Developing Suggestions: Difference between revisions

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{{Developing Suggestions Intro}}
<noinclude>{{Developing Suggestions Intro}}</noinclude>


==Suggestions==
 
<!--Put your new suggestion immediately under this line-->
===Ignore based on Radio Broadcast===
===Feeling People Up===
{|
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
|-
|'''Type:''' UI enhancement
|-
|'''Scope:''' Interface
|-
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible.  Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience.  In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|}
====Discussion (Ignore based on Radio Broadcast)====
----
===Shrink the map===
{|
{|
|'''Timestamp:''' --{{User:TripleU/Sig}} 02:21, 18 July 2010 (BST)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Balance
|'''Type:''' Map change
|-
|-
|'''Scope:''' Dark Buildings
|'''Scope:''' Everyone
|-
|-
|'''Description:''' Currently, dark buildings halve everything to do with attacking but one: Tangling Grasp. It still gives the 10% boost it normally would, giving claws a power of 1.05 Damage Per AP (DPAP) and teeth a power of 1 DPAP. Logically, when blinded, it would be vastly easier to hurt something if you could feel it's location. In fact, it would be almost as easy as if you could see them. Thus, I propose that Tangling Grasp be made to be twice as effective in the dark. In no case could this make it a zombie more powerful in the dark than light. What is would do is (when you're holding someone) raise the power of claws to 1.35 DPAP and teeth to 1.4 DPAP. This means that a fully leveled zombie in a dark building would want to claw for grasp, bite for power, drag for boost. It makes it a little more interesting, realistic, and makes dark buildings more of neutral ground; Survivors currently have the advantage of controlling the lights.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
|}
====Discussion (Shrink the map)====
----


Check for dupe, run the numbers, consider the implications, and point out the glaringly obvious flaw that I've overlooked. Go!
===Action Points===
{|
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|'''Type:''' Action Points Increase Regeneration Rate
|-
|'''Scope:''' Everyone
|-
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
|}
====Discussion (Feeling People Up)====
====Discussion (Action Points)====
No dupes, but I feel it's kinda unfair that only one zombie skill maintains superiority in the dark, giving zombies, if not small, slight advantage. --{{User:Axe Hack/Sig}} 02:25, 18 July 2010 (BST)
:Are you suggesting that this idea is too small a change, or possibly even ''too'' simple? --{{User:TripleU/Sig}} 04:24, 18 July 2010 (BST)
::No, I just think survivors should have something similar. --{{User:Axe Hack/Sig}} 05:21, 18 July 2010 (BST)
:::[[Useful Items#Portable Generator|Oh?]] {{User:Misanthropy/Sig}} 05:26, 18 July 2010 (BST)
::::Something similar to do stuff in dark buildings without a genny. --{{User:Axe Hack/Sig}} 05:29, 18 July 2010 (BST)
I like this. Currently zombies have to work counter-intuitively in dark buildings, GKing ''last'' instead of first as should be done. This would help address this. {{User:Misanthropy/Sig}} 04:03, 18 July 2010 (BST)
----
----


===Pre-Death Rattle 'Barhah!'===
===Drone===
{|
{|
|'''Timestamp:''' {{User:RenegadeRomero/Sig}} 22:11, 16 July 2010 (BST)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' Zombie speech flavour addition
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' Zombies without the 'Death Rattle' skill only
|'''Scope:''' Survivors
|-
|-
|'''Description:''' Very simple, all I wish to suggest is that the phrase 'Barhah!' be added to the speech options for zombies without the 'Death Rattle' skill. Why? This word is ''the'' universally recognized phrase of zombie reverence and unity, and babah zambahz should be able to shout 'Barhah!' into the cold, dead night, just like their more linguistically accomplished brethren.
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
|}
====Discussion (Pre-Death Rattle 'Barhah!')====
====Discussion (Drone)====
You know, until you said this, I didn't realise that barhah wasn't on the default speech list - I'd always assumed that that was the origin of the word, much like mrh. I'd definately be for this. {{User:Misanthropy/Sig}} 22:15, 16 July 2010 (BST)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
----
 
===Backpack===
{|
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|'''Type:''' New item
|-
|'''Scope:''' Survivors
|-
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
 
 
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
 
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Not really feeling this idea, I always thought that you bought Death Rattle just to say BARHAH! and it is BARHAH! not barhah! a lower case barhah! does not mean the same thing. BARHAH! is like a right of passage. I think that those of use who wish to say it should say it right, or not say it at all. I don't want to see the next generation of zombies saying "barhah!" because thats how it is spelled in the game, no  it is spelled BARHAH! and that is what should be taught.  {{User:Bonghit420/sig2}}22:32, 16 July 2010 (BST)
:I know what you mean, I shout "BARHAH!" with RRF every night, full caps and an exclamation mark to truly emphasize the power of the word. And it feels good, it feels ''right''. I did, however, make a conscious decision to suggest as 'Barhah!' as to stay stylistically true to the six existing expressions. Thanks for the comment, if anyone else has this reservation, please let me know. --{{User:RenegadeRomero/Sig}} 22:55, 16 July 2010 (BST)


I'd vote keep. BARHAH! --{{User:Drawde/Sig}} 22:40, 16 July 2010 (BST)
Q: If it wastes AP, what is the point?


Supporting.--{{User:Yonnua Koponen/signature‎}} 22:43, 16 July 2010 (BST)
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


I like this, babahz have as much right to yell "BARHAH!" as any other zambah.--[[User:KyleStyle|KyleStyle]] 22:48, 16 July 2010 (BST)
:I'm still going to edit conflict you all the time. MUAHAHAHAHAHAHA! *cough*--{{User:Drawde/Sig}} 22:52, 16 July 2010 (BST)


[[Suggestion:20070725 Allow New Zombies to Share in BARHAH!|''Cough'']] --{{User:Rosslessness/Sig}} 22:53, 16 July 2010 (BST)
Please give your thoughts.
:''"I didn't see nothing, I didn't see how he died..."''--{{User:RenegadeRomero/Sig}} 22:58, 16 July 2010 (BST)
::Had a feeling there was one D: --{{User:Drawde/Sig}} 22:59, 16 July 2010 (BST)
----


===Subway Tunnels===
|}
''Suggestion moved to voting.  Discussion moved to [[Suggestion talk:20100714 Subway Tunnels]].'' --{{User:Axe Hack/Sig}} 01:24, 14 July 2010 (BST)
====Discussion (Backpack)====
----
----

Latest revision as of 17:27, 8 July 2024

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

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Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)