Zombieball
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Description
Zombieball is a sporting event that is played in-game by both zombie and survivor participants. The rules are loosely based on the sport American football. Each team runs both offense and defense simultaneously in real-time. The "ball" is a zombie player called a Defiler which works with its team to score points through breaking into buildings and defiling graffiti inside.
The inaugural Zombieball game, named Barhah Bowl, will be held beginning February 6th, 2011. Details on the event can be found on the event page.
Objective
The objective of Zombieball is to safely escort your team's Defiler to opposing team's Scoring Houses. Points are awarded for successfully defiling graffiti inside scoring houses. Points are also awarded for killing the opposing team's Defiler.
Playing Field
The standard Zombieball playing field is bound within one 10x10 block suburb of Malton. Each playing field is split into three zones; the battle zone and two safety zones. Furthermore, the battle zone is divided by an imaginary line of scrimmage that prohibits survivor players from entering certain parts of the playing field.
Zones
The three zones in Zombieball are the Battle Zone and two individual Safety Zones. A line of Scrimmage and Scoring Houses are also unique to the palying field.
Battle Zone
The zone within the playing field in which attacks may occur. It encompasses all outdoor locations in the suburb which are outside of safety corridors. Indoor locations within the battle zone are out-of-bounds.
Safety Zones
Each team is designated a Safety Zone; a ten block area of the playing field in which the scoring houses are located. An imaginary line called the Safety Corridor separates the Attack Field and each Team's Safety Zone. Players are safe from attacks from competitors as long as they are inside their own safety zone. Buildings within the safety may be entered by either team.
Line of Scrimmage
An imaginary line that dissects the battle zone. Players may not cross the line of scrimmage into their competitor's half of the playing field unless they are undead.
Scoring Houses
Buildings on the map which are designated for scoring. To score in this manner, an attacking team must breach both buildings and the team's Defiler must defile the graffiti inside.
Positions
Each game of Zombieball is played by 20 players; 2 teams of 10 players each. There are four positions in Zombieball: The Defiler, Safeties, Defensive Linemen and Offensive Linemen. Once a team's Defiler is chosen and the game begins, no other player may take on the position of Defiler. All other players on the team may switch between Safety, Offensive Lineman or Defensive Lineman as needed.
Defiler
Out of each team, one will be chosen as the Defiler. The Defiler is the only one which can score by defiling graffiti inside Scoring houses.
Safeties
Safeties (not to be confused with safety zones) are any players which are standing in the same block as their team's Defiler. If any safety is present, it must be killed prior to the Defiler in order for points to be awarded.
Defensive Line
The defensive line are players which guard scoring houses. Since scoring houses are within safety zones, the defensive line may not be killed by opposing team players.
Offensive Line
The offensive line are players which hunt opposing team Defilers. They may make use of the entire field of play but must be undead if they wish to cross the line of scrimmage. Offensive line members may not hunt inside the opposing team's safety corridor.
Scoring
Points are awarded in two separate ways:
- Defiling graffiti inside scoring houses (7 points)
- Both scoring houses must be defiled before points are awarded.
- If a Defiler is killed between the time he defiles one scoring house and the next, then their scoring is reset. They must defile both buildings again.
- Killing an opposing team's Defiler (3 points)
- No Safety may be standing in the same block (they may be a corpse) in order for points to be awarded for killing a Defiler
- A Defiler standing inside their own safety corridor may not be killed.
A screenshot or iWit of the scoring action must be taken. In the case of Defilers, a capture of actions in both scoring houses must be given at the same time.
Map
This is a sample suburb showing the division of the zones. Spracklingbank is used in this example because of its freerunning lanes and limited TRPs inside the safety corridors.