Suggestion:20150114 Barricade Interference Should Require Lurching Gait: Difference between revisions
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#{{UDAction3|Keep|(1)}} As discussion. --{{User:A Helpful Little Gnome/Sig}} 03:18, 14 January 2015 (UTC) | #{{UDAction3|Keep|(1)}} As discussion. --{{User:A Helpful Little Gnome/Sig}} 03:18, 14 January 2015 (UTC) | ||
#Very much so yes. As I said in the discussion, barricade interference is not without its flaws, of which this is one. {{User:Aichon/Signature}} 04:56, 14 January 2015 (UTC) | #Very much so yes. As I said in the discussion, barricade interference is not without its flaws, of which this is one. {{User:Aichon/Signature}} 04:56, 14 January 2015 (UTC) | ||
#'''Keep''' - Spamming zergs should never be a viable tactic. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] ([[User talk:Kamikazie-Bunny|talk]]) 20:12, 14 January 2015 (UTC) | |||
#'''Keep''' Logical, and backed by flavour. Reminds me of classic swiers. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]] 20:47, 14 January 2015 (UTC) | |||
#'''Keep''' --{{User:RadicalWhig/sig}} | |||
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Latest revision as of 20:47, 7 April 2015
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This suggestion has finished voting and has been moved to Peer Reviewed. |
20150114 Barricade Interference Should Require Lurching Gait
Lassiter (talk) 02:59, 14 January 2015 (UTC)
Suggestion type
Anti-Zerging Tweak
Suggestion scope
Zombies
Suggestion description
I suggest changing barricade interference so it only is caused by zombies that have lurching gait. This would be a minor countermeasure against zerging, since it means a brand new level 1 character would be less effective at holding a building just by standing there.
This also makes sense from a realism perspective since the descriptive text of barricade interference says "the zombies lurch into your way." You should have to get good at lurching before you can lurch in the way.
This tweak should not penalize non-zerg players too much, since lurching gait is one of the first zombie skills people take.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep Author vote. Barricade interference is good, but zerging is bad. --Lassiter (talk) 03:02, 14 January 2015 (UTC)
- Keep (1) As discussion. -- AHLGTG THE END IS NIGH! 03:18, 14 January 2015 (UTC)
- Very much so yes. As I said in the discussion, barricade interference is not without its flaws, of which this is one. —Aichon— 04:56, 14 January 2015 (UTC)
- Keep - Spamming zergs should never be a viable tactic. --Kamikazie-Bunny (talk) 20:12, 14 January 2015 (UTC)
- Keep Logical, and backed by flavour. Reminds me of classic swiers. --Rosslessness 20:47, 14 January 2015 (UTC)
- Keep ---- FoD PK Praise Rando!
Kill Votes
Spam/Dupe Votes