User talk:Siddhant
Tangling Grasp ProbabilitiesHi there buddy! I was looking at your Tangling Grasp hit calculations and I noticed a couple of things: First, I think that you may have made a mistake for the probability of the Vigour Mortis + Tangling Grasp claw attack, which you list as 0.824857 Damage/AP and I calculated to be 0.812. No big deal though it'd be nice to correct it (and it'd just be plain cheeky to edit another user's page without at least mentioning it ;) The other thing was that you didn't include the more obscure skill sets for bite (V.M. Death Grip and T.G., V.M. Rend Flesh and T.G. and V.M. Death Grip, Rend Flesh and T.G.) which include Death Grasp and or Rend Flesh without Neck Lurch. Obviously these are quite weird and you won't see them often (if at all) 'in the wild', but again, for completeness it would be nice to have 'em there anyhow. As well as this, most (if not all) of the Damage per AP numbers seem to tend towards either an exact (with few decimal places) or a recurring decimal number. This would also be nice to display in the page - as an exact number rather than a rounded decimal. Also, I've used these figures as average damage per AP values in the Unarmed Attacks page, and from them I've calculated average number of hits to kill a 50 HP and 60 HP enemy. Do you think that this is accurate, or would it be more so to use the values where A (using your notation) = 50 and 60 respectively? Finally, I think that this stuff should go on it's own page under Tangling Grasp, along with things like flavour text etc. I'd be prepared to do this myself, but I thought I'd better run it by you first as the pioneer of this stuff. Here are my calculations of all of the numbers: Bites Vigour Mortis and Tangling Grasp: 0.95 (19/20) Vigour Mortis, Neck Lurch and Tangling Grasp: 1.1...846153... (77/65) Vigour Mortis, Death Grip and Tangling Grasp: 1.1176470588235294...1176470588235294... (19/17) Vigour Mortis, Rend Flesh and Tangling Grasp: 1.125 (9/8) Vigour Mortis, Neck Lurch, Death Grip and Tangling Grasp: 1.375 (11/8) Vigour Mortis, Neck Lurch, Rend Flesh and Tangling Grasp: 1.3...461538... (35/26) Vigour Mortis, Death Grip, Rend Flesh and Tangling Grasp: 1.3...2352941176470588... (45/34) Vigour Mortis, Neck Lurch, Death Grip, Rend Flesh and Tangling Grasp: 1.5625 (25/16)
Vigour Mortis and Tangling Grasp: 0.812 (203/250) Vigour Mortis, Death Grip and Tangling Grasp: 1.142857...142857... (8/7) Vigour Mortis, Rend Flesh and Tangling Grasp: 1.218 (609/500) Vigour Mortis, Death Grip, Rend Flesh and Tangling Grasp: 1.714285...714285... (12/7)
Radio Transmission DiscussionI moved your post from the Radio wiki entry to the discussion pages. I hope that is okay.
Thank you very much, i appreciate your concerns. I agree that there is a certain danger in giving out location information, we are never safe from PKers, whether they are inside a mall or listening to radio transmissions in their own little safehouse. Zombies I am sure there will be a broad discussion about this issue soon and we will find out what works and what doesn't as we go along. A direct link to the discussion has been set on the Radio pages. --Sensodyne 19:22, 1 June 2006 (CET)
TalkBack BackTalk
Buncy SezHah, thanks for the wellwishings. I am getting all 4 out, so yes, liquid diet for moi. In fact, 1 hr 20 mins till the procedure now! BuncyTheFrog Talk GBP 11:37, 13 April 2006 (BST) Interesting...I knew there was that limitation, I just didn't think anyone had the time or the inclination to do the maths. Bravo. –Xoid S•T•FU! 11:07, 1 June 2006 (BST)
huh?Hits include * Any character action * Logging in and out * Refreshing the map.cgi page o In areas with 50 or more players, hitting [list player names] will count towards the limit since it refreshes map.cgi but I realy don't know what you're referring to. Is it important?--Bulgakov 17:06, 14 June 2006 (BST) Well, that settles it.--Bulgakov 14:53, 15 June 2006 (BST) |