The Wraiths: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
 
(24 intermediate revisions by the same user not shown)
Line 6: Line 6:
group_leaders=secret|
group_leaders=secret|
group_goals=Take the fight to the zombies|
group_goals=Take the fight to the zombies|
group_recruit=post in the recruitment board at our [http://maltonwraiths.proboards54.com forum]|
group_recruit=post in the recruitment board at our [https://maltonwraiths.forumotion.com/ forum]|
group_contact=
group_contact=
}}
}}


The Wraiths are a special covert operations unit, based on the [http://starwars.wikia.com/wiki/Wraith_Squadron Wraith Squadron] characters from the Star Wars novels.  We operate primarily out of northern [[Central Malton]], particularly [[Barrville]], [[Roachtown]] and [[Ketchelbank]], although there are regular expeditions to several other suburbs.
The Wraiths are a special covert operations unit, based on the [http://starwars.wikia.com/wiki/Wraith_Squadron Wraith Squadron] characters from the Star Wars novels.  We operate primarily out of the [[Central Malton]] area, although there are regular expeditions to several other suburbs.


== Structure/Goals ==
== Structure/Goals ==
Line 19: Line 19:
i) Recruit more members.
i) Recruit more members.


ii) Set up a revive point somewhere in the city where it's really needed.  If necessary, set up a permanent headquarters near said revive point.
ii) Use our zombified characters to smash the barricades on ruined buildings, as part of our newest large-scale effort “Project Piñata”.


Long-term goals are:
Long-term goals are:
Line 25: Line 25:
i) Reclaim [[Ridleybank]] from the zombies, and put it permanently back into survivor hands.
i) Reclaim [[Ridleybank]] from the zombies, and put it permanently back into survivor hands.


ii) Destroy as many zombies as possible.  So far, the group has 558.5 confirmed zed kills (one might have been a dog, we're not sure).
ii) Destroy as many zombies as possible.  So far, the group has 698.5 confirmed zed kills (one might have been a dog, we're not sure).


iii) Drum up interest in the possibility of an in-game Star Wars convention, maybe at one of the [[Hotels]] or [[Malls]].
iii) Use various psychological warfare techniques to make zombie players, especially new/low-level zeds, quit the game in frustration, thereby keeping zed numbers low.
 
iv) Drive the griefers out of [[Yagoton]], and make alliances with local groups there.
 
v) Drum up interest in the possibility of an in-game Star Wars convention, maybe at one of the [[Hotels]] or [[Malls]] (possibly even a [[Cinema]], since then we can say we're showing SW films there).


== Joining The Wraiths ==
== Joining The Wraiths ==
Line 61: Line 65:
[[Independent Malton Militia]]: A group we allied with shortly before our sudden and unfortunate disappearance in April 2007.  Currently, we are looking into reestablishing our relationship with them.
[[Independent Malton Militia]]: A group we allied with shortly before our sudden and unfortunate disappearance in April 2007.  Currently, we are looking into reestablishing our relationship with them.


[[Night Ravers]]: Our newest friends, encountered just this past month in the [[City Zoo]].  They seem to have the same fun-loving spirit that initially attracted us to some of our oldest and dearest allies, like the Zookeepers and Gingerbread Men.  Also, they make the only drink we've ever seen that's scarier than our mechanic's solvent.
[[Night Ravers]]: New friends, encountered recently in the [[City Zoo]].  They seem to have the same fun-loving spirit that initially attracted us to some of our oldest and dearest allies, like the Zookeepers and Gingerbread Men.  Also, they make the only drink we've ever seen that's scarier than our mechanic's solvent.


== What We've Been Up To Lately ==
[[Brotherhood of Steel]]: Strong allies we work very closely with in the southwest.  They're a bit more serious than the other groups we tend to associate with, but they're still pretty nice guys and if we get them drunk enough they'll crack a smile.


Although much of what The Wraiths do is highly classified, missions already completed will occasionally be posted here.
[[Vanilla Lightning]]: Not the first time we've trusted reformed PKers, and we're hoping that we're once again right to trust them.


'''April 2010''': After a prolonged and mysterious (of course it's mysterious, we're the Wraiths!) absence from Malton, Wraith operatives are starting to pop back up.  These include some new faces, as well as whatever old operatives we could dredge up from the depths.  It's unclear what the Wraiths are up to at this point (naturally), but unsubstantiated reports suggest that they are once again converging on the [[City Zoo]].
[[Galbraith Hills Police Department]]: Relatively new allies, stumbled upon after we set up a temporary headquarters in their suburbWe liked them so much we decided to make our presence there permanent.


Also, the Wraiths' [[Radio]] frequency has changed.  Wraith Radio, once we get a kriffing transmitter up anyway, is now on 27.22 MHZ.
[[Local Roftwood Defense Complex]]: Our newest allies, who have proven very helpful to us during recent operations in [[Roftwood]] and [[Pimbank]] (they'll insist it was us helping them, but really it's the other way around).


Update: The radio transmitter is up now, and The Wraiths are broadcasting.  Well, sort of.  Since most of the group's information is relayed privately via private messages on the forum or [[Mobile Phone]] messages in-game, we don't use the radio feature as much as less paranoid groups do.
== What We've Been Up To Lately ==


April 16, 2010: The Wraiths are now in [[Yagoton]] as well, and have launched Operation Extreme Prejudice there.  The operation's goal is to kill ToTalk, the griefer and suspected zerger, so many times that he finally leaves the suburb.  We are willing to collaborate with other groups on this op, and will be awarding a prize to whoever kills ToTalk the most times.
Although much of what The Wraiths do is highly classified, missions already completed will occasionally be posted here.
 
April 21, 2010: The Wraiths deploy to [[Shackleville]] for the first time in history to deliver aid to [[The Malton Zookeepers]] in their time of need.


'''May 2010''': The Wraith occupations of [[Yagoton]] and [[Shackleville]] continue, with a pitched battle against zombies in eastern Shackleville and a still-ongoing PKer/GKer threat in Yagoton.  A new team is also en route to [[Nixbank]].  Talk of a more secret operation in another suburb has occurred, but nothing has been done about it yet.  Wraith operatives in [[Ketchelbank]] have had little to do except make radio broadcasts so far.
== Return ==


May 5th, 2010: Wraith operatives in Ketchelbank woke up dead thanks to a joint attack by two zombie groups -- [[The Dead Bunnies]] in the north near the [[City Zoo]], and the RRF further south.  We do not know at this point how closely coordinated -- or allied -- the two groups are; intelligence analysts are currently working on answering this question for us.  At any rate, the Ketchelbank team can't complain of boredom anymore now that only one of them is alive.  Happy kriffing Cinco de Mayo, I guess.
Sharp-eyed survivors (and possibly enemy agents of both the living and undead persuasions) have probably noticed the reappearance of a few Wraiths around our old haunts in [[Nixbank]] and at the [[City Zoo]]. We’re still in the process of getting enough personnel to have fully functional teams, so our operations will be somewhat limited at first, but yes, we are back for the time being.


'''May 7th, 2010''': Plans are now officially underway for an in-game Star Wars convention.  If you would like to host it, please let us know. Otherwise, we'll pick a random hotel from a random Wraith-occupied suburb.
Currently, the Wraiths are maintaining a small survivor presence in [[Ketchelbank]] and [[Shackleville]], have an undercover zombie operative embedded in the [[Ridleybank Resistance Front]], and have a wandering zombie executing Project Piñata — an operation to unbarricade ruined buildings — working his way north from [[Nixbank]] in the west. The Wraiths’ [[revive points]] are therefore the same as those used by [[The Malton Zookeepers]], and we help maintain them as much as possible.


== Ancient History ==
== Ancient History ==
Line 89: Line 91:
== Controversy ==
== Controversy ==


The Wraiths' tactics, including forum spying, use of [[Feeding Groan|Feeding Groans]] and/or false flare launches to lay traps for zombies, dummy barricading and [[ZKing]] as a means of psychological warfare, have been called into question on occasion.  We do not apologize for this, or for [[Combat Revive|combat revives]] performed before the syringe nerfing made them too inefficient and they were scrapped as a tactic.  Remember, we're RPing something on the level of CIA spooks here, and therefore aren't bound by the same moral constraints as your typical military-themed group.  If we found a foolproof way to get away with it, we'd likely even indulge in a bit of good old-fashioned [[zerging]].
The Wraiths' tactics, including carefully targeted [[Combat Revive|combat revives]], forum spying, use of [[Feeding Groan|Feeding Groans]] and/or false flare launches to lay traps for zombies, dummy barricading and [[ZKing]] as a means of psychological warfare, have been called into question on occasion.  We do not apologize for this.  Remember, we're RPing something on the level of CIA spooks here, and therefore aren't bound by the same moral constraints as your typical military-themed group.  If we found a foolproof way to get away with it, we'd likely even indulge in a bit of good old-fashioned [[zerging]].


== Multiple Character Policy ==
== Multiple Character Policy ==
Line 96: Line 98:


== For Members ==
== For Members ==
Please register on our new forum! Keep abreast of current activities [http://maltonwraiths.proboards54.com here].
Please register on our new forum! Keep abreast of current activities [http://maltonwraiths.forumotion.com here].


== Spelling ==
== Spelling ==
Line 105: Line 107:


{{CovertOps}}
{{CovertOps}}
{| style="border: solid black 2px; margin: 0 2em 0 2em; text-align: center; width: 500px"
|rowspan=2|[[image:Jihad1_380.jpg|100px]]‎||style="background: black; color: red; text-align: center; width: 100%"|'''Jihad Bitch!'''
|-
|style="font-size: 90%; text-align: center; width: auto"|"MINDFUCK!" 
This Group Supports Jihad Tactics.
|}
{{Malton City Zoo}}
{{Malton City Zoo}}
{{BoS}}
{{CMS}}
{{CMS}}
{{NR|text=We survived a 3day binge rave with the Night Ravers}}
{{NR|text=We survived a 3day binge rave with the Night Ravers}}
{{TuskenRaider}}
{{TuskenRaider}}
{{Violence}}
{{Violence}}
{{Force}}
{{5th of November}}
{{5th of November}}


[[Category:Groups|Wraiths, The]]  [[Category:Survivor Groups]]
[[Category:Groups|Wraiths, The]]  [[Category:Survivor Groups]]
  [[Category:ZKer Groups|Wraiths, The]]
  [[Category:ZKer Groups|Wraiths, The]]

Latest revision as of 03:53, 14 October 2020

The Wraiths
Abbreviation: secret
Group Numbers: secret
Leadership: secret
Goals: Take the fight to the zombies
Recruitment Policy: post in the recruitment board at our forum
Contact:

The Wraiths are a special covert operations unit, based on the Wraith Squadron characters from the Star Wars novels. We operate primarily out of the Central Malton area, although there are regular expeditions to several other suburbs.

Structure/Goals

Although The Wraiths do have a leader, they generally make big decisions as a group; even the lowest-ranking personnel get to put forth their opinions.

Short-term goals include:

i) Recruit more members.

ii) Use our zombified characters to smash the barricades on ruined buildings, as part of our newest large-scale effort “Project Piñata”.

Long-term goals are:

i) Reclaim Ridleybank from the zombies, and put it permanently back into survivor hands.

ii) Destroy as many zombies as possible. So far, the group has 698.5 confirmed zed kills (one might have been a dog, we're not sure).

iii) Use various psychological warfare techniques to make zombie players, especially new/low-level zeds, quit the game in frustration, thereby keeping zed numbers low.

iv) Drive the griefers out of Yagoton, and make alliances with local groups there.

v) Drum up interest in the possibility of an in-game Star Wars convention, maybe at one of the Hotels or Malls (possibly even a Cinema, since then we can say we're showing SW films there).

Joining The Wraiths

GroupRecruiting.jpg This group is currently recruiting!
If you want to join, please, contact us in game.

If you wish to join The Wraiths, click on the forum link in the group box above and check the list of available characters to see if one appeals to you (alternatively, check the other thread in the recruitment board and see if you want to apply for one of the non-canon positions).

Friends of The Wraiths

We've made allies in most of the suburbs we've visited, and since we're so kind and generous we've decided to give those individuals and groups shout-outs here.

The Gingerbread Men: You could say that this group inspired The Wraiths, since the GBM were the first survivor group to pull off covert ops in Malton with any kind of success. We've worked with them so many times now they might as well be honorary Wraiths (or us honorary Gingerbread Men).

The Malton Zookeepers: Along with the Gingerbread Men, probably our closest friends in Malton. Also one of the few groups that can match us in sheer, random insanity. They have kindly allowed us to set up our staging area in their territory, and we are looking into receiving permission to make radio broadcasts from one of their unused buildings.

Malton Tours Inc.: Speaking of sheer random insanity... this group is a barrel of laughs, we always have a great time going on Safari with them. Hopefully they're still around.

The Abandoned: We haven't worked as closely with them as we have with TMZ or GBM, but we have run multiple ops in Yagoton and we've always been impressed by their efficiency and high level of organization and grateful for their help (whether they know we're there or not).

Yagoton Revivification Clinic: We've gotten a lot of timely revives from them, and definitely owe them one. Or one hundred. Whichever comes first.

Channel 4 News Team: Generally we try to avoid the spotlight. Unlike most journalists, these guys respect that. Plus, they kill people with tridents. How kriffing awesome is that?

The Chudley Cannons: Sadly they're no longer active, but they were great friends to us whenever we deployed to Caiger Mall.

Caiger Mall Survivors: Speaking of Caiger Mall... yeah, these guys are legendary and there's not really much original praise left to heap on them.

Upper Left Corner: We had so much fun defending Caiger Mall with these guys, we followed them to Southall Mansion. Where we joined them in glorious battle once again.

Tynte Mall Union: Our first mall-defense op was in Tynte Mall, and even though we got our asses kicked these guys were a huge help. We've yet to venture back to the mall, but have fond memories of our friends there. If they ever need our help, they can call on us.

Independent Malton Militia: A group we allied with shortly before our sudden and unfortunate disappearance in April 2007. Currently, we are looking into reestablishing our relationship with them.

Night Ravers: New friends, encountered recently in the City Zoo. They seem to have the same fun-loving spirit that initially attracted us to some of our oldest and dearest allies, like the Zookeepers and Gingerbread Men. Also, they make the only drink we've ever seen that's scarier than our mechanic's solvent.

Brotherhood of Steel: Strong allies we work very closely with in the southwest. They're a bit more serious than the other groups we tend to associate with, but they're still pretty nice guys and if we get them drunk enough they'll crack a smile.

Vanilla Lightning: Not the first time we've trusted reformed PKers, and we're hoping that we're once again right to trust them.

Galbraith Hills Police Department: Relatively new allies, stumbled upon after we set up a temporary headquarters in their suburb. We liked them so much we decided to make our presence there permanent.

Local Roftwood Defense Complex: Our newest allies, who have proven very helpful to us during recent operations in Roftwood and Pimbank (they'll insist it was us helping them, but really it's the other way around).

What We've Been Up To Lately

Although much of what The Wraiths do is highly classified, missions already completed will occasionally be posted here.

Return

Sharp-eyed survivors (and possibly enemy agents of both the living and undead persuasions) have probably noticed the reappearance of a few Wraiths around our old haunts in Nixbank and at the City Zoo. We’re still in the process of getting enough personnel to have fully functional teams, so our operations will be somewhat limited at first, but yes, we are back for the time being.

Currently, the Wraiths are maintaining a small survivor presence in Ketchelbank and Shackleville, have an undercover zombie operative embedded in the Ridleybank Resistance Front, and have a wandering zombie executing Project Piñata — an operation to unbarricade ruined buildings — working his way north from Nixbank in the west. The Wraiths’ revive points are therefore the same as those used by The Malton Zookeepers, and we help maintain them as much as possible.

Ancient History

The Wraiths now have an Archive for older information.

Controversy

The Wraiths' tactics, including carefully targeted combat revives, forum spying, use of Feeding Groans and/or false flare launches to lay traps for zombies, dummy barricading and ZKing as a means of psychological warfare, have been called into question on occasion. We do not apologize for this. Remember, we're RPing something on the level of CIA spooks here, and therefore aren't bound by the same moral constraints as your typical military-themed group. If we found a foolproof way to get away with it, we'd likely even indulge in a bit of good old-fashioned zerging.

Multiple Character Policy

With that being said, The Wraiths prefer that if you have multiple characters in the group you keep them in different suburbs. Due to our tendency to simultaneously deploy multiple teams of varying levels of permanence all over the city, it is theoretically possible for a player to have as many as 5 characters in The Wraiths without them ever seeing each other.

For Members

Please register on our new forum! Keep abreast of current activities here.

Spelling

We don't care if there are spelling or grammar mistakes on our Wiki page. En fakt, sum uv thim ar entinshunul.

Templates

Covertops.jpg Covert Operations
This user favours covert ops tactics.
Jihad1 380.jpg Jihad Bitch!
"MINDFUCK!"

This Group Supports Jihad Tactics.

Thinkingmonkey.jpg Friend Of The Zoo
The Thinking Monkey brings luck to friends of the Malton City Zoo!
BHOS.jpg Brotherhood of Steel
This User/ Group Supports The Brotherhood of Steel.


Cmslogo1.jpg Caiger Mall Survivor
This user or group assisted in defending Caiger Mall on one or more occasions.
I'm Raving, I'm Raving... Night Ravers
We survived a 3day binge rave with the Night Ravers
TuskenRaider.jpg Tusken Raider
WOOT SNORT ALLAH ACKBAR!!
Redskull.jpg Violence is quicker
Both diplomacy and violence solve problems. But violence is quicker.
Force.gif USE THE FORCE!
This user only uses their powers for good,
and for tipping over small babies.

*No small babies were harmed in the making of this template*

The v.jpg Remember, Remember the 5th of November
This user or group supports the vendetta against the villainous undead in Ridleybank. On the 5th of November, we will march on the choked heart of Malton and liberate it anew. Victory will be ours, and with it, vengeance!