Suggestion:20090830 Motorcycles: Difference between revisions

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#:: I told you your idea was broken and crappy, and I was right. If you don't believe me, then just watch the voting prove it. Would you rather I just break out the templates for every single idea you suggest in the future so that you don't have to go through all the trouble of actually trying to understand what is being said?{{User:Lelouch/sig}} 22:47, 30 August 2009 (BST)
#:: I told you your idea was broken and crappy, and I was right. If you don't believe me, then just watch the voting prove it. Would you rather I just break out the templates for every single idea you suggest in the future so that you don't have to go through all the trouble of actually trying to understand what is being said?{{User:Lelouch/sig}} 22:47, 30 August 2009 (BST)
#'''Spam''' - There is nothing redeeming ni survivors being able to move all the way across the city in a single day/AP cycle. And next time listen to people in Talk:Suggestions when they tell you it's an unworkable idea. --[[User:WanYao|WanYao]] 21:10, 30 August 2009 (BST)
#'''Spam''' - There is nothing redeeming ni survivors being able to move all the way across the city in a single day/AP cycle. And next time listen to people in Talk:Suggestions when they tell you it's an unworkable idea. --[[User:WanYao|WanYao]] 21:10, 30 August 2009 (BST)
#'''ONOZ, I can no longer reach half of the squares on the map because I have an overpowered Motorcycle!--{{User:Yonnua Koponen/signature‎}} 22:56, 30 August 2009 (BST)


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Revision as of 21:56, 30 August 2009


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20090830 Motorcycles

Brainguard 17:58, 30 August 2009 (BST)

Suggestion type
Item Suggestion scope
Survivors, Auto Repair Shops Suggestion description
Motorcyles would be special items, findable in Auto Repair Shops for ~1% search rate. They take 40-50% encumbrance, and cannot go inside buildings (the Fort Gatehouse being the exception). They can be stored in Auto-Repair Shops by a method similar to Suggestion:20080414 Personal Lockboxes, except that ONLY motorcycles can be stored this way, limit 1 per user per building. Motorcycles must be fuelled every 24 hrs.

When there is a motorcycle in your inventory, you cannot enter a building. You move normally on the map, and only every other move would cost 1 AP. How would the server do that? It would log how many moves you've made since you got on the motorcycle (resets when you no longer have a powered motorcycle). If the motorcycle was powered, it would only cost an AP every other movement.

There would also be a way to account for debris built up on roads. Roads and the outside of buildings would have a certain debris percentage. When moving through a square, the debris percentage would be the chance of failing. If you fail on a block, your motorcycle does not proceed on that square, you take 10 damage and you get the message: Your motorcycle runs into debris and you take 10 damage. You pull the motorcycle out.

If the motorcycle crashes, there is a 50% chance that the motorcycle will be destroyed. Your motorcycle runs into debris and you take 20 damage. You lose your motorcyle in the debris.

Zombies with Ransack can increase debris percentages by 25% by clicking "Tear Up" on that road block or outside of a building, and survivors with Constuction and a Toolkit can repair it for 1 AP per 10% debris. If a zombie attacks a survivor on a motorcycle, the zombie gains extra XP and there is a small chance the motorcycle will be destroyed.

There - a balanced non-trenchie vehicle suggestion.

  • Not out of character (motorcycles are common in zombie fiction)
  • Useful for certain situations
  • Not overpowered
  • Accounts for debris

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Keep Because it would add interesting flavor. --Brainguard 17:59, 30 August 2009 (BST)

Kill Votes

  1. Kill - Not a fan of the debris mechanic. --Bob Boberton TF / DW Littlemudkipsig.gif 19:39, 30 August 2009 (BST)
  2. Kill - I said it in Developing Suggestions and I'll say it here - There Ain't No Such Thing As A Free Lunch. - Foxtrot 19:50, 30 August 2009 (BST)
  3. Kill - As above--Orange Talk 21:01, 30 August 2009 (BST)
  4. Kill - vehicles just don't work in the game. Also, this is probably a dupe. - User:Armpit_Odor/sig 22:35, 30 August 2009 (BST)

Spam/Dupe Votes

  1. Spam - I'm going to set up a camera feed to this site so I can watch your crappy suggestion go down in flames from a safe distance. Not listening to the people on DS is as bad as not posting your idea there. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 18:59, 30 August 2009 (BST)
    Actually, you're probably the only detractor on te DS page whose conerns I didn't rectify, and also the only one who didn't give ideas for improvement. --Brainguard 19:21, 30 August 2009 (BST)
    I told you your idea was broken and crappy, and I was right. If you don't believe me, then just watch the voting prove it. Would you rather I just break out the templates for every single idea you suggest in the future so that you don't have to go through all the trouble of actually trying to understand what is being said? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:47, 30 August 2009 (BST)
  2. Spam - There is nothing redeeming ni survivors being able to move all the way across the city in a single day/AP cycle. And next time listen to people in Talk:Suggestions when they tell you it's an unworkable idea. --WanYao 21:10, 30 August 2009 (BST)
  3. ONOZ, I can no longer reach half of the squares on the map because I have an overpowered Motorcycle!--Yonnua Koponen Talk ! Contribs 22:56, 30 August 2009 (BST)



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  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
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Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20090830 Motorcycles). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
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Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)