Suggestion:20090408 Contagion: Difference between revisions

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#:to answer both the above voters I will point out that feeding drag and groan do very little for the zombie who purchases them, both being pretty altruistic towards other zeds. I was aiming for interesting and in genre rather than outright useful but thanks for the very positive kill votes anyway :) --[[User:Honestmistake|Honestmistake]] 23:07, 8 April 2009 (BST)
#:to answer both the above voters I will point out that feeding drag and groan do very little for the zombie who purchases them, both being pretty altruistic towards other zeds. I was aiming for interesting and in genre rather than outright useful but thanks for the very positive kill votes anyway :) --[[User:Honestmistake|Honestmistake]] 23:07, 8 April 2009 (BST)
#'''Kill''' - It's a skill that won't see any significant use by the majority of players.  Part of suggesting a new skill is saying ''why'' we need another skill, and I don't see a need for this one. --{{User:Maverick Farrant/sig}} 06:36, 9 April 2009 (BST)
#'''Kill''' - It's a skill that won't see any significant use by the majority of players.  Part of suggesting a new skill is saying ''why'' we need another skill, and I don't see a need for this one. --{{User:Maverick Farrant/sig}} 06:36, 9 April 2009 (BST)
#'''Kill''' Interesting but no --[[User:Mightyoak|<span style="color: ForestGreen">mo</span>]] [[User talk:Mightyoak|<span style="color: DarkGreen">ヽ(´ー`)ノ </span>]] <sup>[[MCM|<span style="color: DeepSkyBlue ">MCM</span>]] [[MOB|<span style="color: DarkMagenta">MOB</span>]] [[Dribbling Beavers|<span style="color: SaddleBrown">DB</span>]]</sup> 20:21, 9 April 2009 (BST)


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''

Revision as of 19:21, 9 April 2009


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20090408 Contagion

Honestmistake 09:51, 8 April 2009 (BST)

Suggestion type
Skill.

Suggestion scope
Zombies or more precisely dead survivors

Suggestion description
So virulently infected is this vile specimen of zombiehood that their bite is not only infectious but that infection has become contagious. Should an already infected target be bitten with a contagious bite they will be considered to have the Infectious Bite skill until they are cured! Obviously this is going to have little effect on survivors who are not killed as they don't bite people and tend to get cured pretty damn fast anyway. On the other hand a survivor who is killed while contagious may find that the option to infect people is enough of a boost to their attacks that they are happy to remain a zombie for a while instead of rolling up to the nearest revive point? Rather than making it possible to get revived/infected/killed and thus gain the skill for free I would think a natural recovery would be essential and would suggest that the chance of recovery should be something like 25-50% checked each time the 'carrier' stands up. Also it would be impossible to further infect a standing zombie meaning that if 'cured' a zombie would have to be revived in order to be re-infected. Put simply this skill does nothing for the zombie who buys it and no additional harm to the survivor who is bitten, if the bitten survivor stands up as a zombie while infected he or she will have a very good chance of having the chance to infect others with their bite even if they do not have the infectious bite skill... the more often said zombie dies though the more chance that they will lose this ability unless they buy it properly.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. keep obviously I like this. --Honestmistake 09:58, 8 April 2009 (BST)

Kill Votes

  1. Kill - High level players won't get anything from this, and most pro-survivors will ignore their new temporary skill and seek a revive as usual. And please, "25-50%?" This isn't DevSug. Pick a solid number. --Bob Boberton TF / DW 15:04, 8 April 2009 (BST)
    It was on DevSug for a week with no comment, I think 25% personally but recognize that others will think its low (or high). At the end of the day its a number that i think would never be revealed if this got implemented and would be very open to tweaking hence I put in a broad range for illustrative purposes. --Honestmistake 15:42, 8 April 2009 (BST)
  2. Sympathetic Kill - I'd like to applaud you for trying to encourage a dual nature playstyle, and I'm not opposed to the idea of temporary infection powers. However, I don't think it's right to reward you for another zombie's purchase of Infectious Bite. --LaosOman 22:31, 8 April 2009 (BST)
  3. Kill - As above. It's an interesting idea, but the only survivors I know that would use this skill are PKers. Not to discriminate or anything, but it would probably useless to most players. And as said before, it's not right to reward someone with a skill they didn't earn. --Fujiko Mine 22:47, 8 April 2009 (BST)
    to answer both the above voters I will point out that feeding drag and groan do very little for the zombie who purchases them, both being pretty altruistic towards other zeds. I was aiming for interesting and in genre rather than outright useful but thanks for the very positive kill votes anyway :) --Honestmistake 23:07, 8 April 2009 (BST)
  4. Kill - It's a skill that won't see any significant use by the majority of players. Part of suggesting a new skill is saying why we need another skill, and I don't see a need for this one. --Maverick Talk - OBR Praise Knowledge! 404 06:36, 9 April 2009 (BST)
  5. Kill Interesting but no --mo ヽ(´ー`)ノ MCM MOB DB 20:21, 9 April 2009 (BST)

Spam/Dupe Votes




Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
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Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)