Talk:Suggestions/4th-Feb-2007

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Suggestions Discussion

Open Wound

Timestamp: Nimble Zombie 04:09, 4 February 2007 (UTC)
Type: Knife improvement
Scope: Anyone who likes to play with knives
Description: At this point in the game, knives are pretty useless, having about the same hit % as Axes but doing less damage. I think knives, being the weapons they are, should get a boost to damage, or have some sort of reason to use them. I suggest that building upon the skill Knife Combat, a new Survivor skill of Serious Damage is available, which in effeect does something similar to the zombie Infectious Bite. When purchaced, all Knife attacks have a 25% chance of doing damage and causing an open wound, which causes 1 damage every two AP spent for the next hour or 20 AP spent. So it could do an extra 10 damage maximum, or it could simply not do any extra damage. This cannot stack if anyone else hits the victim and causes an open wound.

Discussion

And guns do what, shoot bullets full of little men who hop out and stitch the wound shut? --Swiers X:00 04:26, 4 February 2007 (UTC)
How do you come to that? I'm talking about like a stab followed by a long tear in the flesh, not the small amount of tissue damaged by a bullet. --Nimble Zombie 04:30, 4 February 2007 (UTC)
I come to that because I've seen people get shot, and studied traumatology. Bullet wounds bleed. A lot. Often internally, sometimes externally. The amount of tissue damaged is not small, and more importantly, the wounds are deep. A "stab followed by a long tear" would require a lot of force, or be equivalent to multiple attacks. Point being, an extra 10 damge of bleeding from knife wounds isn't plausible when bullet wounds cause no such "bleeding" damage. --Swiers X:00 04:42, 4 February 2007 (UTC)
Hmm. True. Plus, it would be illogical when you calculate the fire axe in, which would do about the same effect as what I'm suggesting you can do with a knife. Plus, doing ten damage by bleeding? What was I thinking? That would make it the best weapon in the game! I think it should be maxed out at mabye an extra 3 damage. --Nimble Zombie 16:03, 4 February 2007 (UTC)

Knives are supposed to be crappy weapons, they are for newbies who do not have any close combat skills. Hence why the knife has a high base hit percentage. Hence why it can be found in almost every building. It does not need anything added.--Ducis DuxSlothTalk 04:49, 4 February 2007 (UTC)

Really? According to the wiki, you can find them in the mall (of course) at 3%/7% and Junkyards at 1%. Any others are, at best, unconfirmed. Why do you think there were several suggestions to PUT them in other buildings?--Pesatyel 09:20, 4 February 2007 (UTC)
Ah, sorry for my ignorance. I thought they had been stealth-upgraded. My other points though, still stand.--Ducis DuxSlothTalk 10:50, 4 February 2007 (UTC)
Well, some people still like the knife. Although I could do a suggestion improving zombies wielding blunt weapons... --Nimble Zombie 16:00, 4 February 2007 (UTC)
A bit off-topic here, but you may also find them in fort infirmaries under the name "large scalpel". SuperMario24 18:33, 4 February 2007 (UTC)
That's the only other confirmed place. All the others don't exist. Actually, Dux Ducis, I think you were thinking about a suggestion I that did essentially that. As for the suggestion itself, I think it's overpowered. Plus the fact that a long tear like that would be at least five hits. -Mark 05:03, 5 February 2007 (UTC)

I wouldn't mind seeing an improvement to knives that lets you do a stealth kill. (PKer improvement...) Of course, the problem is how to keep people from hitting you with shotguns and then finishing you off with a knife. Maybe if you could see survivor attacks with guns, axes, baseball bats, and lead pipes but not knives. But then that would cause spam. Sometimes fixing a minor problem causes other minor problems that need to be fixed, etc., etc. --Uncle Bill 04:40, 6 February 2007 (UTC)

That's been suggested several times. PKing maybe a part of the game but it DOESN'T need to be improved.--Pesatyel 05:19, 6 February 2007 (UTC)

Further Discussion

This is for any further discussion concerning the suggestions page that doesn't fall into the previous categories.

X-Ray Vision?

In discussing Boxy's suggestion above he pointed out there is NO X-Ray Vision rule. Whether or not his suggestion qualifies is a moot point (and best left in THAT discussion), but was the "rule" removed? An oversighted assumption about barricades? I think most of us would agree that there should BE a rule that disallows knowing what is on the otherside of a barricade without first having to tear it down under "normal circumstances" but is that really the case? Should survivors, for example, be able to look out through a window and see who/what is outside or zombies look in through a window and see who is in a building?--Pesatyel 03:08, 4 February 2007 (UTC)

X-ray Vision. In the 'Dead in the Water' section, and that is practically a list of what not to include. -- Dance Emot.gifTheDavibob LLLDance Emot.gif 06:57, 5 February 2007 (UTC)
Thanks. I was wondering if anyone actually wanted to discuss this. I mean everyone uses "X-RAY VISION!" as reasoning to kill (or especially spam) a suggestion yet, not only is there no rule against it, but there are actually several in Peer Reviewed! Here, here, and here, as pointed out by Jedaz. So I guess that "dead in the water" no longer applies.--Pesatyel 10:01, 5 February 2007 (UTC)
Isn't it pretty clear that people use "X-Ray Vision" as their reasoning just to save themselves typing out the reasons against it that are given on the Dead in the Water page? It's just shorthand. It's obvious why the idea gets shot down so much, but with the right checks and balances in place, sometimes a suggestion with a limited form of X-Ray will get into Peer Reviewed. Binoculars are X-Ray Vision - but they cost a lot (8AP for a full sweep), and you never see outside the building you're actually in, or into any other buildings. There's one for zombies to get a hint at the numbers of survivors inside a building, but not the exact number, and the range is 0 (ie just the square they're in). --Funt Solo Scotland flag.JPG 12:41, 5 February 2007 (UTC)
Possibly, but not necessarily. I think (too many) are just lazy. Why do you think spam became so popular? Irregardless, there never WAS a "rule" specifically saying the X-Ray style suggestions are bad. Some people were just...unsure how such a thing would affect the game.--Pesatyel 08:41, 6 February 2007 (UTC)
Did you conduct a survey on that, or are you just psychic? --Funt Solo Scotland flag.JPG 08:47, 6 February 2007 (UTC)
Heh. No, I just see how a lot of people vote. We are required to put a VALID reason why we voted the way we did. We don't see that as much as we should. Besides the discussion is moot, isn't it? X-Ray suggestions can't be considered "dead in the water" if there are several of them in Peer Review (not to mention IN game).--Pesatyel 04:12, 7 February 2007 (UTC)