Developing Suggestions: Difference between revisions

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===Ignore based on Radio Broadcast===
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|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
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|'''Type:''' UI enhancement
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|'''Scope:''' Interface
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|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible.  Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience.  In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|}
====Discussion (Ignore based on Radio Broadcast)====
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===Shrink the map===
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|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
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|'''Type:''' Map change
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|'''Scope:''' Everyone
|-
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
|}
====Discussion (Shrink the map)====
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=Suggestions=
===Action Points===
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EDIT BELOW THIS LINE -->
 
===Regenerative Feast===
{|
{|
|'''Timestamp:''' [[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] 18:57, 19 January 2012 (UTC)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
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|'''Type:''' Skill
|'''Type:''' Action Points Increase Regeneration Rate
|-
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|'''Scope:''' Zombie
|'''Scope:''' Everyone
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|'''Description:''' By using the digestion skill, you can increase your health to higher than your normal maximum of 50 or 60.
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
 
This excess health decreases at a rate of 1hp per half hour for every 4 health over your maximum. For example, if you're 12 health over the maximum, you'll lose 3hp per half hour. But if you're at only 1-4 health over your maximum, you'll only lose 1hp per half hour.
 
The goal of this skill is to make bite useful as a defensive skill. By feeding when healthy a zombie can toughen themselves up as a temporary roadblock to building fresh barricades. However since bite attacks deal less damage than hand attacks for the AP spent, this benefit comes at the cost of dealing damage. This forces zombies to make an informed tactical decision about whether they should attempt to kill survivors or resist being killed themselves. If you're helping keep barricades down for a crowd, it may make more sense to stay alive then deal damage.
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====Discussion (Regenerative Feast)====
====Discussion (Action Points)====
If you're looking for zombie defensive play, don't up the HP value.  Instead, use [[:?rise]].  Defensive, yes, but quite an IP costly tactic.  Pretty much balances itself out, you can say.  Survivors spending more AP to boot you while you spend more IP to stay in the building. --{{User:Axe Hack/Sig}} 21:16, 19 January 2012 (UTC)
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===Consumption (Zombie Kill Streaks)===
===Drone===
{|
{|
|'''Timestamp:''' [[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] 13:24, 19 January 2012 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' Zombie Skill
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' Zombies
|'''Scope:''' Survivors
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|-
|'''Description:''' You can digest flesh to not only heal yourself, but also to become more powerful. Your max hp and health goes up by 1 for each survivor you kill, up to a maximum of +10. Dying or being revived sets your max health back to normal.
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
 
Zombies with this ability have a line of flavor text added to their profile indicating how long their current kill streak is. "So-and-So's jaws drip with the blood of X survivors" (or some other better flavor text that means the same thing). Even though the benefit tops out at +10 health, there's no limit to how high your displayed kill streak can go.
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====Discussion (Consumption (Zombie Kill Streaks))====
====Discussion (Drone)====
This isn't Call of Duty, and we're not playing no Gun Wager match. --{{User:Axe Hack/Sig}} 15:03, 19 January 2012 (UTC)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
:I was figuring it would be less like a "you just got pwnd" Call of Duty type match, since it would happen over days and days. I can certainly understand why you might dislike it, but I think it'd be a fun minigame to see how high you can get the count before dying. It would also be a little bit interesting to see how that number changes depending on where you are. --[[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] 18:27, 19 January 2012 (UTC)
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===Fashion Sense===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:JonPyre|JonPyre]] 23:02, 6 January 2012 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Survivor Skill
|'''Type:''' New item
|-
|-
|'''Scope:''' Informational skill
|'''Scope:''' Survivors
|-
|-
|'''Description:''' Fashion Sense would be a civilian skill requiring Shopping as a prerequisite.
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


It would grant players a 1 AP "Fashion Sense" button that allows them to instantly scope out the clothing worn by every player and zombie in the room. For example, let's say there are two other players in the room "Bill" and "Phil", and two zombies not on your contact list. After clicking Fashion Sense you might see this:


<b>
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
*Bill is wearing a gasmask, a blue t-shirt, and a pair of black shoes.
*Phil is wearing a red baseball cap, a bloodstained dark red waistcoat, and a pair of sandals.
*A zombie is wearing a bloodstained Malton zoo T-Shirt and a bloodstained toe tag.
*A zombie is wearing a bloodstained pair of safety goggles and a bloodstained lab coat.
</b>


A single click would show the clothes of every other player in the room, it would not require a new click and new AP spent for each person.
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


This does not violate zombie anonymity as it does not link to the zombie's profile (unless they're already on your contacts list) and does not reveal their playername.


The main use of this is to quickly identity groups that use uniforms. For example, if the Ridleybank Resistance Front decided to adopt a chef's hat as their uniform, it would be terrifying to look at a crowd of zombies and see that 25 of them have chef's hats on.
Q: If it wastes AP, what is the point?


Also it would allow players to admire zombie fashion sense, even if they aren't attacked.
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Zombies that purchase the skill in life would also be able to use fashion sense in death.
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====Discussion (Fashion Sense)====
Dear god no.--[[User:Shortround|Shortround]] 00:53, 7 January 2012 (UTC)


Urban Dead, now sponsored by [http://en.wikipedia.org/wiki/Bravo_%28US_TV_channel%29 Bravo].--[[User:Alice Gravesend|Alice Gravesend]] 02:04, 7 January 2012 (UTC)
Please give your thoughts.


It should be terrifying to look at a crowd of 25 zombies, full stop. Sadly there are hardly any such 'hordes' left in Malton.--{{User:Mallrat/sig}} 14:05, 8 January 2012 (UTC)
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====Discussion (Backpack)====
Pretty sure this is a joke/impersonation of someone who left years ago. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 01:13, 11 January 2012 (UTC)
:he is still active on my contacts list. --{{User:Sexualharrison/sig}}<small>10:54, 11 January 2012 (bst)</small>
:Yes, the original was actually a talented suggester. Can't for the life of me remember how to spell the original's name though....--{{User:The General/sig}} 22:01, 17 January 2012 (UTC)
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==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
''There are currently no suggestions up for voting.''

Latest revision as of 17:27, 8 July 2024

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

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{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
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Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)