Suggestions/20th-Nov-2006
Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Malton Airport
Timestamp: | Labine50 MH|ME|P 00:09, 20 November 2006 (UTC) |
Type: | Location change |
Scope: | A couple blocks. |
Description: | Malton had a population of 300 000 people, takes up 10 000 blocks, has what seemed to be a decent economy (Hundreds of banks) and it doesn't have an airport. I have an idea to solve that. The Airport would be in the suburb of Roftwood, Spanning the coordinates 60,56 to 62,59. (12 blocks total) It introduces 4 new building types. First, the Carpark at 60,56 stays as it is. 61,56 to 62,57 change to the "Terminal". I'll post items and such later. 60,57 Changes to a "Control Tower". 62,59 becomes the airport "Hanger". The remaining 5 squares become the runway, However the runway at 60,58 is special. I’ll explain later.
Location Details
I purposely put the “Buildings” where existing buildings are so if this gets implemented, survivors inside won’t be kicked outside. Constructive criticism appreciated. |
Keep Votes
For Votes here
- Author Keep - Airplane fanatics will probably get the A380 joke.--Labine50 MH|ME|P 00:09, 20 November 2006 (UTC)
- keep - as long as you are not over-writing any tactical resource buildings... --Kaminobob 00:21, 20 November 2006 (UTC)
- Keep - Shouldn't GPS's also be found in the control tower seeing as it has radar and other high tech equipement. Also, the airplane was a nice touch. --Officer Johnieo 00:32, 20 November 2006 (UTC)
- Keep - Nice. I don't get the A380 joke, but you may have forgotten something. If you can find pistols in the terminal, shouldn't you also be able to find clips?--J Muller 01:00, 20 November 2006 (UTC)
- Re - The pistols were dropped by security staff running for the doors, and the clips are behind locked doors. The A380 is a 4 engine jet that won't be released until 2007.--Labine50 MH|ME|P 01:08, 20 November 2006 (UTC)
- Re - Oh, that's the joke? I figured that in a zombie game, such a small oversight isn't something to make a big deal about. And being that survivors have had time to get into everything else, doesn't it make sense that you'd be able to find pistol clips as well? Realism aside, it's a bit unbalanced to find pistols and no clips. Not only will you have a varying number of rounds per pistol, but to keep inventory space down, you'll have to drop empty ones since you have no way to reload them if nearby buildings are in zed hands.--J Muller 02:07, 20 November 2006 (UTC)
- Re - The pistols were dropped by security staff running for the doors, and the clips are behind locked doors. The A380 is a 4 engine jet that won't be released until 2007.--Labine50 MH|ME|P 01:08, 20 November 2006 (UTC)
- Keep, but doesn't making the plane an A380 put UD like 10 years into the future? Hehe. --Blue Command Vic DvB 01:04, 20 November 2006 (UTC)
- Keep Sound idea, I'm not sure about finding pistols in an airport though. --Tahoe 01:49, 20 November 2006 (UTC)
- Keep - This actually makes a lot of sense, much like the various good and well-thought-out Fort revisions (e.g., Fort Fortifications, Fort Building Additions (aka Fort Overhaul), and Lookout Posts. How else would people be evacuated from the city, with the roads choked by traffic - and, possibly, the early zombie hordes feasting on survivors trapped in their cars (or the wreckage of same)? So yeah, this suggestion gets a Keepination from me. --Sgt. John TaggartUNIT 11/5 NEVAR FORGET WCDZ 02:01, 20 November 2006 (UTC)
- Keep - More interesting flavor = good. Especially the plane. But only if there are snakes on it. --Darth Sensitive W! 03:41, 20 November 2006 (UTC)
- Keep - Looks good to me, although the airport should be outside Malton like most cities have it.--Mr yawn 07:26, 20 November 2006 (UTC)
- Keep The game could use more interesting areas that weren't created randomly. --Jon Pyre 07:59, 20 November 2006 (UTC)
- Keep There's a Malton Airport as part of the Peer Reviewed Fallback suggestion, but it's not as detailed as this, and this is a good idea by it's own merits, so it would be churlish to vote other than Keep. (And it would be ridiculous to vote Spam on the grounds that *'cades are brokens*, because then you'd have to vote Spam on every single suggestion.) --Funt Solo 08:42, 20 November 2006 (UTC)
- Keep - Looking at other votes, it probably should have pistol clips and GPS units in it. However, that doesn't change the fact that this is an awesome suggestion and should definitely be implemented (though somehow I doubt it will be). --Reaper with no name TJ! 14:54, 20 November 2006 (UTC)
- Keep - Good flavor addition to go along with my City Hall suggestion. One thing though: Airports are usually near open ground or bodies of water, to prevent injury on the ground in case of an airplane mishap. I think this should be moved towards one of the border suburbs... --GhostStalker 16:25, 20 November 2006 (UTC)
- Keep - but have the airplane barricadeable to above VSB. They'll have to take it down a notch if they want anyone to get in (like an armoury) but nevertheless should have the option if under seige. --BBM 18:37, 20 November 2006 (UTC)
- Keep with small revision I like this one. I think the control tower ought to have a permanent radio, similar to the proposal to having permanent generators at power stations. Fuel should also be much easier to find. Asheets 18:57, 20 November 2006 (UTC)
- Keep - Very conceiviable that an Airport in the middle of a city this size would exist. I also agree with Asheets revision.--John Blast 20:05, 20 November 2006 (UTC)
- Keep - nice --Some guy 10:20, 26 November 2006 (UTC)
- Keep - I like it but the search odds seem strange to me. Why are there no flares? Why are there so many cell phones? Minor issues that Kevan can modify as he sees fit. --Wfjeff 05:30, 28 November 2006 (UTC)
- Keep - Sounds good to me. --Dead Man Wade 21:40, 4 December 2006 (UTC)
Kill Votes
- I actually kinda like it. However, I think it would be better if a person had a % chance of finding ANYTHING (a low one, of course) in the luggage. I'm not sure Malton really NEEDS an airport (where the hell do people LIVE, considering there are no houses anywhere; or did the entire population live in the hotels and motels?), but that isn't enough to kill/spam the idea. Also, I'd make it so that none of the buildings can be Free Run into (I'd think they would be just too spread out). And what about fences?--Pesatyel 01:09, 20 November 2006 (UTC)
- Re - It's hard to make a suggestion that doesn't seem over-powered to zombies, (Like my good friend Sonny down there) and isn't under-powered to survivors. Being able to find anything would probably tick off several people, and so would not being able to fre-run into the terminal, hanger, and control tower. By the way, "Towers" are residential apartemnt buildings.--Labine50 MH|ME|P 01:16, 20 November 2006 (UTC)
- Sure, but if the search % were like 5% (for example) and THAT 5% had it randomly determined what item could be found, there are more useless items then good items. And I didn't think of it that way about the towers.--Pesatyel 03:07, 20 November 2006 (UTC)
- Re - It's hard to make a suggestion that doesn't seem over-powered to zombies, (Like my good friend Sonny down there) and isn't under-powered to survivors. Being able to find anything would probably tick off several people, and so would not being able to fre-run into the terminal, hanger, and control tower. By the way, "Towers" are residential apartemnt buildings.--Labine50 MH|ME|P 01:16, 20 November 2006 (UTC)
- I don't like suggestions that replace buildings with others. The only way I would vote keep is if it was outside the normal 100 suburb map. And even then, I wouldn't vote keep to anything... -Certified=Insane☭ 01:14, 20 November 2006 (UTC)
- As Certified Insane. Additionally, considering the town size and the supposed locale (the UK), a lack of airport would be the norm. --ExplodingFerret 02:37, 20 November 2006 (UTC)
- Killamajoo - Not a fan of new buildings, sorry.--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS LOE ZHU | Яezzens 20:26, 20 November 2006 (UTC)
Spam/Dupe Votes
- Spam - SPAAAAAAAAAAAAAAAAM --Sonny Corleone RRF CRF DORIS Hunt! 00:59, 20 November 2006 (UTC)
- Ridiculous amount of crap moved to talk page. Remember people, this is not the place to discuss shit. This is the place to vote.--Gage 06:14, 20 November 2006 (UTC)
Drop-Down Menu Improvement
Timestamp: | Kaminobob 06:58, 20 November 2006 (UTC) |
Type: | improvement |
Scope: | Anyone with a skill that lets them see HP, or asterisks, or whatever else HP related marks there are... |
Description: | short and simple: if you have a skill that lets you see a character's HP via any marking (numbers, * thingies), that mark will also be next to the character in the in any drop-down menu it appears in. nothing will be changed, deleted or moved, the number (or * dealie), will just appear in another place, in addition to first one. and no, i dont have or know how to make a firefox extention to do this automatically. |
Keep Votes
- Author keep - save me an IP hit a day against the "show all names" button when i'm healing people. Dammit, Jim! I'm a surgeon, not a technophile! --Kaminobob 06:58, 20 November 2006 (UTC)
- Keep - Convenient.--J Muller 07:07, 20 November 2006 (UTC}
- Keep - It has its uses, so yes.--Mr yawn 07:27, 20 November 2006 (UTC)
- Keep Beautifully obvious. Like using a spoon for soup instead of a fork. --Jon Pyre 08:00, 20 November 2006 (UTC)
- Llama, and not drama. (It makes sense to me, and that's all that matters.) --Funt Solo 10:00, 20 November 2006 (UTC)
- Eh, why not? -See bolded text. --Reaper with no name TJ! 14:55, 20 November 2006 (UTC)
- Yes. - I like it. Good for the game. Rolo Tomasi 15:08, 20 November 2006 (UTC)
- Keep - Sure, why not? --Sekoku 15:44, 20 November 2006 (UTC)
- Keep - Who wants firefox? It doesn't even work on my computer. --MarieThe Grove 15:49, 20 November 2006 (UTC)
- Keep - Makes a lot of sense --GhostStalker 16:28, 20 November 2006 (UTC)
- Keep but only because i like Funt Solo's rhyme. --BBM 18:38, 20 November 2006 (UTC)
- Keep - Makes sense to me. Waiting for Sonny to come in and say it nerfs Scent Death or something inane like that. --Blue Command Vic DvB 18:40, 20 November 2006 (UTC)
Keepkeep with slight mod I'd like to see some of the drop-downs filtered a bit better -- for instance, in a building with 200+ survivors, I only need to see the survivors in the "Use FAK" pulldown that actually need healing Asheets 16:32, 4 December 2006 (UTC)- Wa wa wee wa as Borat would say. Pillsy FT 19:03, 20 November 2006 (UTC)
- w00t - As Sekoku--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS LOE ZHU | Яezzens 20:29, 20 November 2006 (UTC)
- 1 extra byte per character in the drop down lists * 50 (miniscule fraction of a kilobyte) AP vs 1–2 extra page loads at a minimum(several kilobytes each). Common. Sense. For. The. Win. –Xoid M•T•FU! 02:27, 21 November 2006 (UTC)
- Keep - Sounds good to me. --Wfjeff 05:37, 28 November 2006 (UTC)
Kill Votes
Against Votes here
Spam/Dupe Votes
Spam/Dupe Votes here
Make The Fort a Large Building
suggest_time=Jon Pyre 09:13, 20 November 2006 (UTC)
- Removed by author. --Funt Solo 10:54, 20 November 2006 (UTC)
Generator Flavor Change
Timestamp: | Reaper with no name TJ! 15:09, 20 November 2006 (UTC) |
Type: | flavor change |
Scope: | Portable Generators |
Description: | Have you ever tried to lift a portable generator? Well, if you have you would know that the task is nigh impossible. Yet somehow survivors are able to carry not just one but several portable generators at once. Now, I know that the carry ability of survivors is pretty ridiculous (20 shotguns, anyone?), but this takes the cake hands-down.
Fortunately, there is a way to fix this absurdity without actually changing any game mechanics or balance. Simply put, we re-name the "portable generator" item to "spare generator parts". Spare parts for a generator could potentially be a lot smaller (since it's not the whole thing) and actually capable of being carried. Whenever someone in a building uses the "spare generator parts" item, the flavor text would read "you repair the generator". It would henceforth be assumed that every building in Malton that can be powered would have a generator in it, and that anytime someone destroys a generator, they would now only "break the generator" (rather than completely destroying it). When the generator is repaired, it would still have to fueled again (it would be assumed that the fuel had leaked out or something when the generator was damaged). All of this makes more sense realistically, since it's not easy to damage something as big and tough as a generator to the point that it can't be repaired and practically impossible to carry an entire generator around with you. And at the same time it's nothing more than a flavor change. |
Keep Votes
For Votes here
- Author Keep - Much more believable. --Reaper with no name TJ! 15:09, 20 November 2006 (UTC)
- Not terribly important, but flavorful.--Gage 15:15, 20 November 2006 (UTC)
- Keep - of course. --Funt Solo 15:30, 20 November 2006 (UTC). *ahem* - as a programmer, I'd like to counter Marie's worries over the time it would take to code this. One would not have to re-code each individual building description (ie several thousand edits). In fact, this change would probably only require something like 5-10 small text edits and no additional programming whatsover. These are very odd kill/spam votes this is getting. Something in the water today? --Funt Solo 16:50, 20 November 2006 (UTC)
- Keep - This suggestion is wubly-luvly--Mr yawn 15:43, 20 November 2006 (UTC)
- Keep - Realism for great justice!--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS LOE ZHU | Яezzens 20:28, 20 November 2006 (UTC)
- Keep - Makes sense to me... Conndrakamod TDHPD CFT 01:44, 21 November 2006 (UTC)
- Why not? - Makes sense, and as Funt said, this would take a modicum of effort. –Xoid M•T•FU! 02:04, 21 November 2006 (UTC)
- Keep - Is it that hard to believe that survivors are capable of carrying heavy objects?--Labine50 MH|ME|P 18:43, 21 November 2006 (UTC)
- Keep - A simple, elegant solution, bravo. I actually remember thinking, "wow, this ought to be a lot bigger and heavier" the first time I found a portable generator and thought back to ones I'd really seen. --Wfjeff 05:44, 28 November 2006 (UTC)
- Keep - Thank GOD. It's been bad for the back.
Kill Votes
- Kill If you start adding realism Kevan will never finish. Let's see...you'll also have to change the message when you shoot someone with a shotgun to "You miss someone with a shotgun but some of the pellets richochet, wounding but not instantly killing them". Attacking barricades will change to "Using your telekinetic punches you hit the furniture stacked up on the other side of a closed, invulnerable door". And DNA Extractors will henceforth say "You extract a DNA sample. Please return to a lab, process sample and wait ten hours for result" --Jon Pyre 16:04, 20 November 2006 (UTC)
- Re-That first statement isn't necessarily true. There is no evidence that adding a smidget of believability to the game will start a chain reaction that will end in the game being fully realistic. Under that line of logic most (if not all) flavor suggestions should be spammed on the spot. And yes, the barricades/shotgun blasts/DNA extractors do make sense if you think about them enough. --Reaper with no name TJ! 16:19, 20 November 2006 (UTC)
- kill -- no real point. Asheets
Spam/Dupe Votes
- Spam - Whats the point? Generators are fine as they are. Do we really want an update just consisting of this? Its really not worth it. This is urbandead- hello zombies aren't realistic so whats the matter with a little issue with generators? --MarieThe Grove 15:52, 20 November 2006 (UTC)
- Re- There's a big difference between realism and believability. Realism requires that the rules be the same as the real world. Believability only requires that the rules be consistent and make sense. If someone made a suggestion where purple elephants randomly appeared during gameplay, you would most likely shoot it down. Why, if the game already isn't realistic? Because the idea isn't believable. The zombies in this game make sense. Being able to carry 50 portable generators does not. I also have never claimed that an update should consist only of this. Were this to be implemented, it would obviously just be an aesthetic change put in alongside other updates (like the ones he made on Halloween). --Reaper with no name TJ! 16:02, 20 November 2006 (UTC)
Flavor Text Changes with Books
Removed by author: Found similar suggestion in past suggestions.Waluigi Freak 99 19:31, 20 November 2006 (UTC)