: meatbag
  • Autopsy
  • Preserved Zombie
  • Shambling Necrogenisis

Suggestions/18th-Nov-2006

VOTING ENDED: 2nd-Dec-2006

  • Grapple
  • Let the machines run!
  • Billboard Improvement

Suggestions/19th-Nov-2006

VOTING ENDED: 3rd-Dec-2006

  • A Simple Idea For Forts
  • Scan Failure Change
  • Territory Stats
  • Ankle Bite (another version)

Suggestions/20th-Nov-2006

VOTING ENDED: 4th-Dec-2006

  • Malton Airport
  • Drop-Down Menu Improvement
  • Make The Fort a Large Building
  • Generator Flavor Change
  • Flavor Text Changes with Books

Suggestions/21st-Nov-2006

VOTING ENDED: 5th-Dec-2006

  • New survivor item / skill and zombie skill
  • Bodies out of Forts
  • Record Last Action 2, The Barricades. A Novel
  • Limited Free-Run and Door Opening without skills
  • Mindful Gesture

Suggestions/22nd-Nov-2006

VOTING ENDED: 6th-Dec-2006

  • Power Stations V8.5
  • Necrotech HQ
  • Limited Free Run and Door Opening without Skills v2
  • Weapon Unloading

Suggestions/23rd-Nov-2006

VOTING ENDED: 7th-Dec-2006

  • Fort Border
  • Fort Body Clearance

Suggestions/24th-Nov-2006

VOTING ENDED: 8th-Dec-2006

  • Chatting
  • Necrotech Research Facility
  • Colo(u)r Familiar Feeding Groans
  • Dah? (Door?)

Suggestions/25th-Nov-2006

VOTING ENDED: 9th-Dec-2006

  • Tracker/GPS change
  • How Colored Contacts Could Help The GPS Unit
  • Revive Expert
  • Hiding
  • Laptop Computers
  • Poisonous Bite
  • New class skills
  • Scent Pheromone

Suggestions/26th-Nov-2006

VOTING ENDED: 10th-Dec-2006

  • GPS pinging and Beckoning Groan
  • Criminal Database

Suggestions/27th-Nov-2006

VOTING ENDED: 11th-Dec-2006

  • Barricade removal tweak
  • Auto-Reload
  • Change junkyards into zombie jails

Suggestions/28th-Nov-2006

VOTING ENDED: 12th-Dec-2006

  • Detection.
  • Take Cover!

Suggestions/29th-Nov-2006

VOTING ENDED: 13th-Dec-2006

  • Just Look through the Darn Fences Already!
  • "Terrify" Skill Tree
  • Movement training
  • Body Desecration
  • Terrifying Groan

Suggestions/30th-Nov-2006

VOTING ENDED: 14th-Dec-2006

  • Throw Stuff
  • Unknown broadcast
  • Add First-Aid Kits To Schools
  • NecroTech Net Upgrade
  • Terrifying Groan (Edit)
  • Help The Confused Newbies!
  • City Zoo Improvements
  • Scent Disease