Suggestions/9th-Jan-2007

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
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Flak jacket? What?

Timestamp: Cap'n Silly,20:34, 9 January 2007 (UTC) 02:07, 9 January 2007 [correcting time stamp --Funt Solo Scotland flag.JPG 15:47, 9 January 2007 (UTC)]
Type: wee bit o flavour
Scope: Flak jacket.
Description: Rename flak jacket Kevlar Vest. Flak jackets are WW2 era body armour used to protect gunners on bombers from flak fire used by anti-aircraft guns, and haven't been used for fifty odd years, and would not be used by police.

Keep Votes

  1. Author Keep - Have you ever seen a cop wearing body armour from WW2? Probably not.--Cap'n Silly 20:34, 9 January 2007 (UTC)
  2. Sure- Why not.--Grigori 02:15, 9 January 2007 (UTC)
  3. Keep - Doesn't the US use flak jackets in Iraq to protect from IEDs? Anyway, this flavor addition is fine.--Lachryma 02:20, 9 January 2007 (UTC)
  4. I'd prefer just BODY ARMOR. And, while were at it, why not change "pistol" to "revolver" and "pistol clip" to "pistol loader"?--Pesatyel 02:24, 9 January 2007 (UTC)
  5. Keep - That always kinda bothered me too. --Reaper with no name TJ! 03:05, 9 January 2007 (UTC)
  6. Keep - Awww, I tought they were named like that because Kevan was going to implement these babies in game =(. --Matthew Fahrenheit YRCT+1 04:15, 9 January 2007 (UTC)
  7. Keep - Thye still use flak jackets to prevent shrapnel from hurting someone too badly in Iraq right now... But Kevlar is what you would use to blunt the power of bullets, so this seems like a easy and good change. --GhostStalker 04:51, 9 January 2007 (UTC)
  8. Keep - Actually, Kevlar is just the extremely lightweight material used to make the vest fabric. The bullet-stopping goodness is in the composite plates, which are ceramic and titanium, along with various other materials.--J Muller 06:07, 9 January 2007 (UTC)
  9. Why not? -Cutlet 07:33, 9 January 2007 (UTC)
  10. Keep - What cutlet said. --Gateking 10:53, 9 January 2007 (UTC)
  11. Keep - Alright, SWAT team gear up! --Ducis DuxSlothTalk 13:54, 9 January 2007 (UTC)
  12. Keep - Makes sense. --Go to Zombie slay3r's Page 15:10, 9 January 2007 (UTC)
  13. Yeah, I've been thinking the same thing. Actually, they were constructed like Midieval armor. Very interesting. -Mark 18:17, 9 January 2007 (UTC)
  14. Keep - I like the flavor change. Oh, and by the way if someone can't tell you how to vote you probably shouldn't tell them how to spell since "Armor or Armour" are both spelled correctly & only differ on your country of origin.--John Blast 22:04, 9 January 2007 (UTC)
  15. Keep - Harmless suggestion, adds flavor. --Aeneid 03:33, 10 January 2007 (UTC)
  16. Keep - By all means. Police Officer Jesus 04:43, 10 January 2007 (UTC)
  17. Keep - what's wrong?--Zombie Spray 04:28, 21 January 2007 (UTC)
  18. Keep - thats a great idea to change the name to Kevlar Vest.. Neji 2:00 am 21 January 2007 (EST)

Kill Votes

  1. Kill - Not needed, it's correct popular usage. Either would do, but as it's Flak Jacket now, I see no need to worry about it -- boxy T L ZS PA DA 12:07, 9 January 2007 (UTC)
  2. Kill - As boxy. There are a multitude of suggestions so much more worthy of time. --Karloth Vois RR 16:10, 9 January 2007 (UTC)
  3. kill not worth the effort of changing Asheets 18:23, 9 January 2007 (UTC)
  4. Kill - Don't feed the trenchies. Plus, there's seriously no need to rename it... it's not a broken object, and you're not suggesting upgrading or changing it. Just renaming it to something more realistic. Hello! Zombies are gonna be gnawing on it! Realism or accuracy doesn't matter. And perhaps Malton is set in the past. If it ain't broke, don't fuck with it. --c138 RR 19:10, 9 January 2007 (UTC)
RE: C138: Uh. Mobile Phones + the past? Police Officer Jesus 04:43, 10 January 2007 (UTC)
  1. Kill - Kind of petty, and probably not necessary, but no skin off my teeth. If calling it a Kevlar Vest is slightly more accurate then this suggestion should be put accepted in peer reviewed.--Nosimplehiway 23:19, 9 January 2007 (UTC)
    • ed- Oops, just realized I should explain my vote. Since on the wiki it seems we simply make up definitions for what the different voting categories should be, and since some of us have ad hoc decided that Keep means "Keep", Kill means "I have a suggestion" and Spam means "Kill", I have decided that for me, in my own happy little world, Kill means "Keep, but with more discussion", Spam means "Keep" and Keep means "Spam". Now, since we are just ignoring (rather than changing) the actual rules [1] of the wiki regarding the meaning of the different votes, I reserve the right to change my own personal voting rules at any time, without notice. I am working on supplying decoder rings via Ebay, but it may take a few weeks. Sorry for any inconvenience or confusion! --Nosimplehiway 04:30, 10 January 2007 (UTC)
  2. Kill - An unnecessary change - Everyone on UD knows what a Flak Jacket is and what it does. Renaming it will not improve that, it will only generate confusion and extra work with no discernable benefit. –Ray Vern phz T 11:20, 10 January 2007 (UTC)
  3. As Funt, yet less spammy. --Slice 'N' Dicin' Axe Hack 13:09, 10 January 2007 (UTC)

Spam/Dupe Votes

  1. Spam - In modern usage, the term flak jacket sometimes refers to contemporary bulletproof vests - wikipedia. A revolver is a six-shooter, whereas a pistol doesn't need to be. A pistol clip makes more sense than a pistol loader (whatever the fuck that is), and it's "armour", not "armor". --Funt Solo Scotland flag.JPG 10:32, 9 January 2007 (UTC)
    • Re - It's "armor" if you're talking to an American.--Gateking 10:56, 9 January 2007 (UTC)
    non-author reply struck --Funt Solo Scotland flag.JPG 11:20, 9 January 2007 (UTC)
    • Re - The modern usage is wrong. Read everyone else's votes: Flak jackets are used in Iraq against IEDs. Kevlar is what you use to blunt the force of bullets. I have five books on weapons and armour (What? I like guns and other happy things.) and they all state the difference between flak jackets and kevlar vests. The voters are right. The "modern usage" is about as right as thinking three plus three equals toasty watermelon hat. Read a book, not wikipedia. Wikipedia could have been written by anyone, like the profoundly mentally challenged kid in Year 4 who couldn't tell a square from a circle, or add three and one. Also, how is this spam? It's just a small flavour text change, not a super cannon that destroys everyone in Malton for 1 AP. If you don't like it vote kill. Doy! --Cap'n Silly 18:56, 9 January 2007 (UTC)
    • Re - modern usage is just what it says, usage. If it's understood by everyone, then what's the problem? (Just about every use of a computer I've ever seen in a movie is wrong, but that's dramatic license for you.) Wikipedia is generally very good for a first base source of information, as it's heavily moderated to stop idiots from ruining it. As for my voting - don't tell me how to. I use Spam for suggestions I'd never vote Keep on, and Kill when I have changes to recommend. I don't tell you (or anyone else) how to vote, so... --Funt Solo Scotland flag.JPG 13:10, 9 January 2007 (UTC)
    Since your vote is obviously aimed at MY vote, it has nothing to do with the suggestion. And I forgot to put SPEED in there (as in pistol speed loader and, yes THOSE exist). It's best a subect for another time, not here.--Pesatyel 02:37, 10 January 2007 (UTC)
    non-author reply struck --Funt Solo Scotland flag.JPG 11:20, 9 January 2007 (UTC)
  2. Spam - Nah I don't like the new name- oh and this is competely pointless. --MarieThe Grove 15:57, 10 January 2007 (UTC)

Newspapers For Private Messages

Timestamp: Jon Pyre 07:45, 9 January 2007 (UTC)
Type: Skill
Scope: Survivors
Description: Survivors can't speak to more than 50 people at a time. But what if you have a message you want to give to someone who's #60? Or if you want to have a private conversation?

I suggest adding a new Civilian skill: "Writing". When a player with the skill is carrying a newspaper they'd have text box and button, "Write", combined with a drop-down menu to target individual survivors. When you write you'd get this message "You write your message on a piece of torn newspaper and hand it to [Target Name]". That person would see this: "[Writer] handed you a note saying 'text'. You tear up the paper when you finish." No item is added to the recipient's inventory. The length of the note would be equal to talking. Effectively it's similar to all those old whisper suggestions but requires a newspaper to work. There would be a 10% chance of tearing and finishing the paper, similar to spray cans emptying out.

This would implement "Whisper" but also give newspapers a use.

Keep Votes

  1. Author Vote I think this would be useful. Useful newspapers! I know! It's hard to believe. And while I assume everyone in Malton is literate I figure if something simple like "Shopping" requires a special skill then passing notes should too. Besides, I think new abilities are more satisfying when they have to be bought. It gives everyone something to work towards. --Jon Pyre 07:45, 9 January 2007 (UTC)
  2. Keep This is pure genie-ass.--Cap'n Silly,14:34, 9 January 2007 (UTC)
  3. Keep I'd prefer newspapers to be one use items, but the idea is good enough to get a keep-vote as it is. - BzAli 12:07, 9 January 2007 (UTC)
  4. Keep --Deras 16:15, 9 January 2007 (UTC)
  5. Keep --Abi79 AB 16:22, 9 January 2007 (UTC)
  6. Keep - I'd prefer the newspapers to be single use items and the skill be called 'Tradecraft' in reference to being able to secretly pass notes without others noticing (better flavor), but this will do. --IrradiatedCorpse 16:35, 9 January 2007 (UTC) EDIT: On second thought, I like your consumption method better. --IrradiatedCorpse 16:45, 9 January 2007 (UTC)
  7. keep fairly usefull, good flavour but above all i think it would be usefull for PKers more than normal survivors and the Irony of that means i just have to vote KEEP!--Honestmistake 17:28, 9 January 2007 (UTC)
    • Re I figure anyone in an organized PK group is probably metagaming instead. This is most likely to aid lone ungrouped survivors, or survivors from different groups talking. And even if it did, I don't have an objection to PKers being able to communicate with each other. I just think their ability to ignore the defense of barricades is unbalanced, but that's unrelated to them being able to discuss their plans. --Jon Pyre 17:45, 9 January 2007 (UTC)
  8. Keep - Cool. Finally a reason to hold on to newspapers. Handy ability too. Though as Funt suggested below, it'd be better if the chance of finishing it was higher. --c138 RR 19:12, 9 January 2007 (UTC)
  9. Keep - It's a cool idea, sensible. I vote keep. --Aeneid 03:14, 10 January 2007 (UTC)
  10. Handing Notes In Class Could be cool, kind of like a whisper function.. handy. Radio is a lot of blah blah, here's a little quickie without needing your cell. MrAushvitz Canadianflag-sm.jpg 08:25, 10 January 2007 (UTC)

Kill Votes

  1. Kill, the 10% chance of destruction is far too low (in fact, I'd be tempted to make them single use, but I'd not vote Kill on that point), and this should not require a skill to use. That's the kill-point there. Take that out you've got a Keep. --Funt Solo Scotland flag.JPG 08:25, 9 January 2007 (UTC)
  2. Kill - I'd vote keep if it was changed so you are only able to leave a note for someone who is asleep (outside the 50 who will hear you speak). No passing notes (or whispering), it's rude to the others in the room, unless you're leaving a message for someone who's snoozing. It may be the apocalypse, but you've still got to mind your manners -- boxy T L ZS PA DA 12:11, 9 January 2007 (UTC)
  3. Kill - Lawl cell phones. --Joe O'Wood TALKCONTRIBSUD 12:26, 9 January 2007 (UTC)
    • Re It seems pretty silly to need to route a signal through a sometimes active phone mast five blocks away in order to send a message to someone in the same building. This would give cell phones and papers very different purposes. --Jon Pyre 12:30, 9 January 2007 (UTC)
  4. Kill - Dunno. Just somethings not right with this one. Can't put my finger on it.. maybe because everybody would be fairly literate to begin with?! --Ducis DuxSlothTalk 13:56, 9 January 2007 (UTC)
    • Re It could work either way but why give out freebies? If knowing how to go to the mall and take stuff out of the stores requires a skill this could too. --Jon Pyre 15:41, 9 January 2007 (UTC)
  5. Kill - I can't think of any time that I've actually used a cell phone, so I don't think I (or many other people) would get much use out of this. Plus there's the potential for griefing with it. --Toejam 15:36, 9 January 2007 (UTC)
    • Re Cell phones are primarily long distance. Not really useful for non-group players that don't need to coordinate with each other across suburbs. And groups have forums and don't use cell phones. But if you're just a guy in a safehouse, and you and some bloke there have healed each other a few times and countered a break in now and then together, maybe you would want to give them message. Something like "I'm moving to the firestation, hope you'll come with". And there isn't any potential for griefing. All this does is give the person a message. There is no item added to their inventory. I suppose someone could spend all their AP give one guy 50 messages but that's no worse than hearing someone talk 50 times. --Jon Pyre 15:41, 9 January 2007 (UTC)
    Yeah, I think I overestimated the griefing this could cause, especially with the ignore function available. On the other hand, I like being able to overhear people's conversations (I find it adds life and interest to the city), and this change would take some of that that away. --Toejam 18:20, 9 January 2007 (UTC)
  6. Survivors don't need a fifth (or is it sixth?) way to communicate. --ExplodingFerret 15:58, 9 January 2007 (UTC)
  7. Kill - Survivors have plenty of ways to communicate already, I don't see how this overcomplicated way of whispering (tearing newspapers and then delivering written pieces to some guy you want to talk to) is helpfull beyond the other ways of talking we already have. Also, I think there's plenty of more normal ways to communicate before we implement strange ways like this. --Matthew Fahrenheit YRCT+1 17:05, 9 January 2007 (UTC)
    kill per Matthew Fahrenheit YRCT+1 Asheets 18:25, 9 January 2007 (UTC)
  8. Change - I'm going to assume here that the population of Malton is literate (even the zombies can read!), and that this should therefore not require a skill. --Reaper with no name TJ! 20:30, 9 January 2007 (UTC)
  9. Change - I doubt that anyone's forgotten to read in the time that's passed since the outbreak started. I mean, anyone can read newspapers already. Take the skill out and you've got a keep.--J Muller 23:31, 9 January 2007 (UTC)
  10. There's something called the cell phone. Oh wait...how about....the radio? --Slice 'N' Dicin' Axe Hack 13:13, 10 January 2007 (UTC)
  11. Kill - The guy above me is half right, half dumbass. First off, I agree that this is basically the use for cellphones (and you wouldn't beleive the short rangedness that text messages are often used at) in a different form. Useless. As for my fellow nay-sayer above me, the point is to make a PRIVATE MESSAGE. Radios are anything but. -- Goron40 11:35, 10 January 2007 (EST)
  12. kill Asheets 23:19, 10 January 2007 (UTC)
  13. kill Daniel Hicken 20:05, 23 January 2007 (UTC)
  14. Kill - The MobilePhones already do this- if you want to use them then help maintain the local mast(s). Survivors have PLENTY of forms of communication in-game; and they are under-used, imo. --Raystanwick 07:29, 24 January 2007 (UTC)

Spam/Dupe Votes

  1. dupe of library/note suggestion below Asheets 02:43, 10 January 2007 (UTC) #:: Funt told me I was either being circular or a troll voter, so I'm pulling my dupe vote here. Asheets 23:19, 10 January 2007 (UTC)

Scent Sweat

Timestamp: Reaper with no name TJ! 20:27, 9 January 2007 (UTC)
Type: Skill
Scope: Zombies
Description: The zombies have become a little more strategic with regards to target selection...

Sub-skill of Scent Fear. Basically, whenever a zombie enters a safehouse, whoever was last to barricade the building is marked in some way (asterisk, special font/color, whatever), because the zombie can smell the exertion on them (moving couches and whatnot in a building with no AC and tons of people in it who haven't had a shower in God knows how long wouldn't be easy and would probably cause some perspiration).

Why is this necessary? Well, let's think about it. Survivors can seal up breaches extremely quickly because their barricade odds are virtually 100% when the building has none. And there is very little that zombies can do about it. Sure, they can attack whoever is at the bottom of the stack (they'd still have to scroll through all the people, even with this skill), but there's no guarantee that the last person to make an action was barricading. They could have been talking, searching, etc. This will give zombies a way to actually combat survivor barricading efforts and put up a more strategic fight as opposed to just trying to force their way through the barricades and kill whoever happens to be at the top of the stack.

This would break the game! How so? If it's not a large siege, this is useless because the person who last barricaded is probably not online to put up any barricades. If it's a large siege, then chances are you have more than one person online at a time who can take over the barricading (either that or it's not a very busy time of the day; in which case there won't be enough active zombies to do much damage anyway). And it's not like the first guy is gonna get killed instantly anyway; the breach will be long sealed before the defender is dead. The chief benefit of this skill is to make it possible for subsequent breaches to not be sealed as quickly and allow more zombies a chance to get inside. It's potentially powerful, yes, but would provide no more of an edge to zombies than survivors currently possess.

Keep Votes
For Votes here

  1. Author Keep - Helps out the zombies a bit. --Reaper with no name TJ! 20:27, 9 January 2007 (UTC)
  2. Anti-Spam - This will probably lead to real time combat, which is funfun. --Cap'n Silly FOOGER! 16:17, 9 January 2007 (UTC)
  3. Keep - Not a punishment for survivors just because this skill would help zombies. --Aeneid 03:20, 10 January 2007 (UTC)
  4. Never let them see you sweat! For zombies who like their meat extra salty... MrAushvitz Canadianflag-sm.jpg 08:27, 10 January 2007 (UTC)

Kill Votes
Against Votes here

  1. Kill - I just don't see this as being very useful. --Go to Zombie slay3r's Page 21:45, 9 January 2007 (UTC)
  2. Kill - Zombies do not need another siege boost. They're deadly enough as is.--J Muller 23:32, 9 January 2007 (UTC)
  3. I really don't see it as useful. As Funt pointed out, you can already see who is most active. Not to mention I think this could get confusing Zombie see a Bob was the last person to barricade so he attacks Bob. Then Joe barricades, so HE gets the indicator, then Frank, then Joe (because they keep switching off the work). Plus, under normal circumstances, there is no definitive difference between an active and a non-active player and, while THAT would be useful for some suggestions, THIS really isn't one of them.--Pesatyel 02:45, 10 January 2007 (UTC)
    • Re- That scenario would just tell the zombie that several people are barricading at once. Even then, it would be useful for knowing which targets to pick (you'd just have to kill one at a time). --Reaper with no name TJ! 19:45, 10 January 2007 (UTC)
  4. Strongkill - This skill is useful in theory, but in application, it makes no sense. If someone is cading, they're more than likely going to pend all of their AP on it (especially in a mall situation, where you want EHB all the time). So, the survivor is proably going to spend a lot, if not all, of their ap of cading, leaving them, dum dum dum, the lowest threat out of the people holed up. This skill would point them out as the person to worry about, while in reality, if you broke through the cades, this peron has to wait a long time, if not a full 24 hours, to be the biggest threat. - Bango Skank T W! M! 06:13, 10 January 2007 (UTC)
    • Re- There is the possibility of that, yes. But in a large siege (where this would be most useful), the last barricader is most likely still going to be active at the time that the zombies break through (otherwise someone else would have probably taken over the 'cading). And it's not necessarily about how much AP they have; if they're the only active survivor maintaining the cades, they are the biggest threat even if they only have 1 AP left. --Reaper with no name TJ! 19:45, 10 January 2007 (UTC)
  5. Kill - Look at the guy at the bottom of the list of survivors, that's probably the guy that just put the barricades back up -- boxy T L ZS PA DA 08:51, 10 January 2007 (UTC)
    • Re - That's just it; there's no way for the zombie to know for sure. The survivor could have doing anything. --Reaper with no name TJ! 19:45, 10 January 2007 (UTC)

Spam/Dupe Votes

  1. Spam - punishes survivors for doing what they're supposed to. Doesn't benefit zombies much (who can already see who's most active). Pointless, flavourless. --Funt Solo Scotland flag.JPG 21:36, 9 January 2007 (UTC)
    • Re - There's a difference between punishment and risk. Just about everything in this game is supposed to have a risk attached to it. Barricading currently does not possess one, and should since it is the single most powerful mechanic in the game except possibly revives. --Reaper with no name TJ! 22:41, 9 January 2007 (UTC)
  2. Anti-Keep - As Funt. --Deras 22:14, 9 January 2007 (UTC)
  3. As Funt. --Slice 'N' Dicin' Axe Hack 13:14, 10 January 2007 (UTC)
  4. Spam - So let me get this straight. You want to single out the survivor who is most likely to have no AP and therefore be the lowest threat? This skill benefits survivors more than anything. Zombies come in, and attack the guy who's most likely to not barricade within the next couple of hours. -- Goron40 11:39, 10 January 2007 (EST)

Writing Notes

Timestamp: ThreeSided 22:43, 9 January 2007 (UTC)
Type: small addition/book improvement
Scope: Survivors searching in libraries
Description: This is a small idea I've had for a while.

The idea is that when searching certain places, such as a library, you may come across a piece of paper. On the paper, you can write something, such as poetry, or a note. You can also, of course, sign your work as well. After writing a note, the paper turns from a "piece of paper" to a "note" in your inventory. You can do two things with a note. You can hide a note in a book if you have a book in your inventory. After hiding the note, the book still only reads as a book in your inventory. You can also hide books, and books with notes in them, in a building. Only 5 books can be hidden in one building square. When you hide a book, the text will read "you hide the book". If you cannot hide any more books in an area, it will read "all the possible hiding spaces are taken. You cannot hide the book.". For every book hidden in a building, there is a 1% chance of finding the book(s) while searching the area. Due to being hidden under objects, these chances do not increase if the room is powered. When in a library, however, you do not need to have a book with you to hide the note. You can just click your note, and the text "You hide your note in a random book" will appear. Up to 10-20 (I'm not sure which would be more appropriate) notes can be hidden in a library. Unlike most buildings, the chances of finding a book do not go up with hidden notes in a library. However, when a book is found by a survivor, there is a chance 1% chance it will have a note in it for every note in the library. When a survivor reads a book with a note in it, they will find the note on some random page (random part of the book, since you can read a book multiple times) and can read it. The note is treated the same as it would be in the inventory of the person who origionally wrote it. It can be dropped, or placed back into another book. If someone tries to hide a note in a book that already has a note, you will get the text "While trying to hide the note in the book,, you find another note. You hide your note and take the old one out" and the notes will switch places. Hiding a note in the square of a mall is no different than hiding one anywhere else. Different stores in the mall don't affect anything. If you drop a note, or a book with a note in it, the note will disappear forever. Once a note is written, it cannot be edited (this so that people can't take cool notes they found and write their names on it). Notes cannot be hidden in poetry books.

This would be very good for RPing, as it would be fun to find a note from some person when the brake out happened.

I am not particularly worried about spammers, because it's not an opportunity to miss, and even if you do get a note that says "lyk ZOMG lolroflness!!!111" it's more interesting than the average book. This would give more of a usage to both books, and libraries. When I first thought about this idea, I thought it would take up too much server, but then i realized, "Hey, urban dead has thousands of character descriptions, doesn't it?" of course, I don't know much about making these types of games, so I wouldn't be surprised if the whole programming of the idea would.

If it seems like too much, I could always remake this so that it was only for libraries, rather then every building in Malton.

Keep Votes

  1. Authors Keep - I think it would be very fun for RP reasons. Remember, i'm willing to change it to just libraries, because this whole idea even seems a little much to me, but i want to hear what everyone thinks first. ThreeSided 22:43, 9 January 2007 (UTC)
  2. Confused Keep-- lyk ZOMG lolroflness!!!111. Cap'n Silly 17:47, 9 January 2007 (UTC)
  3. Keep - It was Funt Solo making radios and phones sound like god that really finalized it.--Labine50 MH|ME|P 21:36, 10 January 2007 (UTC)

Kill Votes

  1. Neh - Mostly useless. But anyway, here's a question. Why did they write notes and hide them in books, hidden in libraries, when their brakes failed?--J Muller 23:35, 9 January 2007 (UTC) EDIT: Yeah, I know. I was just making a joke, really.--J Muller 00:11, 10 January 2007 (UTC)
  2. Kill - I think it's useless too. Oh and J Muller I think he meant the Zombie Outbreak. --Deras 23:47, 9 January 2007 (UTC) EDIT: Oh :P --Deras 01:44, 10 January 2007 (UTC)
  3. Incomplete You said you can do TWO thing with notes...but I only count ONE (leaving them in books). Plus, wouldn't this mess up the search rates for buildings if your putting these in buildings that don't normally have books? To be honest, I really don't see this as useful. Most people don't read books to begin with, really, and reading a book just to find notes is kinda pointless, especially when 95% of the notes will be "Ur stupid!" (or worse). I mean, do you really think people are going to want to search for books JUST to see if there is a note inside?--Pesatyel 02:52, 10 January 2007 (UTC)
    Re - ..... Yes? Well, I'm not sure.... what if it were only libraries? what would you think then? ThreeSided 02:55, 10 January 2007 (UTC)
  4. Kill - Er. I don't see the usefulness either. --Aeneid 03:32, 10 January 2007 (UTC)
  5. Kill - Ditto on the usefulness issue. Had this begun on the discussion page, I would ask the author why anyone would ever do this? It seems like a feature looking desperately for an application.--Nosimplehiway 04:36, 10 January 2007 (UTC)
  6. Kill - Absolutely no practical use. - BzAli 13:33, 10 January 2007 (UTC)
  7. kill Asheets 23:18, 10 January 2007 (UTC)

Spam/Dupe Votes

  1. graffiti / billboards / mobile phones / speech / radios - survivors don't need any more forms of communication, or any more useless items. --Funt Solo Scotland flag.JPG 23:44, 9 January 2007 (UTC)
    Re - Well... it's really not that great of a way to communicate. I doubt anyone would choose to talk to someone like that. This would really only be for RP reasons, or if you just wanted some random person to hear your story. It wouldn't help with missions at all... ThreeSided 00:57, 10 January 2007 (UTC)
  2. dupe of newspaper/note suggestion above Asheets 02:41, 10 January 2007 (UTC)
    Re - you either didn't read the whole thing, or just don't get it... ThreeSided 02:55, 10 January 2007 (UTC)
    Funt told me I was either being circular or a troll voter, so I'm pulling my dupe vote here. Asheets 23:18, 10 January 2007 (UTC)
  3. As Funt. --Slice 'N' Dicin' Axe Hack 13:15, 10 January 2007 (UTC)
  4. Spam - This is way too over-complicated. Simplfy it or watch it sink into the remains of peer rejected... --MarieThe Grove 16:00, 10 January 2007 (UTC)
  5. Spam - Just really useless. --Ducis DuxSlothTalk 05:11, 15 January 2007 (UTC)