Talk:Safehouses: Difference between revisions
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Setting Safehouses and Scouting Safehouses are two separate things, the latter even being exclusive to survivors (I assume). Maybe we will have to create 2 separate articles later on. Just a thought. --[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 15:04, 16 August 2010 (BST) | Setting Safehouses and Scouting Safehouses are two separate things, the latter even being exclusive to survivors (I assume). Maybe we will have to create 2 separate articles later on. Just a thought. --[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 15:04, 16 August 2010 (BST) | ||
:Indeed. I | :Indeed. I think once all the info is in one place and verified we can split as is deemed necessary. Can someone see if you can set your building as a safehouse whilst standing outside it? --{{User:Rosslessness/Sig}} 15:15, 16 August 2010 (BST) |
Revision as of 14:15, 16 August 2010
Disambig
Is this going to need a disambig page or some way of making the pertinent information stand out? The term "safehouse" as it has been used in game has been to refer to wherever survivors like to hang out, as this old article correctly identifies. However with the new game change it might be nice to keep the game mechanic "safehouse" prominent, and leave the colloquialism "safehouse" as a side note.--GANG Giles Sednik CAPD 12:49, 16 August 2010 (BST)
- Yes. Probably move the other stuff to Safehouse (Glossary) and put a note at the top of the main article. --RosslessnessWant a Location Image? 12:51, 16 August 2010 (BST)
- Good job writing this article right away ross. Also, here are a couple of screenshots showing what happens when you scout into negative AP. I had just purchased the scout skill and had not scouted any buildings yet. I'll log in later and see if there was a 5 AP boost to my character after coming out of the negative, or if the 30AP was returned to my character. Before (9AP) and after (-21AP).
- After testing this with a 2nd character it appears that scouting does not return the spend 30AP. Here I am with Gyles after getting a combat revive. I purchased the skill and you can see all three screenshots in a row and the AP spent. 1 2 3. I'm going to remove that line from the article. Also, I just found out that spending the 30AP only counts as 1 action against your infection and so you only loose 1HP. Bummer, cause I was looking forward to parachuting and standing up with full AP.--GANG Giles Sednik CAPD 13:09, 16 August 2010 (BST)
- Good job writing this article right away ross. Also, here are a couple of screenshots showing what happens when you scout into negative AP. I had just purchased the scout skill and had not scouted any buildings yet. I'll log in later and see if there was a 5 AP boost to my character after coming out of the negative, or if the 30AP was returned to my character. Before (9AP) and after (-21AP).
So, getting this straight, you spend 30AP to "scout" your safehouse, and if done without going into negative AP, you get the 30AP back plus another 5? Hmm. Can has 50+ AP? --
13:12, 16 August 2010 (BST)
- It doesn't appear to work this way at all. You spend 1AP to "set" your safehouse (which all characters can do), then you spend 30AP to "scout" your safehouse (which you need the scout skill to do). You lose this 30AP permanently, it doesn't come back to you. I'm guessing the reward is that when your AP recharges naturally you will have a new maximum cap at 55AP, rather than 50. So yes, you can hazz 50+AP eventually. But I'll have to wait for my characters to regenerate their AP to know for sure if this is how the game change works.--GANG Giles Sednik CAPD 13:15, 16 August 2010 (BST)
- OH! The way it was worded on the skills page and this article (not that it's anyones fault since no one can test it yet) made me come to a really silly conclusion. Seriously, I was about to be like "WTF is kevan on!" but yeah, so far, from what I've heard now, I like! -- 13:21, 16 August 2010 (BST)
Added stuff, you can't scout Dark buildings. Don't know if bonus AP is achieved if an already scouted building goes dark, might have the same effect as an scouted building getting ruined.--Thadeous Oakley 14:38, 16 August 2010 (BST)
- I have had a char scouting a bank, and then destroying the genny.
GodKevan knows if I still receive 5 extra AP. --Thadeous Oakley 14:47, 16 August 2010 (BST)
Setting Safehouses and Scouting Safehouses are two separate things, the latter even being exclusive to survivors (I assume). Maybe we will have to create 2 separate articles later on. Just a thought. --Thadeous Oakley 15:04, 16 August 2010 (BST)