Developing Suggestions: Difference between revisions

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===Ignore based on Radio Broadcast===
=Suggestions=
{|
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|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
EDIT BELOW THIS LINE -->
|-
 
|'''Type:''' UI enhancement
===Fashion Sense===
|-
|'''Scope:''' Interface
|-
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible.  Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience.  In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|}
====Discussion (Ignore based on Radio Broadcast)====
----
===Shrink the map===
{|
{|
|'''Timestamp:''' [[User:JonPyre|JonPyre]] 23:02, 6 January 2012 (UTC)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Survivor Skill
|'''Type:''' Map change
|-
|-
|'''Scope:''' Informational skill
|'''Scope:''' Everyone
|-
|-
|'''Description:''' Fashion Sense would be a civilian skill requiring Shopping as a prerequisite.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
 
It would grant players a 1 AP "Fashion Sense" button that allows them to instantly scope out the clothing worn by every player and zombie in the room. For example, let's say there are two other players in the room "Bill" and "Phil", and two zombies not on your contact list. After clicking Fashion Sense you might see this:
 
<b>
*Bill is wearing a gasmask, a blue t-shirt, and a pair of black shoes.
*Phil is wearing a red baseball cap, a bloodstained dark red waistcoat, and a pair of sandals.
*A zombie is wearing a bloodstained Malton zoo T-Shirt and a bloodstained toe tag.
*A zombie is wearing a bloodstained pair of safety goggles and a bloodstained lab coat.
</b>
 
A single click would show the clothes of every other player in the room, it would not require a new click and new AP spent for each person.
 
This does not violate zombie anonymity as it does not link to the zombie's profile (unless they're already on your contacts list) and does not reveal their playername.
 
The main use of this is to quickly identity groups that use uniforms. For example, if the Ridleybank Resistance Front decided to adopt a chef's hat as their uniform, it would be terrifying to look at a crowd of zombies and see that 25 of them have chef's hats on.
 
Also it would allow players to admire zombie fashion sense, even if they aren't attacked.
 
Zombies that purchase the skill in life would also be able to use fashion sense in death.
|}
|}
====Discussion (Fashion Sense)====
====Discussion (Shrink the map)====
Dear god no.--[[User:Shortround|Shortround]] 00:53, 7 January 2012 (UTC)
 
Urban Dead, now sponsored by [http://en.wikipedia.org/wiki/Bravo_%28US_TV_channel%29 Bravo].--[[User:Alice Gravesend|Alice Gravesend]] 02:04, 7 January 2012 (UTC)
 
It should be terrifying to look at a crowd of 25 zombies, full stop. Sadly there are hardly any such 'hordes' left in Malton.--{{User:Mallrat/sig}} 14:05, 8 January 2012 (UTC)
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===Tags===
===Action Points===
{|
{|
|'''Timestamp:''' [[User:Kelenius|Kelenius]] 15:40, 30 December 2011 (UTC)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|-
|'''Type:''' Skill change
|'''Type:''' Action Points Increase Regeneration Rate
|-
|-
|'''Scope:''' Survivors with tagging skill
|'''Scope:''' Everyone
|-
|-
|'''Description:''' When someone with a tagging skill makes a graffiti, he can put his tag after it. So, there's two options: simply make a graffiti, or make a graffiti and tag it. When another survivor with this skill sees a tagged graffiti, he can read the tag.
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
 
It will look like {{udspan|Somebody has spraypainted ... onto a wall and tagged it}} if you don't have "Tagging" skill, and {{udspan|Somebody has spraypainted ... onto a wall and tagged it as {{c|#f99|Player}}}} if you have it.
|}
|}
====Discussion (Tags)====
====Discussion (Action Points)====
I like it.--[[User:Shortround|Shortround]] 22:04, 1 January 2012 (UTC)
 
Has potential to encourage obnoxious players, but hey ho, we need to encourage players somehow. Suggest making it cost 1AP, at least.--{{User:Mallrat/sig}} 14:11, 8 January 2012 (UTC)
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===Recognise contacts over the radio===
===Drone===
{|
{|
|'''Timestamp:''' {{User:Chief Seagull/Sig}} 09:08, 28 December 2011 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' Game mechanic (minor tweak)
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' Survivors
|'''Scope:''' Survivors
|-
|-
|'''Description:''' The city's radio system works fine, but it's missing one little detail: the ability to recognise just who is speaking. No big deal if it's a total stranger, but if the broadcast is being made by someone you're aquainted with (i.e. they're on your contacts list), you should be able to recognise their voice. So, instead of reading {{udspan|25.92 MHz: ''"Hello Kitty FTW!!"''}}, you would instead see something along the lines of {{udspan|25.92 MHz: ''"Hello Kitty FTW!!"'' (you recognise the voice as that of {{c|#f99|Cutey Snugglekins}})}}.
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
 
Discuss / shoot down in flames. And apologies if this has already been suggested, but I couldn't find anything in the archives.
|}
|}
====Discussion (Recognise contacts over the radio)====
====Discussion (Drone)====
I like it. --[[User:Shortround|Shortround]] 15:28, 29 December 2011 (UTC)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
 
I would say unneeded, I kinda like the anonymity of radio as well. You could explain the lack of names in game by the the radio signals being distorted or something, static maybe. {{User:Mazu/sig}}  18:07, 29 December 2011 (UTC)
:I could see this as a useful filter for spam, especially with extensions. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 04:09, 31 December 2011 (UTC)
 
I'm sure this happens already. =/ Either that or it's a dupe. -- {{User:Krazy_Monkey/sig}} 14:30, 1 January 2012 (UTC)
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===Ropes===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Sideflanker|Sideflanker]] 20:43, 20 December 2011 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Item
|'''Type:''' New item
|-
|-
|'''Scope:''' Survivors
|'''Scope:''' Survivors
|-
|-
|'''Description:''' Found in various places (have yet to put thought into search percentages), the rope is used to haul survivors into buildings with barricades over VSB+2 in the following fashion:
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
 
1: The rope is tossed out a window by a player inside (1 AP)
 
2a: player leaves the building somehow and ties a survivor onto the rope (1 AP + AP used to exit building)
 
2b: survivor ties himself onto rope (1 AP, unable to move)


3: 2 players inside the building tug rope up and untie survivor (2 AP, one action)


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


Commands:
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Humans:


Throw rope out window
Q: If it wastes AP, what is the point?


Check rope: you tug on the rope, checking the weight (nothing, light, medium, heavy, strained)
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Haul up rope: only if nothing tied to it. After 5 days rope becomes unusable


Pull on rope: Requires at least 2 players to doing this to haul someone up. Doing anything but speaking causes you to release rope
Please give your thoughts.
 
Reinforce rope: Uses pipe, forces 1 extra zombie to pull down rope
 
Tie self on rope: prevents movement
 
Tie x to rope
 
Tug rope (outside): Requires you to be attached, indication inside building
 
Zombies:
 
Chew rope: destroys rope, based on teeth hit percentage.
 
Pull on rope: If 5 more zombies than player(s) pull on the rope, they will tug player(s) out window and kill them (if any players are pulling on rope). If no players on other end, requires 1 zombie (2 if reinforced)
 
 
Limitations:
Cannot pull up zombies or dead bodies
 
 
Other Stuff to know:
If Survivors pulling > zombies pulling by 5, will pull survivor up
 
 
Fun stuff:
TUG OF WAR!


|}
|}
 
====Discussion (Backpack)====
====Discussion (Ropes)====
I really like that you're providing a way for survivors without free running to enter EHB buildings. I think the idea needs to be simplified, though. Right now, it violates the "don't create multi-step skills" guideline. [[User:Yoshi54|Yoshi54]] 14:44, 23 December 2011 (UTC)
 
as pro-survivor as i am... don't like this suggestion ...lower level zombies need "street treats" ...and Malton needs level 10+ zombies atm {{User:Son of Sin/sig}} <small>00:04, 27 December 2011 (UTC)</small>
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==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
''There are currently no suggestions up for voting.''

Latest revision as of 17:27, 8 July 2024

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

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{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
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  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
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Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)