Category:Forts: Difference between revisions
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***To enter the fort, you must move to the Gatehouse square from the outside, then enter the Gatehouse building. Because of this, the Gatehouse is the most important building in a Fort under any circumstances and especially so in a siege. | ***To enter the fort, you must move to the Gatehouse square from the outside, then enter the Gatehouse building. Because of this, the Gatehouse is the most important building in a Fort under any circumstances and especially so in a siege. | ||
***From the Gatehouse you may move to other squares within the fort (but will always end up outside the target building, whether or not you have [[Free Running]]). | ***From the Gatehouse you may move to other squares within the fort (but will always end up outside the target building, whether or not you have [[Free Running]]). | ||
***Clicking on the Gatehouse while located ''inside'' the fort moves you inside the Gatehouse, even if you were outside. Therefore, zombies are able to exit a fort, even through a "very strongly" barricaded (or less) Gatehouse. | ***Clicking on the Gatehouse while located ''inside'' the fort moves you inside the Gatehouse, even if you were outside. (Therefore, zombies are able to exit a fort, even through a "very strongly" barricaded (or less) Gatehouse.) | ||
***You can free run from the Gatehouse to any building ''outside'' the fort, as long as the barricades are not higher than "very strongly". | ***You can free run from the Gatehouse to any building ''outside'' the fort, as long as the barricades are not higher than "very strongly". | ||
**'''The Armoury''': | **'''The Armoury''': |
Latest revision as of 19:30, 4 October 2015
Resources » Player Resources » Cities » Malton » Locations » Forts
Forts in Malton.
Fort
Forts are former military bases in Malton. They are made up of a complex of nine blocks, seven of them buildings. They are important to survivors, and high profile targets for zombies. FortsForts in Malton are large military compounds and one of the most useful tactical resource points. The buildings that make up the complex provide many useful items. Each fort consists on nine blocks:
Uniquely, they are the only building in Malton to have been improved upon by forces from outside the quarantine, namely the external military. They started out as 3 by 3 grids with an armoury in the middle however, on the 20th November 2006, the layout of the forts changed to its present form. Another update on the 14th August 2007 saw changes allowing survivors to dump bodies outside the gatehouse. Forts are almost totally self-sufficient with the only diminishable useful item that cannot be found being revivification syringes whilst the numerous other goods can be found with high rates of success. A survivor can stay supplied indefinitely within a fort, provided revivification does not become necessary. There are many special rules regarding movement around, into and within forts. They are described in detail below, in short however the walls prevent movement in and out on all sides except for the gatehouse. The gatehouse itself cannot be free run into and is the only point of entry. This makes forts survivor havens in theory, being easy to defend and providing many resources. However this in itself attracts large zombie hordes with intent of attacking the many survivors inside, and large sieges often result. PKers often frequent forts, they provide ideal hunting grounds and several trenchcoaters to kill. Overbarricading is also a common problem. In general, forts tend to be the least safe areas in Malton for survivors, despite appearing the opposite. It should also be noted that the infirmary building located inside acts in the same way as a hospital. If it is powered it allows the use of the surgery skill. Fort Movement RulesForts posses several unique and complex rules regarding movement.
Current StatusThe status of Malton's forts are often reported to the wiki. Individual danger reports can be found at the Building Information Center along with access to other reports. A graphical representation of these can be seen on the Strategic Buildings Status Map which also includes malls and NecroTech buildings, or alone on the Fort Danger Levels category page. These reports are not guaranteed to be accurate. Items
ClothesInfirmary
Notes
Storehouse & Barracks
Notes
Vehicle Depot
Notes
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Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Forts"
The following 2 pages are in this category, out of 2 total.