Repair: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
(various gnomprovements)
(adding note on darks)
Line 1: Line 1:
{{Stub}}
{{Stub}}
A [[survivor]] with the [[Construction]] [[skill]] who is carrying a [[toolbox]] can repair a [[building types|building]] which has been ransacked or [[ruin]]ed, provided there are no [[stand up|standing]] [[zombie]]s inside the building.  
A [[survivor]] with the [[Construction]] [[skill]] who is carrying a [[toolbox]] can repair a [[building types|building]] which has been ransacked or [[ruin]]ed, provided there are no [[stand up|standing]] [[zombie]]s inside the building.  
[[Dark]] buildings need to have a fuelled generator inside before they can be repaired, in addition to the presence of no standing zombies.


Prior to the game update of May 28, 2008, all repairs costed '''1''' [[Action Points|AP]]. However, with the advent of [[decay]], the longer a building remains ruined, the more action points are required to perform a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.  
Prior to the game update of May 28, 2008, all repairs costed '''1''' [[Action Points|AP]]. However, with the advent of [[decay]], the longer a building remains ruined, the more action points are required to perform a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.  

Revision as of 17:21, 10 August 2011

Handred.png Stub

A survivor with the Construction skill who is carrying a toolbox can repair a building which has been ransacked or ruined, provided there are no standing zombies inside the building.

Dark buildings need to have a fuelled generator inside before they can be repaired, in addition to the presence of no standing zombies.

Prior to the game update of May 28, 2008, all repairs costed 1 AP. However, with the advent of decay, the longer a building remains ruined, the more action points are required to perform a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.

Damaged portable generators and radio transmitters can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 XP.

Extreme repair

Something of a sport among certain survivors is the practice of extreme repair, a.k.a. "Big Game Ruin Hunting" – seeking out and repairing ruins with repair costs in excess of 100AP. Part of the thrill lies in the fact that somebody who repairs such a ruin will be helpless until their AP recharge, which may be several days or more.

There is a gallery of such "3-D" repairs.

The current record repair cost is 501 AP within Malton and 529 AP in Borehamwood. There are rumours of ruins in the ~600 AP range in Monroeville.