Barricades: Difference between revisions

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{| style="border: #AAA; padding: 3px; width: 30%; float: right"
{| style="border: #AAA; padding: 3px; width: 30%; float: right"
| colspan="2" style="text-align: center; font-size: x-small"|'''Each barricade level represents one successful construction or one collapse achieved by an attacking zombie or survivor:'''
| colspan="3" style="text-align: center; font-size: x-small"|'''Each barricade level represents one successful construction or one collapse achieved by an attacking zombie or survivor:'''
|- style="background: #CCF; text-align: center"
|- style="background: #CCF; text-align: center"
|'''Barricade Level'''||'''Strength'''  
|'''Barricade Level'''||'''Strength'''||'''Approx Build Rate'''
|- style="background: #DDD"
|- style="background: #DDD"
|1||Loosely barricaded*  
|1||Loosely barricaded*||[[Construction_Percentages|~99%+]]
|-style="background: #EEE"
|-style="background: #EEE"
|2–4||Lightly barricaded  
|2–4||Lightly barricaded||[[Construction_Percentages|~99%]]
|- style="background: #DDD"
|- style="background: #DDD"
|5–7||Quite Strongly barricaded  
|5–7||Quite Strongly barricaded||[[Construction_Percentages|97.8%]]
|-style="background: #EEE"
|-style="background: #EEE"
|8–10||Very Strongly barricaded  
|8–10||Very Strongly barricaded||[[Construction_Percentages|85.1%]]
|- style="background: #DDD"
|- style="background: #DDD"
|''11-13''||''Heavily barricaded''**
|''11-13''||''Heavily barricaded''**||[[Construction_Percentages|61.5%]]
|-style="background: #EEE"
|-style="background: #EEE"
|14–16||Very Heavily barricaded**  
|14–16||Very Heavily barricaded**||[[Construction_Percentages|38.0%]]
|- style="background: #DDD"
|- style="background: #DDD"
|17&ndash;21 <small>''(And possibly higher.)''</small>||Extremely Heavily barricaded**  
|17&ndash;21 ||Extremely Heavily barricaded**||[[Construction_Percentages|20.5%]]
|-
|-
| colspan="2" style="font-size: xx-small"|''*Can be achieved using a [[length of pipe]] if a [[survivor]] does not have the [[construction]] [[Survivor Skills|skill]]<br>**[[Survivors]] can no longer enter from the street''
| colspan="3" style="font-size: xx-small"|''*Can be achieved using a [[length of pipe]] if a [[survivor]] does not have the [[construction]] [[Survivor Skills|skill]]<br>**[[Survivors]] can no longer enter from the street''
|}
|}


[[Barricades]], commonly referred to as 'cades', can be built inside most [[buildings]] by any [[survivor]] who has bought the [[Civilian Skills|civilian skill]] [[Construction]]. [[AP|Action Points (AP)]] can be spent building up a barricade, making it stronger. The description and strength of a barricade in the game relates to the number of pre-set building objects used in its construction, as described in the chart to the right.
[[Barricades]] (commonly known as '''cades''' or in [[zamgrh]] as '''barragazh''') can be built by [[survivor]]s inside any [[building]] which is not [[ransack]]ed or [[ruin]]ed, and are used by survivors to keep [[zombies]] outside.


== Game mechanics ==
== Construction ==
=== Entering barricaded buildings ===  


[[Zombie]]s cannot enter a barricaded building, and must tear barricades down completely in order to be able to open the door and enter. Also, a zombie can not enter a building in which the door has been secured unless it has the skill Memories of Life. [[Survivors]] cannot enter a building that has been barricaded to Heavily Barricaded or above, except by [[Free Running]] into it from inside an adjacent building.
Survivors must have the [[construction]] [[Civilian Skills|skill]] in order to build barricades.  Survivors without the construction skill can create loose barricades with a [[length of pipe]].  Doing so expends the pipe.  Successfully building a loose barricade (whether with a pipe, or normally) automatically [[Secured Door|secures the doors]] if the building has them. Therefore, it is not necessary to close the doors before attempting to barricade a building.  There are seven descriptive levels of barricades, which appear in the building description both inside and outside the building. Those levels are: loosely barricaded, lightly barricaded, quite strongly barricaded, very strongly barricaded, heavily barricaded, very heavily barricaded, and extremely heavily barricaded. Survivors expend [[Action Points]] attempting to build up barricades by pressing the {{UDAction2|Barricade the building}} button.  Barricades at the level "heavily barricaded" or higher restrict access to survivors as well as zombies from directly outside a building. When a survivor barricades to the point when the addition of one more item would make a building heavily barricaded, the following warning appears:
 
<blockquote>{{udspan|Using X, you reinforce the barricade. It's looking very strong, now - any further barricading will prevent survivors from climbing in.}}</blockquote>
It's worth noting that [[TRP|important buildings]] are often barricaded heavily for security and have designated Free Running [[entry point]]s nearby that are maintained at Very Strongly Barricaded or lighter.  
 
=== Considerations ===
It is worth noting that although some survivors may choose to barricade [[Hospitals]], [[Police Departments]] and [[Fire Stations]] to EHB for their own safety, this is extremely dangerous for new players and those who have not obtained the [[skill]] Free Running.


This is a bad practice because:
The chance a survivor has of successfully adding to the barricades depends primarily on the level at which the barricades already are.  Loose barricades are the easiest to build, with a near 100% chance of success.  Extremely heavy barricades are the hardest to build, with an approximate 20% chance of success.  The approximate odds of success at each barricade level can be found in the chart to the right.  These odds are lowered if attempting to build barricades in a [[dark]] building.  The odds are also lowered if there are 2 or more zombies inside the building; an effect known as Barricade [[Interference]].
* It is difficult for new players to find a safe place to sleep if all buildings are over barricaded.


* It is very difficult for new players to better themselves, as Survivors require FAKs (Found in hospitals) to heal their wounds and gain experience. They also cannot obtain Fire Axes (Fire Stations) or firearms and ammunition (Police Department) to combat zombies for experience.
== Destruction ==


Thus, it is advised that Survivors in Police Departments, Fire Stations or Hospitals do not barricade past VSB++ unless the building has been designated as an EHB Safehouse or there is a very large zombie mob in the area. Please check your local [[Barricade Plan]].
Both zombies and survivors can attack barricades from inside or outside a building.  Zombie bite attacks, knife attacks, attacking with a fuel can, and all firearm attacks are completely ineffective against barricades.  When [[Headbutt]] is used on barricades, the [[character|character's]] [[Clothes/Face|mask]] is destroyed if one had been worn.  The chance of successfully destroying part of a barricade is generally half the hit percentage of the attack used.  A notable exception is the [[Crowbar]], for which the hit odds are not halved, giving it a 20% chance of destroying part of a barricade.  In the competition between survivor weapons, the crowbar and the [[Fire Axe]] are tied as the most efficient for destroying barricades.


=== Construction ===
A zombie with [[Death Grip]] boasts an approximate 25% chance of successfully destroying part of a barricade (the best odds of de-cading in the game.)  Successful de-cading changes the building description (if appropriate,) and grants 1 [[XP]] if the player is a zombie. Sometimes barricades will "creak" when attempting to destroy them.  This does not indicate a weakening of the barricades; only an unsuccessful attempt.


When a player clicks the {{UDAction2|Barricade the building}} button, their [[character]] searches for an object to put in the barricade. The first few objects have very high success rates and can ''almost'' always be added when only [[survivors]] are in the building. [[Length of Pipe|Lengths of pipe]] can be used by survivors without the [[Construction|construction skill]] as a crude form of barricade, effectively making the building Loosely Barricaded.
== Entering Barricaded Buildings ==


Starting a barricade automatically [[Secured Door|secures the doors]], if the [[building]] has them. Therefore, it is '''not necessary''' to close them before beginning to barricade.  
Zombies cannot enter a barricaded building and must tear barricades down completely in order to enter.  A zombie cannot enter a building in which the door has been secured unless the zombie has the [[Memories of Life]] skill.  Survivors cannot enter a building that has been barricaded to heavily barricaded or higher from directly outside.  If a survivor has the [[Free Running]] skill, the survivor may enter a building at Heavily barricaded or above by moving from inside an adjacent building.


When the addition of one more item would make a building heavily barricaded, the following warning appears:
Typically, [[TRP|important buildings]] that are barricaded heavily by survivors have designated Free Running [[entry point]]s nearby that are maintained at "very strongly barricaded" or lighter.  Buildings such as [[Hospitals]], [[Police Departments]] and [[Fire Stations]] vary as to whether they are optimally extremely heavily barricaded (EHB) or very strongly barricaded.
<blockquote>{{udspan|Using X, you reinforce the barricade. It's looking very strong, now - any further barricading will prevent survivors from climbing in.}}</blockquote>


*As of 15 Nov 2005{{Ref|Citation Needed}}, it appears to be possible to barricade a building beyond Extremely Heavily Barricaded, up to at least Extremely Heavily Barricaded +5.. However, since no message appears to let you know you've barricaded a building as fully as possible, it is not currently known if there is a upper limit to Extremely Heavily Barricaded like with other barricade levels.
Survivors have come up with a system of [[barricade plan]]s to advise on the desired levels for buildings in each suburb. Raising the level of VSB [[entry points]] above the desired level is often referred to as overbarricading. This can also occur suburb-wide when a typically safe suburb is overbarricaded to the extent it is hard to find any points of entry.


*As of 23 Jan 2008{{Ref|1}}, construction of barricades has become more difficult when there are [[zombies]] inside the building. A single zombie cannot impede barricade construction, but more than one can; just by standing in the building they can prevent survivors from adding materials to the barricade. This effect is known as [[Interference]].
== Exiting Barricaded Buildings ==


=== Destruction ===
Any player can leave any building at any time. It is impossible to be trapped inside a barricaded building (though heavily barricaded [[fort]] gatehouses can restrict the blocks or buildings a player can exit into); a user can always click on an adjacent square to leave a building. Players can also leave buildings which are barricaded up to and including "very strongly barricaded" by clicking the {{UDAction2|Leave Building}} button. Attempting to leave a "heavily barricaded" building using the 'Leave Building' button, will waste no AP, but the game will respond:  
 
Both [[zombies]] and [[survivors]] can attack barricades with a chance of making part of the barricade collapse. This chance seems to be equal to half the hit percentage of the weapon used, the sole exception being the [[Crowbar]]'s hit percentage which is not halved. A successful attack weakens the barricade by one step, changes the description if appropriate, and grants 1 [[experience point]] if the player is a zombie. Sometimes a barricade will "creak", but this will not weaken the barricades. Zombie bite attacks, knife attacks, attacking with a fuel can, and all firearm attacks are completely ineffective against barricades, and [[Headbutt]], when used on barricades, will simply destroy the [[character|character's]] [[Clothes/Face|mask]].
 
Since 31st May 2007{{Ref|2}} it is a bit easier to pull down the barricades (hand attack). This is estimated to be roughly a 5% bonus to accuracy against barricades, but data has been minimal and the complexities of this update are still not currently known.{{Ref|3}}
 
Once the final object has fallen away, zombies can enter the building. (They will need [[Memories of Life]] to open the doors first, if the [[building types|building type]] has them.)
 
=== Exiting Barricaded Buildings ===
 
Any player, whether [[zombie]] or [[survivor]], can leave any building at any time. Contrary to popular belief it is ''impossible'' to get trapped inside of a barricaded building; a user can ''always'' simply click on any adjacent square to leave a building. Players can also leave buildings which are barricaded up to and including Very Strongly Barricaded by clicking the {{UDAction2|Leave Building}} button. If you attempt to leave a Heavily Barricaded building using the 'Leave Building' button, no AP will be spent, but the game will respond:  
<blockquote>{{udspan|The building has been so heavily barricaded that you cannot leave by the main doors.}}</blockquote>
<blockquote>{{udspan|The building has been so heavily barricaded that you cannot leave by the main doors.}}</blockquote>


=== Barricade Levels ===
== Barricade Levels ==
Barricades have multiple levels, or names, that show their approximate strength and indicate how many [[Action Points|AP]] it will take to destroy them completely. Each level has its own intricacies and build rates. '''''None of these account for zombies inside the building being barricaded, there is currently no known data on that.'''''{{Ref|4}}
Barricades have multiple levels, that show their approximate strength and indicate how many AP it will take to destroy them completely. Each level has its own intricacies and build rates. These rates are the base odds and do not account for dark buildings or zombie barricade interference.


====Doors Secured====
===Doors Secured===
'''Approximate Build Rate''': 100%. Even ruined buildings can have the doors closed.
'''Approximate Build Rate''': 100%. Even ruined buildings can have the doors closed.
'''Numbers of Successful Attacks For Destruction''': Only a zombie with Memories of Life can open a door.  
'''Numbers of Successful Attacks For Destruction''': Only a zombie with [[Memories of Life]] can open a door.  
'''Sub-Levels''': None.
'''Sub-Levels''': None.


Closing the door is the first and basic level of barricading. Even zombies are capable of closing doors if they have Memories of Life.
Closing the door is the first and most rudimentary form of barricading. Even zombies are capable of closing doors if they have Memories of Life.
 
Interestingly, survivors are unable to open doors.  This, however, isn't a safety issue for survivors since they can enter any building barricaded up to Very Strongly and bypass the closed doors.  


====Loosely Barricaded====
===Loosely Barricaded===
'''Approximate Build Rate''': [[Construction_Percentages|~99%+]]
'''Approximate Build Rate''': [[Construction_Percentages|~99%+]]
'''Number of Successful Attacks For Destruction''': 1
'''Number of Successful Attacks For Destruction''': 1
'''Sub-levels''': None, Loosely only consists of 1 barricade sublevel.
'''Sub-levels''': None, Loosely consists of only 1 barricade sub-level.


Loosely Barricaded is the lowest possible level of Barricades and as such is considered a Weak Barricade. This is the only level of barricades attainable without [[Construction]]; with the use of a [[length of pipe]] any survivor can create loosely barricaded barricades. With the skill Construction, a length of pipe is no longer required. While failure in building loosely barricaded barricades has been cited, it is extremely rare.
''Loosely Barricaded'' is the lowest possible level of barricades. This is the only level of barricades attainable without [[Construction]]; with the use of a [[length of pipe]] any survivor can create loosely barricaded barricades.


====Lightly Barricaded====
===Lightly Barricaded===
'''Approximate Build Rate''': [[Construction_Percentages|~99%]]
'''Approximate Build Rate''': [[Construction_Percentages|~99%]]
'''Number of Successful Attacks For Destruction''': 2-4
'''Number of Successful Attacks For Destruction''': 2-4
'''Sub-levels''':Lightly, Lightly+1, Lightly+2
'''Sub-levels''':Lightly, Lightly+1, Lightly+2


Lightly Barricaded is the next level of barricades after Loosely Barricaded, it is also considered a weak barricade. Lightly Barricaded is the first level in which [[Construction]] is needed to build and it is the first level with barricade sub-levels.
Lightly Barricaded is the second level of barricades after Loosely Barricaded, it is also considered a weak barricade. Lightly Barricaded is the first level which requires [[Construction]] to build and is the first level with barricades sub-levels.


====Quite Strongly Barricaded====
===Quite Strongly Barricaded===
'''Approximate Build Rate''': [[Construction_Percentages|97.8%]]
'''Approximate Build Rate''': [[Construction_Percentages|97.8%]]
'''Number of Successful Attacks For Destruction''': 5-7
'''Number of Successful Attacks For Destruction''': 5-7
'''Sub-levels''':QSB, QSB+1, QSB+2
'''Sub-levels''':QSB, QSB+1, QSB+2


Quite Strongly Barricaded is the first level of Strong Barricades, as can be seen in the name. It is also the first level with somewhat definite data on its Build Rate/Failure Percentage for the no-zombies-inside condition.
''Quite Strongly Barricaded'' is the third level of Barricades.  Because most buildings are advocated by survivors to be at least "very strongly barricaded," buildings at QSB can generally be assumed to be in the process of being built up or being destroyed.


====Very Strongly Barricaded====
===Very Strongly Barricaded===
'''Approximate Build Rate''': [[Construction_Percentages|85.1%]]
'''Approximate Build Rate''': [[Construction_Percentages|83.1%]]
'''Number of Successful Attacks For Destruction''': 8-10
'''Number of Successful Attacks For Destruction''': 8-10
'''Sub-levels''':VSB, VSB+1, VSB+2
'''Sub-levels''':VSB, VSB+1, VSB+2


Very Strongly Barricaded is the last level where entry from the outside is possible for survivors, as such it is one of the two most frequently seen barricade levels in Malton and a standard for Entry Points on the many various group-made Barricade Plans.
''Very Strongly Barricaded'' is the last level where entry from the outside is possible for survivors; as such it is one of the two most frequently promoted barricade levels in [[Malton]] and a standard for entry points on any [[barricade plan]].  Specifically, the highest sub-level of VSB is generally recommended for entry point barricades.  This sub-level is referred to variously as VSB+2, VS+2, VSB++ or VS++.


====Heavily Barricaded====
===Heavily Barricaded===
'''Approximate Build Rate''': [[Construction_Percentages|61.5%]]
'''Approximate Build Rate''': [[Construction_Percentages|61.5%]]
'''Number of Successful Attacks For Destruction''': 11-13
'''Number of Successful Attacks For Destruction''': 11-13
'''Sub-levels''':HB, HB+1, HB+2
'''Sub-levels''':HB, HB+1, HB+2


Heavily Barricaded is the first level of Heavy Barricaded, beyond this point you are considered well defended and often people will refer to too many Heavy level barricades as Overbarricading. While Heavy level barricades do provide more protection they also come with a downside, the people outside can not get in. They are also the first level of barricades in which the build rate is near 50%, making them less AP efficient than Strong and Weak barricade levels. After this point to exit the building you must click on an adjacent square. The Leave Building button will no longer work; this applies to Survivors and Zombies alike.
''Heavily Barricaded'' is the first level of barricades for which the build rate is near 50%. While heavy level barricades provide more protection they also restrict survivor movement into the building.


====Very Heavily Barricaded====
===Very Heavily Barricaded===
'''Approximate Build Rate''': [[Construction_Percentages|38.0%]]
'''Approximate Build Rate''': [[Construction_Percentages|38.0%]]
'''Number of Successful Attacks For Destruction''': 14-16
'''Number of Successful Attacks For Destruction''': 14-16
'''Sub-levels''':VHB, VHB+1, VHB+2
'''Sub-levels''':VHB, VHB+1, VHB+2


Very Heavily Barricaded is the penultimate barricade level and as such have the distinction of being the first barricade level in which failure is more common than success when attempting to add to the barricades, with only 2/5 attempts likely to succeed.  
''Very Heavily Barricaded'' is the penultimate barricade level. It is the first barricade level for which failure is more common than success when attempting to add to the barricades.  


====Extremely Heavily Barricaded====
===Extremely Heavily Barricaded===
'''Approximate Build Rate''': [[Construction_Percentages|20.5%]]
'''Approximate Build Rate''': [[Construction_Percentages|20.5%]]
'''Number of Successful Attacks For Destruction''': 17-21
'''Number of Successful Attacks For Destruction''': 17+
'''Sub-levels''':EHB, EHB+1, EHB+2, EHB+3, EHB+4
'''Sub-levels''':EHB, EHB+1, EHB+2, EHB+3, EHB+4


Extremely Heavily Barricaded is the final level of barricades. There is some debate as to what the sub-levels of Extremely Heavy barricades are, or even how many there are. It is known that there are at least three and suspected that there are as many as five possible sub-levels. Extremely Heavily Barricaded barricades are the most common barricade level found throughout [[Malton]].
''Extremely Heavily Barricaded'' is the final level of barricades with 4 additional levels of reinforcement possible beyond the initial EHB message (i.e. EHB+4).


==Common Abbreviations==
==Barricade Materials==
A shorthand has developed among users. Here is a list of the common abbreviations for all of the levels of barricades:
The following is an incomplete list of materials that are used in the flavor text when barricading various buildings.
{| class="wikitable" cellpadding=4
<center>
! colspan=2 | Abbrev(s) || Barricade level
{|class="wikitable" width="800px"
!colspan=6|Barricade Materials per Building Type
|-
|-
| colspan=2 | '''EHB''' || Extremely Heavily Barricaded
|align=center|Building Type
|align=center|Barricade Materials
|align=center|Building Type
|align=center|Barricade Materials
|align=center|Building Type
|align=center|Barricade Materials
|-
|-
| colspan=2 |'''VHB''' || Very Heavily Barricaded
|[[Auto Repair]]
|
some metal pipes
<br>a broken door
<br>a filing cabinet
<br>a table
<br>a chair
<br>an engine block
<br>a locker
<br>some sections of car chassis
<br>a vending machine
|[[Bank]]
|
some loose planks
|(Office) [[Building]]
|
a bookshelf
<br>a broken door
<br>a chair
<br>a cubicle divider
<br>a desk
<br>a drinks machine
<br>a filing cabinet
<br>a floor lamp
<br>a smashed desk
<br>a table
<br>a vending machine
<br>a whiteboard
<br>a wooden crate
<br>some loose planks
|-
|-
|'''HB''' || '''HB''' || Heavily Barricaded
|[[Cathedral]]
|''unknown''
|[[Church]]
|
a box of books
<br>a broken door
<br>a chair
<br>a large cross
<br>a lectern
<br>a pew
|[[Cinema]]
|
a popcorn machine
<br>a row of seats
<br>a vending machine
<br>some loose planks
<br>a projector
|-
|-
|'''VSB''' || '''VSB''' || Very Strongly Barricaded
|[[Club]]
|
a chair
<br>a speaker
|[[Factory]]
|
a desk
<br>some girders
<br>some metal panels
|[[Fire Station]]
|
a broken door
<br>a chair
<br>a desk
<br>a filing cabinet
<br>a locker
<br>a metal pole
<br>a table
<br>a vending machine
<br>some chairs
<br>some sandbags
|-
|-
|'''QSB''' || '''QSB''' || Quite Strongly Barricaded
|[[Hospital]]
|
a chair
<br>a desk
<br>a filing cabinet
<br>a gurney
<br>a vending machine
<br>a wheelchair
<br>an empty bed
<br>some chairs
<br>some furniture
|[[Hotel]]
|
a bookshelf
<br>a broken door
<br>a cubicle divider
<br>a desk
<br>a drinks machine
<br>a smashed desk
<br>a whiteboard
<br>a wooden crate
<br>some loose planks
|[[Junkyard]]
|
a wheelbarrow
<br>some junk
<br>some loose bricks
<br>some planks of wood
<br>some sheets of corrugated iron
<br>some tyres
|-
|-
| colspan=2 |'''LiB''' || Lightly Barricaded
|[[Library]]
|
a broken door
<br>a broken shelf
<br>a chair
<br>a desk
<br>a display case
<br>some books
<br>some freestanding shelves
|[[Mall]]
|
a dining table
<br>a mannequin
<br>a plastic barrier
<br>a 'sale' sign
<br>a smashed television
<br>a sofa
<br>an armchair
<br>some plastic seating
|[[Mansion]]
|''unknown''
|-
|-
| colspan=2 |'''LoB''' || Loosely Barricaded
|[[Museum]]
|
a broken door
<br>a cabinet
<br>a display case
<br>some exhibits
|[[NecroTech Building]]
|
a bookshelf
<br>a broken door
<br>a chair
<br>a cubicle divider
<br>a desk
<br>a drinks machine
<br>a filing cabinet
<br>a floor lamp
<br>a sofa from the lobby
<br>a lab bench
<br>a piece of lab equipment
<br>a smashed desk
<br>a table
<br>a vending machine
<br>a whiteboard
<br>a wooden crate
<br>an empty medical cabinet
<br>some empty boxes
|[[Police Department|Police Dept]]
|
a bench
<br>a broken door
<br>a chair
<br>a cupboard
<br>a noticeboard
<br>a table
<br>a vending machine
<br>some chairs
|-
|-
| colspan=2 |'''Cls''' || Doors Closed
|[[Pub]]
|
a bar stool
<br>a chair
<br>a jukebox
<br>a metal barrel
<br>a table
<br>an arcade machine
<br>some chairs
<br>some plastic crates
|A [[Petrol Station]]
|
Charcoal Briquettes
|[[Railway Station]]
|
a chair
<br>a ticket machine
<br>a trolley
<br>a vending machine
<br>some seats
|-
|-
|'''LWO''' || '''DWO''' || Doors Left Wide Open
|[[School]]
|}
|
a blackboard
<br>a bookshelf
<br>a chair
<br>a desk
<br>a filing cabinet
<br>a locker
<br>a table
|[[Tower]]
|
a block of concrete
<br>a fridge
<br>a microwave
<br>a radiator
<br>a shopping trolley
<br>some loose bricks
<br>some loose planks
|[[Warehouse]]
|
a broken door
<br>a broken forklift
<br>a filing cabinet
<br>a heavy cardboard box
<br>a large crate
<br>a metal cage
<br>some crates
<br>some wooden panels
|}</center>


==Related Pages==
==Related Pages==
*[[Barricade Plan]]
*[[Cade and ruin]]
*[[BKer]]
<br/>
<br/>
----<div style="background-color:#f0fff0;">
;Notes
*{{Note|Citation Needed}} This is an uncited reference to a specific date in game, please provide information as to why this date is significant.
*{{Note|1}} See [http://www.urbandead.com/news.html Urban Dead Game News] and also, [[News#23rd_January]] for more information on this update.
*{{Note|2}} See [http://www.urbandead.com/news.html Urban Dead Game News] and also, [[News/2007#31st_May_2007]] for more information on this update.
*{{Note|3}} The data on this info is almost exclusively attributed to the user [[User:Armareum|Armareum]] and can be found [http://spreadsheets.google.com/pub?key=ptZpd_OU_lHVqataW45rTKA&gid=2 here].
*{{Note|4}} If you would like to add some data please go [[Talk:Construction_Percentages|here]], or to give further descriptions and information on the [[interference|interference factor, go here]].


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 04:52, 28 June 2024

Each barricade level represents one successful construction or one collapse achieved by an attacking zombie or survivor:
Barricade Level Strength Approx Build Rate
1 Loosely barricaded* ~99%+
2–4 Lightly barricaded ~99%
5–7 Quite Strongly barricaded 97.8%
8–10 Very Strongly barricaded 85.1%
11-13 Heavily barricaded** 61.5%
14–16 Very Heavily barricaded** 38.0%
17–21 Extremely Heavily barricaded** 20.5%
*Can be achieved using a length of pipe if a survivor does not have the construction skill
**Survivors can no longer enter from the street

Barricades (commonly known as cades or in zamgrh as barragazh) can be built by survivors inside any building which is not ransacked or ruined, and are used by survivors to keep zombies outside.

Construction

Survivors must have the construction skill in order to build barricades. Survivors without the construction skill can create loose barricades with a length of pipe. Doing so expends the pipe. Successfully building a loose barricade (whether with a pipe, or normally) automatically secures the doors if the building has them. Therefore, it is not necessary to close the doors before attempting to barricade a building. There are seven descriptive levels of barricades, which appear in the building description both inside and outside the building. Those levels are: loosely barricaded, lightly barricaded, quite strongly barricaded, very strongly barricaded, heavily barricaded, very heavily barricaded, and extremely heavily barricaded. Survivors expend Action Points attempting to build up barricades by pressing the Barricade the building button. Barricades at the level "heavily barricaded" or higher restrict access to survivors as well as zombies from directly outside a building. When a survivor barricades to the point when the addition of one more item would make a building heavily barricaded, the following warning appears:

Using X, you reinforce the barricade. It's looking very strong, now - any further barricading will prevent survivors from climbing in.

The chance a survivor has of successfully adding to the barricades depends primarily on the level at which the barricades already are. Loose barricades are the easiest to build, with a near 100% chance of success. Extremely heavy barricades are the hardest to build, with an approximate 20% chance of success. The approximate odds of success at each barricade level can be found in the chart to the right. These odds are lowered if attempting to build barricades in a dark building. The odds are also lowered if there are 2 or more zombies inside the building; an effect known as Barricade Interference.

Destruction

Both zombies and survivors can attack barricades from inside or outside a building. Zombie bite attacks, knife attacks, attacking with a fuel can, and all firearm attacks are completely ineffective against barricades. When Headbutt is used on barricades, the character's mask is destroyed if one had been worn. The chance of successfully destroying part of a barricade is generally half the hit percentage of the attack used. A notable exception is the Crowbar, for which the hit odds are not halved, giving it a 20% chance of destroying part of a barricade. In the competition between survivor weapons, the crowbar and the Fire Axe are tied as the most efficient for destroying barricades.

A zombie with Death Grip boasts an approximate 25% chance of successfully destroying part of a barricade (the best odds of de-cading in the game.) Successful de-cading changes the building description (if appropriate,) and grants 1 XP if the player is a zombie. Sometimes barricades will "creak" when attempting to destroy them. This does not indicate a weakening of the barricades; only an unsuccessful attempt.

Entering Barricaded Buildings

Zombies cannot enter a barricaded building and must tear barricades down completely in order to enter. A zombie cannot enter a building in which the door has been secured unless the zombie has the Memories of Life skill. Survivors cannot enter a building that has been barricaded to heavily barricaded or higher from directly outside. If a survivor has the Free Running skill, the survivor may enter a building at Heavily barricaded or above by moving from inside an adjacent building.

Typically, important buildings that are barricaded heavily by survivors have designated Free Running entry points nearby that are maintained at "very strongly barricaded" or lighter. Buildings such as Hospitals, Police Departments and Fire Stations vary as to whether they are optimally extremely heavily barricaded (EHB) or very strongly barricaded.

Survivors have come up with a system of barricade plans to advise on the desired levels for buildings in each suburb. Raising the level of VSB entry points above the desired level is often referred to as overbarricading. This can also occur suburb-wide when a typically safe suburb is overbarricaded to the extent it is hard to find any points of entry.

Exiting Barricaded Buildings

Any player can leave any building at any time. It is impossible to be trapped inside a barricaded building (though heavily barricaded fort gatehouses can restrict the blocks or buildings a player can exit into); a user can always click on an adjacent square to leave a building. Players can also leave buildings which are barricaded up to and including "very strongly barricaded" by clicking the Leave Building button. Attempting to leave a "heavily barricaded" building using the 'Leave Building' button, will waste no AP, but the game will respond:

The building has been so heavily barricaded that you cannot leave by the main doors.

Barricade Levels

Barricades have multiple levels, that show their approximate strength and indicate how many AP it will take to destroy them completely. Each level has its own intricacies and build rates. These rates are the base odds and do not account for dark buildings or zombie barricade interference.

Doors Secured

Approximate Build Rate: 100%. Even ruined buildings can have the doors closed. Numbers of Successful Attacks For Destruction: Only a zombie with Memories of Life can open a door. Sub-Levels: None.

Closing the door is the first and most rudimentary form of barricading. Even zombies are capable of closing doors if they have Memories of Life.

Loosely Barricaded

Approximate Build Rate: ~99%+ Number of Successful Attacks For Destruction: 1 Sub-levels: None, Loosely consists of only 1 barricade sub-level.

Loosely Barricaded is the lowest possible level of barricades. This is the only level of barricades attainable without Construction; with the use of a length of pipe any survivor can create loosely barricaded barricades.

Lightly Barricaded

Approximate Build Rate: ~99% Number of Successful Attacks For Destruction: 2-4 Sub-levels:Lightly, Lightly+1, Lightly+2

Lightly Barricaded is the second level of barricades after Loosely Barricaded, it is also considered a weak barricade. Lightly Barricaded is the first level which requires Construction to build and is the first level with barricades sub-levels.

Quite Strongly Barricaded

Approximate Build Rate: 97.8% Number of Successful Attacks For Destruction: 5-7 Sub-levels:QSB, QSB+1, QSB+2

Quite Strongly Barricaded is the third level of Barricades. Because most buildings are advocated by survivors to be at least "very strongly barricaded," buildings at QSB can generally be assumed to be in the process of being built up or being destroyed.

Very Strongly Barricaded

Approximate Build Rate: 83.1% Number of Successful Attacks For Destruction: 8-10 Sub-levels:VSB, VSB+1, VSB+2

Very Strongly Barricaded is the last level where entry from the outside is possible for survivors; as such it is one of the two most frequently promoted barricade levels in Malton and a standard for entry points on any barricade plan. Specifically, the highest sub-level of VSB is generally recommended for entry point barricades. This sub-level is referred to variously as VSB+2, VS+2, VSB++ or VS++.

Heavily Barricaded

Approximate Build Rate: 61.5% Number of Successful Attacks For Destruction: 11-13 Sub-levels:HB, HB+1, HB+2

Heavily Barricaded is the first level of barricades for which the build rate is near 50%. While heavy level barricades provide more protection they also restrict survivor movement into the building.

Very Heavily Barricaded

Approximate Build Rate: 38.0% Number of Successful Attacks For Destruction: 14-16 Sub-levels:VHB, VHB+1, VHB+2

Very Heavily Barricaded is the penultimate barricade level. It is the first barricade level for which failure is more common than success when attempting to add to the barricades.

Extremely Heavily Barricaded

Approximate Build Rate: 20.5% Number of Successful Attacks For Destruction: 17+ Sub-levels:EHB, EHB+1, EHB+2, EHB+3, EHB+4

Extremely Heavily Barricaded is the final level of barricades with 4 additional levels of reinforcement possible beyond the initial EHB message (i.e. EHB+4).

Barricade Materials

The following is an incomplete list of materials that are used in the flavor text when barricading various buildings.

Barricade Materials per Building Type
Building Type Barricade Materials Building Type Barricade Materials Building Type Barricade Materials
Auto Repair

some metal pipes
a broken door
a filing cabinet
a table
a chair
an engine block
a locker
some sections of car chassis
a vending machine

Bank

some loose planks

(Office) Building

a bookshelf
a broken door
a chair
a cubicle divider
a desk
a drinks machine
a filing cabinet
a floor lamp
a smashed desk
a table
a vending machine
a whiteboard
a wooden crate
some loose planks

Cathedral unknown Church

a box of books
a broken door
a chair
a large cross
a lectern
a pew

Cinema

a popcorn machine
a row of seats
a vending machine
some loose planks
a projector

Club

a chair
a speaker

Factory

a desk
some girders
some metal panels

Fire Station

a broken door
a chair
a desk
a filing cabinet
a locker
a metal pole
a table
a vending machine
some chairs
some sandbags

Hospital

a chair
a desk
a filing cabinet
a gurney
a vending machine
a wheelchair
an empty bed
some chairs
some furniture

Hotel

a bookshelf
a broken door
a cubicle divider
a desk
a drinks machine
a smashed desk
a whiteboard
a wooden crate
some loose planks

Junkyard

a wheelbarrow
some junk
some loose bricks
some planks of wood
some sheets of corrugated iron
some tyres

Library

a broken door
a broken shelf
a chair
a desk
a display case
some books
some freestanding shelves

Mall

a dining table
a mannequin
a plastic barrier
a 'sale' sign
a smashed television
a sofa
an armchair
some plastic seating

Mansion unknown
Museum

a broken door
a cabinet
a display case
some exhibits

NecroTech Building

a bookshelf
a broken door
a chair
a cubicle divider
a desk
a drinks machine
a filing cabinet
a floor lamp
a sofa from the lobby
a lab bench
a piece of lab equipment
a smashed desk
a table
a vending machine
a whiteboard
a wooden crate
an empty medical cabinet
some empty boxes

Police Dept

a bench
a broken door
a chair
a cupboard
a noticeboard
a table
a vending machine
some chairs

Pub

a bar stool
a chair
a jukebox
a metal barrel
a table
an arcade machine
some chairs
some plastic crates

A Petrol Station

Charcoal Briquettes

Railway Station

a chair
a ticket machine
a trolley
a vending machine
some seats

School

a blackboard
a bookshelf
a chair
a desk
a filing cabinet
a locker
a table

Tower

a block of concrete
a fridge
a microwave
a radiator
a shopping trolley
some loose bricks
some loose planks

Warehouse

a broken door
a broken forklift
a filing cabinet
a heavy cardboard box
a large crate
a metal cage
some crates
some wooden panels

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