Talk:Suggestions/9th-Jan-2007
Newspapers For Private Messages
Timestamp: | Jon Pyre 22:11, 8 January 2007 (UTC) |
Type: | Skill |
Scope: | Survivors |
Description: | Survivors can't speak to more than 50 people at a time. But what if you have a message you want to give to someone who's #60? Or if you want to have a private conversation?
I suggest adding a new Civilian skill: "Writing". When a player with the skill is carrying a newspaper they'd have text box and button, "Write", combined with a drop-down menu to target individual survivors. When you write you'd get this message "You write your message on a piece of torn newspaper and hand it to [Target Name]". That person would see this: "[Writer] handed you a note saying 'text'. You tear up the paper when you finish." Effectively it's similar to all those old whisper suggestions but requires a newspaper to work. There would be a 10% chance of tearing and losing the paper, similar to spray cans emptying out. This would implement "Whisper" but also give newspapers a use. |
Discussion
Looks good to me. You'll get some comments that cell phones already fill this function, but the difference (to me) looks like you can use this to send a message to anybody in the same location, not to any mutual contact regardless of location- and obviously, there's no need for a powered cell tower. It also has good synergy with the cell phone- the obvious thing to do would be to give somebody a note so they can add you to their contacts! --Swiers 00:16, 9 January 2007 (UTC)
Superb the only thing i can see wrong with this is that Jon wrote it which means its almost garaunteed to atract abuse from certain people!--Honestmistake 00:49, 9 January 2007 (UTC)
Yup I like it too. --Deras 00:57, 9 January 2007 (UTC)
Absoloute genie-ass! I sure hope this gets implemented, just I think it shouldn't need a skill. C'mon, why would you just discover how to write in the quarantine zone? Didn't you go to school? --Cap'n Silly 19:37, 9 January 2007 (UTC)
You forgot to say how many characters a message can contain, but not to bad an idea. Oh, and what about some asshole giving a person a bunch of paper just to fill their inventory? I'd limit it to, say no more than 3 messages per day.--Pesatyel 02:26, 9 January 2007 (UTC)
If you read it, you see that the person automatically destroys the newspaper after reading it, to prevent the player's inventory from filling up. If you make that more clearer, then people will be okay. The only reason one would give people a bunch of newspapers to spam up his messaging screen then, and well, it would be more AP effienct to just state your spam to everyone. Still, many people do dislike wisphering, for whatever reason.--ShadowScope 03:53, 9 January 2007 (UTC)
Remove Shells/Clips
Timestamp: | Mark 19:44, 9 January 2007 (UTC) |
Type: | Improvement/New Item. |
Scope: | Survivors with guns. |
Description: | We all know how you can click on a pistol clip and load it into a pistol, or load a shotgun shell into a shotgun. Simple mechanics. However, whoever heard of a gun that couldn’t be unloaded? It’s easy for pistols. Just press the magazine catch and let it slide. Assuming these are double-barreled shotguns, or even if they are pump, it’s still easy to unload.
Why even need this? Shotguns are the biggest problem. If you found a shotgun loaded with 1 shell, while having another 1 shell shotgun in your inventory, you can rearrange the shells to save space. If you have lots of less-than full pistols, you can turn those into clips, and drop pistols you don't need. It’s simple, and it works. Please remember, this is not a skill. Everyone that has a gun can do it.
Note: Gosh, how'd I forget the title? Changed. |
Discussion I'm really convinced this is a good addition to the game. Leave comments here on how to improve this suggestion. -Mark 19:44, 9 January 2007 (UTC)
How is it easier to unload a pistol then a shotgun? I suppose it would be if you were an idiot who just automatically threw away any non-full pistol clips. I REALLY don't understand your concept here. I have pistol (6). I find pistol (4), pistol (6), pistol (3). I unloud them all and have 4 pistol (0) and 2 pistol clips...and I threw away SEVEN bullets. At least limiting it to shotguns you don't have ANY complications with wasting bullets. Plus your example is kinda weird. You mean to tell me that, if you search and find, say pistol (3), you'd just throw it away? Also, people compared your suggestion to REDISTRIBUTE AMMUNITION, not Reorganize Ammo. Admittedly, there idea of having just a bunch of clips instead of guns isn't a bad one. The main problem with your suggestion is THROWING AWAY BULLETS. It may suck having a partially loaded pistol, but dumping anything less than 6 is just stupid.
How about this. Say you have pistol (2), pistol (6), pistol (5) and you unload. You unload pistol 1 and have clip (2). You unload pistol 3 and it AUTOMATICALLY combines with clip in your inventory to fill it up. Thus, you would have pistol (6), pistol (0), pistol (0), pistol clip and clip (1). The other thing I was thinking would be a new item, called "Bullet Box" [Bullet Box (0)]. Unloading a pistol autom As soon as the box has 8 bullets, you automatically receive a clip. You unload pistol 1, giving you pistol (0) and Bullet Box (2). You unload pistol 3. You know have pistol (0), pistol (0), pistol clip and Bullet Box (1). Basically, the box would act as an "exchange" for the bullets. It would of course, take up 2 spaces.
Another example:
- bullet box (0), pistol A (5), pistol B (2), pistol C (4), pistol D (3), pistol E (3), pistol F (2).
Unload A and drop.
- bullet box (5), pistol B (2), pistol C (4), pistol D (3), pistol E (3), pistol F (2).
Unload B and drop.
- bullet box (1), pistol C (4), pistol D (3), pistol E (3), pistol F (2), pistol clip.
Unload C and drop.
- bullet box (5), pistol D (3), pistol E (3), pistol F (2), pistol clip.
Unload D and drop.
- bullet box (2), pistol E (3), pistol F (2), pistol clip, pistol clip.
Unload E and drop.
- bullet box (5), pistol F (2), pistol clip, pistol clip.
Unload F.
- bullet box (1), pistol (0), pistol clip, pistol clip, pistol clip.
This would cost 6 AP, obviously.--Pesatyel 03:32, 10 January 2007 (UTC)
Actually, that bullet box is a really good idea. Perhaps call it "Clip loader," since "Bullet box" sounds like something you'd find full of ammo. Though a much different game and style, ask yourself why you drop ammo in Battlefield. That's more of where I'm coming from. And yes, I would drop a pistol (3). In those two spaces, I can hold twelve rounds in clips. -Mark 17:39, 10 January 2007 (UTC) And yes, I know what they were comparing against. The link is to something else, in different context. -Mark 17:43, 10 January 2007 (UTC) Pistol: Press magazine catch button, hold hand under grip. Shotgun (double-barrel): Press release, crack open breach. Remove (by hand) shells. They're both simple, but the pistol is simpler, to a degree. -Mark 18:53, 10 January 2007 (UTC)
- Clip reloader DOES sound better. Battlefield? Say you make 10 searchs and actually manage to find 10 pistols...all with 1-4 bullets. You mean you would drop them all? Yes, it IS "easier" to unload a pistol clip than to unload a shotgun, but what about the BULLETS? In UD terms, the shotgun is easier since 1 shell takes up one inventory slot.--Pesatyel 05:04, 12 January 2007 (UTC)
One of the main ideas in your thing is that you can pull out 6 bullets from a loaded pistol. Your example reads as you only want two pistols, and you have 6, 6, 4. Why not just drop the 4? OK, you lose four bullets, but you can also lose those bullets by unloading other guns. --TheDavibob 20:35, 10 January 2007 (UTC)
Yes, but you also now have a pistol at the end of your inventory, instead of the front. Actually, let me change that... -Mark 17:46, 11 January 2007 (UTC)
- ??? Especially according to the way you operate (2 pistols and a bunch of clips), WHY would it be a GOOD thing to have an empty gun? It STILL takes up 2 spaces, even when empty. Either drop the WHOLE gun or keep the loaded gun. Why waste time unloading it if you intend to throw the clip away anyway?--Pesatyel 05:04, 12 January 2007 (UTC)
- I...don't understand.... Oh, Pesatyel, can I have your permission to add the bullet box to the suggestion? -Mark 16:41, 12 January 2007 (UTC)
- Sure, that's why the "Bullet Box" is here.--Pesatyel 03:49, 13 January 2007 (UTC)
- Make it a redistribute pistol/shotgun ammo action that requires 5AP, but either 1)combines all bullets into full mags and drops the empty mags 2)empty all shotguns with only 1 shell. You would still need to expend AP to drop and/or reload weapons.--SporeSore 18:41, 12 January 2007 (UTC)
- That might be a bit much. Shotguns are pretty simplistic (which is why I suggested he just focus on them). Remove the shell, reload the shell. I can't imagine it taking more than an AP to do either. But the main focus of the discussion has been on pistol ammo. Besides there is already a this in Peer Review.--Pesatyel 03:49, 13 January 2007 (UTC)
- Plus, that's what I'm not trying to do. I'll add the bullet box/clip cloader in a minute. -Mark 18:43, 13 January 2007 (UTC)
- Well, one thing to make sure to point out when this goes up for voting is that this idea is NOT a dupe of Redistribute Ammunition. THAT suggestion just shuffles the ammo around amongst the guns you have in inventory. THIS one creates clips. You might also want to "summarize" the questions against you have in the suggestion. They seem kinda antagonistic. You will want to promote a more positive spin on them. Be simple and direct and DON'T talk about how YOU play. Talk about the things that ALL survivor players deal with in managing inventory and such. If you want, I'll try and give you a hand with it tomorrow or Monday. Oh, and it might be good to mention that clicking on the pistol now has a use (where as, currently, it just says something to the affect of "you see no reason to do that here").--Pesatyel 07:46, 14 January 2007 (UTC)
- Plus, that's what I'm not trying to do. I'll add the bullet box/clip cloader in a minute. -Mark 18:43, 13 January 2007 (UTC)
- That might be a bit much. Shotguns are pretty simplistic (which is why I suggested he just focus on them). Remove the shell, reload the shell. I can't imagine it taking more than an AP to do either. But the main focus of the discussion has been on pistol ammo. Besides there is already a this in Peer Review.--Pesatyel 03:49, 13 January 2007 (UTC)
- I...don't understand.... Oh, Pesatyel, can I have your permission to add the bullet box to the suggestion? -Mark 16:41, 12 January 2007 (UTC)
What if you added a button that said "unload pistols" which when pressed, unloaded any pistols with less than full ammunition and combined the remaining ammo to make as many full clips as possible? For example, let's say I have four pistols:
- Pistol A(6), Pistol B(3), Pistol C(4), Pistol D(0)
When I clicked the button, it would unload pistols B and C, creating one full clip and throwing away one bullet. Pistol A would still be loaded since it was already full. Also, for the record, I'd recommend leaving shotguns the way they are. --Uncle Bill 17:25, 14 January 2007 (UTC)
- Let's get one thing straight: I am not trying to add a button to do things for you! Okay? I'm trying to click on guns, and unload that one itself. I'll see what I can do, Pesatyel, and thanks a lot for your help. -Mark 20:30, 14 January 2007 (UTC)
- Beyond what Mark said, I think the current idea work a little better. It lets the players have more control over their actions. Except for syringe manufacture (which nobody even uses anymore which, besides, is a special case), most people don't like "automating" things.--Pesatyel 23:56, 14 January 2007 (UTC)
Well, it's official. Some people don't like the Clip Loader. Actually, one of the guys gave me an idea. Possibly unloading a pistol creates a "partial clip (#)" that can be added by unloading other pistols. Two-space, of course. -Mark 22:25, 17 January 2007 (UTC)