Guides:Spawning Hotspots: Difference between revisions

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Hi {{PAGENAME}}! As we can see, you made your first edits to this wiki not long ago. It's OK to be new, and we encourage new blood to join and enrich our community. At the same time, we understand that no one is a perfect wiki editor straight off the bat, and, just in case you get stuck, here're some useful tips to help you out. '''Please take the time to read them.'''
{{FeaturedGuide}}


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__NOTOC__
|- style="text-align:center; border:solid 1px DarkKhaki; background:PaleGoldenrod; -moz-border-radius:6px;"
{{Place|
| '''General Editing'''
location_type=Bank|
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suburb=Roftwood|
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coordinates=69, 59|
*''Never'' delete someone else's edits, comments, responses, etc. off community pages. To do so is considered [[UDWiki:Vandalism|vandalism]].
NW_location=[[the Nicks Arms]]|NW_color=Arms|
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N_location=[[Poultney Street Fire Station]]|N_color=Fire Station|
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NE_location=[[Roynon Road]]<br><small>([[Edgecombe]])</small>|NE_color=Street|
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W_location=[[the Ker Building]]|W_color=Building|
*The wiki is a collaborative project, please do your best to [[Wikipedia:Wikipedia:Etiquette|work well with fellow editors]].
Target_location=Rillie Bank|location_color=Bank|
E_location=[[Pardoe Square Fire Station]]<br><small>([[Edgecombe]])</small>|E_color=Fire Station|
SW_location=[[Garrow Drive Fire Station]]<br><small>([[Tollyton]])</small>|SW_color=Fire Station|
S_location=[[Paskin Square Fire Station]]<br><small>([[Tollyton]])</small>|S_color=Fire Station|
SE_location=[[Wasteland 70,60|wasteland]]<br><small>([[Crowbank]])</small>|SE_color=Wasteland}}


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==[[Spawning]]==
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Using the information in the [[Spawning]] article it is now possible to create '''spawning hotspots'''.  
|'''Project Mentor'''
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[[Project_Mentor|Project Mentor]] has been set up to allow new wiki users to have a more experienced wiki veteran mentor them for the first few weeks. Visit [[Project Mentor|its page]] for more information!
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One of the great things about the wiki is that every user can have his or her own user page! These pages are located in the ''User: namespace'' &mdash; in other words, they all begin with "User:" (yours is [[User:{{PAGENAME}}]]). The appropriate place to write about yourself or your characters is on your user page, or a subpage of that page (e.g., [[User:{{PAGENAME}}/Your Character's Name]]). Please don't create pages about yourself outside the User: namespace. Those pages will be moved into subpages of your user page, and the original [[A/SD|speedily deleted]]. If you want something to be deleted, use [[A/SD|the speedy deletion page]]; that's why Criterion 7 was made.
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|'''User Talk Pages'''
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Every user has a talk page, found by clicking the "discussion" link at the top of his or her user page, or by going directly to it (yours would be [[User talk:{{PAGENAME}}]]). If you have a question for someone, or want to say something to him or her, his or her user talk page is the place.


However, many users on the wiki have established specific guidelines for how their user talk pages are to be treated &mdash; where new comments should go, how they should be written, what is or is not okay to talk about, etc. Be sure to look for guidelines on the talk page before you leave a comment.
Some groups now intentionally leave spawning locations [[Barricades|Very Strongly Barricaded]] and Powered in order to encourage the appearance of new players. In a recent experiment a [[404]] member in a [[Ghost Town|ghost town]] repaired a Necrotech building, raised its cades to VSB and powered the structure. Within 24 hours, 4 level one Necro-technicians had sprung into life inside. When 404 left, a fledgling survivor group of revivers was left to carry on the survivor cause.


If you don't see any guidelines specified, the assumption is that you should place your comment at the bottom of the talk page, under a level 2 heading. This can be accomplished by clicking the "+" link next to the "edit" tab at the top of the talk page, or by manually typing in your message in this format:
==[[Firefighter]]s; a case study==
{{Code|<nowiki>==</nowiki>Message title<nowiki>==</nowiki><p>Your message goes here</p>}}
So say you wanted a group of low level survivors who could be effective straight away. Almost every [[Guides|Guide]] out there suggests the [[Firefighter]] class is the best starting class out there. So lets start getting some firefighters to join us. But how to do that?
When replying to a comment already laid on the page, remember to indent it correctly: do it by inserting as many colons plus one to the message you're replying to at the begining of your message, like this:
{{Code|<nowiki>==</nowiki>Message title<nowiki>==</nowiki>


Your message
To take this to its logical conclusion, [[Rillie Bank]] could be the single most important building in Malton.


<nowiki>:</nowiki>User's reply
==[[Rillie Bank]]==
[http://dssrzs.org/map/location/69-59 Have a look at Rillie Bank's location]. It's within 3 AP of every possible [[TRP]], the only zombie group in the area is the [[RRF]] and even then it's really at the edge of their zone of influence in [[Greater Ridleybank|Greater Ridley.]]


<nowiki>::</nowiki>Your reply}}
Most importantly it's bordered by 4 [[Fire Stations]]. In a city of 230 such structures, that's a huge clump. Now imagine you can get them all powered and Very Strongly barricaded. Instead of holding 2% Of Malton's Fire Stations, you've got a '''Fire fighter spawning machine'''. At any time less than half of Malton's Fire Stations will be suitable powered and caded to allow new fire fighters inside. Imagine what you could do within such a small area. A few well placed pieces of graffiti, a few group members speaking to all the new characters every day. Pretty soon you'll have a sizeable force of fresh faced survivors wanting guidance.
|- style="text-align:center; border:solid 1px DarkKhaki; background:PaleGoldenrod; -moz-border-radius:6px;"
|'''[[Suggestions|The Suggestions Page]]'''
|-
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We know that as a new user, you want to share your ideas with us. But a community as big as ours has already seen all kind of suggestions, and it's possible that we've already seen something ''very similar'' to the ideas you have. Follow these simple guidelines to make sure that your suggestion gets the respect that it deserves:


*First of all, read the [[:Category:Current_Suggestions#Advice_before_Making_a_Suggestion|Suggestions Page's rules]].
Of course this means evaluating existing [[Barricade Plans]]. In the above case it's not too demanding, resulting in the changing of levels on only two buildings. The larger area would be relatively unaffected. The only real resources you need to set up the spawning point are all readily available. Within 3ap you have 4 generator sources (including a [[Hildebrand|mall]]) and a ready supply of [[fire axe]]s to help you decade. Such clusters of buildings are often recognised by survivors, but rarely used efficiently. Of course some people do a very good job already, including survivors in [[Eastonwood]].


*We '''strongly''' recommend  that you read the [[Suggestions Dos and Do Nots]] and the [[Frequently_Suggested|Frequently Suggested Ideas]] pages so that you will have an idea of what kind of suggestions are likely to be accepted and what kind are ridiculous in the eyes of the community. The pages might look long and time-consuming to read, but you will find them entertaining and helpful.
==[[Eastonwood]]==


*You might also want to look at the [[Previous Days Suggestions]]. These contain a record of all previous suggestions. Use the search function in your browser to search for keywords relating to the suggestion you want to make.
To extend the  principal further the [[MCM]] previously inhabited Eastonwood. One of the reasons for this it that the suburb is chock full of Tactical Resource Points and because of this, newly spawned players. Their education of new players helps them maintain the suburb as a stable area and newb friendly. Of course few groups can maintain an area the size of a suburb, which is why closely clustered TRPs, like the Fire Departments around Rillie Bank are your best start point.


*It may be helpful to wait a few days to get a feel for the wiki and the other users before subjecting your idea to any possible criticism. If you're unsure, the [[Talk:Suggestions|Suggestions Discussion]] page is good neutral territory to suggest, gather feedback, and refine your idea before officially submitting it.
==Problems==


*Write your suggestion according to [[:Category:Current_Suggestions#Making_a_Suggestion_2|these steps]]. If it looks too complicated for you, ask for help.
Of course its a fantastic theory. In practice you'll have to deal with lots of issues including...


*You can't modify a suggestion that you've written once it has been posted on the Suggestions page. You can withdraw and resubmit it with changes later, but only do that if people liked your original suggestion while requesting changes, not if it was [[Spaminated]].
*'''[[Fiddler's Green Syndrome]].'''
''Overcading kills spawning points dead. Keeping those barricade levels low across several buildings is dull, dull dull.''


*If you get stuck at '''ANY''' point in writing your suggestion, ask for help. There's no shame in being new and after a few times, you'll get the hang of it.
|}


'''Remember:''' These guidelines may look difficult to learn and follow, but they're mainly just common sense! Think about what you're going to say or do before you do it! If you don't make an effort to do so, then why would others have the obligation to be nice to you? Feel free to ask any [[Project Welcome]] member if you need help, that's our purpose anyways!
*'''A Static Defensive Position.'''  
''You keep on wanting new recruits? Then you have to stay still. You stay still, then you are easy targets for [[MOB|the]] [[RRF|large]] [[FU|hordes]]. Ignoring [[River Tactics]] means that when you get hit, you get hit hard.''  


<span style="font-size: x-small">If you want to delete this text, just delete the <nowiki>{{Welcomenewbie}}</nowiki> line from your talk page. Remember that you can always have access to these tips on the [[Project Welcome/Welcomenewbie]] page.</span></includeonly>
 
*'''Competing Survivors.'''
''As survivors catch on that an area of the city has a much higher concentration of survivors than the norm, they'll start focussing on it for their recruitment missions. Expect survivor group friction.''
 
 
*'''Sitting Zombies'''
''Some clusters will never be viable. [[Woodgate Avenue]] in [[Dunell Hills]] is the centre of a fantastic cluster of hospitals, but its also the home turf of [[The Dead 2.0]]. Hardly newb friendly.''
 
==Solutions==
 
...and the solutions to these problems?
 
*'''Valuable Lessons'''
''Barricading sensibly is the most valuable lesson new survivors can learn. Very few players understand the [[Spawning]] Criteria. You can help educate people by explaining that its better to have another 3 cops standing by your side than to have another sofa in front of the door.''
 
 
*'''Fallback Positions'''
''In fairness, you can modify [[River Tactics]] to work with spawning hotspots. Simply move between hotspots. After all, do you want a group of new survivors who all have [[Diagnosis]]? It might be worth moving every now and then, get some [[Basic Firearm Training]] as well. Just remember to tell all those new players where you're going!''
 
 
*'''Stay Calm'''
''First impressions count. If you're the group spending [[AP]] to talk to people, fixing the generators and healing the injured, then you're the group new players identify with the survivor cause.''
 
 
*'''Run Away'''
''Some places will always be untenable. [[Kempsterbank]] has six hospitals in close proximity, but the chances of them all being powered and barricaded to a suitable level is well, [[SFHNAS|unlikely]]... In these cases setting up a spawning hotspot is going to be doubly hard. Malton's a big place. There are a lot of possible sites. Find an easier one.''
 
==Why not?==
As far as I understand no group has actually attempted such a large scale recruitment initiative, but its actually very simple. An area with several NTs, PDs or Hospitals could be equally effective.
 
Examples Include;
*The three [[Hospital]]s including [[St. Pius's Hospital]] in [[Darvall Heights]].
*The three [[NT]]s surrounding [[Gable Walk Fire Station]].
*The three [[Police Department]]s surrounding [[Factory 40,21]].
 
Why not give it a go?
 
--{{User:Rosslessness/Sig}} 22:24, 12 February 2011 (UTC)
 
[[Category:Guides]]

Latest revision as of 21:44, 31 January 2013


Rillie Bank

(69, 59)

the Nicks Arms Poultney Street Fire Station Roynon Road
(Edgecombe)
the Ker Building Rillie Bank Pardoe Square Fire Station
(Edgecombe)
Garrow Drive Fire Station
(Tollyton)
Paskin Square Fire Station
(Tollyton)
wasteland
(Crowbank)

Spawning

Using the information in the Spawning article it is now possible to create spawning hotspots.

Some groups now intentionally leave spawning locations Very Strongly Barricaded and Powered in order to encourage the appearance of new players. In a recent experiment a 404 member in a ghost town repaired a Necrotech building, raised its cades to VSB and powered the structure. Within 24 hours, 4 level one Necro-technicians had sprung into life inside. When 404 left, a fledgling survivor group of revivers was left to carry on the survivor cause.

Firefighters; a case study

So say you wanted a group of low level survivors who could be effective straight away. Almost every Guide out there suggests the Firefighter class is the best starting class out there. So lets start getting some firefighters to join us. But how to do that?

To take this to its logical conclusion, Rillie Bank could be the single most important building in Malton.

Rillie Bank

Have a look at Rillie Bank's location. It's within 3 AP of every possible TRP, the only zombie group in the area is the RRF and even then it's really at the edge of their zone of influence in Greater Ridley.

Most importantly it's bordered by 4 Fire Stations. In a city of 230 such structures, that's a huge clump. Now imagine you can get them all powered and Very Strongly barricaded. Instead of holding 2% Of Malton's Fire Stations, you've got a Fire fighter spawning machine. At any time less than half of Malton's Fire Stations will be suitable powered and caded to allow new fire fighters inside. Imagine what you could do within such a small area. A few well placed pieces of graffiti, a few group members speaking to all the new characters every day. Pretty soon you'll have a sizeable force of fresh faced survivors wanting guidance.

Of course this means evaluating existing Barricade Plans. In the above case it's not too demanding, resulting in the changing of levels on only two buildings. The larger area would be relatively unaffected. The only real resources you need to set up the spawning point are all readily available. Within 3ap you have 4 generator sources (including a mall) and a ready supply of fire axes to help you decade. Such clusters of buildings are often recognised by survivors, but rarely used efficiently. Of course some people do a very good job already, including survivors in Eastonwood.

Eastonwood

To extend the principal further the MCM previously inhabited Eastonwood. One of the reasons for this it that the suburb is chock full of Tactical Resource Points and because of this, newly spawned players. Their education of new players helps them maintain the suburb as a stable area and newb friendly. Of course few groups can maintain an area the size of a suburb, which is why closely clustered TRPs, like the Fire Departments around Rillie Bank are your best start point.

Problems

Of course its a fantastic theory. In practice you'll have to deal with lots of issues including...

Overcading kills spawning points dead. Keeping those barricade levels low across several buildings is dull, dull dull.


  • A Static Defensive Position.

You keep on wanting new recruits? Then you have to stay still. You stay still, then you are easy targets for the large hordes. Ignoring River Tactics means that when you get hit, you get hit hard.


  • Competing Survivors.

As survivors catch on that an area of the city has a much higher concentration of survivors than the norm, they'll start focussing on it for their recruitment missions. Expect survivor group friction.


  • Sitting Zombies

Some clusters will never be viable. Woodgate Avenue in Dunell Hills is the centre of a fantastic cluster of hospitals, but its also the home turf of The Dead 2.0. Hardly newb friendly.

Solutions

...and the solutions to these problems?

  • Valuable Lessons

Barricading sensibly is the most valuable lesson new survivors can learn. Very few players understand the Spawning Criteria. You can help educate people by explaining that its better to have another 3 cops standing by your side than to have another sofa in front of the door.


  • Fallback Positions

In fairness, you can modify River Tactics to work with spawning hotspots. Simply move between hotspots. After all, do you want a group of new survivors who all have Diagnosis? It might be worth moving every now and then, get some Basic Firearm Training as well. Just remember to tell all those new players where you're going!


  • Stay Calm

First impressions count. If you're the group spending AP to talk to people, fixing the generators and healing the injured, then you're the group new players identify with the survivor cause.


  • Run Away

Some places will always be untenable. Kempsterbank has six hospitals in close proximity, but the chances of them all being powered and barricaded to a suitable level is well, unlikely... In these cases setting up a spawning hotspot is going to be doubly hard. Malton's a big place. There are a lot of possible sites. Find an easier one.

Why not?

As far as I understand no group has actually attempted such a large scale recruitment initiative, but its actually very simple. An area with several NTs, PDs or Hospitals could be equally effective.

Examples Include;

Why not give it a go?

--RosslessnessWant a Location Image? 22:24, 12 February 2011 (UTC)