Dark: Difference between revisions

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[[Image:DarkMap.PNG|frame|right|A screenshot showing the darkened interior of a building on the urban dead map.]]
[[Image:DarkMap.PNG|frame|right|A screenshot showing the darkened interior of a building on the urban dead map.]]
*[[Banks]], [[Cinemas]], [[Clubs]], and [[Fort]] Armouries are all dark in [[Malton]].
*[[Banks]], [[Cinemas]], [[Clubs]], and [[Fort]] Armouries are all dark in [[Malton]].
*In [[Monroeville]], all of the above are dark (except fort armories, which are not found in Monroeville) as well as [[Monroeville/Location Types Unique to Monroeville#Barn|Barns]] and [[Building_Types#Public House|Pubs]].
*In [[Monroeville]], all of the above are dark (except fort armories, which are not found in Monroeville.) Additionally, [[Monroeville/Location Types Unique to Monroeville#Barn|Barns]] and [[Building_Types#Public House|Pubs]] are dark in Monroeville.
*[[Borehamwood]] follows the same rules as Monroeville, except that Pubs not dark (as in Malton.)
*[[Borehamwood]] follows the same basic rules as Monroeville, except that Pubs are not dark.  Also, the runs (a section of the [[Big Brother House]]) are dark.


===[[Minimap]] Effect===
===[[Minimap]] Effect===

Revision as of 16:52, 15 September 2009

An artist's impression of the inside of a dark building.

As per the 28 May, 2008 Update:

As the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored.

In Game Effects

  • When the building is powered there are no effects. It's not dark.
  • When the building is unpowered the following is added to the building description: With the lights out, you can hardly see anything.
In addition to this, when the building is dark (unpowered):
This is a factor in Fort Armories; other dark buildings currently contain no tactical resources
  • Attack percentages are halved. This affects all players, survivors and zombies alike.
In all situations (not just dark buildings) attack rates shown to players do not include the bonus for Tangling Grasp. Tangling Grasp confers its full 10% bonus in the dark, for a maximum 35% to hit with a claw when in the dark, or 25% with a bite.
Attacks made with a newspaper, which are normally at 100% to hit, are reduced to 50%. This is not reflected in the attack menu.
A failed revive attempt gives the message: While priming the needle, you happen to lose track of the zombie in the dark.
Such a failed attempt costs only 1 AP and does not consume a needle.
  • No repairs can be performed inside the building.
In order to repair a dark building that has been ruined the dark effect must be negated first, requiring a generator with fuel.
Generators and radio transmitters cannot be repaired. 6th August 2008
If you try to repair a dark building that is not ransacked or ruined, you get the message: The building is in good shape, it's just very dark.
  • Barricading is affected by dark, and may fail for the normal reasons (no place to put an item found, with the normal failure message given) or because the darkness makes it more difficult to find items.
Examples of flavor text change when barricading:
  • Failed barricade attempt due to darkness: You spend a while searching through the darkness for something to barricade the doors with, but can find nothing.
  • Successful barricade attempt in darkness: You manage to find some seats in the darkness, and reinforce the barricade
  • Diagnosis is ineffective in the dark, meaning survivors cannot see each others' hit points.[1]

Buildings Affected

A screenshot showing the darkened interior of a building on the urban dead map.

Minimap Effect

A player inside a darkened building will see a very dark grey background inside the building.

The building appears as normal from the outside or if inside a neighboring building E.G. the standard building colour.

References

Note 1: Game news – 3rd July, 2009.