Talk:Operation band-aid

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Hi all! I hope there is at least one other person that feels the way I do about this S.O.S. stuff :p Please help me format the page if you got leet wiki skills:)

For the record, I'm the guy that started the 'S.O.S.' movement. I may not have been clear, but I was not asking or expecting a major rule change in favor of survivors - I felt that a number of minor rule changes in favor of Z's had unbalanced the game and just wanted a couple of tweaks back into survivor's favor. Right around the time I started it up, the search rates seem to have changed - this doesn't seem to have been followed by any announcement and as I was not searching, I didn't notice it. I see that the survivor numbers are rising again - perhaps that's all that is needed to bring the game back into balance, though I think that ruin should have a cutoff point - no more than 25AP to fix a building perhaps. I don't at all think the game should be easy for survivors and never spend much time in green 'burbs other than to run there sometimes for supply runs. I prefer to be on the front lines. I think the biggest thing that survivors can do is get over this idea that there is something wrong with a combat revive. Z's use every single rule they can for max advantage - why should we hold back? If they don't want a combat revive, let them get brainrot and stay out of NT buildings. Z's need to get over themselves if they get offended by a combat revive - especially as so many rotters think it's totally all right to hang out in revive points. I suspect with needles being easier to find, there is going to be a new propaganda campaign by Z's to make people feel bad about Combat Revives. Don't fall for it - and don't be intimidated by their threats to go on PK or GK sprees. So what? All that means is that they'll have to spend time killing you as a human not banging on barricades as a zombie. LucasBlack 21:05, 6 December 2008 (EST).
Hey LucasBlack! For the record, I don't have any problems with S.O.S. I think you've done a great job spreading the word and mobilizing everybody. I guess Kevan responded with some unannounced changes, so good on ya' mate.
Despite the tweaks, I still think there are some fundamental problems (metaphysical angst, if you will) with the way survivors tend to operate. Without any relatively agreed upon endgame (even if that endgame meant periods of peace with major zed groups), or a strategy to enable such a thing, the game loses its zest. Where is our mall tour? Where is our March of the New Flesh? This is why I've thoroughly enjoyed the last few weeks of play. Total ruination is looming over us!
I agree with you very much about combat revives. It amazes me how pissy some zeds get aout CR. As if I enjoy being eaten and feasted upon:) I think you might have some good input as to how to make effective mobile CR teams, so please let us know what you think. Capsid 01:27, 7 December 2008 (UTC)
The social problems you've described are just that: social problems. So zombies have organised cool events and survivors haven't (untrue, but whatever)? Well get off your asses! And, it's been said again and again: high repair costs are your own damn fault! I operate survivors in areas that 90% of you have never even visited. The 100+ ruins me and my friends were repairing had nothing to do with "game imabalance" but with the fact that lzay survivors abandoned those areas for months on end... Leave Shearbank and go to the NW, for frig sake! As for Combat Revives, no real zombie player complains about them, and lots of people use them without feeling bad at all. It's a certain segment of survivors who whine the most about how BAD combat revives are, not zombies. -- Andd dedicated zombie players do get brain rot for their alts And, finally, most of your ideas have been tried already, implemented a long time by players who play, and play hard, rather than whine... Ever heard of COMBAT REVIVE? or 404: Barhah not found? Just to give a couple of examples.... Even USAI deserves a mention... Even the DEM do some things right... Anyway... you need to get over yourselves if you want to stand a chance of joining those who actually fight the zombies effectively and efficiently. --WanYao 17:02, 13 December 2008 (UTC)
Hi WanYao! I'm not sure what your argument is. I agree with many of your statements. Perhaps if you read closely you'll see that OBA is not about advocating any rule changes or complaining about game imbalance. It's also acknowledged that many of these policies and tactics exist already. How can they be combined in interesting and powerful ways? These are social problems and we're trying to have a discussion about them. I'd like to hear what else you have to say bearing in mind that OBA is not about correcting a rule-based imbalance in the game. Thanks for your input. Capsid 21:44, 13 December 2008 (UTC)
You've actually done quite a good job! --RosslessnessWant a Location Image? 22:40, 6 December 2008 (UTC)


I like it. :) (But "high cost" of combat revives? Now that syringes have gone back to being a dime a dozen, they've become rather cheap again). --Jen 23:46, 6 December 2008 (UTC)

The Wraiths can help organize friendly-zed operations, if this thing is still ongoing. We've been using zombie operatives in various ways, from full-fledged infiltration of enemy groups to hitting zombified PKers at revive points with infectious bites, since 2006 and are currently engaged in both friendly-zed tactics mentioned on your page as well. Just let us know on our talk page if you need our expertise.--Garik Loran 07:33, 11 May 2010 (BST)