The Mitchener Building: Difference between revisions

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===Description===
===Description===
[[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Mitchener Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[New Arkham]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of MARK-3 revival serum research for [[NecroTech]] within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of four NecroTech facilities found in the suburb. Members of project [[NecroWatch]] renovated the facility in recent months, as they installed sensor eyes for [[NecroWatch/A.L.I.C.E.|A.L.I.C.E.]] throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.<br><br>
[[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Mitchener Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[New Arkham]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of MARK-3 revival serum research for [[NecroTech]] within the suburb. Staff at this building formerly used this facility to revive zombies at nearby revive points. This facility is one of four NecroTech facilities found in the suburb. Members of project [[NecroWatch]] renovated the facility in the early 2011's, as they installed sensor eyes for [[NecroWatch/A.L.I.C.E.|A.L.I.C.E.]] throughout the building and uploaded NecroNet 2.0 into the facility's system terminals, however the facility, and much of New Arkham, is now in ruins.<br><br>


===Mandate===
===Mandate===
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===Barricade Policy===
===Barricade Policy===
<strike>This building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.</strike>
This building should be non-baricaded at all times. This is in accordance with the barricade plans set forth by local survivors (in particular the [[REV-Reservists]]), who routinely monitor the barricade level for this building. This building is meant to serve as a rot revive clinic for Malton's veteran zombies, and thus needs to be accessible. Survivors who find the building's barricades above their assigned level are asked to assist in lowering them back down in order to help ensure zombies with [[Brain Rot]] can get in.
 
This building should be <strike>Very Strongly Barricaded (VSB)</strike> non-baricaded at all times. This is in accordance with the barricade plans set forth by local survivors (in particular the [[REV-Reservists]]), who routinely monitor the barricade level for this building. This building is meant to serve as a rot revive clinic for Malton's veteran zombies, and thus needs to be accessible. Survivors who find the building's barricades above their assigned level are asked to assist in lowering them back down in order to help ensure zombies with [[Brain Rot]] can get in. <strike>Keeping the barricades at this level means a zombies can break in relatively easily, but cannot do much harm once they have done so (leaving them standing around and ready for revivification).
 
I just spent ALL my AP and only brought it down from VSB to QSB.  This policy needs revising.<br><br></strike>


===NecroNet Reports===
===NecroNet Reports===
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===Current Events===
===Current Events===
'''April 25th 2010''' -- [[The Big Prick]] announces intentions to reactivate [[The Mitchener Building]] as a functional rot revive clinic
'''August 6th 2014''' -- The Mitchener Building is still tagged (and in use) as a rot revive clinic; this appears to be the result of longstanding tradition and informal cooperation amongst players, as no official survivor group appears to be maintaining it. --[[User:Jen|Jen]] 18:59, 6 August 2014 (UTC)
 
'''July 23rd 2012''' -- The [[Scurvy Scroungers]] have once again taken control of the Mitchener building.
 
'''April 25th 2010''' -- [[The Big Prick]] announces intentions to reactivate The Mitchener Building as a functional rot revive clinic. [[User:Asheets|Asheets]]


'''unknown date'''
'''unknown date'''
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'''12/7/2011''':<br>
'''12/7/2011''':<br>
26.14 MHz (Anonymous): "7z in Mitchener. This is why we can't have nice things." (2+ hours ago) {{User:Son of Sin/sig}} <small>02:01, 7 December 2011 (UTC)</small>
26.14 MHz (Anonymous): "7z in Mitchener. This is why we can't have nice things." (2+ hours ago) {{User:Son of Sin/sig}}


'''May 12, 2009'''A lot more activity in this 'burb than I thought there might be--[[User:Dr Mycroft Chris|Dr Mycroft Chris]] 16:19, 12 May 2009 (BST)
'''May 12, 2009''' A lot more activity in this 'burb than I thought there might be--[[User:Dr Mycroft Chris|Dr Mycroft Chris]]


'''3 March 2009'''The Mitchener Building has been lost once again to the Scurvy Scroungers.--[[User:Gerald Studabaker|Gerald Studabaker]]  
'''3 March 2009''' The Mitchener Building has been lost once again to the Scurvy Scroungers.--[[User:Gerald Studabaker|Gerald Studabaker]]  





Latest revision as of 06:39, 8 October 2024

Mall-rot revive-small.jpg

The Mitchener Building
DWO, lit
--Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 06:54, 16 November 2023 (UTC)
The Mitchener Building

New Arkham [1,95]

Shervord Place Starkey Row Dane Drive
Cottingham Drive Fire Station The Mitchener Building Blunden Walk
Jukes Walk Maxwell Avenue a warehouse

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.


Description

Necrotech

The Mitchener Building is a NecroTech facility located in the suburb of New Arkham. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of MARK-3 revival serum research for NecroTech within the suburb. Staff at this building formerly used this facility to revive zombies at nearby revive points. This facility is one of four NecroTech facilities found in the suburb. Members of project NecroWatch renovated the facility in the early 2011's, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals, however the facility, and much of New Arkham, is now in ruins.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Mitchener Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within New Arkham.

Barricade Policy

This building should be non-baricaded at all times. This is in accordance with the barricade plans set forth by local survivors (in particular the REV-Reservists), who routinely monitor the barricade level for this building. This building is meant to serve as a rot revive clinic for Malton's veteran zombies, and thus needs to be accessible. Survivors who find the building's barricades above their assigned level are asked to assist in lowering them back down in order to help ensure zombies with Brain Rot can get in.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Mitchener Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(1,95)

The Mitchener Building

MitchenerBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 08:12, 19 June 2016 (UTC)

Current Events

August 6th 2014 -- The Mitchener Building is still tagged (and in use) as a rot revive clinic; this appears to be the result of longstanding tradition and informal cooperation amongst players, as no official survivor group appears to be maintaining it. --Jen 18:59, 6 August 2014 (UTC)

July 23rd 2012 -- The Scurvy Scroungers have once again taken control of the Mitchener building.

April 25th 2010 -- The Big Prick announces intentions to reactivate The Mitchener Building as a functional rot revive clinic. Asheets

unknown date You are inside the Mitchener Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The lab equipment has been smashed and ransacked. The doors to the street have been secured.

A portable generator has been set up here. It is running.

Somebody has spraypainted VSB+2 Rot Revive Clinic onto a wall.

There are four zombies here.

There are four dead bodies here.

12/7/2011:
26.14 MHz (Anonymous): "7z in Mitchener. This is why we can't have nice things." (2+ hours ago) Son of Sin

May 12, 2009 A lot more activity in this 'burb than I thought there might be--Dr Mycroft Chris

3 March 2009 The Mitchener Building has been lost once again to the Scurvy Scroungers.--Gerald Studabaker