Dartside Whiners: Difference between revisions
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**As temperatures rise across the city, the undead begin to detect and follow the rotting scent of distant zombie hordes and piled bodies. (The 'Scent' tree has been rearranged to accomodate this new skill.) | **As temperatures rise across the city, the undead begin to detect and follow the rotting scent of distant zombie hordes and piled bodies. (The 'Scent' tree has been rearranged to accomodate this new skill.) | ||
**Broadcasting from a transmitter in an occupied building will now be noticed by any other people in that building. | **Broadcasting from a transmitter in an occupied building will now be noticed by any other people in that building. | ||
:The second one makes sense, seems logical enough. Well guys, see you in a bit, I'm heading to | :The second one makes sense, seems logical enough. Well guys, see you in a bit, I'm heading to the mall. Oh, and found another possible spy (the name's "undead bloke"). | ||
*Found a one-armed bandit in Shapr, seems suspicious. Look in the Spies list, but don't necessarily kill him. Barricaded Shapr to VS+2. I've searched a bunch of times there, looking for a radio, but haven't found one. Any ideas? Oh, and I killed a weak zed outside Shapr, 1 left there. BMustang's a dead body outside Shapr. --[[User:V2Blast|V2Blast]] 03:01, 6 June 2006 (BST) | *Found a one-armed bandit in Shapr, seems suspicious. Look in the Spies list, but don't necessarily kill him. Barricaded Shapr to VS+2. I've searched a bunch of times there, looking for a radio, but haven't found one. Any ideas? Oh, and I killed a weak zed outside Shapr, 1 left there. BMustang's a dead body outside Shapr. --[[User:V2Blast|V2Blast]] 03:01, 6 June 2006 (BST) | ||
*I do, but I think it's a bit of a waste of time. Far too much spam. I'm thinking if we'll bother with it. I'll let you guys know. --[[User:Dann|Dann]] 15:21, 4 June 2006 (BST) | *I do, but I think it's a bit of a waste of time. Far too much spam. I'm thinking if we'll bother with it. I'll let you guys know. --[[User:Dann|Dann]] 15:21, 4 June 2006 (BST) |
Revision as of 20:19, 6 June 2006
Dartside Whiners | |
Abbreviation: | DW |
Group Numbers: | 12 |
Leadership: | Dann |
Goals: | The defense of Dartside |
Recruitment Policy: | All can apply |
Contact: | danfalzon{AT}gmail{DOT}com |
Short-wave Radio Info | |
This group or location has a dedicated radio frequency Frequency: 26.27 MHz |
We are...
The Dartside Whiners. Fed up of moaning a zombie got your shoe? Missing the door to your local Police Dept? Take it to them and fight back!
Location
Northeast Dartside (primarily).
Objectives
To secure the area of Dartside and establish a defense that will be maintained, rather then moving the whole force to another surburb. However, once we have enough numbers, a section of the group will attempt to get a hold on Mockridge Heights, and then take it over.
Allegiances
- Regulators Alliance
- The Evil Army of H2G2
- The Wanderers
- The Bureau for the Annihilation, Conversion and Habilitation of Zombies
- Leasehold Services
- Emerald Guard
- Oddlots Irregulars
- Blythville Gang
- Olney Militia
- 9th Infantry
- The Peacekeepers
We are always looking for alliances, so if you're interested, let us know.
Enemies
PK'ers list
- shocker123 - Dead
- The Dodo - Dead
- Jar Jar Binks - Dead
- lutari - Level 12 military: Punk arse bitch - Alive
- Jonnie Zombietronic - Alive
Groups
- The PKAlliance - A group of PKers that houses shocker123 and Dodo. They are based in Kinch Heights.
- Mark 5:9 - "Possibly a Zombie/PK group. Known hostile actions agains Survivors have included the April 2006 Massacre in Houldenbank." (PKers)
- The Dark Order of Armageddon + Dead On Arrival
Spies
- Wolfgang Werner3 - Level 6 military: 1 human stat, 5 zed stats - Dead
- Cardoux - Dead
- The One Armed Bandit - Possible Spy - Level 2, both zed skills; in Shapr - Alive
Stances
Possible spies should be accessed before action is taken. Any PKers will be shot and killed on sight. The Uniform Barricading Policy should be supported in most cases. Cemeteries to be treated as revive points and tagged so, if not already.
Revive points in Dartside
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |
Thanks to the Regulators, there are working revive points located at;
1. Abarrow Monument on the north side of town [37,81]
2. Cemetery by St Galls Church S/W of town [32,87]
As for us Whiners, I propose a 2-block area to be tagged for revive points. They are both adjacent to Bagnall Building, they are:
Horsford Road [35, 82]
Mapledoram Avenue [37, 82]
At the minute...
We're looking especially for survivors that are happy to guard buildings and medics and scientists to join up. However, all are welcome, just drop me a line at my mail address.
Newest Member
And the most important too. lutari, the fiend who has been buggering us up the arse like there was a bar of chocolate at the end of it, has joined The Dartside Whiners. This is a massive coop, for all in Dartside.
Recruitment
Post this in buildings (as speech - say it). Copy and paste.
The Dartside Whiners - wiki.urbandead.com/index.php/Dartside_Whiners - are currently looking for new members, email danfalzon@gmail.com and check out the wiki if you're interested. Thanks for reading.
Ambitions
To take the namesaked Dann Hotel in Stanbury Village as a base someday.
Tagging
Unless it's a tag showing it's a HQ, revive site or a warning of PKer's using their names, tagging is fine anywhere. Add this tag to your groups section for ease.
- wiki.urbandead.com/index.php/Dartside_Whiners
Make sure it's that above tag, or it won't fit on the wall/headstone.
Members Items
Gaim - Open-source multi-protocol IM client.
Trillian - Multi-protocol IM client.
Member Area (Status)
- More news:
- As temperatures rise across the city, the undead begin to detect and follow the rotting scent of distant zombie hordes and piled bodies. (The 'Scent' tree has been rearranged to accomodate this new skill.)
- Broadcasting from a transmitter in an occupied building will now be noticed by any other people in that building.
- The second one makes sense, seems logical enough. Well guys, see you in a bit, I'm heading to the mall. Oh, and found another possible spy (the name's "undead bloke").
- Found a one-armed bandit in Shapr, seems suspicious. Look in the Spies list, but don't necessarily kill him. Barricaded Shapr to VS+2. I've searched a bunch of times there, looking for a radio, but haven't found one. Any ideas? Oh, and I killed a weak zed outside Shapr, 1 left there. BMustang's a dead body outside Shapr. --V2Blast 03:01, 6 June 2006 (BST)
- I do, but I think it's a bit of a waste of time. Far too much spam. I'm thinking if we'll bother with it. I'll let you guys know. --Dann 15:21, 4 June 2006 (BST)
- Got Radio Operation skill, sent my first broadcast. Anyone hear it? Anyone even have a radio? I don't. --V2Blast 19:49, 4 June 2006 (BST)