Suggestion:20100509 Improved Infection: Difference between revisions
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# Seems good to me! [[User:Alghul|Alghul]] 06:43, 9 May 2010 (BST) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Kill''' - not so bad, but incomplete. For example, you should specify how much AP it will cost, 1 like FAK's, or 10 like reviving? Either way, I prefer using FAK's to cure infections, and the "flavour" RPers will probably have a field day with the logic surrounding this change. --{{User:DanceDanceRevolution/sig3}} 06:53, 9 May 2010 (BST) | |||
#'''Kill''' - This cripples death culting something fierce. {{User:Misanthropy/Sig}} 15:00, 9 May 2010 (BST) | |||
#'''Kill''' - As the suggester said [http://wiki.urbandead.com/index.php?title=Suggestion_talk:20100509_Improved_Infection&oldid=1706413 on the talk page] that it takes just 1AP, this is hardly making infections more threatening, given the importance of needles. It would only hurt newbies without Freerunning, as virtually all NTs are at EHB. I see also Mis' point about potentially crippling death-culting if reviving really heals infection. --{{User:Spiderzed/Sandbox/Sig}} 15:24, 9 May 2010 (BST) | |||
#'''Kill''' - not fun. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 00:08, 12 May 2010 (BST) | |||
#'''Kill''' - As Aichon below (I'm just feeling nice tonight) --{{User:Maverick Farrant/sig}} 07:24, 12 May 2010 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
#'''Spam''' - As DDR said, there are major flavor issues since you're mistaking the infection for something else. The infection isn't related to zombies any more than the bubonic plague was related to rats or fleas. Zombies are carriers, but everyone becomes a zombie when they die, infected or not, and there's no evidence the infection is anything unusual or difficult to treat. Using a counter-zombie syringe to treat an infection makes no sense and is a massive nerf to survivors at their most vulnerable point. Can't be fixed without buffing syringe search rates, and that solution is unacceptable as well. {{User:Aichon/Signature}} 08:32, 9 May 2010 (BST) | |||
#'''Spam''' As everyone else.--{{User:Yonnua Koponen/signature}} 15:34, 9 May 2010 (BST) | |||
#'''Spam''' - Because Yonnua told me to and I think he's pretty. (Bleh, wierd morning huh? Couldn't think of anything better to put){{User:Lelouch/sig}} 15:42, 9 May 2010 (BST) | |||
#'''Spam''' - As Aichon, the infection is bacterial. --{{User:TripleU/Sig}} 20:23, 9 May 2010 (BST) | |||
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Latest revision as of 01:52, 15 May 2010
Spam! | |
This suggestion was voted as spam and closed for voting, with 1 keep, 5 kill, and 4 spam votes. |
20100509 Improved Infection
Alghul 06:41, 9 May 2010 (BST)
Suggestion type
Skill Improvement, Flavor
Suggestion scope
Zombies
Description and Effect
- Curing an infection requires a NecroTech Revivification Syringe. One application will cure the infection and all its effects.
Suggestion description
In most every zombie story the infection is an incurable and gruesome element of what we think of as the modern zombie. In terms of a game where characters die a thousand deaths, the prospect of being infected should still be a terrifying reality to survivors.
As this is not a common disease it's doubtful a standard FAK would contain what's necessary to rid the infection, however no special skills would be needed to administer treatment as the infection has not had time to progress to the zombification stage.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Seems good to me! Alghul 06:43, 9 May 2010 (BST)
Kill Votes
- Kill - not so bad, but incomplete. For example, you should specify how much AP it will cost, 1 like FAK's, or 10 like reviving? Either way, I prefer using FAK's to cure infections, and the "flavour" RPers will probably have a field day with the logic surrounding this change. -- 06:53, 9 May 2010 (BST)
- Kill - This cripples death culting something fierce. 15:00, 9 May 2010 (BST)
- Kill - As the suggester said on the talk page that it takes just 1AP, this is hardly making infections more threatening, given the importance of needles. It would only hurt newbies without Freerunning, as virtually all NTs are at EHB. I see also Mis' point about potentially crippling death-culting if reviving really heals infection. -- Spiderzed▋ 15:24, 9 May 2010 (BST)
- Kill - not fun. --Funt Solo QT 00:08, 12 May 2010 (BST)
- Kill - As Aichon below (I'm just feeling nice tonight) --Maverick Talk - OBR 404 07:24, 12 May 2010 (BST)
Spam/Dupe Votes
- Spam - As DDR said, there are major flavor issues since you're mistaking the infection for something else. The infection isn't related to zombies any more than the bubonic plague was related to rats or fleas. Zombies are carriers, but everyone becomes a zombie when they die, infected or not, and there's no evidence the infection is anything unusual or difficult to treat. Using a counter-zombie syringe to treat an infection makes no sense and is a massive nerf to survivors at their most vulnerable point. Can't be fixed without buffing syringe search rates, and that solution is unacceptable as well. —Aichon— 08:32, 9 May 2010 (BST)
- Spam As everyone else.--Yonnua Koponen Talk ! Contribs 15:34, 9 May 2010 (BST)
- Spam - Because Yonnua told me to and I think he's pretty. (Bleh, wierd morning huh? Couldn't think of anything better to put) Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 15:42, 9 May 2010 (BST)
- Spam - As Aichon, the infection is bacterial. --VVV RPMBG 20:23, 9 May 2010 (BST)