Repair: Difference between revisions
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A [[survivor]] with the [[Construction]] [[skill]] who is carrying a [[toolbox]] can repair a [[building types|building]] which has been ransacked or [[ruin]]ed, provided there are no [[stand up|standing]] [[zombie]]s inside the building. | A [[survivor]] with the [[Construction]] [[skill]] who is carrying a [[toolbox]] can repair a [[building types|building]] which has been ransacked or [[ruin]]ed, provided there are no [[stand up|standing]] [[zombie]]s inside the building. | ||
[[Dark]] buildings need to have a fuelled generator inside before they can be repaired, in addition to the presence of no standing zombies. | |||
Prior to the game update of May 28, 2008, all repairs costed '''1''' [[Action Points|AP]]. However, with the advent of [[decay]], the longer a building remains ruined, the more action points are required to perform a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points. | Prior to the game update of May 28, 2008, all repairs costed '''1''' [[Action Points|AP]]. However, with the advent of [[decay]], the longer a building remains ruined, the more action points are required to perform a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points. |
Revision as of 17:21, 10 August 2011
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A survivor with the Construction skill who is carrying a toolbox can repair a building which has been ransacked or ruined, provided there are no standing zombies inside the building.
Dark buildings need to have a fuelled generator inside before they can be repaired, in addition to the presence of no standing zombies.
Prior to the game update of May 28, 2008, all repairs costed 1 AP. However, with the advent of decay, the longer a building remains ruined, the more action points are required to perform a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.
Damaged portable generators and radio transmitters can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 XP.
Extreme repair
Something of a sport among certain survivors is the practice of extreme repair, a.k.a. "Big Game Ruin Hunting" – seeking out and repairing ruins with repair costs in excess of 100AP. Part of the thrill lies in the fact that somebody who repairs such a ruin will be helpless until their AP recharge, which may be several days or more.
- There is a gallery of such "3-D" repairs.
The current record repair cost is 501 AP within Malton and 529 AP in Borehamwood. There are rumours of ruins in the ~600 AP range in Monroeville.