The Sheppard Building: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
(Changing to PAGENAME.)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{User:DangerReport/The Sheppard Building}}
{{User:DangerReport/{{PAGENAME}}}}
{{locationblock|
{{locationblock|
suburb=East Boundwood|
suburb=East Boundwood|
Line 29: Line 29:


===Barricade Policy===
===Barricade Policy===
This building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.<br><br>
This building's entrance should be clear at all times. This is in accordance with the barricade plans set forth by Necro Tech employees who currently operate the equipment. This building is meant to serve as a revive point for Malton's fallen survivors, and thus requires the entrance to be accessible to the dead. Survivors who find the building's barricades intact are asked to assist in lowering them in order to help ensure that the unfortunate survivors are given a second chance inside the building. Survivors should be aware that the building is accessible to the dead, and in effect may be dangerous. <br><br>


===NecroNet Reports===
===NecroNet Reports===
Line 36: Line 36:
{{User:NTScan/The Sheppard Building}}
{{User:NTScan/The Sheppard Building}}


==Current Events==
===Current Events===
===November 2008===
''None''
====November 14<sup>th</sup>====
 
The Sheppard building and the nearby buildings are under constant attack. The [[Philosophe Knights]] are attempting to rebuild the area around [[Southall Mansion]], including the vital Sheppard Building, but thanks to the low survivor presence in the suburb they have enjoyed only limited success. -- {{User:VI/S}} 18:09, 14 November 2008 (UTC)  
===History===
===April 2008===
''News older than one month should be moved here, newest one on top.''
====April 1<sup>st</sup>====
 
The Sheppard Building is under zombie control and ransacked. - [[user:KZN02|KZN02]]
'''August 18th, 2010''' - The building's ruined. It seems that many of the Necro buildings in the general area have been getting attacked.
===May 2008===
 
====May 16<sup>th</sup>====
'''September 25th, 2009''' - The building was reported with lights on by [[External Military]] radio. -- [[User:Kittithaj|Kittithaj]] 02:17, 26 September 2009 (BST)
The Sheppard Building is now under human control and has a running generator. - [[user:KZN02|KZN02]]
 
'''6/29/2009''' Zeds dragged 6 of us out yesterday..someone seems to have designated this place a rot-revive clinic, definitely lot of rotters hanging around for revives. Some ferals cashing in on the VSB, but otherwise fully functional. --[[User:etinixa|etinixa]] 143:03, 29 June 2009 (BST)
 
'''6/10/2009''' You are inside the Sheppard Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The building has been extremely heavily barricaded. Also here are Dr Fudge (60HP), BLoody Duke (60HP), Jimmy Johnson (60HP), Potzer (50HP), Veith the Slayer (60HP) and Veith the Axeman (60HP).A portable generator has been set up here. It is running.Somebody has spraypainted http://swagbucks.com/refer/SomeCrazyPerson onto a wall.--[[User:Dr Mycroft Chris|Dr Mycroft Chris]] 03:22, 11 June 2009 (BST)
 
'''November 14th, 2008''' - The Sheppard building and the nearby buildings are under constant attack. The [[Philosophe Knights]] are attempting to rebuild the area around [[Southall Mansion]], including the vital Sheppard Building, but thanks to the low survivor presence in the suburb they have enjoyed only limited success. -- {{User:VI/S}} 18:09, 14 November 2008 (UTC)  
 
'''May 16th, 2008''' - The Sheppard Building is now under human control and has a running generator. - [[user:KZN02|KZN02]] 22:25, 16 May 2008 (BST)
 
'''April 1st, 2008''' - The Sheppard Building is under zombie control and ransacked. - [[user:KZN02|KZN02]]
 
<br style="clear: both" />
<br style="clear: both" />
===Current Status===
CRNorth


----
----

Latest revision as of 06:39, 8 October 2024

Mall-safe-small.jpg

The Sheppard Building
EHB, lit.
AndyMatthews (talk) 18:49, 16 October 2024 (UTC)
the Sheppard Building

East Boundwood [48,7]

wasteland Silwood Row Tidcombe Plaza
a factory the Sheppard Building a junkyard
Ambrose Lane Beedall Cinema Southall Mansion

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.


Description

Necrotech

The Sheppard Building is a NecroTech facility located in the suburb of East Boundwood. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is the only NecroTech facility to be found in the entire suburb, which greatly increases its tactical significance to local survivors seeking to hold back the undead plague. Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Sheppard Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within East Boundwood.

Barricade Policy

This building's entrance should be clear at all times. This is in accordance with the barricade plans set forth by Necro Tech employees who currently operate the equipment. This building is meant to serve as a revive point for Malton's fallen survivors, and thus requires the entrance to be accessible to the dead. Survivors who find the building's barricades intact are asked to assist in lowering them in order to help ensure that the unfortunate survivors are given a second chance inside the building. Survivors should be aware that the building is accessible to the dead, and in effect may be dangerous.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Sheppard Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(48,7)

The Sheppard Building

SheppardBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 10:44, 28 June 2016 (UTC)

Current Events

None

History

News older than one month should be moved here, newest one on top.

August 18th, 2010 - The building's ruined. It seems that many of the Necro buildings in the general area have been getting attacked.

September 25th, 2009 - The building was reported with lights on by External Military radio. -- Kittithaj 02:17, 26 September 2009 (BST)

6/29/2009 Zeds dragged 6 of us out yesterday..someone seems to have designated this place a rot-revive clinic, definitely lot of rotters hanging around for revives. Some ferals cashing in on the VSB, but otherwise fully functional. --etinixa 143:03, 29 June 2009 (BST)

6/10/2009 You are inside the Sheppard Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The building has been extremely heavily barricaded. Also here are Dr Fudge (60HP), BLoody Duke (60HP), Jimmy Johnson (60HP), Potzer (50HP), Veith the Slayer (60HP) and Veith the Axeman (60HP).A portable generator has been set up here. It is running.Somebody has spraypainted http://swagbucks.com/refer/SomeCrazyPerson onto a wall.--Dr Mycroft Chris 03:22, 11 June 2009 (BST)

November 14th, 2008 - The Sheppard building and the nearby buildings are under constant attack. The Philosophe Knights are attempting to rebuild the area around Southall Mansion, including the vital Sheppard Building, but thanks to the low survivor presence in the suburb they have enjoyed only limited success. -- CITIZEN VI 18:09, 14 November 2008 (UTC)

May 16th, 2008 - The Sheppard Building is now under human control and has a running generator. - KZN02 22:25, 16 May 2008 (BST)

April 1st, 2008 - The Sheppard Building is under zombie control and ransacked. - KZN02


Current Status

CRNorth