Talk:Suggestions/10th-Apr-2007

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Visual Tracking

Timestamp: Jon Pyre 02:20, 9 April 2007 (BST)
Type: Skill
Scope: Survivors
Description: After a raider kills a fellow person or destroys a piece of equipment you know to immediately take to a roof or window to see which way the attacker went. Since free running works by jumping roof to roof it is possible to follow an escapee's progress without too much interfere in your line of sight.

You see next to the person's name the last place they used free running to get to within a 5 block radius. If you have binoculars in your inventory the radius is increased to 10.

To clarify here are examples of what you would see if fictional killer escaped a few different ways:
Free Ran 4 east 2 north: Frogman killed Galahad (spotted on a rooftop 4 east 2 north)
Free ran 2 west, exited that building and then went 2 north on foot, and entered a building and stayed there: Frogman killed Galahad (spotted on a rooftop 2 west)
Free ran 1 west, exited the building going 2 s, entered a building and free ran 1sw: Frogman killed Galahad (spotted on a rooftop 1 west 3 south)
Exited the building, went 5 north, entered a building without free running at all: Frogman killed Galahad (you couldn't spot them)
Free ran 12 north: Frogman killed Galahad (spotted on a rooftop 10 north)
Walked 10 spaces outdoors and then free ran out of range: Frogman killed Galahad (you couldn't spot them)

This would be useful for striking back at raiders but still provides the killer with ways of escaping and fooling their opponents. For instance they could free run a few north, then exit and proceed south on foot to get out of range before free running again. Or they could escape by taking shelter in an entry point without free running at all, or just by going 11 spaces. I think this makes things a little fairer and the whole "double back to fool your foes" is a pretty cool idea I think.

Discussion

  • This provides a new and fair mechanic I think for tracking killers. A major argument against tracking is how to explain determining which way a person has gone. Spotting someone jumping roof to roof makes sense. I think arguments about air vents being in the way or buildings being different heights would be overthinking the issue, after all the idea of someone free running with even the now reduced inventories, or killing someone without their allies immediately following rather than waiting for their players to log in, is preposterous to begin with. This is good game logic and I think a good game mechanic. --Jon Pyre 02:23, 9 April 2007 (BST)
A nice mechanic indeed- I'd perhaps limit it to tall buildings however? Either way, it would secure a keep vote from myself. --Karloth Vois RR 03:59, 9 April 2007 (BST)
Limiting it to tall building would encourage killers to focus on other buildings. I think it's better if all buildings are treated equally for these purposes. --Jon Pyre 09:03, 9 April 2007 (BST)

Hey, that's pretty nice! But what if there were two or more murders that you witnessed? Do you get this information for both or just the most recent? --Uncle Bill 05:57, 9 April 2007 (BST)

It'd appear like this:
Bill said "Haha, I will shoot people now!"
Bill killed Phil (spotted on a rooftop 3 west)
Bill killed Greg (spotted on a rooftop 3 west)
A flare was fired 8 north 1 east.
Gorgozola killed Cheddar (spotted on a rooftop 3 south 3 east)
So each message would have it's own individual spot message. --Jon Pyre 09:03, 9 April 2007 (BST)
No way, JP. Gorgonzola could never kill Cheddar! --Funt Solo Scotland flag.JPG 14:46, 9 April 2007 (BST)
Cheddar gave off a milk-curdling scream. --Jon Pyre 20:58, 9 April 2007 (BST)

The assertion that free-running = travel between rooftops fails logically in several common circumstances, such as traveling between buildings of different heights (NT's and any other building except towers, for example). Hence, so does this suggestion fail logically. Also, why can you only track people who you see kill, and not ANYBODY who free-runs out of building? I'd be much more likely to run out and look which way a pretty girl went, than to check which way a killer (who might shoot back) went! --S.WiersctdpNTmapx:oo 00:10, 10 April 2007 (BST)

I dunno... I'm guessing that if the pretty girl you mentioned caught you stalking her, she might shoot back too. Then again, sometimes in life you just have to take risks. --Uncle Bill 03:17, 10 April 2007 (BST)

I can see that things aren't going as well in voting as I had hoped. Here's a couple ideas for the next version.

  • Lower the radius to 3 blocks (same as current binocular range).
  • Only works if you are in a tall building, have the skill, and have binoculars.

A lot of people are calling for a limit to how many people at a time this would work for, but I disagree. Even when I've been present inside a heavily populated mall in mid seige with a huge killing spree, the most I've ever seen at once was about 10 events that would qualify (GK/PK/RK). Maybe you could limit it to the last 24 hours, since the chance of actually finding them after that is pretty slim anyway. What do you think? --Uncle Bill 04:47, 11 April 2007 (BST)