Suggestions/16th-Nov-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Contacts List Change
Removed as a Dupe with 5 Dupe votes. --Funt Solo 13:39, 16 November 2006 (UTC)
Yet Another Crazy Headshot Skill
Mod Spaminated with 4 Spam votes, because even the author voted kill on it. Don't believe me? Here is the diff comparison.--Gage 22:30, 16 November 2006 (UTC)
Embrace
Timestamp: | ThreeSided 23:05, 16 November 2006 (UTC) |
Type: | Zombie Skill |
Scope: | Zombies |
Description: | This is a new zombie skill, that like all the others, cost 100XP to buy. It is a sub-skill of tangling grasp. Once it is bought, a new attack is shown on the attack drop down list called "Embrace". This attack has a 80% chance to hit, and does 1 damage. When it hits, the text read, "You wrap your arms around (insert survivors name here) and squeeze as tight as you can. You do one damage. They are now caught in your Embrace." Once that survivor logs back in, they see "A zombie wrapped its arms around you!" While in the embrace, the survivor (or zombie if you want to be annoying, which doesn't give much XP anyway) cannot do any action except pay 1AP to "Struggle" With the percentage of escape possibility. If the survivor is a higher level than the zombie, they have a 50% chance of escaping per a struggle. If they are lower, they have a 15% chance. If they are the same, it is 30%. This would be good for zombies who just barely make it into a safe house after taking down the barricades, and don't have enough AP to do that much damage, or if they leave a survivor with a significant amount of health left. After successfully embracing a survivor, the zombie cannot do any actions unless they spend another 1AP to "remove from survivor" which, of course, gets rid of the embrace effect. Both the embracer and the embracee can be attacked by both zombie and survivor, and if either are killed, the embrace is removed. More than one zombie CAN embrace the same person, forcing the survivor to have to escape twice, but that would probably be uncommon... |
Keep Votes
- Authors keep - it would be sort of like head shot for humans.... sort of, at least. ThreeSided 23:08, 16 November 2006 (UTC)
Kill Votes
- Kill - I agree with Gage, but that is not why I kill. I kill because this skill indirectly messes with people's AP (yes, similarly to headshot, but based on probability) and rewards higher level survivors for no mechanical reason. --Wikidead 00:00, 17 November 2006 (UTC)
- Kill - "probably be uncommon..." No. Multiply it by a billion. --Sgt. Expendable 00:20, 17 November 2006 (UTC)
- Re - By a billion? it would be much easier to just kill them. thats why it would be more than one. ThreeSided 00:27, 17 November 2006 (UTC)
- 80% chance to hit, and does 1 and is able to enable the tangling grasp would be a decent skill. -Certified=Insane☭ 00:29, 17 November 2006 (UTC)
- Kill No one would use it. You can't even begin to compare this with headshot because headshot, despite critics, works. I can't see a zed walking into a building and using this skill over claws. Also, headshot doesn't prevent you from getting away, it just raises the AP Costs, this will screw over any lower level survivor because they won't be able to get free. --Tirak McAlister 03:15, 17 November 2006 (UTC)
- ? - d0000d!!!12! No.--Labine50 MH|ME|P 06:36, 17 November 2006 (UTC)
Spam/Dupe Votes
- Spam - Pointless.--Gage 23:15, 16 November 2006 (UTC)
- Re - if this is pointless then so is headshot. how would this be pointless? ThreeSided 23:17, 16 November 2006 (UTC)
- Spam - Pointless. Also, "if this is pointless then so is headshot" is bullshit logic. This is nothing like headshot- it's a useless attack that nobody would actually use. Why bind someone and make it so you can't do anything when you can just kill them. (which, by the way, would be faster for anyone who has enough XP to buy this) --Joe O'Wood 23:22, 16 November 2006 (UTC)
- Re - dude read the whole thing. it would be good for when you only have, like, 1 AP left.ThreeSided 00:27, 17 November 2006 (UTC)
- wTF centaurs - Remember remember the rules of the suggestions board. And let those who don't mess with my AP ever be forgot--Codename C WTF 00:18, 17 November 2006 (UTC)
- Erk - Zambah kill me, not hug me. --Funt Solo 00:20, 17 November 2006 (UTC)
- Totally overpowered. My zombie character would use this almost every day. --ExplodingFerret 01:00, 17 November 2006 (UTC)
- Spam - What Funt said.--J Muller 02:12, 17 November 2006 (UTC)
- Spam - Even were this to be implemented, live combats are so rare that this wouldn't even DO anything (ie. the survivor would escape well before the zombie logged back in, presuming that is the point of "holding" the person). Not to mention combat (would you be able to target the zombie? The survivor?) since Tangling Grasp only allows one zombie to "grab" someone at a time. And, as Wikidead pointed out, this hurts newbies too much and gives veterans too easy a break.--Pesatyel 03:31, 17 November 2006 (UTC)
- Spam - As above--Mr yawn 06:48, 17 November 2006 (UTC)
- Spam - This is overpowered and violates the Leave Other People's AP Alone rule and the Multiply it by a Billion rule. It results in the same average damage as claw attacks with Vigor Mortis but has the added benefit of robbing the target of, on average 2, 4, or 7 AP. That means 2 zeds would, on average, take out over a quarter of a new player's AP and deal 1.6 damage. 3 zeds would take out well over a third and do 2.4 on average. Griefing anybody? How 'bout zerging? --Wfjeff 01:14, 28 November 2006 (UTC)