Category:Skills: Difference between revisions
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''Submission and discussion of possible new skills for the game can be found on the [[Suggestions]] page.'' | |||
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'''[http://www.urbandead.com/skills.cgi Skills]''' allow characters to improve existing abilities or gain new ones. | '''[http://www.urbandead.com/skills.cgi Skills]''' allow characters to improve existing abilities or gain new ones. Skills are purchased with [[Experience Points|Experience Points (XP)]]. The cost of a skill depends on which [[:Category:Character classes|class]] was chosen during character creation. Once purchased, skills cannot be deleted. [[Survivor]] skills can only be purchased while living, and [[zombie]] skills can only be purchased while dead. The number of skills a character knows determines their [[level]]. | ||
==Skill Groups== | |||
There are five skill categories. Four are available to survivors and the last is available only to zombies. The categories are: | |||
==='''[[All human skills|Survivor Skills]]'''=== | |||
====[[Civilian skills|Civilian Skills]]==== | |||
== | :[[Shopping]] | ||
::[[Bargain Hunting]] | |||
:[[Body Building]] | |||
:[[Tagging]] | |||
:[[Construction]] | |||
====[[Civilian skills]]==== | |||
:[[Shopping]] | |||
:[[Bargain Hunting]] | |||
:[[Body Building]] | |||
:[[Tagging]] | |||
:[[Construction]] | |||
:[[Radio Operation]] | :[[Radio Operation]] | ||
[[Civilian]] skills cost '''100''' XP each regardless of character class. | |||
====[[Military skills|Military Skills]]==== | |||
:[[Basic Firearms Training]] | |||
====[[Military skills]]==== | ::[[Pistol Training]] | ||
:[[Basic Firearms Training]] | :::[[Advanced Pistol Training]] | ||
:[[Pistol Training]] | ::[[Shotgun Training]] | ||
:[[Advanced Pistol Training]] | :::[[Advanced Shotgun Training]] | ||
:[[Shotgun Training]] | :[[Hand To Hand Combat]] | ||
:[[Advanced Shotgun Training]] | ::[[Knife Combat]] | ||
:[[Hand To Hand Combat]] | ::[[Axe Proficiency]] | ||
:[[Knife Combat]] | |||
:[[Axe Proficiency]] | |||
:[[Free Running]] | :[[Free Running]] | ||
:[[Scout Safehouse]] | |||
[[Military]] skills cost '''75''' XP each for military classes, '''100''' XP for civilian classes, and '''150''' XP for [[scientist]] classes. | |||
====[[Science skills|Science Skills]]==== | |||
:[[NecroTech Employment]] | |||
====[[Science skills]]==== | ::[[Lab Experience]] | ||
:[[NecroTech Employment]] | :::[[NecroNet Access]] | ||
:[[Lab Experience]] | :[[First Aid]] | ||
:[[NecroNet Access]] | ::[[Surgery]] | ||
:[[First Aid]] | |||
:[[Surgery]] | |||
:[[Diagnosis]] | :[[Diagnosis]] | ||
Science Skills cost '''75''' XP each for scientist classes, '''100''' XP for civilian classes, and '''150''' XP for military classes. | |||
====[[Zombie Hunter skills]]==== | ====[[Zombie Hunter skills|Zombie Hunter Skills]]==== | ||
:[[Headshot]] | :[[Headshot]] | ||
The Zombie Hunter skills can only be purchased after the character's level has reached 10 or higher. They cost of '''100''' XP, regardless of character class. | |||
: | ===[[Zombie skills]]=== | ||
:[[Scent Fear]] | |||
::[[Scent Blood]] | |||
::[[Scent Trail]] | |||
::[[Scent Death]] | |||
:[[Digestion]] | |||
::[[Infectious Bite]] | |||
:[[Vigour Mortis]] | |||
::[[Neck Lurch]] | |||
::[[Death Grip]] | |||
::[[Rend Flesh]] | |||
::[[Tangling Grasp]] | |||
::[[Feeding Drag]] | |||
:[[Memories of Life]] | |||
::[[Death Rattle]] | |||
::[[Feeding Groan]] | |||
:::[[Bellow]] | |||
::[[Ransack]] | |||
::[[Flailing Gesture]] | |||
:[[Lurching Gait]] | |||
::[[Ankle Grab]] | |||
:[[Brain Rot]] | |||
::[[Flesh Rot]] | |||
All zombie skills cost '''100''' XP, regardless of character class. | |||
== Completing the Skill Tree == | ==Completing the Skill Tree== | ||
Currently it takes the following amount of XP for the different classes to complete their skill trees: | Currently it takes the following amount of XP for the different classes to complete their skill trees: | ||
''' | '''Survivor''': | ||
* | *Civilian: | ||
Civilian characters require only '''2200''' XP to max out their skill tree. | |||
* | *Military: | ||
Characters of the Military class need | Characters of the Military class need '''2275''' XP to complete their skill trees unless they started as a Medic. The [[Military#Medic|Medic]] starts with a scientist skill and thus only requires '''2200''' XP to max out. | ||
* | *Scientist: | ||
Science | Science class characters need the most XP to max out; '''2950''' XP. | ||
:''Note: Survivors can also benefit from the [[Scent Death]] and [[Ankle Grab]] skills.'' | :''Note: Survivors can also benefit from the [[Scent Death]] and [[Ankle Grab]] skills.'' | ||
''' | '''Zombie''': | ||
* | *Zombie: | ||
Zombies require | Zombies require 2200 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive [[Vigour Mortis]] and thus require only 2100 XP to max out. | ||
:''Note: Zombies can also benefit from the [[Body Building]], [[Diagnosis]], and [[NecroTech Employment]] skills (although Diagnosis is redundant if the [[Scent Blood]] skill is purchased, and Body Building if [[Flesh Rot]] is purchased).'' | :''Note: Zombies can also benefit from the [[Body Building]], [[Diagnosis]], and [[NecroTech Employment]] skills (although Diagnosis is redundant if the [[Scent Blood]] skill is purchased, and Body Building is redundant if [[Flesh Rot]] is purchased).'' | ||
{{SkillGroups}} | {{SkillGroups}} | ||
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[[Category:Player Resources]] | [[Category:Player Resources]] | ||
[[Category:Glossary]] |
Latest revision as of 09:53, 21 May 2015
Submission and discussion of possible new skills for the game can be found on the Suggestions page. Skills allow characters to improve existing abilities or gain new ones. Skills are purchased with Experience Points (XP). The cost of a skill depends on which class was chosen during character creation. Once purchased, skills cannot be deleted. Survivor skills can only be purchased while living, and zombie skills can only be purchased while dead. The number of skills a character knows determines their level. Skill GroupsThere are five skill categories. Four are available to survivors and the last is available only to zombies. The categories are: Survivor SkillsCivilian SkillsCivilian skills cost 100 XP each regardless of character class. Military SkillsMilitary skills cost 75 XP each for military classes, 100 XP for civilian classes, and 150 XP for scientist classes. Science SkillsScience Skills cost 75 XP each for scientist classes, 100 XP for civilian classes, and 150 XP for military classes. Zombie Hunter SkillsThe Zombie Hunter skills can only be purchased after the character's level has reached 10 or higher. They cost of 100 XP, regardless of character class. Zombie skillsAll zombie skills cost 100 XP, regardless of character class. Completing the Skill TreeCurrently it takes the following amount of XP for the different classes to complete their skill trees: Survivor:
Civilian characters require only 2200 XP to max out their skill tree.
Characters of the Military class need 2275 XP to complete their skill trees unless they started as a Medic. The Medic starts with a scientist skill and thus only requires 2200 XP to max out.
Science class characters need the most XP to max out; 2950 XP.
Zombie:
Zombies require 2200 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive Vigour Mortis and thus require only 2100 XP to max out.
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Game Information |
Gameplay • Character Classes • Skills • Items • Locations Suburbs • Revive Point • Mobile Phone Mast • Radio Frequencies Building Types • Frequently Asked Questions • Known Bugs |
Pages in category "Skills"
The following 25 pages are in this category, out of 25 total.
H
Z
- Zombie skills
- Zombie Skills Usable by Survivors
- Zombie Skills/Ankle Grab
- Zombie Skills/Bellow
- Zombie Skills/Death Grip
- Zombie Skills/Digestion
- Zombie Skills/Feeding Groan
- Zombie Skills/Flailing Gesture
- Zombie Skills/Infectious Bite
- Zombie Skills/Lurching Gait
- Zombie Skills/Memories of Life
- Zombie Skills/Ransack
- Zombie Skills/Scent Death
- Zombie Skills/Scent Trail
- Zombie Skills/Vigour Mortis