Category:Malls: Difference between revisions
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{| style="background:BlanchedAlmond; border:solid 2px DarkRed; padding:1em" | {| style="background:BlanchedAlmond; border:solid 2px DarkRed; padding:1em" | ||
|{{ThumbRight|Mall2.jpg|250px|The impressive architecture of [[Caiger Mall]].}} | |{{ThumbRight|Mall2.jpg|250px|The impressive architecture of [[Caiger Mall]].}} | ||
<div style="font-family:Times New Roman; font-size:400%; line-height:125%; text-align:center">''' | <div style="font-family:Times New Roman; font-size:400%; line-height:125%; text-align:center">'''Mall'''</div> | ||
Malls are [[Malton]]'s thriving temples of consumerism, continuously being looted for what they're worth. | Malls are [[Malton]]'s thriving temples of consumerism, continuously being looted for what they're worth. They provide many resources to survivors and are common targets for zombie hordes. | ||
==Malls== | ==Malls== | ||
Malls are important [[tactical resource point]]s as the only diminishable [[useful items]] that cannot be found in malls are [[revivification syringe]]s and [[fuel can]]s, whilst the numerous others can be found with high rates of success. A survivor with [[Shopping]] and [[Bargain Hunting]] in a powered mall can quickly replenish almost any lost supplies in a day or so. | Malls are important [[tactical resource point]]s as the only diminishable [[useful items]] that cannot be found in malls are [[revivification syringe]]s and [[fuel can]]s, whilst the numerous others can be found with high rates of success. A survivor with [[Shopping]] and [[Bargain Hunting]] in a powered mall can quickly replenish almost any lost supplies in a day or so. | ||
Due to the importance of malls to survivor supplies, their general rarity and increased susceptibility to attack from being large buildings, they are high-profile targets for zombies. For this reason, malls are kept [[Barricades|Extremely Heavily Barricaded]] almost without exception, thus requiring [[Free Running]] to enter. Adjacent | Due to the importance of malls to survivor supplies, their general rarity and increased susceptibility to attack from being large buildings, they are high-profile targets for zombies. For this reason, malls are kept [[Barricades|Extremely Heavily Barricaded]] almost without exception, thus requiring [[Free Running]] to enter. Adjacent buildings are therefore often designated as [[entry point]]s on [[barricade plan]]s. Malls also often provide ideal hunting grounds for [[PKers]] who revel in the anonymity that a crowd of survivors provides and the chaos that a single murder can provoke. | ||
All the malls in Malton are [[large building]]s and barricaded as such. 18 of the 20 malls in Malton are 2x2 four-block squares. The two exceptions are [[Pole Mall]] in [[West Grayside]] (three squares) and [[Lumber Mall]] in [[Penny Heights]] (two squares). | All the malls in Malton are [[large building]]s and barricaded as such. 18 of the 20 malls in Malton are 2x2 four-block squares. The two exceptions are [[Pole Mall]] in [[West Grayside]] (three squares) and [[Lumber Mall]] in [[Penny Heights]] (two squares). [[Ackland Mall]] is notable for containing a [[mobile phone mast]] in its north-east corner, it is the only large building to contain one. | ||
===Mall-Specific Skills=== | ===Mall-Specific Skills=== | ||
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===Locations=== | ===Locations=== | ||
<div style="position: relative">[[Image:Mallmap.PNG]] | <div style="position: relative">[[Image:Mallmap.PNG]] | ||
{{ | {{Text on an image|x=210|y=60|text=[[Bale Mall|Bale]]}} | ||
{{ | {{Text on an image|x=148|y=202|text=[[Ackland Mall|Ackland]]}} | ||
{{ | {{Text on an image|x=345|y=365|text=[[Blesley Mall|Blesley]]}} | ||
{{ | {{Text on an image|x=235|y=470|text=[[Buckley Mall|Buckley]]}} | ||
{{ | {{Text on an image|x=88|y=116|text=[[Caiger Mall|Caiger]]}} | ||
{{ | {{Text on an image|x=113|y=28|text=[[Calvert Mall|Calvert]]}} | ||
{{ | {{Text on an image|x=365|y=120|text=[[Dowdney Mall|Dowdney]]}} | ||
{{ | {{Text on an image|x=420|y=190|text=[[Giddings Mall|Giddings]]}} | ||
{{ | {{Text on an image|x=350|y=275|text=[[Hildebrand Mall|Hildebrand]]}} | ||
{{ | {{Text on an image|x=427|y=409|text=[[Joachim Mall|Joachim]]}} | ||
{{ | {{Text on an image|x=459|y=370|text=[[Lumber Mall|Lumber]]}} | ||
{{ | {{Text on an image|x=128|y=361|text=[[Marven Mall|Marven]]}} | ||
{{ | {{Text on an image|x=428|y=307|text=[[Mitchem Mall|Mitchem]]}} | ||
{{ | {{Text on an image|x=248|y=260|text=[[Nichols Mall|Nichols]]}} | ||
{{ | {{Text on an image|x=256|y=412|text=[[Pole Mall|Pole]]}} | ||
{{ | {{Text on an image|x=247|y=100|text=[[Stickling Mall|Stickling]]}} | ||
{{ | {{Text on an image|x=85|y=419|text=[[Tompson Mall|Tompson]]}} | ||
{{ | {{Text on an image|x=443|y=47|text=[[Treweeke Mall|Treweeke]]}} | ||
{{ | {{Text on an image|x=325|y=205|text=[[Tynte Mall|Tynte]]}} | ||
{{ | {{Text on an image|x=297|y=322|text=[[Woodroffe Mall|Woodroffe]]}} | ||
</div> | </div> | ||
|} | |} |
Latest revision as of 15:43, 3 May 2011
Resources » Player Resources » Cities » Malton » Locations » Malls
Malls in Malton.
Mall
Malls are Malton's thriving temples of consumerism, continuously being looted for what they're worth. They provide many resources to survivors and are common targets for zombie hordes. MallsMalls are important tactical resource points as the only diminishable useful items that cannot be found in malls are revivification syringes and fuel cans, whilst the numerous others can be found with high rates of success. A survivor with Shopping and Bargain Hunting in a powered mall can quickly replenish almost any lost supplies in a day or so. Due to the importance of malls to survivor supplies, their general rarity and increased susceptibility to attack from being large buildings, they are high-profile targets for zombies. For this reason, malls are kept Extremely Heavily Barricaded almost without exception, thus requiring Free Running to enter. Adjacent buildings are therefore often designated as entry points on barricade plans. Malls also often provide ideal hunting grounds for PKers who revel in the anonymity that a crowd of survivors provides and the chaos that a single murder can provoke. All the malls in Malton are large buildings and barricaded as such. 18 of the 20 malls in Malton are 2x2 four-block squares. The two exceptions are Pole Mall in West Grayside (three squares) and Lumber Mall in Penny Heights (two squares). Ackland Mall is notable for containing a mobile phone mast in its north-east corner, it is the only large building to contain one. Mall-Specific SkillsThere are two mall-specific skills. The first of these is Shopping. This allows the survivor to select which store they wish to search when looking for supplies, greatly increasing the mall's usefulness. The second skill is Bargain Hunting, a child skill of Shopping, which gives survivors a +25% chance of finding something when searching a Mall. Current StatusThe status of Malton's malls are often reported to the wiki. Individual danger reports can be found at the Mall Information Center, and a graphical representation of these can be seen on the Mall Status Map. These reports are not guaranteed to be accurate.
ItemsClothes
Notes
Locations |
Subcategories
This category has the following 22 subcategories, out of 22 total.
Pages in category "Malls"
The following 26 pages are in this category, out of 26 total.